I was wondering if STO might inherit the graphic and visual improvements of Neverwinter. Every time I play it I think to myself, "Geeze I wish STO had these visuals".. more so than actually thinking about playing Neverwinter. XD
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
I was wondering if STO might inherit the graphic and visual improvements of Neverwinter. Every time I play it I think to myself, "Geeze I wish STO had these visuals".. more so than actually thinking about playing Neverwinter. XD
Tribble is looking fantastic these days. Most textures in the game just got a complete overhaul, and everything is looking sharp.
i just hope they fix the blinking textures.. its kinda annoying
[12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
Wow! That's great to hear! So definitely noticeable and new, but not Neverwinter level huh? Well I'm still very pleased that they took the time to improve.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Tribble is looking fantastic these days. Most textures in the game just got a complete overhaul, and everything is looking sharp.
I actually read a Tribble thread about the new textures.
Basically, someone noticed that it looks like they took a Photoshop Sharpen filter to existing textures, resulting in some Jpeg artifacts and pixellated edges, as well as strange distortion in smaller textures (like the LCARS display on many consoles) that actually made things look worse.
I certainly hope all these changes mean STO will "play nice" with the graphics driver/hardware.
No other game I've seen demands so much GPU horsepower just to stare at a non-moving, static image, nevermind intense battle scenes with lots of enemies all around...
I was wondering if STO might inherit the graphic and visual improvements of Neverwinter. Every time I play it I think to myself, "Geeze I wish STO had these visuals".. more so than actually thinking about playing Neverwinter. XD
I disagree, Neverwinter is so god damn ugly outside of Protectorate's Cove or whatever that city was, and even that wasn't that great looking.
But yes, some "improvements" are coming. I haven't really noticed the difference on most of the updated textures, but others have so meh.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
I actually read a Tribble thread about the new textures.
Basically, someone noticed that it looks like they took a Photoshop Sharpen filter to existing textures, resulting in some Jpeg artifacts and pixellated edges, as well as strange distortion in smaller textures (like the LCARS display on many consoles) that actually made things look worse.
Yeah textures are way too sharp atm, unless you run some weird low-end monitor and you dont notice the difference. When you move your camera around there is very annoyin shimmering going on.
Perhaps some lightning or filter isnt working properly yet? Reflections perhaps? who knows. Not too technical on this aspect but there are different effects effecting textures to make them bling bling more, perhaps this part is still bugged?
Comments
Tribble is looking fantastic these days. Most textures in the game just got a complete overhaul, and everything is looking sharp.
Yes absolutely, This is from the patch notes of the last build...
It has definitely made a difference, but it's not quite as noticeably flashy as I was hoping! It still looks more polished though
Kirk's Protege.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
I actually read a Tribble thread about the new textures.
Basically, someone noticed that it looks like they took a Photoshop Sharpen filter to existing textures, resulting in some Jpeg artifacts and pixellated edges, as well as strange distortion in smaller textures (like the LCARS display on many consoles) that actually made things look worse.
No other game I've seen demands so much GPU horsepower just to stare at a non-moving, static image, nevermind intense battle scenes with lots of enemies all around...
But yes, some "improvements" are coming. I haven't really noticed the difference on most of the updated textures, but others have so meh.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
Yeah textures are way too sharp atm, unless you run some weird low-end monitor and you dont notice the difference. When you move your camera around there is very annoyin shimmering going on.
Perhaps some lightning or filter isnt working properly yet? Reflections perhaps? who knows. Not too technical on this aspect but there are different effects effecting textures to make them bling bling more, perhaps this part is still bugged?
Nepht and Dr Deflecto on primus