Certain ones, like having combat/damage-dealing abilities yellow-red or my science abilities bluish makes sense. What does not make sense are some abilities like resuscitation that are the same color code as combat/damage-dealing abilities.
Certain ones, like having combat/damage-dealing abilities yellow-red or my science abilities bluish makes sense. What does not make sense are some abilities like resuscitation that are the same color code as combat/damage-dealing abilities.
I think the color codes are based around what skills effect them first, then if they seem to be in the dev's minds, more engie, tac, or sci related second. So resuscitation is a science skill, hence bluish.
They are career oriented.
Everything Sci'y = blue, Tactical = red and Engineering = Yellow. Perhaps Thomas could make the Revive icons and others in another neutral color for differentiation, but I am quite happy as it is now.
Something to consider is that certain folks may not be able to differentiate some of the colors that are there.
There's the Red Tac, Yellow Eng, and version of Blue Sci. There are other icons that have different shades of Blue. There are the Orange icons. There are also the Blue icons that also are Red, Yellow, or Sci Blue.
Something to consider is that certain folks may not be able to differentiate some of the colors that are there.
There's the Red Tac, Yellow Eng, and version of Blue Sci. There are other icons that have different shades of Blue. There are the Orange icons. There are also the Blue icons that also are Red, Yellow, or Sci Blue.
True, but honestly, after three years of not having color coded icons, and just using the symbols on them, the colors are a cool thing, not a necessity.
True, but honestly, after three years of not having color coded icons, and just using the symbols on them, the colors are a cool thing, not a necessity.
Stop touching colors and having a blender effect dev team...some of us are color blind and its only making it worse or just useless anyway to do...it was fine before...get our other stuff dealt with before tinkering with the rainbow some more....jeez
I like the color coding, but some of them are too similar to easily distinguish, especially the yellow/red ones. I have the same problem with the current KDF UI, where it is very difficult to quickly distinguish between allies and enemies.
As for resuscitation, I believe it had a generic bluish background, but the picture part was yellow or red.
I really like this new colour-coded UI. I can see how it could be useful for new players too.
I do see that it may be useless for someone who cant see colours , but I don't see how it would exactly do them disservice. It would still be grey, right? Anyway most people can see colours properly, so its still overall a nice little improvement.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I'd very much like to see another neutral color adopted for non-division specific powers. I can't recall if profession rank powers are also coloured according to division or the current non-division colour, but perhaps they should be division.
Personally, I'm really not a fan of the coloured icons. They really stick out unpleasantly aside the really nice new UI, and look very out of place, imo.
I do see that it may be useless for someone who cant see colours , but I don't see how it would exactly do them disservice. It would still be grey, right? Anyway most people can see colours properly, so its still overall a nice little improvement.
There are actually various types of colorblindness, and those with it can be affected different amounts. Some people cannot see red or green, while others can still see those colors but find it difficult to differentiate between them.
I actually quite like this set-up: it reminds me they are there! Sometimes, when you have a lot going on, some of the traits are easy to ignore/forget about. Resuscitation IS a combat ability - which you find quickly when your BOffs go down in a fight. But, even some of the others - regardless of whether they are Sci, Eng, or Tac - standing out for you is an amazing eye-catcher, and a fantastic idea.
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Quote:
Originally Posted by tpalelena View Post
I do see that it may be useless for someone who cant see colours , but I don't see how it would exactly do them disservice. It would still be grey, right? Anyway most people can see colours properly, so its still overall a nice little improvement.
There are actually various types of colorblindness, and those with it can be affected different amounts. Some people cannot see red or green, while others can still see those colors but find it difficult to differentiate between them.
I'm one of those people. Summer is a dangerous time for me, because I often miss green (unripe) spots on tomatoes that terribly upset my stomach. It's a matter of contrast. To me dark red doesn't stand out much against a dark background. Red text or symbols on a blackground are therfore hard. Dark red constrast against black about as much as anthracite-grey. Now go and try to read that...
The colours the Icons actually are not that bad, but to people with even worse colour-vision than myselft they might be problematic.
Devs probably chuckling how people been asking for color icons for years and then people don't want them. :P
I thank Cat for finally fulfilling that request.
Now this part is funny, because I really wanted the team to add Color Icons with the old UI to help find certain powers faster. Since the old UI was basically one color and would've been easy to distinguish the toolbar powers faster.
