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Torm between the Odyssey and the Vesta

amwolfeamwolfe Member Posts: 6 Arc User
edited May 2013 in Federation Discussion
I finally have enough saved to buy one of the three-packs. Reading the descriptions, the Vesta set sounds great, I love that it has hangars... but I want that Odyssey bridge!

Really that's why I wanted that ship. I played with it a bit on Tribble, it was a good ship, but all that falls way under the impact of that bridge.
Post edited by amwolfe on

Comments

  • lianthelialianthelia Member Posts: 7,901 Arc User
    edited May 2013
    Well odds are you will spend more time flying than you do on the bridge of your ship.

    I suppose it also depends on what role(s) you wish to perform?
    Can't have a honest conversation because of a white knight with power
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2013
    Man, go with what makes you happy.

    It's true you'll spend more time flying and fighting outside of the bridge. But if that "thing" gives you joy that strips away other consideration, then go for it. :)

    Myself as an example: I play a Sci toon in a Cruiser for solo play - and an Excelsior to boot. I am sure there is "better" for me to play with. But I don't let stats define my solo game-play: I go with what I want and will have fun with. In groups, I want to make other choices (my DSSV thread here will show that).

    Good luck!
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    amwolfe wrote: »
    I finally have enough saved to buy one of the three-packs. Reading the descriptions, the Vesta set sounds great, I love that it has hangars... but I want that Odyssey bridge!

    Really that's why I wanted that ship. I played with it a bit on Tribble, it was a good ship, but all that falls way under the impact of that bridge.

    As cool as the bridge is, the Vesta's just more fun to fly in-game.

    You want to visit the bridge? Fire up Tribble and see it there. You want to play a fun ship that does a ton of cool stuff? Get the Vesta. You've got aux cannons to toy with, a science ship that can equip any cannons, different pets for your hangar, a BOFF layout to choose from that utilizes science powers, three distinct consoles, and when you use all three consoles, a perfect armor bubble of protection power.

    The Odyssey just can't keep up with all that.
    [SIGPIC][/SIGPIC]
  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited May 2013
    Thinking about picking up the vesta as I'm still in the default ships on all my characters. No new fed ships are coming with LOR though..right?
  • daggermoondaggermoon Member Posts: 0 Arc User
    edited May 2013
    lol simple. ask yourself this "at the end of the day which would bring you the most enjoyment from the game." then make the decision, simple as that.

    look at all the ppl that either love or hate the bortras, me i love it for a couple of simple reasons the big honking bridge windows and the feeling that if those little ships don't get out of the way they are going to end up as hood ornaments
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    No new fed ships are coming with LOR though..right?

    Correct. So far they've said that there are a bunch of Romulan ships and some new Klingon ships coming. But nothing on the fed side.
    [SIGPIC][/SIGPIC]
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited May 2013
    Odyssey Review

    Vesta Review


    My first thought for you OP is this: The Vesta does not tank as well as the Odyssey and has a bit less DPS but much higher Spike damage. Also the Vesta is notably more busy and difficult to fly correctly whereas the Odyssey is very forgiving and easy to fly. Both can be great support ships, both can deal some impressive damage, and both can hold their own in a heavy fire fight (especially if the Vesta uses the Shield Repair Units as Fighters).

    Either way, I would highly suggest being a Tactical Captain for Either.
  • howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited May 2013
    Fleet Excelsior... Thank me later...
  • cgjannekcgjannek Member Posts: 0 Arc User
    edited May 2013
    At the end of the day it really depends on what your heart says, but...

    IF you are a Sci Captain, the big advantage of the Vesta IMO are her Aux-Powered front Cannons. No need to juggle power allocation, just keep Aux Pwr to full, have max effect on your sci abilities and still do pretty decent damage (though far from the Max DPS builds I've seen around here)
    Add to that the possibilities the Hangar slot gives you and you get a pretty versatile Vessel.
    Add to that the consoles, each of which is great by itself and the Set Boni are fabulous...
    I use the Oddy on my Engi char and the Vesta on my Sci, though in hindsight, if I had to decide on which one to spend 50 Bucks... Vesta for me everytime, thanks very much!
    On a side note... If you decide to go for the Oddy, I'd think twice about buying the whole set. The 3-console bonus is nowhere near worth it clogging up 3 console slots (of which you can only use one at a time) and while it's nice to be able to switch between a Tac Oddy with Saucer sep console on single missions and the Sci Oddy with Hull repair Bees for STFs it's not really worth it.
    My Engi got comparable results in the Anniversary Ambassador Retrofit and while the Oddy is a true Beauty (and oh yes the Bridge is sweet!), I'll prolly be phasing it out for a Fleet Excelsior on the long run for performance reasons. That Oddy turns like a pregnant sow on ice.
    I can't really agree with hasukurobi's statement that the Oddy was easy and forgiving to fly... on the contrary... handling is so poor you have to pay close attention to where you're going, for it will take you ages to do a turn if you overshot your designated target.
    90% of the time I'm using evasive maneuvers on the Oddy it's to get the damn thing to turn and get to where I'm supposed to be in time, rather than running from someone.
    Best Pay Ships available atm IMO:
    Sci: Vesta set
    Eng: Fleet Excelsior or Fleet Assault Cruiser
    Tac: (Fleet) Heavy Escort Carrier
  • krendigkrendig Member Posts: 43 Arc User
    edited May 2013
    I enjoy both-- the Odyssey can take more of a beating, the Vesta can spike more damage... but I wanted to disagree about the Aux Cannons. They're not useless-- but they're not as useful as they seem.

