The plasma fire proc from energy weapons (cannons, turrets, and beams; torpedoes are unaffected) is being applied to the character that fires the plasma weapon, rather than the intended target.
Combat log:
Your Plasma - Plasma Fire deals 12 Plasma Damage to you.
tested when fighting Hirogen Cruiser and Frigate weight ships, which are equipped with tetryon energy weapons.
Player ship:
Dhelen Warbird
Player level:
11
Ship weapons:
(fore)
[Plasma Dual Heavy Cannons Mk III]
[Plasma Dual Cannons Mk II [Dmg]]
[Plasma Torpedo Launcher Mk II [CrtD]]
(aft)
[Plasma Turret Mk III]
Comments
For some strange reason the Devs feel that Plasma Torpedoes should have friendly fire on their explosions unlike every other torpedo in the game.
My character Tsin'xing
I've only seen this happen when I'm too close to the target when the torpedo hits (usually under 2km).
The 'strange reason' for this is because Plasma Torpedoes (and Tricobalts, as well) are extremely potent weapons which cause severe damage to enemies. To counteract their high damage output, they can be outran or shot down.
Some time ago, we found that players were (rather intelligently) circumventing this downside, by launching these massive torpedoes at point-blank range, thus eliminating the factor that was being used to balance their overall effectiveness.
The solution we decided on was to discourage players from launching these powerful torpedoes at close range, by causing them to damage their owner if they're within the blast radius. Thus discouraging continued close-range use.
Cryptic - Lead Systems Designer
"Play smart!"
EDIT: Just tested again against the hirogen. I had removed my torpedo from it's weapons slot, and I still got the plasma fire debuff on my ship.
Commanding officer: Odyssey class U.S.S. Athena
Admiral of the 1st Assault Fleet
Join date: Some time in Closed Beta
I usually try to fire them from about 4km myself.
My character Tsin'xing
My character Tsin'xing
At the time, I had one plasma Dual Heavy Cannon III (common), one plasma Dual Cannon II [Dmg] (uncommon), and one plasma turret III (common).
Commanding officer: Odyssey class U.S.S. Athena
Admiral of the 1st Assault Fleet
Join date: Some time in Closed Beta
My character Tsin'xing
Commanding officer: Odyssey class U.S.S. Athena
Admiral of the 1st Assault Fleet
Join date: Some time in Closed Beta
May just be plasma procs, but send QA to check everything.
< chuckles at the compliment >
Borticus, any idea about the bug that Heavy Plasma Torpedoes often don't explode reaching their targets and just stop near them? This only happens with HY Plasmas. Normal firing mode or Omega Torp is WAI, but even the HY Omega does not explode reaching the enemy.
im constantly getting system offline procs from hirogen, elachi, romulans, etc aaaand i have phaser weapons equipped.
so theres definitely a problem or did someone got an upgrade on weapons?
Well it's bugged now.
I created a new alien romulan character yesterday since characters were wiped on the test server.
I noticed during the tutorial when I first had control of my ship I was getting plasma fires, stacked up to 2 times, shooting the derelict ships and satellites before any enemies that fire back. I was shooting at far range, at least 8Km away when getting the plasma fire. It was also happening without using a high yield torpedo. Just launching a regular plasma torpedo that comes with the ship was setting me on fire. It seemed to be random though.
When engaging the enemy ships that fire back when I was rescuing colonists to increase my ship crew capacity, it happened at far range. For example: I had a high yield torp ready that fired immediately when I was in range, just under 10Km, and received a plasma fire debuff when the torpedo launched.
The range to which your own high yield plasma torps harm you is too far and also happens when using a regular plasma torp it seems.
Edit: It's possible the standard plasma dual beam bank or plasma turret that comes with the ship was doing this to me. To my knowledge only high yield plasma torpedoes are suppose to put a plasma fire debuff on you if you're too close to an enemy when you launch it, and energy weapons aren't no matter how close to an enemy you are.
I also find it insulting that instead of saying you'll look into the situation, in so many words you call us liars and say "ya'all were too close to the enemies when ya fired yer weapons". :mad:
A more recent example that was fixed: Patch notes 4/4/2013 http://sto-forum.perfectworld.com/showthread.php?t=607321
I was using my DPS builds which means no torps just cannon
Used cannon rapid fire BO skill
Launched a strong alpha strike on hirogen escort
My ship wound up taking plasma damage
again i was using my DPS build so no torps
And it usually only happens when fighting the hirogen
Our energy weapons are procing against ourselves.
6 phaser beams, I was subsytem offlining every 2 minutes.
This is the 1st step in the machines take over... we have been warned:mad:
"Liberty, Equality, Justice, Peace & Cooperation"
http://www.libertytaskforce.com
Here's one where i'm hitting myself.
13:05:08:04:22:32.3::Trigger,P[1865@5568836 Trigger@dragonsbite],,*,,*,Plasma - Plasma Fire,Pn.Hhqx7h,Plasma,,185.981,168.325
With the 2 * signs it's clearly showing as damaging myself. 2nd * is the target and a * more or less means repeat or copy last value which is P[1865@5568836 Trigger@dragonsbite] which is myself.
Here is one that's actually hitting a target that i'm shooting at and is correct.
13:05:08:04:22:21.8::Trigger,P[1865@5568836 Trigger@dragonsbite],,*, Hegh'ta Heavy Bird-of-Prey,C[159 Space_Klingon_Raider],Plasma - Plasma Fire,Pn.Hhqx7h,Plasma,,53.8052,35.386
FYI i'm using an Experimental Romulan beam array and 6 Romulan beam arrays. Along with 1 cutting beam. I am NOT using any torpedos or mines. All beam boat here.
Approx 50% of my plasma fire dot damage was to myself.
My character Tsin'xing
Yes, it's under investigation.
Cryptic - Lead Systems Designer
"Play smart!"
That's good to know. Hope it gets fixed soonish as i'm testing other things as well. And yes it seems to effect any proc. I was shooting a target that does not shoot back and received disruptor proc from my own romulan beams. So this isn't just plasma fire dots.