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New VA - Odissey TAC Build

galaxyrider0galaxyrider0 Member Posts: 0 Arc User
edited May 2013 in The Academy
Hello!

I hope this tread will not be deleted, because the last one asking about charging Zen disappeared... I think because I was pointing out some problems about exchange rate between coins, like Dollar vs Real here on Brazil.

Let's get to businnes:

I just got to VA and decided to buy the Odissey pack... I know there's a lot of things to be considered, but my char is and ENG.

Well, I died three times on PvE Starbase 24 mission... then two times in the Scout Klingon PvE mission... (both on Advanced), even my Sovereign was more tough.

My current build is:

Aft: 3 x Tetryon Beam Array + 1 Quantum
Fore: 3 x Tetryon Beam Array + 1 Quantum

- Aegis Set
- Odissey Pack Consoles

Eng. Slots: Neutronium Mk X, RCS Mk X , EPS Mk XI - All Purple
Science Slots: Field Gen. Mk II(Green), Biofunction Mk XI(Purple)
Tac Slots: Tetryon Mk X(Purple)

I have only batteries and Antiproton Turrets as devices.

Powers:
Aceton Beam I
Jam Sensors II
Evasive Manouvers III
Emergency Power to Shields II
Rotate Shield Freq. III
Nadion Invertion III
Reverse Shield Pol. II
Miracle Worker III
Brace for Impact III
Eng. Team I
Eng. Fleet II
Auxiliar Power to Structural Integrity I
Fire at Will I
Torpedo High Yeld I
Torpedo Spread II
Direct Energy Modulation II
EPS Power Transfer III
Emergency Power to Weapons I

The others come from Aegis and Odisseys sets.


Now some questions:

1 - Is really worth to pay a lot for Antiproton Beam Arrays or there is other Energy Type?
2 - What buffs powers is better for a cruiser tank type?
3 - Open to suggestions...
--
"If we're going to be damned, let's be damned for what we really are." - Jean-Luc Picard
Post edited by galaxyrider0 on

Comments

  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited May 2013
    EPS Relays are currently useless except if you have issues with the following:
    1. Recovering lost power after Beam Overload
    2. Switching power presets quickly
    3. Recovering power after dropping out of Full Impulse
    4. Recovering Aux power after Auxiliary to Battery runs out
    It does not mitigate weapons power drain, which locks out and rapidly returns weapon power based on its own mechanic.

    RCS Accelerators are also currently very weak on Cruisers, due to how the math currently works on the main server. When Legacy of Romulus goes live, however, the math for calculating the turn bonus will be reworked, and it should give you about twice the bonus you currently get.

    Where did you slot the Odyssey consoles? That can make a major difference, as can their use.

    Due to its short duration, weak effect, long cooldown, and narrow targeting arc, I can't recommend Aceton Beam. I prefer to run a 4x Emergency Power build, generally to Weapons and Shields (due to durations and cooldowns, two systems can be buffed by Emergency Power simultaneously, with one system or the other being refreshed every 15 seconds), and Auxiliary to Structural Integrity 3 as the Commander slot because of its fast cooldown, good instantaneous healing, and high damage resistance buff. Others prefer Auxiliary to Battery combined with Technician duty officers to rapidly cool down powers along with a decent bonus to all non-Auxiliary power levels, but it costs some staying power. Aux to SIF 3 can only be trained by obtaining another Bridge Officer Candidate with the power, however, so you'll likely need to look on the Exchange to find one.

    Without the Regent's Wide-Angle Quantum torpedo, it's hard to land a good strike with a torpedo skill in a super-heavy cruiser like the Odyssey. I'd recommend either Fire At Will 2 or Beam Overload 2, or possibly Target Shields 2 instead. Two copies of Tactical Team 1 allow you to run it almost continuously, giving you a small damage buff and more importantly the ability to automatically clear boarding parties and rapidly redistribute shields.

    For Science officer powers, Hazard Emitters clears Plasma fires, Aceton Beams, Borg Shield Neutralizers, and so forth, while also providing more damage resistance and a powerful heal over time effect. Transfer Shield Strength also has a good shield heal over time effect for when your Emergency Power and Rotate Shield Frequency aren't enough. Tractor Beam is an alternate power to consider, for holding down an enemy while you and/or your team pound on it.
  • asmodan272asmodan272 Member Posts: 0 Arc User
    edited May 2013
    Hm... First off that your boffs need to be retrained.

