Can we get a Reduction to Cannons Attack speed, and Rapid Fire/Scatter shot rates.
This is a potential problem, Sounds terrible, and has to be putting stress on the
server with all those calculations.
Lets drop the 50 Projectiles per a second on skill pop, down to 10-15.
I purpose The nerf of projectile amount, and the buff of projectile damage.
There aren't actually many calculations involved. Things aren't calculated per bullet, the individual bullets are just a graphical effect. In fact, there are no projectiles at all, it's all fake.
Can we get a Reduction to Cannons Attack speed, and Rapid Fire/Scatter shot rates.
This is a potential problem, Sounds terrible, and has to be putting stress on the
server with all those calculations.
I think you may be under-estimating what a processor can handle, especially a server grade one.
Lets drop the 50 Projectiles per a second on skill pop, down to 10-15.
You have seen when the Defiant fires it's Quads right?
I purpose The nerf of projectile amount, and the buff of projectile damage.
There was a slight Dps/impact Increase Per each weapon type
The reason for this is because some times chewing through things is just a little
over killed with defense.
Beams should be higher Dps in General, The cannons,
There is a Great amount of calculations in the weapons spam, For everyone of
those bolts, you have a calculation of travel, damage, and an adaptation calculation
for when the target moves turns etc, amoung other things like crit % and Damage.
its actually quiet a long list.
Further, You have to take into consideration the worst part about it, the over
all look, and sound of the weapons. Its very tacky, and very bad sounding.
Its not a hard Fix, Its just a matter of Taking the Damage, Calculating it and then
Restating it. you dont need to do anything else really. In short, this is a 5-10 minute
fix of the gaming world, for superior sound/feel/look.
Further, Cannons massively out power beams on a escort, and this should not be the case.
Each weapon type should have its advantages. Full Beam, Full Cannon, even Full Torpedo
should be a viable way of Dps, And they should be mutually attractive. This simply is not
the case with Beam weapons.
I'd Like to see some of the Weapons taken off Fore, And forced to be torpedo slots, To add diversity to the game. Or even Weapons go to "cannon slots" or "Beam slots". This way
picking ships is much more of a chore, And will help diversify the ships out there.
Cmon guys! that clearly was a troll to begin with, he just wanted to stir up the ant nest and watch smiling. it's fine the way it is, i've seen similar in stng battles on movies and dont get me started about the minicannon fire and flack guns spam in normal aerial combat here on earth. meanwhile if there was any seriousness to it at all, cannon spam is the least of Cryptics problematic server issues, and they are fixing it, dont worry lol. Some things just dont "fix" as fast as we would like.
:cool:
[SIGPIC]tritrophic mutualism: we get a viable game experience, and perfect worlds new ai "ARC" dines on our zen[/SIGPIC]
The Spam of cannons destroy the desirability for beams, They need a nerf.
Get out of the escort and play, you willl understand the major problems then.
Translation: I got my butt handed to me by an escort, so they should be nerfed. I shouldn't be forced to step up my game.
For the record, one of my toons is an eng in a beam-boat galor or beam-boat excelsior. I hold my own with tac/escorts. Examine all 3 aspects of your build [gear, skills, and doffs] and figure out where to make improvements. There's a wealth of info on these forums concerning cruiser beam builds if one cares to search for it.
In case you missed it, my comment was about the arc of fire and energy weapon drain. Beam Arrays have 270 degrees, cannons just 45. Beams drain 10, DHCs 12. You can have 8 arrays on a cruiser but just 4 DHC on an escort.
And still you want to give beams a higher DPS. :rolleyes:
Incorrect. There are two types of procs, per damage tick and per salvo procs. There are no procs based on VFX.
I never said there was, I just used a different term for the same effect, which is in agreement with what you are now stating, except that VFX are representations of those ticks.
I've not played for long so I may be missing something so forgive me if I'm wrong.
I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.
Why would they make beams the second highest dps and have the best firing arc surely no one would use anything else.
I do agree that the sound of cannon spam is just nasty though.
Edit: re-read OP - corrected single beams to be 2nd highest dps not 1st. Although dual beams still have a larger arc of fire then cannons so they still shouldn't be highest dps imo.
