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Vesta Vs Kumari

shantavishantavi Member Posts: 129 Arc User
edited May 2013 in Federation Discussion
Long story short.. Zen Balance is built up to where I can afford one of the two packs.

Which pack is better and why?


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(Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
Post edited by shantavi on

Comments

  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited May 2013
    There are few ships more dissimilar than those two... What are your goals? Which captain type?
  • shantavishantavi Member Posts: 129 Arc User
    edited May 2013
    Just overall fun, I'd suppose. I have multiple captains of each division. But, if I were to think of anything specific, I guess using one or the other in STFs would be a concern. Not that I do a lot, but I do enjoy them occasionally with fleet mates. I don't PvP at all, so that's not a factor in the final decision.


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
  • sander233sander233 Member Posts: 3,992 Arc User
    edited May 2013
    I bought the Kumari 3-pack, and I wish I'd gotten the Vesta instead.

    Don't get me wrong, my Khyzon is beautiful, (strangely even more so with Borg stuff all over it) and the Andorian wing cannons are hilarious, but I think I would have more fun in the Vesta for a few reasons:

    1) I love my Armitage HEC, and I love my Intrepid Retro, and it looks to me like the Vesta just brings together the best of both worlds.

    2) I like gravity wells.

    3) I like the idea of stacking sensor analysis while using polarized disruptor DHCs on a drain build. It just seems so wonderfully unfair.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

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  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited May 2013
    Generally speaking, Vesta has more utility than the Kumari. The Kumari is straight up high weapons DPS. However, because the Vesta has the ability to mount Aux cannons, the Vesta has the highest damage potential of any Sci ships. Both have very good maneuverability IMO and the turn rate of both ships is good enough for anything you'll fight in PvE.

    In the end, pick whichever one you are most likely to enjoy.
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  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited May 2013
    I got the Kumari, very good ship ... maybe the most powerful fed ship.
    But the Vesta is the most fun I think:

    - Very good look
    - Hangar Bay
    - [Aux] Dual Heavy Cannons
    - 1.3 Shield Modifier

    if you know how to fly a science ship ... with he new Warp Core feature you can get a very good ship
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2013
    The Andorian boats are great for one thing: Damage, and they do that very well. Outside of that, nothing else.

    The Vesta can do quite a bit and are the most versatile Science Ships in the game. Another key thing is that the Aux Cannons allow them to do damage while still having very high Aux Power levels. This allows the Vesta to also still carry out Science BOFF abilities that are enhanced due to the high Aux Power levels. TSS, HE, PH, GW, etc. will benefit. The Aux Cannons enable the ship to do both DPS with Energy Weapons and SCI at the same time with no fudging of subsystem power. This is something no other Science Vessel in the entire game can do, regardless of faction.

    You can rig this thing to tank with shields well, heals (hull via HE or shield repairs with TSS and ST), GW, Tractors, etc. It can be built to do quite a number of things.
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  • shantavishantavi Member Posts: 129 Arc User
    edited May 2013
    Cool, cool. The replies helped me decide. The versatility in play styles makes the Vesta seem a lot more fun than just straight damage (even if its awesome damage).

    Vesta it is!


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited May 2013
    The Vest wins hands down if you want versatility. I bought the set but have yet to try a tac build.

    You are quite right though, the science vesta packs a significant wallop.
  • kurumimorishitakurumimorishita Member Posts: 1,410 Arc User
    edited May 2013
    Yeah.. get the Vesta pack.. you won't regret it!!! Beside the features and benefits already mentioned here, it's also the fastest ship if you outfit it with the right equipment. The "Tour" makes really lots of fun in one of these!!!
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  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    shantavi wrote: »
    Cool, cool. The replies helped me decide. The versatility in play styles makes the Vesta seem a lot more fun than just straight damage (even if its awesome damage).

    Vesta it is!

    if there is time, I suggest you dont buy that. I mean buy A vesta (the tac one). and buy a Kumari. the packs are overrated (the kumari I dont know much about, but I can say with no regret, that the vesta pack is just basically an overpriced skin compilation with moderately useful consoles - if you are leveling, they are great spaceholders, if you have top gear, you dont need those)

    still, the Vesta is a better choice, as far as fun goes (it is far more versitile than the kumari)

    10k DPS Vesta threads: 1; 2
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited May 2013
    ferdzso0 wrote: »
    if there is time, I suggest you dont buy that. I mean buy A vesta (the tac one). and buy a Kumari. the packs are overrated (the kumari I dont know much about, but I can say with no regret, that the vesta pack is just basically an overpriced skin compilation with moderately useful consoles - if you are leveling, they are great spaceholders, if you have top gear, you dont need those)

    still, the Vesta is a better choice, as far as fun goes (it is far more versitile than the kumari)

