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Cannon Spam - Fix Please

uhmariuhmari Member Posts: 0 Arc User
Can we get a Reduction to Cannons Attack speed, and Rapid Fire/Scatter shot rates.
This is a potential problem, Sounds terrible, and has to be putting stress on the
server with all those calculations.


Lets drop the 50 Projectiles per a second on skill pop, down to 10-15.



I purpose The nerf of projectile amount, and the buff of projectile damage.


Here is what i am looking at.



Single Beams = 2nd Highest Dps, Lowest Impact
Duel Beams = Highest Dps, 2nd Lowest Impact

Single Cannons = Low Rate of Fire, Highest Impact Damage, Lowest Dps
Dual Cannons = Low Rate of Fire, Second Highest Impact, 2nd Lowest Dps


This would imvolve something like


SB - 180-200 Impact, 320 Dps
DB - 200-220 Impact, 280 Dps

Sc - 320-340 Impact, 240 Dps, Base Crit + 10%
DC - 300-320 Impact, 260 Dps, Base Crit + 10%
Post edited by uhmari on

Comments

  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2013
    There aren't actually many calculations involved. Things aren't calculated per bullet, the individual bullets are just a graphical effect. In fact, there are no projectiles at all, it's all fake.
    [SIGPIC][/SIGPIC]
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited May 2013
    Some folks pick the oddest things to TRIBBLE about.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    OP needs a better computer.

    Also, devs have more brains then to change the weapon damage rates to something that makes no sense. Like OP's senseless idea.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited May 2013
    uhmari wrote: »
    ... SNIP ...

    SB - 180-200 Impact, 320 Dps
    DB - 200-220 Impact, 280 Dps

    Sc - 320-340 Impact, 240 Dps, Base Crit + 10%
    DC - 300-320 Impact, 260 Dps, Base Crit + 10%

    Yeah, sure. And give DHCs a 270? arc of fire and just 9 or 10 energy drain.

    And make sure Escorts can have 4 in the aft weapons slots.

    :rolleyes:

    Funny idea. But not funny haha.
  • ston00bston00b Member Posts: 5 Arc User
    edited May 2013
    uhmari wrote: »
    Can we get a Reduction to Cannons Attack speed, and Rapid Fire/Scatter shot rates.
    This is a potential problem, Sounds terrible, and has to be putting stress on the
    server with all those calculations.

    I think you may be under-estimating what a processor can handle, especially a server grade one.

    Lets drop the 50 Projectiles per a second on skill pop, down to 10-15.

    You have seen when the Defiant fires it's Quads right?

    I purpose The nerf of projectile amount, and the buff of projectile damage.


    Here is what i am looking at.



    Single Beams = 2nd Highest Dps, Lowest Impact
    Duel Beams = Highest Dps, 2nd Lowest Impact

    Single Cannons = Low Rate of Fire, Highest Impact Damage, Lowest Dps
    Dual Cannons = Low Rate of Fire, Second Highest Impact, 2nd Lowest Dps


    This would imvolve something like



    SB - 180-200 Impact, 320 Dps
    DB - 200-220 Impact, 280 Dps

    Sc - 320-340 Impact, 240 Dps, Base Crit + 10%
    DC - 300-320 Impact, 260 Dps, Base Crit + 10%


    All I can say is...wow...really?
  • bootybootsbootyboots Member Posts: 0 Arc User
    edited May 2013
    Things aren't calculated per bullet

    this is incorrect; while its true the majority of effects are calculated per salvo, some things are calculated per bolt
    House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    There was a slight Dps/impact Increase Per each weapon type

    The reason for this is because some times chewing through things is just a little
    over killed with defense.

    Beams should be higher Dps in General, The cannons,



    There is a Great amount of calculations in the weapons spam, For everyone of
    those bolts, you have a calculation of travel, damage, and an adaptation calculation
    for when the target moves turns etc, amoung other things like crit % and Damage.
    its actually quiet a long list.


    Further, You have to take into consideration the worst part about it, the over
    all look, and sound of the weapons. Its very tacky, and very bad sounding.

    Its not a hard Fix, Its just a matter of Taking the Damage, Calculating it and then
    Restating it. you dont need to do anything else really. In short, this is a 5-10 minute
    fix of the gaming world, for superior sound/feel/look.

    Further, Cannons massively out power beams on a escort, and this should not be the case.

    Each weapon type should have its advantages. Full Beam, Full Cannon, even Full Torpedo
    should be a viable way of Dps, And they should be mutually attractive. This simply is not
    the case with Beam weapons.

    I'd Like to see some of the Weapons taken off Fore, And forced to be torpedo slots, To add diversity to the game. Or even Weapons go to "cannon slots" or "Beam slots". This way
    picking ships is much more of a chore, And will help diversify the ships out there.
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    Yeah, sure. And give DHCs a 270? arc of fire and just 9 or 10 energy drain.

