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Should we run in DX9 or DX11 in The Legacy of Romulus Expansion coming

thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
So, DX11 has been in "Beta" for a long time in STO, with no real appreciable difference or advantage to running DX11 currently over DX9.

Will The Legacy of Romulus Expansion also bring with it improved DX11 support, and maybe final, non-Beta DX11 support?

Should we stick with DX9 in the new expansion, or will DX11 finally offer something different/better with the new expansion?
Post edited by thedoctorbluebox on

Comments

  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited May 2013
    From the latest patch notes on Tribble it looks like they updated all of the textures for all of the ships for DX11. This was to resolve the black areas that would appear while in that mode. Haven't tried it yet but I'm hoping it resolves that issue and hopefully later on all the other textures are updated. I think DX11 looks a lot better (and allows for 16x AA) but it 'breaks' and starts to show these black textures after an extended play. DX9 mode might not look as crisp/sharp but by golly everything works! I keep switching between the two but if they can iron out the DX11 issues then I will most certainly stick w DX11.
  • fanofallsevenfanofallseven Member Posts: 50 Arc User
    edited May 2013
    My framerates are significantly better in DX11 mode, however I've stopped using it since seemingly every single KDF ship is affected by bad textures. If you're Fed-only then it's pretty tolerable, but for Klingon players the bugs offset a lot of the benefits.

    Hopefully things will be better on Tribble.
  • sirokksirokk Member Posts: 990 Arc User
    edited May 2013
    I'm hoping for OpenGL to be available in STO Soon(tm)...
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
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  • erockererocker Member Posts: 0 Arc User
    edited May 2013
    Would be nice to see DX11 come out of beta come May 21st!
    [SIGPIC][/SIGPIC]
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited May 2013
    I dunno if anything has changed in the interim. But the engine devs hasenabled DX11 in the game. But STO isn't using any of the new DX11 enhancements. That apparently will require more than just hooking things up in codewise. It will require creating tinkering with the textures and gfx to make use of them. This is according to crunch head pointy toothed one. (and I'm probably only 1/2 remembering what he said).
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited May 2013
    I don't think DX11 is technically out of beta on May 21. We have reprocessed all of the ship models, which should fix the 'black texture' issue at least. (note, the "black texture" issue isn't actually a texture issue, it was a model error.)

    Which should you play in? Whichever you want. If you find you get a better framerate in DX11 (as many with better cards should) go for it. If you find something in DX11 you don't like, or can't live with, then don't (and please let us know what it is.)

    OpenGL isn't on the radar to my knowledge.
    Only YOU can prevent forum fires!
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  • haelishaelis Member Posts: 0 Arc User
    edited May 2013
    I don't know what they are using but I have a fairly high end system and I can see a huge difference on the test server from the tribble server. The graphics are substantially better on the test server. Far more crisp, and bright. The colors just stand out. No more extremely dark sections. Way more detail. Whatever they are doing, keep doing it. It looks great. Oh and BTW, I really like the new interface. And the warp core thing looks interesting as well.
    I do have one gripe but not really with the game itself. Will you please not use public logon servers for all the games. Not a good idea, really. Take it from a retired network engineer with over 40 yrs of experience. I'm assuming you use a SAP system to load balance. Just a suggestion you might want to look at Cisco UCS with SAP HANA. They have achieved incredible load balancing and throughput with it. Thanks. :cool:
    And I'm old, not dead.
    If your're so smart how come you don't own everything? :D
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  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited May 2013
    Hopefully this will fix the flashing black triangles that appear on the top of the Vesta.
  • chi1701dchi1701d Member Posts: 174 Arc User
    edited May 2013
    I have tried DX11 on tribble, and texture issues were not there for the Jem Dread Carrier, but my doffs and my characters faces textures where flashing to black. So not yet ready or fixed.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited May 2013
    Logged into Tribble earlier and the ships really look great. D'Kyr no longer has the funky split deflector or any other errors (same w other ships). Characters have still been an issue though, their faces vanish/flicker and eyebrows turn red. DX11 really looks much better and performs smoother.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited May 2013
    chi1701d wrote: »
    I have tried DX11 on tribble, and texture issues were not there for the Jem Dread Carrier, but my doffs and my characters faces textures where flashing to black. So not yet ready or fixed.

    Those are actually separate issues. The ships should be fixed. The characters should be getting fixed soon.
    Only YOU can prevent forum fires!
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  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited May 2013
    tacofangs wrote: »
    If you find you get a better framerate in DX11 (as many with better cards should) go for it.
    The in-game video option shows the DX11 mode, but is clearly labeled as BETA so I've avoided it.