    Here's what I run on my Sci Ody:

    Tac Boffs
    Lieutenant Commander: Tactical Team 1, Attack Pattern Beta 1, Attack Pattern Beta 2
    Lieutenant: Beam Fire-at-will 1, Beam Fire-at-Will 2

    ENG Boff
    Commander: Emergency power to weapons 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Auxiliary to Power to Structural Integrity Field 3

    Sci Boffs
    Lieutenant: Hazard Emitters 1, Transfer Shield Strength 2
    Ensign: Tractor Beam 1

    The Boff arrangement relies on 3 Damage Control Engineer duty officers to keep both EPtS and EPtW up ideally 100% of the time.

    Fore Weapons: 4 Phaser Beam Array mk. X [ACC]x2
    Aft Weapons: 4 Phaser Beam Array mk. X [ACC]x2


    Deflector: Omega Force Tachyon Deflector mk XI
    Impulse Engine: Omega Force Hyper-Impulse Engine mk XI
    Shield: MACO Resilient Shield Array mk XI

    Omega Force two piece set bonus is called tetryon glider which drains all target's shields with each pulse of damage fire from your weapons (each array fires four pulses per cycle now multiply that by eight arrays that makes for rather withering tetryon glider) and is buffed by the Flow Capacitors Skill it is also affected by weapon power levels(i.e. the more power you have in your weapons subsystem the more potent the tetryon glider will be.) Also the drain is applied to all four shield facings.

    Consoles:

    Engineering: 4 Neutronium Alloy mk XI (rare)
    Science: 4 Flow Capacitor mk XI (rare)
    Tactical: 2 Phaser Relay mk X (rare)

    If you want/need better turn rate slot the Chevron separation console in place of one of the armor consoles. 4 neutronium armor consoles should get you to 40%-44% hull damage resistance. You'll want to set up a keybind with EPtS, EPtW, and equalize shields on one button. Tactical Team will automatically redistribute shield power to the facing that is taking fire, clears all tactical debuffs such as attack pattern beta, and will clear boarding parties including the borg variety. Nadion inversion will suppress weapon drain making the arrays much more manageable.

    this setup should be quite reasonably durable I also find myself melting things in STFs very quickly with this ship, though i i should upgrade the weapons and tactical consoles to mk XI at some point in the future. though I don't think this setup is the highest dps config for this ship it, is quite punchy none the less.
  • ztrl1ztrl1 Member Posts: 66 Arc User
    edited May 2013
    asmodan272 wrote: »
    Hm... First off that your boffs need to be retrained.

    Here's what I run on my Sci Ody:

    Tac Boffs
    Lieutenant Commander: Tactical Team 1, Attack Pattern Beta 1, Attack Pattern Beta 2
    Lieutenant: Beam Fire-at-will 1, Beam Fire-at-Will 2

    ENG Boff
    Commander: Emergency power to weapons 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Auxiliary to Power to Structural Integrity Field 3

    Sci Boffs
    Lieutenant: Hazard Emitters 1, Transfer Shield Strength 2
    Ensign: Tractor Beam 1

    The Boff arrangement relies on 3 Damage Control Engineer duty officers to keep both EPtS and EPtW up ideally 100% of the time.

    Fore Weapons: 4 Phaser Beam Array mk. X [ACC]x2
    Aft Weapons: 4 Phaser Beam Array mk. X [ACC]x2


    Deflector: Omega Force Tachyon Deflector mk XI
    Impulse Engine: Omega Force Hyper-Impulse Engine mk XI
    Shield: MACO Resilient Shield Array mk XI

    Omega Force two piece set bonus is called tetryon glider which drains all target's shields with each pulse of damage fire from your weapons (each array fires four pulses per cycle now multiply that by eight arrays that makes for rather withering tetryon glider) and is buffed by the Flow Capacitors Skill it is also affected by weapon power levels(i.e. the more power you have in your weapons subsystem the more potent the tetryon glider will be.) Also the drain is applied to all four shield facings.

    Consoles:

    Engineering: 4 Neutronium Alloy mk XI (rare)
    Science: 4 Flow Capacitor mk XI (rare)
    Tactical: 2 Phaser Relay mk X (rare)

    If you want/need better turn rate slot the Chevron separation console in place of one of the armor consoles. 4 neutronium armor consoles should get you to 40%-44% hull damage resistance. You'll want to set up a keybind with EPtS, EPtW, and equalize shields on one button. Tactical Team will automatically redistribute shield power to the facing that is taking fire, clears all tactical debuffs such as attack pattern beta, and will clear boarding parties including the borg variety. Nadion inversion will suppress weapon drain making the arrays much more manageable.

    this setup should be quite reasonably durable I also find myself melting things in STFs very quickly with this ship, though i i should upgrade the weapons and tactical consoles to mk XI at some point in the future. though I don't think this setup is the highest dps config for this ship it, is quite punchy none the less.

