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Infected: The Conduit

dakoolaidemandakoolaideman Member Posts: 5 Arc User
Hey all,

Not sure if I am seeing things but before the patch when we did the 10% rule with the Nanite generators once all were down everyone turned to the transformer, normal right?

Well this is where I think things have changed a bit, once the transformer is down you have to deal with the Nanite Spheres and Normal Spheres, but it seems to me that they now move alot more and at full impluse and circle the gateway.

Has anyone else seen a change in behavior in this STF or others?
Post edited by dakoolaideman on

Comments

  • kiriseekirisee Member Posts: 446 Arc User
    edited May 2013
    From another thread, it appears the Borg are now using Emergency Power To Engines, thats why the full impulse speeds. Seems like the bump to EPtX has helped the borg to assimilate us faster hehe
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • x0ligyx0ligy Member Posts: 0 Arc User
    edited May 2013
    Yes ive noticed spheres are faster too, ive also noticed that my shields have been decreasing more without the borg shield neutralizer. :confused:

    Ive also played one elite hive onslaught match today and found it hard to get back to the two ships, why? Upon re-spawning, "We are under attack" - by space it seems :rolleyes: followed by the BOOOOM! (thank you lance lol)

    Didnt help that some people left the game early too and i got fed up with the remaining guys dying too often :rolleyes:
  • jakuza2jakuza2 Member Posts: 4 Arc User
    edited May 2013
    x0ligy wrote: »
    Yes ive noticed spheres are faster too, ive also noticed that my shields have been decreasing more without the borg shield neutralizer. :confused:

    Ive also played one elite hive onslaught match today and found it hard to get back to the two ships, why? Upon re-spawning, "We are under attack" - by space it seems :rolleyes: followed by the BOOOOM! (thank you lance lol)

    Didnt help that some people left the game early too and i got fed up with the remaining guys dying too often :rolleyes:

    They are not just too fast but their all stats is changed. They have more HP,they hit harder,the Nanite Spheres almost instantly starting to heal the Transformers with ridiculous healing capacity. One Nanite Sphere can heal the all fleet firepower.
    This STF changed to an overpowered TRIBBLE.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    Yep, the spheres are faster, they move away when you fire on them and I also believe they are tougher.
    Red alert now takes less time to disengage, so it's just a matter of doing a small full impulse burst to go after them. But it's a good idea not to pursue if that means moving out of range from your group.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited May 2013
    The nanite spheres like to get stuck in the gateway, where they are virtually unattackable because of the clipping.

    Had it happen last night, and it took me forever to wiggle into it enough to start getting hits so it would move a different way and dislodge itself.

    The devs ought to look into the pathing for them, so they dont double back to the gateway.

    Youll notice the right side nanite spheres got "smart" and will hide with the tac cube. Going in to kill them means engaging the tac, and for most players thats a suicide run solo (both the tac and the gateway in attack range, topped off with a few spheres... yeah thats instant death by plasma).
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  • edited May 2013
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  • kimmymkimmym Member Posts: 1,317 Arc User
    edited May 2013
    It seems to me, that while the spheres are moving faster once they enter "red alert," they are not really moving faster upon spawning and moving to the transformer. That or maybe I just put out enough damage that I don't notice.

    Of course, if somebody goes off to fight the spheres before the transformer drops, in they zoom.

    Dealing with zooming spheres was a total pain at first, but I switched to a beam array, +threat cruiser build and now I do a fairly decent job at rouding them up. There are still some stragglers, but I can get a bunch of them to focus on me and draw them away from the gate.

    I'm starting to get so used to it, I don't care if they change it back. I've done ISE so many times the added franticness is actually kinda fun.

    Edit: What I would change, is I would hard code the spheres not to go into zoom mode until the transformer dropped. Far too easy at the moment to grief by just dropping a generator and turning to drop a couple shots on the spheres, ensuring a ruined optional. If the spheres would not zoom until we actually had a solid chance to take out the transformer, I'd find the difficulty set about perfect. Then again, I play a a higher level then average... hard to say if the general population can adapt.
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  • stevegallstevegall Member Posts: 26 Arc User
    edited May 2013
    the spheres now using epte doesnt make them harder it makes them annoying, you want to make the spheres harder you make them do what the borg collective would do

    focus fire on a single target, 5-6 spheres shooting at you and you know your in trouble
  • yargomeshyargomesh Member Posts: 179 Arc User
    edited May 2013
    stevegall wrote: »
    focus fire on a single target, 5-6 spheres shooting at you and you know your in trouble

    Pretty much, but it does make escorts chase after them, which is a welcome playstyle change to 'sit there, CSV/RF away, win' than usual.

