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Quad Cannons & Why they are so great.

[Deleted User][Deleted User] Posts: 0 Arc User
I think I should explain for refference that in fleet actions I _Always_ get first place. In the past 3 weeks there have been 3 times ( without exageration) That I got second place and all of those were because the server made me join extremely late in the match. This is good refference so that you know that I know a thing or two about how to build a DPS boat.

What people are missing about quad cannons besides that they are just slightly more DPS then fleet is that Quad Cannons deplete from the ENGINE part of the power grid but still calculate damage from power in weapons. Since weapon damage is partly based on weapon power in the grid and because quads don't deplete that part of the grid it makes ALL energy weapons do more damage.

I wanted to help sell some Sao Paulo escorts as a thanks to Cryptic for their work on S7, I should warn peeps Sao Paulo doesn't count towards fleet tac escort ship module reduction. However I feel quad cannons are essential to a top DPS build, I just cannabilized mine and put them on a fleet tac escort.

I look forward to seeing you all in the game. -ANX
Post edited by [Deleted User] on

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    mastergenera1mastergenera1 Member Posts: 0 Arc User
    edited November 2012
    i myself like the quads i had them paired with fleet DCs on my chimera,but now that i got the vesta 3 pack.the aux DHCs effectively obseletes every other DC/DHC ingame for tank/heal builds.as i can max out my tankiness and not have to compromise aux pwr for weapons pwr.for a real dps setup tho yea the quads are baws.
    The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
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    bortjinxbortjinx Member Posts: 397
    edited November 2012
    One of the main reasons people don't like the quad cannons is that it limits you to using phasers on your ship. Any other weapon type firing at the same time will cause your weapons power to drop. It's not a problem with the quad cannons, but go and take a look at any other energy type cannon out there and they all read something along the lines of '-10 Weapons Power when used with other weapons' or something like that.
    [SIGPIC][/SIGPIC]
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    [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    I wanted to say something about the Vesta Aux dual heavy cannons but I felt like since I did not own them and did not have first hand expereince that I should probably refrain from doing that.

    Thank you mastergenera1.
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    jcswwjcsww Member Posts: 6,802 Arc User
    edited November 2012
    I only have the Disruptor Quad's and they are great! I regularly use Disruptor weapons that side though so they were worth the purchase. Fed side.... I just don't care much for Phasers or the San Paulo. I do have the Vesta pack and i definitely like the Aux DHC's they come with. It's not hard to put out some great DPS with with both high aux and weapon power. You get a good bonus from high aux levels with your Science powers also. It's a win/win in my opinion.
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    [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    jcsww wrote: »
    I only have the Disruptor Quad's and they are great! I regularly use Disruptor weapons that side though so they were worth the purchase. Fed side.... I just don't care much for Phasers or the San Paulo. I do have the Vesta pack and i definitely like the Aux DHC's they come with. It's not hard to put out some great DPS with with both high aux and weapon power. You get a good bonus from high aux levels with your Science powers also. It's a win/win in my opinion.

    It is worth it fed side because Fleet Tactical Escorts have 5 tactical console slots. The only way to get that KDF side is with the Jem'Hadar Attack Ship which is a very good ship but it's also been priced anywhere between 200 million and 600 million ECs. I was in favor of the 24 million EC equivelent Fleet Tactical Escort myself :).

    **Edit: As pointed out by Mastergenera1 the Bortas has 5 tactical consoles. Sorry for any confusion.
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    mastergenera1mastergenera1 Member Posts: 0 Arc User
    edited November 2012
    anomalousx wrote: »
    It is worth it fed side because Fleet Tactical Escorts have 5 tactical console slots. The only way to get that KDF side is with the Jem'Hadar Attack Ship which is a very good ship but it's also been priced anywhere between 200 million and 600 million ECs. I was in favor of the 24 million EC equivelent Fleet Tactical Escort myself :).
    doesnt one of the bortas c-store variants have 5 tac consoles?lol

    Edit: just looked the tactical bortas gets 5 tac consoles :P
    The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited November 2012
    doesnt one of the bortas c-store variants have 5 tac consoles?lol

