source for info:
http://sto-forum.perfectworld.com/showpost.php?p=9582531&postcount=1
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Fleet D'Deridex Warbird Battle Cruiser Retrofit
Ens Tac, Lt Tac, Cmd Engi, LtC Sci, Lt Uni
Base Turn: 5, Base hull 44,550, Shield Mod 1.1
Consoles: 5 Engi, 2 Tac, 3 Sci
Weapons: 4 Fore, 4 Aft
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Why would a "BATTLE CRUISER" come with 2 lousy Tac Consoles?
this will ruin any DPS this Ship can hope to accomplish, just like the Galaxy Class.
DON'T DO IT Cryptic!
/time to give *appropriate feedback* over this
/i know these are *subject to change* -> lets give them a reason to actually change it before it's too late
Comments
Original Join Date: January 30th, 2010
Absolutely, 2 Tac slots are not enough!
on a "Battle Cruiser" i would expect some better base DPS though. i'd say make it 4-2-4 (eng/sci/tac), just because SCI stuff sucks anyway and sci consoles are the slots where C-Store consoles go by default.
5-2-3 would also be acceptable if there is some reason the devs have to need 5 ENG slots (i don't)
on a sidenote i would love to see a 5-0-5 cruiser one day (who needs wizzard if you got max pew AND tank)... doesn't need to be this one though ;P ...maybe that Andorian Broadsiding Cruiser that Geko wants to do one day?
Thats a problem with all the games companys. They seem to have no idea what a great game is so instead of just making a great game they just concentrate on being a company that males money and they start applying there metricies on how to maximize profit and in the end they will make less than otherwise possible but well you cant force them to realize that. On the other hand trekkies are extremly hungry for more trek which is why they have so much luck with it still running and making profit. They give us a bugged game and bad galaxys/d'deridex's but other than whining on the forums about it and not flying it nothing will happen. We'll keep on playing and buying stuff just like before and they know that so thats why the d'deridex is bad because if it weren't you would only buy this one ship and they want you to buy more than one.
Pew-Pew Online at its best.
the visuals suck badly too... (which is my biggest gripe. because i'm more about how my Ships LOOK than the numbers they produce in this game)
i would love to see this one get a real update or even being remade from scratch
and be moved above the Ambassador + Excelsior classes which are older from a canon perspective, yet newer in STO because of Cryptics release schedule, and therefore received higher power creep levels.
But i don't expect the Galaxy Class to get any love until they do that Bridge Pack + Galaxy-X Saucer Sep... (in other words a huge C-Store update that brings in $$$, and not updating the old bad Graphics and pre power creep Console Layout would cost them money because people know it's just a bad Ship ...in STO)
and even then i doubt it is enough reason for them to touch up the bad visuals.
....oh and that 2409 skin from the +1 version, still has these missing Windows that give me horrible OCD ...and Logan promissed me to fix them right before he /quit cryptic *sigh* never happened /dropped ship because of missing windows and nobody fixing them.
#priorities
I suspect a large part of it has to do with wanting the Romulan navy to have an engineer-heavy 'tank' option available. That said, if you can manage to see past the iconic D'deridex, the Ha'apax is an impressive and flexible ship that can do everything you wish the big D could.
My biggest beef is the jarring transition while you're leveling to use three escort-like ships and then suddenly be thrust into a Gal-X imitation - before finally getting the equally cumbersome, but powerful, Ha'apax.
@DevolvedOne
And one of the greatest problems: as a fed, even as a kling you have a great number of ships you can choose from to avoid crappy designed ships, but as a romulan?
and what do you do with that Lt BO slot?
slot a TAC of course... so we got 3 Tac ensign and 2 tac Lt powers.... = 2x tac team, one torpedo buff 1x Beam Overload 1x Bfaw (for example)
...
that is still a very minimalistic tac layout. (not even Beam Overload 3... possible pff)
Battle Cloak on a Tank?
so you can be a flying stone that nobody can kill... and IF somebody manages to really put pressure on you, you can cloak & hide.
= the perfect ship if you DON'T want to get shot at... because nobody in PvP will bother, you are only pointing flashlights anyway, lets go after those Escorts! And Aggro in PvE, even with Threat Control does not fall on you either.
Also the D'Deridex does not need to stand up to the Galaxy Class, it needs to stand up to the Odyssey Class in PvP....
or we can just Skip the outdated D'Deridex completely and hand out that Powercreep Scimitar 5000 Zen pack directly and be done with it.
