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Cry Havoc: Eliminate Incubators in Room two

bucky666bucky666 Member Posts: 0 Arc User
edited May 2013 in Tribble - Bug Reports
I am a level 31 Sci toon allied to KDF.

I have run the elachi base portion of this mission twice. I advance through the base and until I clear the second room of all enamy NPCs, then there are no targets , but the eliminate requirement is not fulfilled. No consoles are available to interact with. I can advance to the next hall, but no further.
Post edited by bucky666 on

Comments

  • idontcarenoforumidontcarenoforum Member Posts: 15 Arc User
    edited May 2013
    Same here. Tried Restart. Did not help.
  • sarthrinsarthrin Member Posts: 14 Arc User
    edited May 2013
    This happened to me as well but it was in the third and final room. No enemies left and the requirement was unfulfilled. I also had a glitch here where mobs from the command center of the facility/ship were coming through the door into the lab but the door would not open for me. I think this may be a bleed through effect where incubators are getting into the command center and command center mobs are getting into the lab. Whatever the case it is frustrating because if you beam out and back in you have to completely restart the mission and this mission takes forever and has way too many mobs as well as some over powered mobs to begin with. I think they have packed to many mobs in too small a space.
  • groomlake32groomlake32 Member Posts: 38 Arc User
    edited May 2013
    sarthrin wrote: »
    This happened to me as well but it was in the third and final room. No enemies left and the requirement was unfulfilled. I also had a glitch here where mobs from the command center of the facility/ship were coming through the door into the lab but the door would not open for me. I think this may be a bleed through effect where incubators are getting into the command center and command center mobs are getting into the lab. Whatever the case it is frustrating because if you beam out and back in you have to completely restart the mission and this mission takes forever and has way too many mobs as well as some over powered mobs to begin with. I think they have packed to many mobs in too small a space.

    X4 today...
  • exxplodey66exxplodey66 Member Posts: 1 Arc User
    edited May 2013
    sarthrin wrote: »
    This happened to me as well but it was in the third and final room. No enemies left and the requirement was unfulfilled. I also had a glitch here where mobs from the command center of the facility/ship were coming through the door into the lab but the door would not open for me. I think this may be a bleed through effect where incubators are getting into the command center and command center mobs are getting into the lab. Whatever the case it is frustrating because if you beam out and back in you have to completely restart the mission and this mission takes forever and has way too many mobs as well as some over powered mobs to begin with. I think they have packed to many mobs in too small a space.

    Same here!
  • mananfermananfer Member Posts: 0 Arc User
    edited May 2013
    As i said in other post just few mins ago, you need to be inside the green circle that the mission marks, and then start the fight, it will permit you to finish the quest, anyway it's a known and long time discussed bug.
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  • diabolicaltroopdiabolicaltroop Member Posts: 74 Arc User
    edited May 2013
    Uh what green circle? I have yet to see one, as with the others I made it to lab three before bug hit, then I tried the log out log in. Then I only made it to lab 2 when the bug hit. So I guess I should just get in line and await a patch. :rolleyes:
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  • captwcaptw Member Posts: 492 Arc User
    edited May 2013
    just ran into that issue on running the mission a second time, glad to see I'm not the only one having this issue. I've killed everyone in the room and adjoining room as well just to be sure, no bueno.
    lHut1H2.jpg
    "I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
  • spike3082spike3082 Member Posts: 12 Arc User
    edited May 2013
    im having the exact same problem in the second and third room and when i died in the third room it spawned me in the hall way after the third room so i couldnt go back in there
  • spike3082spike3082 Member Posts: 12 Arc User
    edited May 2013
    that and have noticed that the sound effects of my ground weapons doesn't make the sound all the time
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