    Edit: just looked the tactical bortas gets 5 tac consoles :P

    It also turns like a brick.
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    mastergenera1mastergenera1 Member Posts: 0 Arc User
    edited November 2012
    It also turns like a brick.
    that doesnt matter as much if u can teleport ur target and cc them infront of your cannons in prep for an alpha strike lol.even if u can only do it every 5 min.and on top of that equip a subspace jump console to teleport yourself behind your target lol.
    The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
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    [Deleted User][Deleted User] Posts: 0 Arc User
    edited November 2012
    doesnt one of the bortas c-store variants have 5 tac consoles?lol

    Edit: just looked the tactical bortas gets 5 tac consoles :P

    Oh no. My mistake, I will edit the above to correspond.
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    dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited May 2013
    anomalousx wrote: »
    I think I should explain for refference that in fleet actions I _Always_ get first place. In the past 3 weeks there have been 3 times ( without exageration) That I got second place and all of those were because the server made me join extremely late in the match. This is good refference so that you know that I know a thing or two about how to build a DPS boat.

    Winning Fleet Actions is not all about DPS. As long as you have decent damage and stick to only the objective targets you almost sure to get 1st place (unless your paired with other people doing same thing, though most of the STO community is pretty ignorant).


    My question is how GOOD are these cannons really? I was contemplating on them or PDS. I know from my experience with them on my klink, PDS can easily rip out 3k DPS for 10 secs.
    I mean are they really THAT much better over other MK XII phaser dual heavy cannons?
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    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited May 2013
    My question is how GOOD are these cannons really?

    They're slightly better than normal, random drop Mk.XII purples, due to the fact that they get 4 weapon modifiers instead of the normal 3, bringing them in line with Advanced Fleet Weapons. One of the big downsides of those modifiers is, though, that they're [Dmg]x4.

    I've parsed a few, prolonged damage cycles between them and the old Omega/Borg DHCs and the difference between them was very, very small. If you're already running fleet weapons, there isn't really much to gain from them, other than the unique visuals and sounds.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited May 2013
    bortjinx wrote: »
    One of the main reasons people don't like the quad cannons is that it limits you to using phasers on your ship. Any other weapon type firing at the same time will cause your weapons power to drop. It's not a problem with the quad cannons, but go and take a look at any other energy type cannon out there and they all read something along the lines of '-10 Weapons Power when used with other weapons' or something like that.

    WOW, the amount of misinformation in only 3 sentences here is incredible. quad phasers not only drain 10 weapon power as all DHC do, they need additional 10 engine power too.:eek:
    on top of that they have the worst modifiers for DHC

    the only thing they are good for is to level a toon...once you hit max level get rid of them, quickly!
    a dmg mod adds 6 dps tp dhc normaly. 1 mark adds about 8 dps that makes quad cannons allways 3 marks above a common DHC. in other words quad cannons are MK XIV common DHC with an extra drain on engine power and a nice effect.
    as a comparison advanced fleet DHC are uncommon MK XIV
    Go pro or go home
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    eardianmeardianm Member Posts: 0 Arc User
    edited May 2013
    Yeah, this entire thread is pretty bad, just like the quad cannons
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited May 2013
    baudl wrote: »
    WOW, the amount of misinformation in only 3 sentences here is incredible. quad phasers not only drain 10 weapon power as all DHC do, they need additional 10 engine power too.:eek:
    on top of that they have the worst modifiers for DHC

    the only thing they are good for is to level a toon...once you hit max level get rid of them, quickly!
    a dmg mod adds 6 dps tp dhc normaly. 1 mark adds about 8 dps that makes quad cannons allways 3 marks above a common DHC. in other words quad cannons are MK XIV common DHC with an extra drain on engine power and a nice effect.
    as a comparison advanced fleet DHC are uncommon MK XIV


    misinformation, lol...

    Standard DHC take 12 weapon power, not 10.

    Kumari Wing Cannons take 15

    Beams and single cannons take 10.

    Turrets and the cutting beam take 8.

    The more you know...


