plasmonic leech, assimilated console, rule 62 based on situation, tachyokinetic converter, zero romulan console and depending on situation, aceton assimilator, isometric charge.
but those are also based on ship.
Say the word, it saves the world. CUUCUUMBEER!"-With slight partigen with it." Proud member or DPS-800"-We kill dem mines with our scitter turrets."
I use the Borg Assimilated console and the Zero-point console from the Task Force Omega and Romulan reputation systems. I also use the Tachyokentic converter from the Lobi store to max out my crits.
plasmonic leech, assimilated console, rule 62 based on situation, tachyokinetic converter, zero romulan console and depending on situation, aceton assimilator, isometric charge.
but those are also based on ship.
Iso will be mostly redundant once folks hit T5 Nukara rep methinks.
Otherwise in full agreement. Now if only the Tachys were BtA...
Of the consoles which fits on any ships, which are worth using?
These three consoles immediately come to mind:
1) Borg Assimilated Universal Module (crits, +weapon power)
2) Zero Point Energy Conduit (crits, +subsystem power)
3) Tachyokinetic Converter (crits, +turn rate)
These are must-have items if you want the best possible ship combat performance and damage output.
Since nobody has mentioned it, I'm gonna throw my vote down for the enhanced plasma manifold you get if you have the Oberth-class c-store ship. It's a nice little reusable double battery.
Hey, everyone else has already mentioned the borg console and the tachyowhatsis and the new romulus rep console...
i love how nobody actually read any of the previous posters suggestions,
really anything 'except' bioneural warhead can find a place.
oh 'n the photonic displacement isn't really all that useful unless you absolutely hAve to have another method of escape.
Since nobody has mentioned it, I'm gonna throw my vote down for the enhanced plasma manifold you get if you have the Oberth-class c-store ship. It's a nice little reusable double battery
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home' SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
On my Fleet Defiant, I always slot:
Assimilated Module
Tachyokinetic Converter
Cloak
I will swap out cloak and another science console for the following (depending on what I'm doing):
Anti-Matter Spread
Subspace Jumper
Vent Theta Radiation
Consoles I'd like to pick up some day:
Resonance Cascade Modulator (Team Fortress)
The Zero-Point Energy Conduit is nice if you don't have high critical hit. If you already have a high critical hit, the Zero-Point Energy Conduit doesn't add a lot. And the power increase usually isn't enough to get worked up over.
I wouldn't bother, it is a weak RSP that works on the whole team. Perhaps potent if stacked a few times, but Extend Shields does a better job and doesn't cost money.
I wouldn't bother, it is a weak RSP that works on the whole team. Perhaps potent if stacked a few times, but Extend Shields does a better job and doesn't cost money.
An RSP? How so? It just removes bleedthrough and gives a 20% boost to shield resistance.
Comments
but those are also based on ship.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Iso will be mostly redundant once folks hit T5 Nukara rep methinks.
Otherwise in full agreement. Now if only the Tachys were BtA...
Member since early 2011
These three consoles immediately come to mind:
1) Borg Assimilated Universal Module (crits, +weapon power)
2) Zero Point Energy Conduit (crits, +subsystem power)
3) Tachyokinetic Converter (crits, +turn rate)
These are must-have items if you want the best possible ship combat performance and damage output.
Borg Assimilated Universal Module
Zero Point Energy Conduit
Point Defense System
Isometric Charge
Others I have used seem to be more as useful but these are useful almost all the time
Hey, everyone else has already mentioned the borg console and the tachyowhatsis and the new romulus rep console...
really anything 'except' bioneural warhead can find a place.
oh 'n the photonic displacement isn't really all that useful unless you absolutely hAve to have another method of escape.
What's the cooldown on it?
Best answer! Made me giggle at work
And I agree: it's a fun console!
What is the formal name for this console? Thanks.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
A couple of minutes IIRC.
http://sto.gamepedia.com/Console_-_Universal_-_Subspace_Jumper
Assimilated Module
Tachyokinetic Converter
Cloak
I will swap out cloak and another science console for the following (depending on what I'm doing):
Anti-Matter Spread
Subspace Jumper
Vent Theta Radiation
Consoles I'd like to pick up some day:
Resonance Cascade Modulator (Team Fortress)
The Zero-Point Energy Conduit is nice if you don't have high critical hit. If you already have a high critical hit, the Zero-Point Energy Conduit doesn't add a lot. And the power increase usually isn't enough to get worked up over.
I wouldn't bother, it is a weak RSP that works on the whole team. Perhaps potent if stacked a few times, but Extend Shields does a better job and doesn't cost money.
Point Defense can also be handy and very powerful depending on rather or not the ship you have it on is setup to use that energy type.
I was mostly interested in consoles from a "end game" PvE perspective, and consoles Federation have access to.