However, with the new UI being color overload, and now with the color Icons, its like fate turned things topsey turvery where its' now hard to distinguish color icons because there are so much color in the UI now. :P
Right now, wish Cat gave us the option to
1) Choose new or old UIs
2) Color or UI color Powers.
So people could use the old UI with the colors, or use the new UI with Single colors.
Because I for one would really like to keep the old UI because it is SOO easier on the eyes.
Here are my comments and suggestions regarding the color-coded power icons.
Captain powers: The color of Engineering Fleet does not match that of the other engineering captain abilities. I have not checked Science Fleet and Tactical Fleet; they may also be incorrect. I'm not sure, but Support Drone may also be the wrong color.
The engineering yellow and captain orange are too similar. I would change the colors to make them easier to distinguish. It doesn't help that trait abilities are also orange.
I think career-specific captain abilities should be distinguished from boff and kit abilities. Right now, yellow dominates the ground tray of an engineering captain with an engineering kit and the space tray of an engineering captain in an engineering-oriented ship. Similar comments apply to science and tactical. I would make all captain abilities the same color, career-specific or not; perhaps, keep them as white.
Reputation powers: Is the reputation color supposed to be green? The colors of Medical Nanite Cloud and Quantum Singularity Manipulation don't match: Medical Nanite Cloud is yellow-green, and Quantum Singularity Manipulation is blue-green.
Comments
I think the color codes are based around what skills effect them first, then if they seem to be in the dev's minds, more engie, tac, or sci related second. So resuscitation is a science skill, hence bluish.
Everything Sci'y = blue, Tactical = red and Engineering = Yellow. Perhaps Thomas could make the Revive icons and others in another neutral color for differentiation, but I am quite happy as it is now.
There's the Red Tac, Yellow Eng, and version of Blue Sci. There are other icons that have different shades of Blue. There are the Orange icons. There are also the Blue icons that also are Red, Yellow, or Sci Blue.
True, but honestly, after three years of not having color coded icons, and just using the symbols on them, the colors are a cool thing, not a necessity.
I agree they are nice, but are not necessary.
As for resuscitation, I believe it had a generic bluish background, but the picture part was yellow or red.
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<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
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I do see that it may be useless for someone who cant see colours , but I don't see how it would exactly do them disservice. It would still be grey, right? Anyway most people can see colours properly, so its still overall a nice little improvement.
There are actually various types of colorblindness, and those with it can be affected different amounts. Some people cannot see red or green, while others can still see those colors but find it difficult to differentiate between them.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
The colours the Icons actually are not that bad, but to people with even worse colour-vision than myselft they might be problematic.
I thank Cat for finally fulfilling that request.
Now this part is funny, because I really wanted the team to add Color Icons with the old UI to help find certain powers faster. Since the old UI was basically one color and would've been easy to distinguish the toolbar powers faster.
However, with the new UI being color overload, and now with the color Icons, its like fate turned things topsey turvery where its' now hard to distinguish color icons because there are so much color in the UI now. :P
Right now, wish Cat gave us the option to
1) Choose new or old UIs
2) Color or UI color Powers.
So people could use the old UI with the colors, or use the new UI with Single colors.
Because I for one would really like to keep the old UI because it is SOO easier on the eyes.
Captain powers: The color of Engineering Fleet does not match that of the other engineering captain abilities. I have not checked Science Fleet and Tactical Fleet; they may also be incorrect. I'm not sure, but Support Drone may also be the wrong color.
http://i.imgur.com/QpMpfDH.png
The engineering yellow and captain orange are too similar. I would change the colors to make them easier to distinguish. It doesn't help that trait abilities are also orange.
http://i.imgur.com/dmmgfnu.png
I think career-specific captain abilities should be distinguished from boff and kit abilities. Right now, yellow dominates the ground tray of an engineering captain with an engineering kit and the space tray of an engineering captain in an engineering-oriented ship. Similar comments apply to science and tactical. I would make all captain abilities the same color, career-specific or not; perhaps, keep them as white.
http://i.imgur.com/JVEssIC.png
Item and set powers: Why do item and set powers have an orange tinge to them? Why not just keep them as white?
http://i.imgur.com/o3edb0D.png
Reputation powers: Is the reputation color supposed to be green? The colors of Medical Nanite Cloud and Quantum Singularity Manipulation don't match: Medical Nanite Cloud is yellow-green, and Quantum Singularity Manipulation is blue-green.
http://i.imgur.com/lipYSJa.png
Science powers: The science blue is too light: it doesn't stand out against the default Federation color scheme.
http://i.imgur.com/d6iKpQf.png