I've not played for long so I may be missing something so forgive me if I'm wrong.
I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.
Why would they make beams the highest dps and have the best firing arc surely no one would use anything else.
Nothing to forgive, because you're absolutely correct.
I've not played for long so I may be missing something so forgive me if I'm wrong.
I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.
Why would they make beams the second highest dps and have the best firing arc surely no one would use anything else.
I do agree that the sound of cannon spam is just nasty though.
Edit: re-read OP - corrected single beams to be 2nd highest dps not 1st. Although dual beams still have a larger arc of fire then cannons so they still shouldn't be highest dps imo.
Exactly. The wider the arc, the less the damage. This escapes many people.
Comments
Also, devs have more brains then to change the weapon damage rates to something that makes no sense. Like OP's senseless idea.
Yeah, sure. And give DHCs a 270? arc of fire and just 9 or 10 energy drain.
And make sure Escorts can have 4 in the aft weapons slots.
:rolleyes:
Funny idea. But not funny haha.
STO-League.com | Weapon Damage Calculator | DPS Web Tools | STO-Center Forums
All I can say is...wow...really?
this is incorrect; while its true the majority of effects are calculated per salvo, some things are calculated per bolt
The reason for this is because some times chewing through things is just a little
over killed with defense.
Beams should be higher Dps in General, The cannons,
There is a Great amount of calculations in the weapons spam, For everyone of
those bolts, you have a calculation of travel, damage, and an adaptation calculation
for when the target moves turns etc, amoung other things like crit % and Damage.
its actually quiet a long list.
Further, You have to take into consideration the worst part about it, the over
all look, and sound of the weapons. Its very tacky, and very bad sounding.
Its not a hard Fix, Its just a matter of Taking the Damage, Calculating it and then
Restating it. you dont need to do anything else really. In short, this is a 5-10 minute
fix of the gaming world, for superior sound/feel/look.
Further, Cannons massively out power beams on a escort, and this should not be the case.
Each weapon type should have its advantages. Full Beam, Full Cannon, even Full Torpedo
should be a viable way of Dps, And they should be mutually attractive. This simply is not
the case with Beam weapons.
I'd Like to see some of the Weapons taken off Fore, And forced to be torpedo slots, To add diversity to the game. Or even Weapons go to "cannon slots" or "Beam slots". This way
picking ships is much more of a chore, And will help diversify the ships out there.
In case you missed it, DHC are at 265 Dps Atm.
:cool:
The Spam of cannons destroy the desirability for beams, They need a nerf.
Get out of the escort and play, you willl understand the major problems then.
Translation: I got my butt handed to me by an escort, so they should be nerfed. I shouldn't be forced to step up my game.
For the record, one of my toons is an eng in a beam-boat galor or beam-boat excelsior. I hold my own with tac/escorts. Examine all 3 aspects of your build [gear, skills, and doffs] and figure out where to make improvements. There's a wealth of info on these forums concerning cruiser beam builds if one cares to search for it.
In case you missed it, my comment was about the arc of fire and energy weapon drain. Beam Arrays have 270 degrees, cannons just 45. Beams drain 10, DHCs 12. You can have 8 arrays on a cruiser but just 4 DHC on an escort.
And still you want to give beams a higher DPS. :rolleyes:
Your idea is utterly nonsense.
STO-League.com | Weapon Damage Calculator | DPS Web Tools | STO-Center Forums
Incorrect. There are two types of procs, per damage tick and per salvo procs. There are no procs based on VFX.
I never said there was, I just used a different term for the same effect, which is in agreement with what you are now stating, except that VFX are representations of those ticks.
lol thats the exact same thing I thought when I read the first phrase and title
I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.
Why would they make beams the second highest dps and have the best firing arc surely no one would use anything else.
I do agree that the sound of cannon spam is just nasty though.
Edit: re-read OP - corrected single beams to be 2nd highest dps not 1st. Although dual beams still have a larger arc of fire then cannons so they still shouldn't be highest dps imo.
Nothing to forgive, because you're absolutely correct.
Exactly. The wider the arc, the less the damage. This escapes many people.
R.I.P