if you noticed both impulse and warp nacelles give off engine trails, wether in sector space or in an instance, they are likely hardcoded to be together.
Why do you hear ship explosions, or weapons fire, or engine noise in a vacuum? Welcome to science fiction/fantasy/space opera (whatever you want to call it). :P
It helps provide a sense of movement; when you see the trails, you know you're moving.
This.
It's a gameplay thing. Gives you a quick visual idea of how fast your ship is moving. You probably think you wouldn't miss it if it was gone, but your brain definitely would, and the game would just seem weird and strange, like something is lacking.
It's a gameplay thing. Gives you a quick visual idea of how fast your ship is moving.
That's a misdirection. Warp engine trails should definitely be there in sector space, and engine exhaust trails should definitley be there in system space, the problem is they are both active at all times. Saying that my brain needs to see engine exhaust to know its using the warp engines, well, lets just say my brain has a higher standard
personally the why question pertaining to the impulse and warp trails are not big on my list. The big why question to me is, if I turn the visuals off on my equipment on my ship then why does the visuals still work when the ship takes damage and the equipment buff becomes active.
Sure someone could say to let you know its working but thats what the icons are above your ship shield and hull status icon. Just like with the warp/impulse trails could be removed cause you have the throttle bar that tells you how much throttle you are applying to your engines.
Vrooom Vrooom...PUNCH IT!!!...WAAAA WAAAA WAAAAAAAAAAAA...now...power slides into a Borg Cube..FIRES ALLL WEAPS...PUNCH IT!!! ATTACK the other Cube...WAAAA WAAAA WAAAAAAAAAA!!!...*leaves nothing but multi colored contrails behind*...:eek:
Its for visual effect...:D
Pours more adult beverages and goes back to watching the patching screen...:P
"Sips her PWE Koolaide and looks at alllll the goodies in the Z store"
Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
Commander Morgana (PvP...PvE...STF...KDF)
1000 day vet and LTS
[SIGPIC][/SIGPIC] STO Join date: 7 Feb 2010
I'm more interested in why ships have limited climb and dive rates in outer space. They're not fighter jets operating in atmosphere. Heck even a jet airplane in atmosphere can do a loop-de-loop if the pilot so desires.
Comments
Thats it
Dont forget the endless amounts of people dieing eveyday and starships being lost:D
Why is drop kicking a valid combat move?
An enslaved Q in the warp core?? I thought that was just me
so everyone can feel like kirk.... or chuck norris, take your pick.
You are both hitting the ground at the same height. The only difference is the victim is standing there going "what the...?".
This.
It's a gameplay thing. Gives you a quick visual idea of how fast your ship is moving. You probably think you wouldn't miss it if it was gone, but your brain definitely would, and the game would just seem weird and strange, like something is lacking.
Drop kicking has nothing on the two-story lunge.
I thought that was just my crew being highly "reproductive"...
Sure someone could say to let you know its working but thats what the icons are above your ship shield and hull status icon. Just like with the warp/impulse trails could be removed cause you have the throttle bar that tells you how much throttle you are applying to your engines.
Its for visual effect...:D
Pours more adult beverages and goes back to watching the patching screen...:P
Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
Commander Morgana (PvP...PvE...STF...KDF)
1000 day vet and LTS
[SIGPIC][/SIGPIC] STO Join date: 7 Feb 2010
When this game shuts down??? I have pictured myself playing this when im 60 years old. I am 28.
It's purdy