Anything but eng, its a rather pointless class to have in a faction where all ships battlecloak. Eng is about soaking up damage, not avoiding it by cloaking in combat. They can't make good use of being cloaked either because they can't do a decloaking alpha strike like a tac or sci can. Best to leave eng to Fed and KDF cruiser and carrier pilots only.
depends if ya ground a lot or space alot the missions are realley ground based more than fed or klingon so if you are gonna do ground ide suggest engeneering or tac if ya want to be unkillable and allmost never get optionals in space get sci couse there just ant enough dps on the sci ships and every body wants to be unkillable but the layout of the ships is tankey and there and an endgame high dps high turn rate ship on rom yet like the fleet advanced escort with the multi vector universal console saucer sep so ide make a engeneer for the ground fights and chek the missions out right now worry bout the type and ship later
It all comes down to playing style. That being said, if you get the Haakona and a separation console you can technically be playing any career and have a good ship for it.
I've yet to decide my career path. I have a Klingon Tactical, and a Federation Engineering. I suppose I could try a Romulan Science, but I'm not sure. I do find myself flying slower cruiser type ships though. Decisions, decisions. :P Has anyone tried a Romulan Science?
I've got a Sci Romulan, and am having an absolute blast with it. Really feels like being a Romulan, come out of cloak with weapons blazing then just TRIBBLE with your target 'til they explode. Also, sensor scan + plasma burns is tons of fun (especially with the Caustic Plasma weapons), watching a ship burn to death while cruising around under cloak will never get old.
Also, the new science specific trait isn't bad, it gives a stacking buff that will increase your exotic particle damage up to 30% as you take hits from energy weapons. Notably, this jacks up the damage on Feedback Pulse and Photonic Shockwave, and (I believe) Gravity Well (some others as well, but I forget what they are at the moment).
This game, to include the PVE component, is heavily damage oriented. I mean, Tactical abilities buff Science, for goodness' sake, while SCI Captains cannot do the same.
Tactical. Tactical in a Cruiser, Escort, whatever. You will blaze through content much easier, even if you are a TAC in a Cruiser / Double-D-D'Deridex. You can be a TAC in a SCI heavy ship, and you'll do that job better than a SCI Captain.
Don't confuse captain with ship, you can be a sci in a tactical heavy ship which if you PvP is just as good maybe more so than a tactical captain in said ship. In fact as warmaker said tactical captain abilities buff science skills so a tactical captain in a science ship is a great move too.
If you want my personal advise though I go tactical as they do well in space AND ground where as sci do well in space, on the ground you're relegated to healer or CC, both of which aren't as useful in endgame PvE ground.
This game, to include the PVE component, is heavily damage oriented. I mean, Tactical abilities buff Science, for goodness' sake, while SCI Captains cannot do the same.
Tactical. Tactical in a Cruiser, Escort, whatever. You will blaze through content much easier, even if you are a TAC in a Cruiser / Double-D-D'Deridex. You can be a TAC in a SCI heavy ship, and you'll do that job better than a SCI Captain.
If you want my personal advise though I go tactical as they do well in space AND ground where as sci do well in space, on the ground you're relegated to healer or CC, both of which aren't as useful in endgame PvE ground.
Relegated? By your own choice. Sci actually has one of the more efficient damage setups available with the Physicist kit. In conjunction with certain DOFFs which adds resistance debuff on science power usage, you can run a very deadly ground Sci Captain.
For my Romulan character I have chosen to roll with a tactical officer. Not because of all the damage a tactical can do, but because I dont have a tactical yet on the fed side (I have an engineer and a science captain on the fed side; kdf side I have all three).
To explain a bit more; I am planning on having my romulan join the federation when she can. Why? Because I already have 3 kdf characters...
When do you get to choose? I got a dialog once but only science looked clickable, the others were greyed out. This was around level 6? Do i need to reroll? I got a sci fed and wanted to go tactical rom. TRIBBLE.
When do you get to choose? I got a dialog once but only science looked clickable, the others were greyed out. This was around level 6? Do i need to reroll? I got a sci fed and wanted to go tactical rom. TRIBBLE.
