They were neutered back in the day because one of the Devs felt like they gave too much power and that it was way too easy to have high power levels.
Look at what we've got now.
Plasmonic Leech can give you +15-20.
MACO shields can give you +10 (or is it more?)
Warp Cores give you a bunch as well, let's say +15 to call it even.
That's +40 power without having to actually do anything - no BOff powers, no DOffs, no active player actions. Nothing. All it costs is 1 console slot (since you're have to run shields and a warp core anyways).
These consoles used to grant +7 to a single subsystem and that was enough to get them nerfed. Leech alone can give you +15 to EVERYTHING.
Why bother ever running an Engineering console that will give you +3.5 to a single subsystem?
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Plasmonic Leech can give you +15-20.
MACO shields can give you +10 (or is it more?)
Warp Cores give you a bunch as well, let's say +15 to call it even.
That's +40 power without having to actually do anything
From items that are sufficiently monetized...
It's possible I'm being too cynical, but there really are days when you just have to wonder.
Why bother ever running an Engineering console that will give you +3.5 to a single subsystem?
Even if it was unnerfed, would you still run the power consoles?
My Fed tactical officer runs a ship with no ability consoles (except for cloak). I have no room for something that would just boost one subsystem that, because of Warp Core Efficiency, wouldn't even give me the full amount anyways.
Add a corresponding non-power bonus to the consoles, perhaps similar in function to the bonus given by the related EPtX variant.
IE: Weapon power consoles gain some manner of energy weapon damage, drain reduction, accuracy boost.
Shield power consoles gain some form of shield resist, regen, bleedthrough boost
Engine power consoles gain defense, turn rate, speed boost
Aux power consoles gain stealth detection, healing, exotic damage boost
Just a thought.
I like your idea, but it probably won't happen because that makes sense.
That would be a nice usage of them though. But maybe not give the Defense bonus on the engine power console. Because that might be a little much, there's already a ton of Defense bonuses around.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Even if it was unnerfed, would you still run the power consoles?
My Fed tactical officer runs a ship with no ability consoles (except for cloak). I have no room for something that would just boost one subsystem that, because of Warp Core Efficiency, wouldn't even give me the full amount anyways.
Never.
Which is why in this day and age of multipurpose consoles, it would need something more than just +Power
Now if they unerf EPS back to when it reduced weapons drain, that would be ok in todays game, because with doffs and mogai anti -weapen drain is already in the game.
Or give it to insulators, to resist weapons drain when fired, like geko stated it did in a previous post but is actually false they don't effect weapon drain.
Nova Core
ParadiseKiller
House of Beautiful Orions Zeadonouse ToLate
Add a corresponding non-power bonus to the consoles
Basically this. If you look at all the things making high power levels across the board possible, they are all attached to items or procs that have additional benefit or use. If these items were just flat +power like the consoles, they probably wouldn't be as desirable. Leech for instance, doesn't just increase power, it also has the potential to strip power. MACO shields... it's on a decent shield. I mean, I guess if you had a console that gave an absurd amount of power, it might be valuable to certain classes/builds. Or maybe consoles that raised multiple power levels would carry more interest. With the abundance of multi-functional and/or universal consoles available, hardly anyone is going to slot a console that only augments one thing unless it's flat damage of flat defense of some kind (i.e. shields/armor). A couple points of power just isn't good enough to compete with the other options. Set bonuses for consoles could also be an answer as well.
Comments
Thats a bit too OP lad, I request cryptic nerfs them to +2 at most.
Sarcasm\ After all, the tacs and scis need more power levels, especially tacs. /sarcasm
From items readily available...
From items that are sufficiently monetized...
It's possible I'm being too cynical, but there really are days when you just have to wonder.
My Fed tactical officer runs a ship with no ability consoles (except for cloak). I have no room for something that would just boost one subsystem that, because of Warp Core Efficiency, wouldn't even give me the full amount anyways.
Add a corresponding non-power bonus to the consoles, perhaps similar in function to the bonus given by the related EPtX variant.
IE: Weapon power consoles gain some manner of energy weapon damage, drain reduction, accuracy boost.
Shield power consoles gain some form of shield resist, regen, bleedthrough boost
Engine power consoles gain defense, turn rate, speed boost
Aux power consoles gain stealth detection, healing, exotic damage boost
Just a thought.
I like your idea, but it probably won't happen because that makes sense.
That would be a nice usage of them though. But maybe not give the Defense bonus on the engine power console. Because that might be a little much, there's already a ton of Defense bonuses around.
Never.
Which is why in this day and age of multipurpose consoles, it would need something more than just +Power
Now if they unerf EPS back to when it reduced weapons drain, that would be ok in todays game, because with doffs and mogai anti -weapen drain is already in the game.
Or give it to insulators, to resist weapons drain when fired, like geko stated it did in a previous post but is actually false they don't effect weapon drain.
ParadiseKiller
House of Beautiful Orions
Zeadonouse
ToLate
Basically this. If you look at all the things making high power levels across the board possible, they are all attached to items or procs that have additional benefit or use. If these items were just flat +power like the consoles, they probably wouldn't be as desirable. Leech for instance, doesn't just increase power, it also has the potential to strip power. MACO shields... it's on a decent shield. I mean, I guess if you had a console that gave an absurd amount of power, it might be valuable to certain classes/builds. Or maybe consoles that raised multiple power levels would carry more interest. With the abundance of multi-functional and/or universal consoles available, hardly anyone is going to slot a console that only augments one thing unless it's flat damage of flat defense of some kind (i.e. shields/armor). A couple points of power just isn't good enough to compete with the other options. Set bonuses for consoles could also be an answer as well.