Because more hull points don't act like resistances?
I have another suggestion if hull superiority isn't to your liking.
What if they gave cruisers more engineering console slots than the other ships out there. So that the cruiser could actually equip more armor than any other ship? That would give it far more resistance potential than, say, a science ship?
I'm not really convinced that cruisers need more tankiness... The problem with most cruisers is that they're too tanky and the game doesn't currently promote the role of a tank. What cruisers need is an eng boff skills overhaul and/or introduction of new PvE content that would create the need for having a cruiser on your team.
I have a Star Cruiser and would like some advice on what weapons perform best on such a cruiser. I currently have phasers and photon torpedoes with enhancing Tact. Consoles. any advice?
!!!!! ALSO !!!! Which is better, a Star Cruiser or Assault Cruiser? I would think a Star Cruiser because of the higher Crew Compliment. am I right?
Quantum torpedoes are superior to photon torpedoes in a cruiser since their higher base damage and longer cooldowns fit in better with the reduced mobility and greater emphasis on broadsides of cruisers.
What if they gave cruisers more engineering console slots than the other ships out there. So that the cruiser could actually equip more armor than any other ship? That would give it far more resistance potential than, say, a science ship?
That would be nice... if it weren't for the number of Escorts that run 4 Engineering consoles as well. (JHAS, JHHEC, Steamrunner, Charal, Fleet Patrol Escort, Fleet Qin)
what about stacking more neutronium armours or ablative armour or a mixture? Will it work if u have one neutronium, one ablative, the other energy resistance armour and momunton armour which gives the ship increased kinetic resistance?
Because more hull points don't act like resistances?
I have another suggestion if hull superiority isn't to your liking.
What if they gave cruisers more engineering console slots than the other ships out there. So that the cruiser could actually equip more armor than any other ship? That would give it far more resistance potential than, say, a science ship?
In MMOs, having a giant fat pool of HP means nothing if you're not resistant to any damage.
Stacking 4 Mk12 Blue Neutroniums, with maxed Armor/Hull Reinforcement skills, AND having all of the damage soaking Accolades with maxed Threat Control (It adds some resistance), gets you around 48% Resistance to everything, so I'm knocking off about half of the damage done to my hull.
Say a JHDC (What is it, 60k hull or so?) with 0% Resistance gets hit with a 60k torp on bare hull, that JHDC goes pop.
An Escort with around 40k hull with 50% Resistance gets hit with a 60k torp on bare hull, it gets mitigated to around 30k, so the Escort still has about 10k left.
My Regent doesn't hang around because it has 8k more health then an Escort, it hangs around because it has, and I'm guessing, more then 20% Resistance then an Escort.
My Fleet Galaxy (Yeah my Engineer has one) slots those 4 Mk12 Blue Neutroniums and 1 Mk11 Blue and gets over 50% Resistance *on top of* the massive health pool.
That would be nice... if it weren't for the number of Escorts that run 4 Engineering consoles as well. (JHAS, JHHEC, Steamrunner, Charal, Fleet Patrol Escort, Fleet Qin)
My suggestion would be to give a cruiser FIVE engineering consoles. Combine that extra armor potential with higher hull and I bet that kind of cruiser would have a tanking advantage?
My suggestion would be to give a cruiser FIVE engineering consoles. Combine that extra armor potential with higher hull and I bet that kind of cruiser would have a tanking advantage?
Basically an extra free engineering console? I'd suggest also giving cruisers an inherent bonus resist multiplier modifier (same type of thing as the ship shield modifier that already exists).
Basically an extra free engineering console? I'd suggest also giving cruisers an inherent bonus resist multiplier modifier (same type of thing as the ship shield modifier that already exists).
We have shield modifiers, why not resistance modifiers?
Escorts get 0.8, science 1.0 and cruisers 1.2 times whatever resistances are stacked via consoles......
Resists dont really mean much if all you do is survive.
We dont need more zombies.
It would be nice if pressure dps were worthwhile, oh and if a cruiser could apply pressure dps without having to be built solely for it.