    Change out the two pieces of the Omega set for the Borg set equivalent and this is a very solid tank build.
    Some people buy Tier 6 ships and expect to win. Other people buy Tier 6 ships and are Tier 6 pilots.
    ~Tear
  • baudlbaudl Member Posts: 4,060 Arc User
    edited May 2013
    asmodan272 wrote: »
    Hm... First off that your boffs need to be retrained.

    Here's what I run on my Sci Ody:

    Tac Boffs
    Lieutenant Commander: Tactical Team 1, Attack Pattern Beta 1, Attack Pattern Beta 2
    Lieutenant: Beam Fire-at-will 1, Beam Fire-at-Will 2

    ENG Boff
    Commander: Emergency power to weapons 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Auxiliary to Power to Structural Integrity Field 3

    Sci Boffs
    Lieutenant: Hazard Emitters 1, Transfer Shield Strength 2
    Ensign: Tractor Beam 1

    The Boff arrangement relies on 3 Damage Control Engineer duty officers to keep both EPtS and EPtW up ideally 100% of the time.

    Fore Weapons: 4 Phaser Beam Array mk. X [ACC]x2
    Aft Weapons: 4 Phaser Beam Array mk. X [ACC]x2


    Deflector: Omega Force Tachyon Deflector mk XI
    Impulse Engine: Omega Force Hyper-Impulse Engine mk XI
    Shield: MACO Resilient Shield Array mk XI

    Omega Force two piece set bonus is called tetryon glider which drains all target's shields with each pulse of damage fire from your weapons (each array fires four pulses per cycle now multiply that by eight arrays that makes for rather withering tetryon glider) and is buffed by the Flow Capacitors Skill it is also affected by weapon power levels(i.e. the more power you have in your weapons subsystem the more potent the tetryon glider will be.) Also the drain is applied to all four shield facings.

    Consoles:

    Engineering: 4 Neutronium Alloy mk XI (rare)
    Science: 4 Flow Capacitor mk XI (rare)
    Tactical: 2 Phaser Relay mk X (rare)

    If you want/need better turn rate slot the Chevron separation console in place of one of the armor consoles. 4 neutronium armor consoles should get you to 40%-44% hull damage resistance. You'll want to set up a keybind with EPtS, EPtW, and equalize shields on one button. Tactical Team will automatically redistribute shield power to the facing that is taking fire, clears all tactical debuffs such as attack pattern beta, and will clear boarding parties including the borg variety. Nadion inversion will suppress weapon drain making the arrays much more manageable.

    this setup should be quite reasonably durable I also find myself melting things in STFs very quickly with this ship, though i i should upgrade the weapons and tactical consoles to mk XI at some point in the future. though I don't think this setup is the highest dps config for this ship it, is quite punchy none the less.

    too many neutronium...2 max, rest is overkill. far better to actually skill the 2 dmg resistance skills than to slot that many consoles to reach 40-50% all resi.
    well, if you go tetryon glider and put on flow capacitor consoles (4, which is overkill too imho) atleast go for tetryon weapons aswell since they benefit from it too...or polarons. Also MK X is too low, mk xi are not expensive on the exchange...get them or go directly for fleetweapons. Phasers do not benefit from flow capacitor. AND don't mind the normal science consoles anymore...get the relatively cheap science embassy consoles...mk x is already far superior statwise + has special procs (shieldheal) on it too.

    2 tac teams or atleast the boffs that reduce the cd of TT is mandatory, period. Consoles that raise shieldpoints too.
    Also i'm not sure you can actually slot 3 dmg controle doffs anymore...i had 3 on one of my toons and i took one out one day, never was able to put him back.

    also if the OP is going for tanking, APdelta would be the better choice, atleast one APdelta and one beta...

    stripping shields sounds cool and everything, but in reality it is the weakest in dps for PVE... 50% of all borg have no shields, or don't replenisch them...which means the setup is subpar for PVE. Plasma or disruptor procs are superior in PVE...ideal for PVE are the romulan plasma which have both procs...but are expensive.
    Go pro or go home
  • lindalefflindaleff Member Posts: 3,734 Arc User
    edited May 2013
    The build all depends on your favoured strategies. Do you prefer to park and snipe? Or are you someone who prefers to always be in the middle of the fray?