Whaaat? You choose your character's career on the first "page" of the creation screen, right hand area. You'll have to reroll the character but no sweat, it's still very early.
You can be deadly but a tactical will always be more deadly. I've tried squeezing damage out of the physicist kit with the doff that gives a damage resistance debuff and 3 purple doffs that reduce cooldowns on all sci powers when you use exothermic induction field and the radiation power.
I do take it back you're not relegated to that role but tactical and engineering captains do more damage with their respective kits and doffs on the ground.
You can be deadly but a tactical will always be more deadly. I've tried squeezing damage out of the physicist kit with the doff that gives a damage resistance debuff and 3 purple doffs that reduce cooldowns on all sci powers when you use exothermic induction field and the radiation power.
I do take it back you're not relegated to that role but tactical and engineering captains do more damage with their respective kits and doffs on the ground.
I haven't used the setup since Season 6, but it was very competitive during ground STFs (I parsed it). Even when compared to Engineer running Enemy Neutralization setup using Equipment Diagnostic and support drone DOFFs which was my other setup.
I went with an Engineer Romulan, considering I like the defense, tankiness, and the abilities of an Eng overall. I also have a Fed Engineer, so I am used to the gameplay of an Engineer.
I do agree that Engineers aren't the greatest option for this faction, considering that every single ship has Battle Cloak and most of the ships are either Tac or Sci Oriented except for the D'deridex, Ha'apax, and the Haakona. However, I'd like to try a ship build with the Mogai or Dhelan, and see how that goes.
The advantage of The Eng is that they can, just by following their bonus skills and their traits, largely negate the big power disadvantage that the Romulans have on their ships. That is a very big deal which makes everything on their ships just perform better by default. On my fed and Klin eng captains I usually run a massive power surplus, so having decent power on the Rommie side is no problem at all.
You can be deadly but a tactical will always be more deadly. I've tried squeezing damage out of the physicist kit with the doff that gives a damage resistance debuff and 3 purple doffs that reduce cooldowns on all sci powers when you use exothermic induction field and the radiation power.
I do take it back you're not relegated to that role but tactical and engineering captains do more damage with their respective kits and doffs on the ground.
I'm sorry, but you really don't know what you are talking about. Tacs on the ground are widely regarded as the bottom rung of the three classes. All they are is support with little to no survivability. That's why a lot of Tacs stick to Melee in ground STFs as its the only way they can get comparable damage with the other classes going against the Borg. I know I do when I play my tacs.
And just looking at the Physicist kit is by far the wrong kit. What you are looking for is the Analyst. Hi you have No shields, and you have a -40 off your damage resistances and your accuracy just went to hell. Of yeah and you cant shoot. A good sci ground captain will cause more damage than a ground tac could in his wildest dreams.
But, if any class rules the ground its the Engineer. Enemy Neutralization kit anyone?
I run an engineer on all three factions, People dismiss them as not having any real alpha, and maybe that's somewhat true, but what they do have is decent amount of survivability, and It's nice to do solid damage but also live through the retaliation.
Battle cloak is neat, but it's far from a total get out of jail free card, half the time it doesn't work anyways.
I'm also running Engineering, due to the power issue. Everything everyone else complains about has been neutralized. I can make my D'Deridex dance, and I can tank the Defense of New Romulus fleet long enough to take down the command ship by myself.
Enemy Neutralization is awesome, so is the Romulan Engineer kit, so is Grace Under Fire.
And just looking at the Physicist kit is by far the wrong kit. What you are looking for is the Analyst. Hi you have No shields, and you have a -40 off your damage resistances and your accuracy just went to hell. Of yeah and you cant shoot. A good sci ground captain will cause more damage than a ground tac could in his wildest dreams
During S6 the Physicist kit far outparsed any benefit from the Analyst kit when I ran it during Elite Ground STFs.
This thread should still be relevant for anyone wanting to run Enemy Neutralization kit as an Engineer. It was written during S6 so doesn't account for any changes up to or after S7 and later.
I have a fed tac but I want to change to sci, can I do it and if so, how?