Now, keep in ming the rcs changes are going to make your cruiser turn a little better. So you may find that certaain tactics that were once useless are now doable.
But in general DPS is king and the cruiser usualy amounts to an annoying tickle.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
just get a prometheus & set it up as a cruiser, its a cruiser in canon anyway.
anyway, star cruiser if you want to heal others, ac if you want to try & shoot something.
what would be a boon to cruiser survivability is if they weren't scudded by the stupid agility stats that leave them slower and less agile for no reason.
polarons, phased polarons, disruptors etc. your ship is slow fat and hated by everyone including the devs.
if you want to do anything you need to be able to slow your targets. and drianing energy is a way to do that.
what about stacking more neutronium armours or ablative armour or a mixture? Will it work if u have one neutronium, one ablative, the other energy resistance armour and momunton armour which gives the ship increased kinetic resistance?
That is exactly what I did. I have currently three hull reinforcements in place and that works great!
what about stacking more neutronium armours or ablative armour or a mixture? Will it work if u have one neutronium, one ablative, the other energy resistance armour and momunton armour which gives the ship increased kinetic resistance?
Pretty sure 3 neutromiums would out perform that, seeing as its resists all energy and kinetic.
2 neuts resists as well as an energy specific armor (one that only resists 2 energy types) and a monotanium, with the benefit of providing this resistance across all damage types.
so for a 3rd perhaps a neut isn't going to give you the greatest numbers but will provide the most bonuses.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
It would be nice if pressure dps were worthwhile, oh and if a cruiser could apply pressure dps without having to be built solely for it.
Devs have said that increasing cruiser DPS is dead horse territory, and with a recent interview indicating that the armour slot idea has been shelved, increasing their resilience is also dead horse territory.
Devs have said that increasing cruiser DPS is dead horse territory, and with a recent interview indicating that the armour slot idea has been shelved, increasing their resilience is also dead horse territory.
Since cruisers already tank great, why not give them something that works like taunt in other MMOs so they have snap aggro. And can pull aggro from enemies at will.
Since cruisers already tank great, why not give them something that works like taunt in other MMOs so they have snap aggro. And can pull aggro from enemies at will.
Thus making that durability have value in PvE?
Something like Kirk's "I'm laughing at the 'superior intellect'"? That would be a Captain ability, not based on ship. And by precedent (Draw Fire), it would be a Tactical Captain ability to boot.
It's starting to get into game mechanics that feel very forced, and in any case 9 ranks of Starship Threat Generation, a [+Th] console or two, and APDelta with the Duty Officer can pull threat pretty damn quickly.
ITT: Op describes actual tanking, gets called a ******.
having lots of HP means you can SOAK damage.
RESISTING damage and ignoring it completely is what 'TANK'ing actually means. just because mmo-derps have miss-appropriated the term and continue to apply the term incorrectly, doesn't make it so.
so in sto terms, let's say an engi cruiser with lotsa engi slots, all full of plasma resist armour and plasma resst shields, can tank some plasma damage. but the ship having lots of hull points, combined with the HoT abilities etc of science and engi boffs, allows SOAKING damage, the ability to absorb punishment and recover from it.
but actual TANK-ing comes from ability to ignore damage altogether.
which doesn't happen in any mmo at all. soaking is the closest you'll get to true tanking.
Comments
Sounds good to me, my Engineer would appreciate his ship having an innate +5% Resist All.
Because more hull points don't act like resistances?
I have another suggestion if hull superiority isn't to your liking.
What if they gave cruisers more engineering console slots than the other ships out there. So that the cruiser could actually equip more armor than any other ship? That would give it far more resistance potential than, say, a science ship?
!!!!! ALSO !!!! Which is better, a Star Cruiser or Assault Cruiser? I would think a Star Cruiser because of the higher Crew Compliment. am I right?