    I haven't had the issue where the Nanite Sphere's move faster when they're under Red Alert though.
  • orondisorondis Member Posts: 1,447 Arc User
    edited May 2013
    Spheres have used EPTE for a while now, it's just the skill has been altered to give a boost to speed for 30 seconds instead of 5. Unfortunately this means the spheres zoom off in different directions or worse get stuck in the gate.
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    stevegall wrote: »
    focus fire on a single target, 5-6 spheres shooting at you and you know your in trouble

    this wouldnt do much. I mean most cc builds already did that. I had no problem with that on my CC Vesta, while pretty much soloing them spheres, as everyone was fighting the two other spheres that spawned up top on the transformer

    imo the borg are fun now. they move alot, keeps you on your toes. only problems are that they clip themselves into the gate (the fact that they go near the gate luring you into oneshot range is good imo), and basically any casual CC ability is useless against them (meaning grav well full aux, no skill into gravimetric skill, and this makes the use of CSV unnecessary).

    still, atleast now ISE is a bit more interesting, and maybe even harder

    10k DPS Vesta threads: 1; 2
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited May 2013
    Myself and my teamates just attempted Hive and we got throught the 1st part okay but when "under the guns" started the entire team was one shotted, then as soon as we all respawned (at the same time) we were all instantly killed from 20k away before we could even hit full impulse. Entire team all one shotted at the spawn. 2nd attempt 2 of us were able to hit evasive and get about half way to the targets before we were killed again, the other 2 were killed at the spawn again. Needless to say we agreed to just call it a day and leave. This cannot be working as intended"
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    reyan01 wrote: »
    Absolutely agree - it's a nice challenge, but I am a little upset that my Vesta, running 130 Aux AND with a Particle Generator (MkXII) embassy console, can throw a GWIII at them and it does absolutely NOTHING.

    look at the bright side. now you can have 100/100 on weaps and aux on the vesta :)

    10k DPS Vesta threads: 1; 2
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    reyan01 wrote: »
    Possible, but the one saving grace of the 130 aux is that it gives the Quantum Focus Phaser a nice 'kick' ;)

    still not much dps. shame I cant test on ISE with the aux dhcs, to compare to my previous data on the sam round, as I tested my vesta on that STF the most.
    still managed 9k dps in my first KASE with aux dhcs, so now they are actually useful :)

    10k DPS Vesta threads: 1; 2
  • dashrendar1138dashrendar1138 Member Posts: 0 Arc User
    edited May 2013
    ferdzso0 wrote: »
    look at the bright side. now you can have 100/100 on weaps and aux on the vesta :)

    Except high aux is needed for all the sci abilit...eh, who am I kidding, apparently there are no more sci abilities:rolleyes:. Bugs me that sci always seems to be the first one nerfed by any changes that are made.

    And I'm looking forward to your Aux DHC Vesta build.
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    Except high aux is needed for all the sci abilit...eh, who am I kidding, apparently there are no more sci abilities:rolleyes:. Bugs me that sci always seems to be the first one nerfed by any changes that are made.

    And I'm looking forward to your Aux DHC Vesta build.

    well high aux is now only for healing, even grav well is useless now, making the Vesta kinda pointless in STFs (dunno what effect this EPTx change had on No Win tho).

    I dont wanna turn this another one of my vesta topics, so I will only say, that I will wait with testing the aux dhc vesta, until the devs do something about the EPTE, or there is some evidence, that they intend to keep it that way, so I know which way to start looking for making that ship as useful as it was before (I will post some ideas to one of my topics some day, I think)

    either way, nerf or no nerf to EPTE, I am happy, ISE just got a bit freshened up, making a years worth of data collected there, kinda irrelevant. I mean now, builds have to be very specific. if you want to be effective at cloaking, skill into cloaking, if you want CC, skill into that. I like the idea, as it will generate some vareity, but as it didnt work like that until now, I do not think it is going to end up being good (especially since high dps escorts, are still as effective, if not more effective as before)

    10k DPS Vesta threads: 1; 2
  • jiralinriajiralinria Member Posts: 108 Arc User
    edited May 2013
    Okay, despite me enjoying LoR quite a bit and I'm impressed how much effort the devs put into it - ISE is only annoying now!!!
    Such horrible changes, please nerv EPtE or give us anything that'll reliably hinder the Borg from using it. As it is, not even GW can hold them and they seem immune to about everything else. Please stop that madness, devs.
  • humblesheephumblesheep Member Posts: 423 Arc User
    edited May 2013
    125 Aux, 9 points in Particle Generators, 3 Purple Particle Generator Mk XI consoles: Gravity Well 3 completely ignored by Spheres ? is this working as intended?

    One more toon consigned to Dilithium farming to keep my Jem?Hadar ships equipped with all the latest toys!
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