Role of D'Deridex = look pretty and attract Star Trek Nerds, then sell them ships that are playable.
....really?
Nope not acceptable.
Tier 5 shipyards are useless for romulans currently. They can't use any allied tier 5 ships, and there is no such thing as a tier-4 fleet ship.
Romulan ships turn noticably faster while cloaked and there have been some pretty big RCS changes that cause them to have a greater impact on slower ships.
I was talking about Tier V Starbase shipyards where Romulans get access to Fleet versions of their own ships :rolleyes:
Not really, D'Deridex is Galaxy faction mirror, much like Negh'Var.... for Odyssey there is that other Hapax or whatever ship.
That may be true in Star Trek, but Star Trek Online has it's own level of Power Creep that is directly connected to the release date of any Ship, later released Ships are better than former released Ships, even if it is an older Ship in Star Trek.
The Galaxy Class is 2-3 years old and not competitive anymore at all (when was the last time you've seen one in PvP (and kill anything?)? or even hovering over ESD?...), adding a new Ship to mirror this one will only make that new ship outdated directly at launch.
And personally i am not interested in the slightest in those Cryptic made up Ships for Romulans like the Hapax.... not yet anyway.
I want the TV Ships first, and then when i get bored of them in 6 - 12 months or so, then i may take a look at the other stuff.
I planned to make 3 Chars.
One for D'Deridex, one for Mogai and one for Scimitar later... (we all know it is happening the question is only WHEN).
So as it looks now i can just skip that D'Deridex character and just go straight to the Mogai one, that i wanted to do as Char Number 12 (i'm at 10 chars right now).
And that will cost Cryptic Zen... not only the 2500 for the Refit Ship + Fleet Module, but also the Inventory/DOff/Bank Slots that character would buy.
3-eng consoles
3-sci consoles
4-tac consoles
and ltCmd Universal.
If the D'Deridex is going to hold anywhere near to Canon, 2 more Tac slots, 1 less Sci slot, and STARTING HP comparable to an Odyssey.
On the subject of the Galaxy, the consoles should be balanced between the three (say, 3 slots each), and have 3 universal BO slots (Commander, Lieutenant Commander, and an Ensign). It was a universal design. Only during the Dominion War did they build them for battle. Then again, the hulls were 75% empty. Nothing in them except weapons, shield generators, and other necessary equipment to fight and get the ships out quickly.
And I do believe that the starting Galaxy should be more powerful than even the Fleet Excelsior (Something for Cryptic to place on the backburner).
Our Battles
/signed That is what it SHOULD be.
And if you haven't got firepower, maybe you could try--skill?
Correct. This is Escorts Online. The roles to be played are Damage Dealer, and Team Liability.
Original Join Date: January 30th, 2010
Aux2batt is getting nerfed anyway, they're re-introducing the shared cooldown for aux2batt with EPTx abilities. It's going to kill some of my setups but I can understand why they've done it, aux2batt setups are stupidly powerful as it stands :P
Kirk's Protege.
It has 3 science console slots, why not slot embassy +plasma damage consoles and run all plasma?
It can run emergency power to weapons 3 which you should be able to keep up 100% of the time. Never used the skill myself but that would be something like 20-30% damage boost.
It has a universal Lt which while of limited value can be used for skills to boost damage, add space wizardry or make it more tanky.
Not to mention it has the capacity to boost power levels right across the board, take damage and also dish it out in good portions.
Oh and it cloaks so you get a 15% damage bonus to use for a few seconds when coming out of cloak.
LoR is adding more ways to increase damage in different ways than adding more tactical consoles which is a great thing. Also if you know how tactical consoles work you will know that weapon power, drain, number of weapons, which weapons you use and whether you're a tactical captain or not affect your damage a lot more than tactical consoles.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
lies, theres been no talk of that at all. its not stupidly powerful, it just makes subpar ships suck less. mostly all it does is help tac cruisers be more dangerous, but with the defensive power creep, not even that is enough to do meaningful damage anymore.
take a look at the setup the ha'apax has, its the regent setup. the d'deridex and ha'apax should switch console and station setups, the d'deridex is an established large predator, let that other ship be more of a pedestrian support and sci heavy cruiser. theres even a more sci heaver advanced version too., that shape is established as being more sci leaning.
Skill in a Spacebar smashing MMO... heh funny.
In an RTS or Ego Shooter i'd agree with you... but this one is all about numbers and builds, there is no Skill in MMOs, only Skilltrees :P