    I keep bouncing back and forth on the three consoles, but I rather like them currently. They are situational, dependent on your Skills, and Aux power level, though. Not every character or ship build works well with them. On my Sci char's 130 Aux Vesta I find a use for all the powers, particularly in the Crystalline Catastrophy event (pretty good at taking First in Normal at least, being able to rack up points with AoE healing and DPS out of the QFFP, and being able to keep the shards away from myself is nice too)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    shantavi wrote: »
    Cool, cool. The replies helped me decide. The versatility in play styles makes the Vesta seem a lot more fun than just straight damage (even if its awesome damage).

    Vesta it is!

    I have both. I really like the Vesta. It's always fun to fly. And there's a lot to do with it.

    But the Kumari is just so much more fun to fly. It's just smoother, and makes for a lot more active encounters in the end-game.

    The vesta's a fine choice. But I'd still recommend the Kumari.

    Caveat: Unless you want a ship that LOOKS Starfleet. If that's a concern, then the Vesta at least still looks like a Starfleet ship.
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  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    My tactical main is currently flying an Aventine and it's awesome. First of all forget the consoles and the aux cannons.:D

    I set mine up with:

    The MACO Mk XII set (resilient shields protect the kind of weak hull), the Romulan weapon set and 3 Romulan plasma beam array (with the experimental beam array they only draw power like 3), two quantum torpedo launchers. The Borg set console, the science shield console and otherwise turn rate and weapon stat boosters and of course the Elite Scorpion Fighters. BOs:

    Commander Sci: Science Team I, Transfer Shield Strength II, Hazard Emitters III, Feedback Pulse III
    Lieutenant-Commander Tac: Torpedo: Spread I, Beam: Fire at Will II, Torpedo: High Yield III
    Lieutenant Eng: Engineering Team I, Emergency Power to Shields II
    Lieutenant Tac: Tactical Team I, Beam Overload II
    Ensign Eng: Emergency Power to Shields I

    It's awesome, unless it's the Crystalline entity I can make 1st place in fleet actions with that.:D
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited May 2013
    I bought the Vesta pack and I love my versatile Vesta. At least, my Science officers are loving it. For once it feels great to fly Sci.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2013
    Caveat: Unless you want a ship that LOOKS Starfleet. If that's a concern, then the Vesta at least still looks like a Starfleet ship.

    I gripe a bit with how STO looks in what ships are presented, even if they are canon, but if they don't belong where they should, it's wrong. The Vesta though at least is believable in being a successor to the Intrepid class. At looks like a believable Starfleet vessel.
    XzRTofz.gif
  • ccmurphyccmurphy Member Posts: 160 Arc User
    edited May 2013
    i love my vista, got it the first day it came out (the whole pack), and haven't changed yet. fun to fly, looks like a fed ship, and with the right build it can practically take on anything. i recommend it to anyone. btw my main vista is an science vista with a engineer captain, it does not use the cannons and i still get first on most events, except for the crystal entity witch i seem to only get second.
    I gripe a bit with how STO looks in what ships are presented, even if they are canon, but if they don't belong where they should, it's wrong. The Vesta though at least is believable in being a successor to the Intrepid class. At looks like a believable Starfleet vessel.

    while the vista is designed off of the intrepid it is not a replacement. while vista class ships are being built, starfleet were still building the intrepid class, even refitting them with saucer separation at the time. witch can be seen in the newest voyager book.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    I gripe a bit with how STO looks in what ships are presented, even if they are canon, but if they don't belong where they should, it's wrong. The Vesta though at least is believable in being a successor to the Intrepid class. At looks like a believable Starfleet vessel.

    I agree. I like the Kumari, no doubt. And I like the look. But I don't kid myself. It doesn't look like a Starfleet vessel. The Vesta does. And I totally understand that the look is a key component to this decision for people. I myself still have trouble using non-phasers on Starfleet vessels. And non disruptors on my KDF vessels. Heh.

    So yeah, if looks are a concern, the Vesta definitely looks like a Starfleet vessel far more than the Kumari.
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  • shantavishantavi Member Posts: 129 Arc User
    edited May 2013
    ferdzso0 wrote: »
    if there is time, I suggest you dont buy that. I mean buy A vesta (the tac one). and buy a Kumari. the packs are overrated (the kumari I dont know much about, but I can say with no regret, that the vesta pack is just basically an overpriced skin compilation with moderately useful consoles - if you are leveling, they are great spaceholders, if you have top gear, you dont need those)

    still, the Vesta is a better choice, as far as fun goes (it is far more versitile than the kumari)

    Yeah, I see what you're saying, but..