Can't change careers without rerolling the character from scratch. Fortunately, in most of the game, Tac really is the strongest class, and with mirror ships off the Exchange you can drop into an alternate tac/sci/eng ship for quite cheap if you wanna change things up.
Also, its generally considered bad form to revive threads that have been idle for more than a month, unless the topic is particularly relevant. Not sure WHY, that just seems to be the local protocol. Lesson for the future.
Also, its generally considered bad form to revive threads that have been idle for more than a month, unless the topic is particularly relevant. Not sure WHY, that just seems to be the local protocol. Lesson for the future.
Part of the Forum Rules. They'd rather have a new topic created if a subject needs further review rather than bring up "old" news (aka not posted in in over a month...)
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Comments
Also, the new science specific trait isn't bad, it gives a stacking buff that will increase your exotic particle damage up to 30% as you take hits from energy weapons. Notably, this jacks up the damage on Feedback Pulse and Photonic Shockwave, and (I believe) Gravity Well (some others as well, but I forget what they are at the moment).
Tactical. Tactical in a Cruiser, Escort, whatever. You will blaze through content much easier, even if you are a TAC in a Cruiser / Double-D-D'Deridex. You can be a TAC in a SCI heavy ship, and you'll do that job better than a SCI Captain.
Tactical, all the way.
If you want my personal advise though I go tactical as they do well in space AND ground where as sci do well in space, on the ground you're relegated to healer or CC, both of which aren't as useful in endgame PvE ground.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
Yup. Tactical all the way.
Relegated? By your own choice. Sci actually has one of the more efficient damage setups available with the Physicist kit. In conjunction with certain DOFFs which adds resistance debuff on science power usage, you can run a very deadly ground Sci Captain.
To explain a bit more; I am planning on having my romulan join the federation when she can. Why? Because I already have 3 kdf characters...
Whaaat? You choose your character's career on the first "page" of the creation screen, right hand area. You'll have to reroll the character but no sweat, it's still very early.
I do take it back you're not relegated to that role but tactical and engineering captains do more damage with their respective kits and doffs on the ground.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
I haven't used the setup since Season 6, but it was very competitive during ground STFs (I parsed it). Even when compared to Engineer running Enemy Neutralization setup using Equipment Diagnostic and support drone DOFFs which was my other setup.
I do agree that Engineers aren't the greatest option for this faction, considering that every single ship has Battle Cloak and most of the ships are either Tac or Sci Oriented except for the D'deridex, Ha'apax, and the Haakona. However, I'd like to try a ship build with the Mogai or Dhelan, and see how that goes.
I'm sorry, but you really don't know what you are talking about. Tacs on the ground are widely regarded as the bottom rung of the three classes. All they are is support with little to no survivability. That's why a lot of Tacs stick to Melee in ground STFs as its the only way they can get comparable damage with the other classes going against the Borg. I know I do when I play my tacs.
And just looking at the Physicist kit is by far the wrong kit. What you are looking for is the Analyst. Hi you have No shields, and you have a -40 off your damage resistances and your accuracy just went to hell. Of yeah and you cant shoot. A good sci ground captain will cause more damage than a ground tac could in his wildest dreams.
But, if any class rules the ground its the Engineer. Enemy Neutralization kit anyone?
Battle cloak is neat, but it's far from a total get out of jail free card, half the time it doesn't work anyways.
Enemy Neutralization is awesome, so is the Romulan Engineer kit, so is Grace Under Fire.
During S6 the Physicist kit far outparsed any benefit from the Analyst kit when I ran it during Elite Ground STFs.
Can't change careers without rerolling the character from scratch. Fortunately, in most of the game, Tac really is the strongest class, and with mirror ships off the Exchange you can drop into an alternate tac/sci/eng ship for quite cheap if you wanna change things up.
Also, its generally considered bad form to revive threads that have been idle for more than a month, unless the topic is particularly relevant. Not sure WHY, that just seems to be the local protocol. Lesson for the future.
Part of the Forum Rules. They'd rather have a new topic created if a subject needs further review rather than bring up "old" news (aka not posted in in over a month...)
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]