    My GPU is a GeForce GTX 560Ti, which is not top-of-the-line, but only ~2 years old. Anyone run the game on DX11 with this card?
    screenshot_2015-03-01-resize4.png
  • hawks3052hawks3052 Member Posts: 0 Arc User
    edited May 2013
    I'mrunning the game with my GTX 660 and I still get graphic errors. The game puts out a shader error as soon as I take DX11.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited May 2013
    It's not just character faces, it's also texture sets for interior, ground etc. I did the first mission on the Azura and there were tons of black areas (doorways, walls, floor tiles).
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  • aexraelaexrael Member Posts: 0 Arc User
    edited May 2013
    hawks3052 wrote: »
    I'mrunning the game with my GTX 660 and I still get graphic errors. The game puts out a shader error as soon as I take DX11.

    That error doesn't appear to be doing anything however, at least not for me (560 TI). I've been running DX11 since they implemented it, and with the latest Nvidia beta driver 320 there aren't any issues that I have come across. The Black/Green/Flickering faces is solved in the latest beta driver.
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited May 2013
    So what are the real-world advantages of running DX11 versus DX9?

    I've not researched it deeply but have seen other discussions that DX11 actually reduces performance (frame rates) and is less stable (i.e. crashes).
    screenshot_2015-03-01-resize4.png
  • aexraelaexrael Member Posts: 0 Arc User
    edited May 2013
    Higher performance, there are no crashes, at least not for me.

    See this article on the performance differences, article.

    The blog when they released it.
  • mightionnymightionny Member Posts: 128 Arc User
    edited May 2013
    I still cringe whenever I go into Engineering on my ship and see that HUGE black section of wall in DX11 mode, that isn't there in DX9 mode. I haven't seen anything lately about Cryptic going into INTERIORS and fixing the black textures. :(

    I cringed even more when starbases first came out , and the floors in the Engineering section had black textures - "all new assets" my Bussard collectors....
  • rpg4everrpg4ever Member Posts: 0 Arc User
    edited May 2013
    It would still be dx9 compatible once its all working in dx11, if we so choose, correct? not all of us have an os that can do 10 or 11, so i really hope so.
  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited May 2013
    I can't find any in-game or launcher Setting for swapping to DX-11.

    I wonder if this has anything to do with running SLI nVidia cards. Anyone know what the issue is?

    (Running two GTX 460's)
  • simeion1simeion1 Member Posts: 898 Arc User
    edited May 2013
    I know this is not DX9/11 question but, does anyone else have an issue of tribble not using or recognizing their video card. I am using a nvedia gtx560, on a Alienware x17m r3.
    320x240.jpg
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited May 2013
    fataiityx3 wrote: »
    I can't find any in-game or launcher Setting for swapping to DX-11.
    If it's there, it's under the Troubleshooting section at the bottom of Video options. You have to click it to expand the menu, then you have the choice of DX9 or DX11(beta) GeForce.
    screenshot_2015-03-01-resize4.png
  • aexraelaexrael Member Posts: 0 Arc User
    edited May 2013
    simeion1 wrote: »
    I know this is not DX9/11 question but, does anyone else have an issue of tribble not using or recognizing their video card. I am using a nvedia gtx560, on a Alienware x17m r3.

    Very much offtopic, but there are two options you can try to force Nvidia Optimus to utilize the discrete GPU instead of the Intel integrated one.

    1) Right click desktop -> Nvidia Control Panel -> Manage 3D Settings -> Global Settings at the top select Preferred Graphics Processor and choose the Nvidia option.

    2) Update your drivers.

    If this doesn't work, make a thread in the PC and Technical section.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    tacofangs wrote: »
    I don't think DX11 is technically out of beta on May 21. We have reprocessed all of the ship models, which should fix the 'black texture' issue at least. (note, the "black texture" issue isn't actually a texture issue, it was a model error.)

    Which should you play in? Whichever you want. If you find you get a better framerate in DX11 (as many with better cards should) go for it. If you find something in DX11 you don't like, or can't live with, then don't (and please let us know what it is.)

    OpenGL isn't on the radar to my knowledge.

    Thus a native Mac implementation isnt either.

    Thats good news to the folks in the Unofficial Mac version for STO Thread :P
    MT - Sad Pandas
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited May 2013
    I'll try DX11 again and if STO still sucks, I'll switch back to 9
    Sometimes I think I play STO just to have something to complain about on the forums.
  • aexraelaexrael Member Posts: 0 Arc User
    edited May 2013
    I'll try DX11 again and if STO still sucks, I'll switch back to 9

    If you're running with an Nvidia GPU make sure you update your drivers to 320.14, it's a beta driver. http://www.geforce.com/
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