Quantum torpedoes are superior to photon torpedoes in a cruiser since their higher base damage and longer cooldowns fit in better with the reduced mobility and greater emphasis on broadsides of cruisers. That would be nice... if it weren't for the number of Escorts that run 4 Engineering consoles as well. (JHAS, JHHEC, Steamrunner, Charal, Fleet Patrol Escort, Fleet Qin)
In MMOs, having a giant fat pool of HP means nothing if you're not resistant to any damage.
Stacking 4 Mk12 Blue Neutroniums, with maxed Armor/Hull Reinforcement skills, AND having all of the damage soaking Accolades with maxed Threat Control (It adds some resistance), gets you around 48% Resistance to everything, so I'm knocking off about half of the damage done to my hull.
Say a JHDC (What is it, 60k hull or so?) with 0% Resistance gets hit with a 60k torp on bare hull, that JHDC goes pop.
An Escort with around 40k hull with 50% Resistance gets hit with a 60k torp on bare hull, it gets mitigated to around 30k, so the Escort still has about 10k left.
My Regent doesn't hang around because it has 8k more health then an Escort, it hangs around because it has, and I'm guessing, more then 20% Resistance then an Escort.
My Fleet Galaxy (Yeah my Engineer has one) slots those 4 Mk12 Blue Neutroniums and 1 Mk11 Blue and gets over 50% Resistance *on top of* the massive health pool.
My suggestion would be to give a cruiser FIVE engineering consoles. Combine that extra armor potential with higher hull and I bet that kind of cruiser would have a tanking advantage?
Basically an extra free engineering console? I'd suggest also giving cruisers an inherent bonus resist multiplier modifier (same type of thing as the ship shield modifier that already exists).
We have shield modifiers, why not resistance modifiers?
Escorts get 0.8, science 1.0 and cruisers 1.2 times whatever resistances are stacked via consoles......
For a Tier 5 ship
2x Rank 4
2x Rank 3
1x Rank 2
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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
We dont need more zombies.
It would be nice if pressure dps were worthwhile, oh and if a cruiser could apply pressure dps without having to be built solely for it.
Now, keep in ming the rcs changes are going to make your cruiser turn a little better. So you may find that certaain tactics that were once useless are now doable.
But in general DPS is king and the cruiser usualy amounts to an annoying tickle.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
That is exactly what I did. I have currently three hull reinforcements in place and that works great!
Pretty sure 3 neutromiums would out perform that, seeing as its resists all energy and kinetic.
2 neuts resists as well as an energy specific armor (one that only resists 2 energy types) and a monotanium, with the benefit of providing this resistance across all damage types.
so for a 3rd perhaps a neut isn't going to give you the greatest numbers but will provide the most bonuses.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Devs have said that increasing cruiser DPS is dead horse territory, and with a recent interview indicating that the armour slot idea has been shelved, increasing their resilience is also dead horse territory.
Since cruisers already tank great, why not give them something that works like taunt in other MMOs so they have snap aggro. And can pull aggro from enemies at will.
Thus making that durability have value in PvE?
Something like Kirk's "I'm laughing at the 'superior intellect'"? That would be a Captain ability, not based on ship. And by precedent (Draw Fire), it would be a Tactical Captain ability to boot.
It's starting to get into game mechanics that feel very forced, and in any case 9 ranks of Starship Threat Generation, a [+Th] console or two, and APDelta with the Duty Officer can pull threat pretty damn quickly.
having lots of HP means you can SOAK damage.
RESISTING damage and ignoring it completely is what 'TANK'ing actually means. just because mmo-derps have miss-appropriated the term and continue to apply the term incorrectly, doesn't make it so.
so in sto terms, let's say an engi cruiser with lotsa engi slots, all full of plasma resist armour and plasma resst shields, can tank some plasma damage. but the ship having lots of hull points, combined with the HoT abilities etc of science and engi boffs, allows SOAKING damage, the ability to absorb punishment and recover from it.
but actual TANK-ing comes from ability to ignore damage altogether.
which doesn't happen in any mmo at all. soaking is the closest you'll get to true tanking.