Ok I am not to sure if this is the right thread but I was really excited about my fleet that I am in about them getting Elite Fleet Weapons now I am super happy since it was yesterday I come in after the 2 hour patch then I go to my base then I open up the weapons menu and then I scroll down and all I see is phaser PHASER why is there only one type of weapon when I have waiting so long to get my elite fleet weapons that are antiproton.
Can someone tell me why are they doing that and when there going to release them?
Can someone tell me why are they doing that and when there going to release them?
I can tell you why no one knew about this before the first fleets unlocked them (well atleast they have an excuse for concentrating on finishing the engineering projects)
why it is phaser only? probably so the klinks feel a bit more accomplished when they unlock their disruptors, cant think of other reasons tho...
It's because those are the iconic weapon types of the Federation and the Klingon Empire. With the MACO/KHG and Elite Fleet ground weapons being Phaser/Disruptor only, why were you expecting anything different?
Ok I am not to sure if this is the right thread but I was really excited about my fleet that I am in about them getting Elite Fleet Weapons now I am super happy since it was yesterday I come in after the 2 hour patch then I go to my base then I open up the weapons menu and then I scroll down and all I see is phaser PHASER why is there only one type of weapon when I have waiting so long to get my elite fleet weapons that are antiproton.
Can someone tell me why are they doing that and when there going to release them?
Suggestion: Browse the forums now and then. The game population has known this for months.
Can someone tell me why are they doing that and when there going to release them?
Answer: See above suggestion.
It's because those are the iconic weapon types of the Federation and the Klingon Empire. With the MACO/KHG and Elite Fleet ground weapons being Phaser/Disruptor only, why were you expecting anything different?
Well for me I think that phaser it is good but it's to much original and standard and plus i love antiproton since I love the colour red and I feel for powerful with them lol
What I would love is to see fleet consoles for every weapon type.
What we have now:
Plasma; adds 9% plasma damage and 2.5% chance to plasma dot (the ones that exist now)
What I would like to see:
Plasma; adds 9% plasma damage and 2.5% chance to plasma dot proc
Plasma; adds 9% plasma damage and 2.5% chance to disruptor proc
Plasma; adds 9% plasma damage and 2.5% chance to tetryon proc
Plasma; adds 9% plasma damage and 2.5% chance to phaser proc
Plasma; adds 9% plasma damage and 2.5% chance to poleron proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to plasma dot proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to disruptor proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to tetryon proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to phaser proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to poleron proc
Poleron; adds 9% Poleron damage and 2.5% chance to plasma dot proc
Poleron; adds 9% Poleron damage and 2.5% chance to disruptor proc
Poleron; adds 9% Poleron damage and 2.5% chance to tetryon proc
Poleron; adds 9% Poleron damage and 2.5% chance to phaser proc
Poleron; adds 9% Poleron damage and 2.5% chance to poleron proc
phaser; adds 9% phaser damage and 2.5% chance to plasma dot proc
phaser; adds 9% phaser damage and 2.5% chance to disruptor proc
phaser; adds 9% phaser damage and 2.5% chance to tetryon proc
phaser; adds 9% phaser damage and 2.5% chance to phaser proc
phaser; adds 9% phaser damage and 2.5% chance to poleron proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to plasma dot proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to disruptor proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to tetryon proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to phaser proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to poleron proc
.... And so forth.
When we have all those options, we can make out ships like we want.
As a tank cruiser, I'd so take the elite phaser weapons, add a phaser fleet console with a disruptor proc and a phaser fleet console with a tetryon proc.
Making the consoles stack would be cool too.
Two disruptor consoles = twice as much chance to apply the debuff (not double debuff!!)
Comments
I can tell you why no one knew about this before the first fleets unlocked them (well atleast they have an excuse for concentrating on finishing the engineering projects)
why it is phaser only? probably so the klinks feel a bit more accomplished when they unlock their disruptors, cant think of other reasons tho...
10k DPS Vesta threads: 1; 2
Suggestion: Browse the forums now and then. The game population has known this for months.
Can someone tell me why are they doing that and when there going to release them?
Answer: See above suggestion.
Well for me I think that phaser it is good but it's to much original and standard and plus i love antiproton since I love the colour red and I feel for powerful with them lol
I would have loved to get more useful ones too. Like antiproton and plasma. At least the KDf got off good, disruptors are great dps.
My current issue is there are no Elite Fleet Plasma for Romulans since they don't get their own Fleet or Reputation assets....
Especially when fighting Borg, even with Rotating Weapon Frequency, because they're both Phaser.
What we have now:
Plasma; adds 9% plasma damage and 2.5% chance to plasma dot (the ones that exist now)
What I would like to see:
Plasma; adds 9% plasma damage and 2.5% chance to plasma dot proc
Plasma; adds 9% plasma damage and 2.5% chance to disruptor proc
Plasma; adds 9% plasma damage and 2.5% chance to tetryon proc
Plasma; adds 9% plasma damage and 2.5% chance to phaser proc
Plasma; adds 9% plasma damage and 2.5% chance to poleron proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to plasma dot proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to disruptor proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to tetryon proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to phaser proc
Tetryon; adds 9% Tetryon damage and 2.5% chance to poleron proc
Poleron; adds 9% Poleron damage and 2.5% chance to plasma dot proc
Poleron; adds 9% Poleron damage and 2.5% chance to disruptor proc
Poleron; adds 9% Poleron damage and 2.5% chance to tetryon proc
Poleron; adds 9% Poleron damage and 2.5% chance to phaser proc
Poleron; adds 9% Poleron damage and 2.5% chance to poleron proc
phaser; adds 9% phaser damage and 2.5% chance to plasma dot proc
phaser; adds 9% phaser damage and 2.5% chance to disruptor proc
phaser; adds 9% phaser damage and 2.5% chance to tetryon proc
phaser; adds 9% phaser damage and 2.5% chance to phaser proc
phaser; adds 9% phaser damage and 2.5% chance to poleron proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to plasma dot proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to disruptor proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to tetryon proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to phaser proc
Disruptor; adds 9% Disruptor damage and 2.5% chance to poleron proc
.... And so forth.
When we have all those options, we can make out ships like we want.
As a tank cruiser, I'd so take the elite phaser weapons, add a phaser fleet console with a disruptor proc and a phaser fleet console with a tetryon proc.
Making the consoles stack would be cool too.
Two disruptor consoles = twice as much chance to apply the debuff (not double debuff!!)
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.