Am i missing something? I was sure that Dan Stahl said that with the expansion they were going to reduce the costs of building a starbase. It seems this topic has completely been swept aside.
T0 to T3 is ok - but they should reduce T4 and T5 construction costs/ dilthium inputs.
I heard him make a vague promise on a podcast somewhere, but I don't think he said it would happen upon LoR release. Also, bear in mind that LoR is considered the active season until Season 9, and more updates and content releases will happen between now and then.
I heard him make a vague promise on a podcast somewhere, but I don't think he said it would happen upon LoR release. Also, bear in mind that LoR is considered the active season until Season 9, and more updates and content releases will happen between now and then.
I thought for sure it was in the last Ask Cryptic - I will have to check.
There shouldn't be a reduction in the costs. There are fleets that have made it to tier 4 and tier 5. Would it be fair to reduce the costs after they've paid the full price to get their starbases to the higher tiers? I don't think so.
One way to reduce the costs for building a starbase is the following: join a large fleet. Far too many people start a new fleet, there isn't a single day I'm on ESD without people asking for help with starting one.
There wouldn't be any need of a cost reduction if the players/captains weren't divided over a thousand fleets. Besides and again, there are enough fleets out there that did make it to tier 4 and 5. If a cost reduction is on schedule, it would only be fair if they get their dilithium/doffs/items back, otherwise they wouldn't gain anything from a cost reduction. And that would simply be impossible.
T0 to T3 is okay for fleets of under 25 active people. However, the fleet system (specifically the later tiers) have been said to be balanced around a minimum of 25 people. So unless your fleet meets that minimum, don't expect too much of a reduction in input requirements. I think there is still plenty of room for reductions to be made, but I agree with a 25 player minimum consideration for balancing.
There shouldn't be a reduction in the costs. There are fleets that have made it to tier 4 and tier 5. Would it be fair to reduce the costs after they've paid the full price to get their starbases to the higher tiers? I don't think so.
One way to reduce the costs for building a starbase is the following: join a large fleet. Far too many people start a new fleet, there isn't a single day I'm on ESD without people asking for help with starting one.
There wouldn't be any need of a cost reduction if the players/captains weren't divided over a thousand fleets. Besides and again, there are enough fleets out there that did make it to tier 4 and 5. If a cost reduction is on schedule, it would only be fair if they get their dilithium/doffs/items back, otherwise they wouldn't gain anything from a cost reduction. And that would simply be impossible.
What do you do if you buy a TV/Computer/Car etc etc etc - and 6 months later that same thing costs 30% less? Only some stores match cost of things sold and those that do almost none go past 30 days. Buy a car for 20k and then the car maker reduce price to 17k - what happens if you go to the dealer and say you want 3k back - after 4 months? They might laugh - but definitely won't give you the difference.
The important difference here is that we're talking about an in-game reduction for a starbase. You're giving examples of real life situations. I've never heard of a car maker reducing his prices because consumers said the price is too high. They would not buy the car, and then the car maker might reduce its prices. In this case however, there is still demand for building a starbase. If we follow your reasoning, people would have to stop joining fleets and build a starbase, and then we should see a reduction in the costs. The problem is that people don't stop with building a starbase, they build far too many of them as I indicated earlier.
It's a totally different situation with different underlying principles. This game doesn't work like normal economics would.
My fleet has around 40 - 50 active members and we're at T-4 working on T-5. I think the costs are fine. Starbases should take longer then a few months to max out. My advice is to recruit new fleet members if you're having a hard time with resources.
The important difference here is that we're talking about an in-game reduction for a starbase. You're giving examples of real life situations. I've never heard of a car maker reducing his prices because consumers said the price is too high. They would not buy the car, and then the car maker might reduce its prices. In this case however, there is still demand for building a starbase. If we follow your reasoning, people would have to stop joining fleets and build a starbase, and then we should see a reduction in the costs. The problem is that people don't stop with building a starbase, they build far too many of them as I indicated earlier.
It's a totally different situation with different underlying principles. This game doesn't work like normal economics would.
Well yes in away consumers do demand lower prices - by reducing their purchase of whatever is being sold. Often when this happen the business/producer will reduce the cost of the item. I fact Cryptic does this all the time with sales. They have also done this 2 times already with the starbase system since it launched. What about all those people that spend hundreds of millions on Romulan ale - or common sensor doffs?
The important difference here is that we're talking about an in-game reduction for a starbase. You're giving examples of real life situations. I've never heard of a car maker reducing his prices because consumers said the price is too high. They would not buy the car, and then the car maker might reduce its prices. In this case however, there is still demand for building a starbase. If we follow your reasoning, people would have to stop joining fleets and build a starbase, and then we should see a reduction in the costs. The problem is that people don't stop with building a starbase, they build far too many of them as I indicated earlier.
It's a totally different situation with different underlying principles. This game doesn't work like normal economics would.
The way MMOs work is... everything is dramatically more expensive upon release.