    Edit: I stopped using my Quads because I don't run phasers anymore on my MV (<3 phased polaron) and on my Kumari I liked the all blue look, but the engine drain on the Quad's is actually kinda nice, at least in PvE. It means while I am on an attack run my speed drops slightly, so I keep my target in front of me for longer before I need to change directions. They also particularly rock on a Kumari, as the lesser weapon drain helps to offset the added drain from the wing cannons. I just like the all matching look.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited May 2013
    kimmym wrote: »
    misinformation, lol...

    Standard DHC take 12 weapon power, not 10.

    Kumari Wing Cannons take 15

    Beams and single cannons take 10.

    Turrets and the cutting beam take 8.

    The more you know...


    Edit: I stopped using my Quads because I don't run phasers anymore on my MV (<3 phased polaron) and on my Kumari I liked the all blue look, but the engine drain on the Quad's is actually kinda nice, at least in PvE. It means while I am on an attack run my speed drops slightly, so I keep my target in front of me for longer before I need to change directions. They also particularly rock on a Kumari, as the lesser weapon drain helps to offset the added drain from the wing cannons. I just like the all matching look.

    i'm curious why you didn't mention the quad fireing animation...it's obvious you are going more after good looks than performance.
    after all quad cannons parse at the level of rare [crtD] [crtH] mk XII DHC...ok against npc's, but thats about it
    Go pro or go home
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    dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited May 2013
    They're slightly better than normal, random drop Mk.XII purples, due to the fact that they get 4 weapon modifiers instead of the normal 3, bringing them in line with Advanced Fleet Weapons. One of the big downsides of those modifiers is, though, that they're [Dmg]x4.

    I've parsed a few, prolonged damage cycles between them and the old Omega/Borg DHCs and the difference between them was very, very small. If you're already running fleet weapons, there isn't really much to gain from them, other than the unique visuals and sounds.

    I dont run fleet weapons and never will. Complete waste IMO. I run Phaser DHCs Accx3 in PVP and Romulan DHCs CrtDx2 in PvE tho I rarely run PvE as the PvE in STO is a joke for the most part as far as challenge wise.
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited May 2013
    Quads look and sound cool, which is the only reason to have them.

    The math supporting power usage around them is beneficial, but the reality is there are better weapons. And to be honest, all the math in the world is USELESS when you can't pilot your ship.

    The pilot is what makes the ship deadly. Not the 'potential' DPS.

    Fleet weapons are nice, and reasonable if you're building out a fleet. 25K dil per, vs 30 Million ec per [acc]x3. CritD and H are more useful, and surprisingly hold out in all DPS tests so far.

    [borg] < advanced fleet < romulan rep < elite fleet.

    When the elite fleet weapons become available to me, I plan to revisit a number of builds primarily so I can re-add these lovelies to my ships with an all phaser build.
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    khanstruewrathkhanstruewrath Member Posts: 2 Arc User
    edited May 2013
    you also get the quad cannons at 30, and then use them from there on, they level with you and rip everything up nicely.
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    jornadojornado Member Posts: 918 Arc User
    edited May 2013
    dnaangel9 wrote: »
    I dont run fleet weapons and never will. Complete waste IMO. I run Phaser DHCs Accx3 in PVP and Romulan DHCs CrtDx2 in PvE tho I rarely run PvE as the PvE in STO is a joke for the most part as far as challenge wise.

    Advanced fleet weapons are only a waste SOMETIMEs. Accx2 and Accx3 weapons can be extremely expensive on the exchange depending on the damage type, and now that Advanced Fleet weapons are available in Accx2 Dmgx2 flavor, they are extremely cost effective compared to buying off the exchange.

    Not to mention that for Antiproton weapons they are effectively THE only option for Mk XIIs in Accx2.

    The are also the best plasma and disruptor options open to casual players who have trouble with romulan reputation and can't afford the inflated exchange prices on Accx2 weapons.

    Elite fleet weapons are a different kettle of fish, since they force you into a phaser build fed side and the special proc is more or less good depending on what setup you are running.

    On topic, the quads look great and are awesome for levelling, but I can't see running them over most other weapons in a serious endgame build.

