They've already said another fleet holding will be added, possibly in the next season after LoR (so, closer to the end of the year). Presumably that'll add another set of kits and another type of special consoles.
Yeah, I like the Engineer one, the Tactical is ok, and the Science one sucks. If there were other factions giving alternate Mk XIIs I could see the Roms only having what they have. But there isn't.
I like how the science kit is garbage. Makes playing my ground sci a bit less hairbrained. I've basically run out of places to put my keybinds for my tac who uses the romulan fire team kit, so I had to use F3 of all keys to bind motion accelerator.
If they ever come out with a good science kit with a fifth ability on it, I'm going to be completely screwed with healing ground PvP, as F2-F5 are my team-targeting keys, and I literally have nothing else I could use unless I get into awkward modifier keys.
Granted, I'd prefer something else on my engineer. Putting down toys is fun, but situational. If my enemy chooses a different part of the map to fight on, or keeps the fight on the run, it's useless to me.
Joined: January 2010
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Much like how the Embassy grants us specialized Science consoles, but not Tactical or Engineering, I expect the other Kit variants to appear in later Fleet Holdings. The next holding might offer Ultra Rare engineering or tactical consoles, plus another kit for each class.
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As an engineer you basically get a fabrication heal to your regular abilities, nothing over the top.
Probably the best thing in there is the romulan turret that shoots plasma.
Since I am not, I don't get to use that kit.
And for the record, I only have Tactical Officers.
In addition, I don't like the Engineer class, so won't ever be rolling one.
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Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
Yeah, always found it funny that I could customize my Boffs' kits but not my own.
Exactly. Of all the Science kits to pick, they had to choose the one you couldn't pay anyone Zen to use.
If they ever come out with a good science kit with a fifth ability on it, I'm going to be completely screwed with healing ground PvP, as F2-F5 are my team-targeting keys, and I literally have nothing else I could use unless I get into awkward modifier keys.
Granted, I'd prefer something else on my engineer. Putting down toys is fun, but situational. If my enemy chooses a different part of the map to fight on, or keeps the fight on the run, it's useless to me.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403