Right so I've spent a great deal of time thinking and discussing how to 'best' built the Fleet MVAE.
Before I spent all my fleet credits, dil and ec in this ship, I want to get your feedback on whether this all works well.
My setup would be:
3x AP DHC DMGx2 ACCx2
1x AP DBB DMGx2 ACCx2
3x AP Turret DMGx2 ACCx2
MACO Shield
Omega Deflector and Engine
5x AP Tactical consoles (will probably get the second highest, highest x5 is a bit too costly for that little damage increase)
1x Neutronium Alloy
1x Field generator or -threat console
MVAM console
And then I'm not quite sure if I should Subspace Jump and Borg console, or if I should get more of the above.
Boff layout would be:
TT (incl purple doff for CD), CSV, CRF, APO
BO, CSV
BO
EPTW, EPTW
HE, TSS, GW
I know that the DBB with 2 BO's might not seem as the best choice, but I've done the whole 4x DHC and it's boring, torpedo's are not my thing either. So I rather take the energy hit and use an EPTW straight after it. Good chance this is not the highest DPS setup, but frankly the game is so easy endgame, that it really won't matter, not to mention that I should still do more then 98% of the people I encounter.
My worry is that I won't have enough shield skills.
And yeah the 2 universal consoles is a tough one as well.
As for boffs I was thinking to get 2 human 2 saurian, and for doffs I would get the TT purple one, the specialist for damage against borg and?
Any tips would be welcome!
PS money is not an issue, zen is though, constantly doing the contraband assignment with 7 chars to get enough zen for the new romulan chars and ships.
EDIT: Just noticed I did the thread title wrong.
Comments
If you're sticking with AP, going all Romulan Tac BOffs to max out your crits if you have the FC and Dil (and your fleet has a fully leveled embassy) for it is worth considering.
The Borg console is nice, but becomes even nicer if you have the Cutting Beam aft for the two-piece proc of reduced weapon energy consumption (which is very handy if it procs for a BO).
You might consider changing one of your EPtW to a EPtS for shield heals (note: EPtS is no longer getting nerfed come the 21st, other EPt powers are getting buffed, though) and getting the DOffs (Damage Control Engineers, IIRC) to reduce their cooldowns.
The romulan boffs require max embassy? If so then that's no go yet, but I will definitely keep it in mind when that's possible.
The Kinetic beam is a great tip, didn't think of that one!
I already own the MVAE, so there is no option of going for a different one really. I also disagree about the use, a lot of people see it as weak, but it's turnrate is insane. While it's boff layout is less then that of the JH Attack Ship, everything else is matched or better imo.
I know that Quantums do better, but like I said, I find them to be quite boring. I'm pretty much set on using a DBB. I'm not trying to create the strongest ship, I'm trying to make a ship I would enjoy as strong as possible. I do appreciate of course the feedback.
Switching CRF and APO seems about right.
As for PH, I need to check that out, not sure how much I will really need it, it's just that I want to keep those EPTW's to make up for the BO and I like to keep that GW, so I need a shield skill. PH1, HE2 and TSS3 could defintely be an option that I might need to keep those EPTW's
For the best ones you need Tier 3 Recruitment. You can get Rom BOffs at Tier 1 Recruitment, but they only have 'Basic' versions of the traits. If your fleet is moving at a fair pace through the Embassy I'd just wait until Tier 3 is done. Seems like a waste if you plan on getting the better ones later to drop that many resources if you're going to replace them.
So I need to get 120k fleet marks, quite doable. For now I bought the fleet weapons and the -th console with shield stuff.
Yeah as in the post above me, the tier 2 blue male boffs are the best for a crit setup, as the purples are for cloak bonuses.
Other than that, setup looks good for PvE, except for the un-optimumness of the DBB as previously stated. Not sure why the omega parts tho...just for tet glider? Depending on just how worried you are about tanking, maybe the Borg parts instead? And of course, fleet elite shields if/when you have access to them.
Using the KCB and Borg console for the weapon power proc will help mitigate the BO drain sometimes, and consider a battery cool down doff with weapons batteries as well.
Cheers!
edit: the anti Borg doff is kinda..meh. The 10% damage boost is to base damage, so maybe a few points more DPS, seldom worth the cost. However, if you do decide the 10% is worth it, use an exocomp (or even multiple) doff to get another 10% damage when using weapons battery.
Final edit: and going for a crit setup as you are with AP weapons, maybe see if you can get either a ZPE console or Tachyokinetic console in there for the crit boost. I know it sucks to loose either an armor or shield console, but either or both of those increases crit based DPS by a very measurable amount.
Multi-Wector Advanced Escort - commanded by Captain Chekov?
Looks like a pretty good build there, but I'd recommend either getting a tougher shield (adapted MACO or Fleet) or another shield heal skill. It's a pretty squishy ship.
But's its a lot of fun. Grav Well on an escort is simply hilarious.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Fleet shields work better then maco? I'm all for it since maco will take me ages (only at rank 2 atm - so annoying having to do that on all chars...) How about engine and deflector?
I'll check out the consoles!
Right now I have 2 must haves, the MVAM and the shield -th console. Luckily I do most of my STF's with fleetmates, and our cruisers carry +th, so I should be ok.
Anyway I'm actually thinking about ditching the EPTW, it's not having the results what I was looking for, which is fine I guess since this gives me more survivability, just need to check how I'm going to set it up. Just not sure how anal I want to be regarding the weapons power, like I said I don't really feel like it's such a big problem, from what I can tell it mostly just effects my turrets as my DHC fire before the big drain and it recovers before the next volley, so yeah it's fine. The only thing that would interest me is reducing the loss in energy, so need to check if there is a viable way to implement that.
The thing with the doffs is, that I'm not quite sure what else to get, I need the TT doff (got a couple of cheap ones still active from ages ago), but aside from that I'm just not sure. I read up on that and it's supposed to be as it should. The female has a superior on ground that the male doesn't have. Obviously no one cares about that, but yeah that's how it works. No. Captain Koras.
It really is, especially since I haven't bought a shield yet, so I got a mk xi rare resilient shield.
I can use the suggestion regarding shield, deflector and engine