    And make sure Escorts can have 4 in the aft weapons slots.

    :rolleyes:

    Funny idea. But not funny haha.

    In case you missed it, DHC are at 265 Dps Atm.
  • gojoredgojored Member Posts: 90 Arc User
    edited May 2013
    Cmon guys! that clearly was a troll to begin with, he just wanted to stir up the ant nest and watch smiling. it's fine the way it is, i've seen similar in stng battles on movies and dont get me started about the minicannon fire and flack guns spam in normal aerial combat here on earth. meanwhile if there was any seriousness to it at all, cannon spam is the least of Cryptics problematic server issues, and they are fixing it, dont worry lol. Some things just dont "fix" as fast as we would like.
    :cool:
    [SIGPIC]tritrophic mutualism: we get a viable game experience, and perfect worlds new ai "ARC" dines on our zen[/SIGPIC]
  • uhmariuhmari Member Posts: 0 Arc User
    edited May 2013
    Actually, The post was quiet serious.


    The Spam of cannons destroy the desirability for beams, They need a nerf.

    Get out of the escort and play, you willl understand the major problems then.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited May 2013
    uhmari wrote: »
    Actually, The post was quiet serious.


    The Spam of cannons destroy the desirability for beams, They need a nerf.

    Get out of the escort and play, you willl understand the major problems then.

    Translation: I got my butt handed to me by an escort, so they should be nerfed. I shouldn't be forced to step up my game.

    For the record, one of my toons is an eng in a beam-boat galor or beam-boat excelsior. I hold my own with tac/escorts. Examine all 3 aspects of your build [gear, skills, and doffs] and figure out where to make improvements. There's a wealth of info on these forums concerning cruiser beam builds if one cares to search for it.
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited May 2013
    uhmari wrote: »
    In case you missed it, DHC are at 265 Dps Atm.

    In case you missed it, my comment was about the arc of fire and energy weapon drain. Beam Arrays have 270 degrees, cannons just 45. Beams drain 10, DHCs 12. You can have 8 arrays on a cruiser but just 4 DHC on an escort.

    And still you want to give beams a higher DPS. :rolleyes:

    Your idea is utterly nonsense.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    bootyboots wrote: »
    this is incorrect; while its true the majority of effects are calculated per salvo, some things are calculated per bolt

    Incorrect. There are two types of procs, per damage tick and per salvo procs. There are no procs based on VFX.
  • bootybootsbootyboots Member Posts: 0 Arc User
    edited May 2013
    Incorrect. There are two types of procs, per damage tick and per salvo procs. There are no procs based on VFX.

    I never said there was, I just used a different term for the same effect, which is in agreement with what you are now stating, except that VFX are representations of those ticks.
    House of Sigma (channel KDFdefera for PvE requiring only KDF teams) List of KDF issues [my in-game handle @bootymcboots] (channel KDF Empire for KDF orientated discussion - still in development/growing)
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    Some folks pick the oddest things to TRIBBLE about.

    lol thats the exact same thing I thought when I read the first phrase and title :D
  • thecorbecthecorbec Member Posts: 0 Arc User
    edited May 2013
    I've not played for long so I may be missing something so forgive me if I'm wrong.

    I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.

    Why would they make beams the second highest dps and have the best firing arc surely no one would use anything else.

    I do agree that the sound of cannon spam is just nasty though.

    Edit: re-read OP - corrected single beams to be 2nd highest dps not 1st. Although dual beams still have a larger arc of fire then cannons so they still shouldn't be highest dps imo.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    thecorbec wrote: »
    I've not played for long so I may be missing something so forgive me if I'm wrong.

    I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.

    Why would they make beams the highest dps and have the best firing arc surely no one would use anything else.

    Nothing to forgive, because you're absolutely correct.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited May 2013
    thecorbec wrote: »
    I've not played for long so I may be missing something so forgive me if I'm wrong.

    I thought the advantage to beams was the very large fire arc giving you more maneuverability to fly around your target and rotate your shields to absorb a lot of incoming damage. Cannons may do more damage but you have to make sure you stay face on to the target, turning away seriously lowers the dps.

    Why would they make beams the second highest dps and have the best firing arc surely no one would use anything else.

    I do agree that the sound of cannon spam is just nasty though.

    Edit: re-read OP - corrected single beams to be 2nd highest dps not 1st. Although dual beams still have a larger arc of fire then cannons so they still shouldn't be highest dps imo.

    Exactly. The wider the arc, the less the damage. This escapes many people.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Give beams a rapid fire ability instead.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited May 2013
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