    Weapon Types
    Middle of the Fray: My own Odyssey finds best use from a full turret load. The Tactical Odyssey has the ability to excel with this build by providing ample room for use of both Rapid Fire and Scatter Volley. For someone always being in the middle of the fray, this will mean the target is never out of your reach, and you are always hitting with full power.

    Park and Snipe: I know a beam broadside is much more powerful, but the only way to get that power is if something comes into range of your broadside. Let's face it; Odyssey cannot turn well enough to maintain this broadside arc. WHEN (not if) the target passes directly fore or directly astern, 8 turrets will hit with far more damage than if you only had the 4 beams facing that direction. This is why I highly recommend not bothering with a full beam load unless you get a smaller Cruiser that can turn well enough to maintain the broadside arc, or unless you simply enjoy and excel on parking and sniping your target from 9.97Km distance.

    Energy Types
    I should not have to tell you, but always make sure you get the full load of just one energy type, since it greatly lowers weapons power consumption, and you can use consoles to maximize that one energy type. Before you do anything else, get rid of the Tetryon. Go for a full load of either Polarized Disruptor or Phased Polaron. I have used both, and they are both magnificently effective, but you need to make sure you get XII [Acc] [Dmg]. The cost is well worth the reward!

    Of course, if you fancy spending millions of EC per each Antiproton Mag Regulator (Even the Rare XI is insanely expensive.), and you also have abundant Dilithium and Fleet Marks to spare, then go ahead with working toward that Antiproton build.

    Devices
    Keep using those deployable turret devices! I myself prefer Antiproton. Also try the Scorpion Fighters you get as a mission reward for The Vault. They are not very deadly, but they are shiny, and can occasionally distract your target into shooting them instead of shooting at you.

    Ship Essentials
    As for the shields, engine, and deflector, I get best use out of the full Borg set. They keep my Cruisers alive far better than anything else I have ever used. Keep the Aegis Set though, since it is excellent on Escorts.

    Armouring
    Lastly, use as many Neutronium Alloy consoles as you Engineering slots can hold.
    I completed a 2-man CSE, ISE, and KASE, Optionals included. And I soloed Winter Invasion.
    My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
    Click here to view my DeviantArt.
  • westozwestoz Member Posts: 30 Arc User
    edited May 2013
    i have the ody pack for my sci and tac chars and i've found beam overload is the better choice beam fire at will only make your ship the main target from a lot of enemies e.g. star base 24 you fire those beams at everyone everyone will target your ship happen to me so often so i changed to overload. and i have grav well on both ships i made VA on my sci char the other day so i'm still learning what works best for me but my tac char runs a sci setup for the grav well and added shield heals i have emergancy power to aux to go with aux to structure integ III and tranfer sheild strength i was advised to have aux to batt but it's cooldown is way too long (40-45 seconds). Emerg power to aux, engineer team II, aux to struc III (it's only 15 seconds) and i have aceton beam 3 (anything to get the kill) the ody is the most versatile ship in the fleet by far, no other fed ship has hull repair "bees" and not many have a 40,000+ hit points.
    Try and understand the Chaos factor or just understand the variable, live long and live life Gee.
  • galaxyrider0galaxyrider0 Member Posts: 0 Arc User
    edited May 2013
    Hello!

    Thanks for the answers...

    I'm a little confused because is the first time I get a char to VA... Ive played other ST games, but this have the most complex mechanics... and a lot of them are unbalanced.

    I don't have EC to buy anything expensive for now... so Antiproton is out of the question... maybe in the future. I'm having a lot od trouble to farm EC and the Box Keys are to low... Any tip about this?


    About the Boffs... i liked about the Beam Overload, but I cant find it in the spec for brigde officers...

    For the heal set... I would put other buff to shield... liked the suggestion about the emergency and auxiliary power set.

    So... My Tetryon Beams are doing quite well in PvE, the thing is survive... and I don't use Fire at will in the middle of the "Fray"... I'm just the easy and slowest target for everyone... haha!

    RCS really don't work well... only 11 turn rate with them... 10 without.

    About the EPS, I think they still make difference, because without them my beams have a lot more cooldown time.

    Non the less I will try that turret set... but the DPS seems to low for me, even with the 360? angle.

    I'm considering buying the Regent or Excelsior Retrofit for use in a DPS set and the Ody Ops or Sci for tanking in STF Hive missions...

    One more question... the Odissey Console set is worh to use?
    --
    "If we're going to be damned, let's be damned for what we really are." - Jean-Luc Picard
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