    Cheers!
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    bpharmabpharma Member Posts: 2,022
    edited May 2013
    You can't compare quads to DHCs, the quads have the same firing cycle and mechanics as dual cannons. DHC's due to the way they fire tend to negate a fair bit of the power drain. So you should be comparing quads to DCs. They are great for leveling but outside of that I don't tend to use them as they're phaser only.

    However I would love to know how many shots quads fire per cycle as some things proc per shots and some per cycle. For example energy procs get applied on a cycle from what I remember but things like DEM and tetryon glider get applied per shot. If quads are firing twice as many shots as DCs which fire twice as many as DHCs then 1 quad cannon could apply the same number of DEM and tetryon glider damage modifiers as 4 DHCs.

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    howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited May 2013
    I bought Quad Cannon Disruptors for my Fleet Norgh today, and tried them on... I laughed then put them in the bank... There is absolutely nothing special about them at all, and I can't even begin to understand why a person would go DC instead of DHC...
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    shar487ashar487a Member Posts: 1,292 Arc User
    edited May 2013
    anomalousx wrote: »
    I think I should explain for refference that in fleet actions I _Always_ get first place. In the past 3 weeks there have been 3 times ( without exageration) That I got second place and all of those were because the server made me join extremely late in the match. This is good refference so that you know that I know a thing or two about how to build a DPS boat.

    ...<SNIP>....

    I look forward to seeing you all in the game. -ANX


    I have similar numbers, but I run plasma :D

    What does Advanced Combat Tracker / ACT measure your sustained DPS at?
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    saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    This thread is like: please keep using quad cannons so I can get first place on fleet actions every time!

    just kidding...

    but seriously.
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    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2013
    saxfire wrote: »
    This thread is like: please keep using quad cannons so I can get first place on fleet actions every time!

    just kidding...

    but seriously.

    this ^^^^^^^
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    farmallmfarmallm Member Posts: 4,630 Arc User
    edited May 2013
    I got them for my Defiant Class. Currently using them. So far I had no issues with them. Compared to the DHCs I run on my KDF ship. They seem to chew up the target about equal. However you do see a ton more blasts hitting the target instead of the usual few.

    They might not serve a purpose of being over powered. But the effects are killer. So I will keep on using them on my Defiant. Plus to me it isn't the Defiant without them. Since the show used them.
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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited May 2013
    saxfire wrote: »
    This thread is like: please keep using quad cannons so I can get first place on fleet actions every time!

    just kidding...

    but seriously.

    LOL

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    dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited May 2013
    jornado wrote: »
    Advanced fleet weapons are only a waste SOMETIMEs. Accx2 and Accx3 weapons can be extremely expensive on the exchange depending on the damage type, and now that Advanced Fleet weapons are available in Accx2 Dmgx2 flavor, they are extremely cost effective compared to buying off the exchange.

    Not to mention that for Antiproton weapons they are effectively THE only option for Mk XIIs in Accx2.

    The are also the best plasma and disruptor options open to casual players who have trouble with romulan reputation and can't afford the inflated exchange prices on Accx2 weapons.

    Elite fleet weapons are a different kettle of fish, since they force you into a phaser build fed side and the special proc is more or less good depending on what setup you are running.

    On topic, the quads look great and are awesome for levelling, but I can't see running them over most other weapons in a serious endgame build.

    Cheers!

    yes, As i posted in another thread the ONLY time they are worth getting if your budget cannot afford the energy type you want in accx2 for pvp and/or AP.

    but the modifiers are what make it useless. Acc is not needed in PvE as you practically never miss and the DMG modifiers are the most useless in game, so yes they are pointless for 98% of STO players in PvE.

    I don't think people realize how much better and how cheap most PvE weapons are off the exchange. Use the resources you WOULD have spent of the weapons and get rommy Boffs for nice critz, kits and embassy consoles..then burn the rest on Random/Tactical Purple Duty Officers from Starbase some go for up to 30m+
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    dnaangel9dnaangel9 Member Posts: 111 Arc User
    edited May 2013
    edalgo wrote: »
    Dmg mods only give you slightly better dps... The real damage is done on critical hits.

    Acc means your shots will land on target plus Acc vs Defense score overflow goes into CrtH...

    This is a misconception. It spills over into Severity not critical chance. But yes, the rest of your argument is true.
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