And from a pragmatic perspective here, the reason for higher costs when starbases launched was that people had resources stockpiled.
People starting a new fleet now DON'T have resources stockpiled.
Your reward for being an early adopter is that you've already got a T5 fleet.
That said, I'd be totally cool with titles or some extra perk for a limited time for existing fleets before the cost reduction.
Y'Know, announce the cost reduction as a "six months from now" thing and then add an NPC to all T5 bases that sells a title, Veteran Bridge Officer requisitions, gives the Q XP bonus, and who will refine an extra 2k dilithium a day. And he's only around for six months and will be removed when costs come down, possibly to come back in a different form as a weekend or holiday event. (But whatever he does, the title is retired.)
of course they will wait until all the major big fleets have completed their T5 bases... and only when overall progress slows down enough (metrics metrics metrics) THEN they will make it cheaper.
of course they will wait until all the major big fleets have completed their T5 bases... and only when overall progress slows down enough (metrics metrics metrics) THEN they will make it cheaper.
which is about a month from now, or about when the next holding is already said to be released...
My fleet has around 40 - 50 active members and we're at T-4 working on T-5. I think the costs are fine. Starbases should take longer then a few months to max out. My advice is to recruit new fleet members if you're having a hard time with resources.
That's the point, it's not the TIME that's the problem, its the COST per individual a small fleet incurs vs a large one...simple math. Iv'e said it before but I'll repeat; this is the only mmo that rewards/penalizes guilds(fleets) based purely on size.
The people whos panties are in a twist about "devaluing" a large fleets effort are ignoring one simple fact, smaller fleets work harder than any large fleet does currently. So no it's not "devaluing" anything. Many I think just don't want to admit they mooch in their "super fleets" they are "entitled"
I believe it's being evaluated for the next season. Also, the next fleet holding will supposedly have some effects in place that make advancing easier [I may have simply misunderstood that though so ignore it ].
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I thought for sure it was in the last Ask Cryptic - I will have to check.
One way to reduce the costs for building a starbase is the following: join a large fleet. Far too many people start a new fleet, there isn't a single day I'm on ESD without people asking for help with starting one.
There wouldn't be any need of a cost reduction if the players/captains weren't divided over a thousand fleets. Besides and again, there are enough fleets out there that did make it to tier 4 and 5. If a cost reduction is on schedule, it would only be fair if they get their dilithium/doffs/items back, otherwise they wouldn't gain anything from a cost reduction. And that would simply be impossible.
What do you do if you buy a TV/Computer/Car etc etc etc - and 6 months later that same thing costs 30% less? Only some stores match cost of things sold and those that do almost none go past 30 days. Buy a car for 20k and then the car maker reduce price to 17k - what happens if you go to the dealer and say you want 3k back - after 4 months? They might laugh - but definitely won't give you the difference.
It's a totally different situation with different underlying principles. This game doesn't work like normal economics would.
Well yes in away consumers do demand lower prices - by reducing their purchase of whatever is being sold. Often when this happen the business/producer will reduce the cost of the item. I fact Cryptic does this all the time with sales. They have also done this 2 times already with the starbase system since it launched. What about all those people that spend hundreds of millions on Romulan ale - or common sensor doffs?
you like trying to get 90 medical doffs eh? I still think the T4 and T5 dilithium upgrade costs are too high.
they are tremendously high but consider that it takes a normal size fleet 5 months to get from t-4 to t-5 at good pace
9,000,000 for the 4 big upgrades divided by 150 days means that a fleet needs to set aside 60,000 dilithium a day for the upgrade
Its very manageable if your fleet is cooperating and planning for the long-term
The embassy and the new holding (likely) are the big dilthium eaters, you just don't notice it as much
The way MMOs work is... everything is dramatically more expensive upon release.
And from a pragmatic perspective here, the reason for higher costs when starbases launched was that people had resources stockpiled.
People starting a new fleet now DON'T have resources stockpiled.
Your reward for being an early adopter is that you've already got a T5 fleet.
That said, I'd be totally cool with titles or some extra perk for a limited time for existing fleets before the cost reduction.
Y'Know, announce the cost reduction as a "six months from now" thing and then add an NPC to all T5 bases that sells a title, Veteran Bridge Officer requisitions, gives the Q XP bonus, and who will refine an extra 2k dilithium a day. And he's only around for six months and will be removed when costs come down, possibly to come back in a different form as a weekend or holiday event. (But whatever he does, the title is retired.)
which is about a month from now, or about when the next holding is already said to be released...
That's the point, it's not the TIME that's the problem, its the COST per individual a small fleet incurs vs a large one...simple math. Iv'e said it before but I'll repeat; this is the only mmo that rewards/penalizes guilds(fleets) based purely on size.
The people whos panties are in a twist about "devaluing" a large fleets effort are ignoring one simple fact, smaller fleets work harder than any large fleet does currently. So no it's not "devaluing" anything. Many I think just don't want to admit they mooch in their "super fleets" they are "entitled"