    I like the skin options, though. I'm using the Vesta with no Vesta parts (I think the ship I made looks pretty sweet), plus I like the consoles and bonus. and, its 3 ships for the price of two. I'll build up more points eventually and get the Kumari pack, I'm sure.

    But so far, the Vesta has been is a ton of fun. It flies just the way I want it to with the character using it.

    Of course, the big question is since I'm using cannons fore, should I put turrets aft or beams aft? (I'm using turrets right now, since all my weapons benefit from cannon rapid fire.)


    "Back on topic. Destinii is correct."

    (Formerly Destinii until the 'Great PWE Forum Shakeup of 2012')
  • edited May 2013
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  • chakittychakitty Member Posts: 0 Arc User
    edited May 2013
    I have both packs, and would say that the Kumari is best for tac captains and the Vesta is best for eng and sci toons. I used a respec token on my main eng toon for the Vesta and have a ship that's capable of tanking almost anything. I've only gone boom when I wasn't able to catch something in enough time to stop it from getting to me or hit resist boosts. Plus with the eng toon you can pump out awsome pressure damage and some nice spike damage too. Just look at all the options you would have and you'll see why I love having my eng toons in the Vesta.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited May 2013
    As an owner of both vesta and kumari packs, I would rate the vesta pack slightly higher than the kumari pack, but only if u enjoy playing your sci as much as you enjoy playing your tac. :)
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  • a3001a3001 Member Posts: 1,132 Arc User
    edited May 2013
    you're comparing apples to oranges lad; Vesta is a sci and is meant to command and control the battlefield whereas the Kumari is the brawn of the battle group meant to hit hard and retreat. IMO, stick with what your career is: ie, tac gets Kumari and Sci guy gets Vesta.
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  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited May 2013
    TBH, u should try MVAE, try to get fleet version of it if u can. Perma - beta mode is AWESOME!! :D
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited May 2013
    f2pdrakron wrote: »
    Beams, there is really not much of a point on anything energy weapons with Aux DHCs on front since you are going to want to max Aux setting and ignore weapons that simply lower all energy weapon damage, you might even put trops or mines on the rear since you really are not going to be doing that much damage with anything with low power settings.

    A exception is the cutting beam if you running Borg set.

    that is BS. I woulda said that pre S8. but even pre s8 I would have advised for turrets and KCB instead of beams (that part is pure BS, the rest is simple BS). mines are better options than beams (well atleast they are useful options)

    I logged in yesterday for an hour (two hours of queueing and 1 hour before a crash...). I got my weap power up to 108 (!) while having 130 aux power (it is +130, but did not check, as I got crashed). and I had the Leech and two EPTWs cycling for keeping everything powered... if there wasnt lag and FPS problems (I dunno what happened, I am going to have to sort that out), I would not have died, and I woulda done more than 6k DPS (mind you 6k beat everyone in the team none the less, but it is still unaccaptibly low)
    shantavi wrote: »
    Yeah, I see what you're saying, but..

    I like the skin options, though. I'm using the Vesta with no Vesta parts (I think the ship I made looks pretty sweet), plus I like the consoles and bonus. and, its 3 ships for the price of two. I'll build up more points eventually and get the Kumari pack, I'm sure.

    But so far, the Vesta has been is a ton of fun. It flies just the way I want it to with the character using it.

    Of course, the big question is since I'm using cannons fore, should I put turrets aft or beams aft? (I'm using turrets right now, since all my weapons benefit from cannon rapid fire.)

    yeah, I get the skins part :) I wanted some parts from the Rademaker. but in the end it does not worth 2,5k more zen to have some cool parts.
    anyway when I bought my aventine, I was really happy, how it looked (it is the best of the vesta pack imo anyway).

    and as I mentioned above, use turrets. get the A->W warpcore off the dilithium store, decrease all power from shields and engines, and give 100 to aux the rest to weap power (unless you are using normal DHCs, I cannot swear by the aux DHCs yet, so I still advise on using normal DHCs, with having full weap power, 20-20 shield and eng power, and the rest to aux, with a W->A warp core)

    10k DPS Vesta threads: 1; 2
  • igorvalentineigorvalentine Member Posts: 0 Arc User
    edited May 2013
    How long are the cooldowns on the universal consoles?
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited May 2013
    I don't know how long is the cooldown of vesta universal consoles, but USUALLY univ consoles have 3 minutes cooldown.

    that's why i don't like them.
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