    They're fore weapons only, so even if you equip a full set across the front, that's only 50% of your weapon slots.

    So yeah, you ramp up your aux power, nerf your weapon power, and for those three cannon, great! ... but the three rear weapon slots are getting nothing, and that's if you're at 50% Weapons power.

    If you're less than 50% power, you're getting a penalty to energy weapon damage, so the only option is to equip torpedoes and mines.

    Since you can't fire more than one torpedo at once, you're going to have to mix types, in order to stagger the cooldowns-- which makes it difficult to fit a an appropriate damage type for the torpedoes.

    I'm not saying they can't be viable, but in my opinion, they make the ship build considerably more complex, rather than easier.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited May 2013
    krendig wrote: »
    So yeah, you ramp up your aux power, nerf your weapon power, and for those three cannon, great! ... but the three rear weapon slots are getting nothing, and that's if you're at 50% Weapons power.

    If you're less than 50% power, you're getting a penalty to energy weapon damage, so the only option is to equip torpedoes and mines.

    You can skill where you have more weapon energy, or do things like run the Aventine version and Jem'Hadar engines to get above 50. The new warpcores coming later this month should help out quite a bit (specifically the A to W ones) with making this far less of an issue to get around.
    krendig wrote: »
    Since you can't fire more than one torpedo at once, you're going to have to mix types, in order to stagger the cooldowns-- which makes it difficult to fit a an appropriate damage type for the torpedoes.

    You shouldn't need to mix types, the cooldowns are per torp not per type now, and if you do mix types, there's the Adapted MACO two-piece bonus of +25% torp damage to all types.
    krendig wrote: »
    I'm not saying they can't be viable, but in my opinion, they make the ship build considerably more complex, rather than easier.

    Agreed that the Vesta is a bit hard to peg down and get going well, but the Aux cannons make it easier to not have to constantly pop batteries and redirect energy to be able to fire off your Sci abilities, pending you go with them.
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited May 2013
    krendig wrote: »
    I enjoy both-- the Odyssey can take more of a beating, the Vesta can spike more damage... but I wanted to disagree about the Aux Cannons. They're not useless-- but they're not as useful as they seem.

    They're fore weapons only, so even if you equip a full set across the front, that's only 50% of your weapon slots.

    So yeah, you ramp up your aux power, nerf your weapon power, and for those three cannon, great! ... but the three rear weapon slots are getting nothing, and that's if you're at 50% Weapons power.

    If you're less than 50% power, you're getting a penalty to energy weapon damage, so the only option is to equip torpedoes and mines.

    Since you can't fire more than one torpedo at once, you're going to have to mix types, in order to stagger the cooldowns-- which makes it difficult to fit a an appropriate damage type for the torpedoes.

    I'm not saying they can't be viable, but in my opinion, they make the ship build considerably more complex, rather than easier.

    In my opinion you're looking at this from the wrong angle. If you just wanted to do weapon damage, you'd be right (and you might want to think about not getting a Vesta in the first place), but if you want your sci abilities to be your primary role with solid DPS in support the Aux cannons really shine. They let you max out your Aux power, run weapons power way down (mine is around 50/25) and still do excellent damage. You do lose damage from your rear weapons relative to running high weapons power, but fore DHCs are always going to make up the majority of your DPS, so it's not too horribly painful. However, I would never run rear torps on a Vesta, you need the front arc too much and it doesn't have the turn rate to swap arcs quickly.

    The way I see it, the Vesta is the first sci ship to really be able to be a sci ship, without having to compromise on everything to achieve a balance between its intended role and actual effectiveness. Of course, even the Vesta suffers from the fact that sci abilities are painfully weak no matter what you do, and it can only do as well as it does because it has the ability to get effectiveness without sacrificing sci capability. Which would make it terrifyingly OP if an RSV were actually balanced against a Patrol Escort (and that makes me half wish it had never been released, even as I rely on it).
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited May 2013
    Fleet Excelsior... Thank me later...

    Agreed. :)
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited May 2013
    Fleet Excelsior... Thank me later...

    Not sure if this is a joke?
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    Not sure if this is a joke?

    It would have to be a joke. Because if they're going to recommend an option that isn't either of the ships the OP was asking about, and they were serious, they'd have already recommended the JHAS.
    [SIGPIC][/SIGPIC]
  • cgjannekcgjannek Member Posts: 0 Arc User
    edited May 2013
    In my opinion you're looking at this from the wrong angle. If you just wanted to do weapon damage, you'd be right (and you might want to think about not getting a Vesta in the first place), but if you want your sci abilities to be your primary role with solid DPS in support the Aux cannons really shine. They let you max out your Aux power, run weapons power way down (mine is around 50/25) and still do excellent damage. You do lose damage from your rear weapons relative to running high weapons power, but fore DHCs are always going to make up the majority of your DPS, so it's not too horribly painful. However, I would never run rear torps on a Vesta, you need the front arc too much and it doesn't have the turn rate to swap arcs quickly.

    The way I see it, the Vesta is the first sci ship to really be able to be a sci ship, without having to compromise on everything to achieve a balance between its intended role and actual effectiveness. Of course, even the Vesta suffers from the fact that sci abilities are painfully weak no matter what you do, and it can only do as well as it does because it has the ability to get effectiveness without sacrificing sci capability. Which would make it terrifyingly OP if an RSV were actually balanced against a Patrol Escort (and that makes me half wish it had never been released, even as I rely on it).

    That's exactly my point! If I were in a "normal" Sci ship my Power allocation still wouldn't be beyond 50 weps and I'd have to sacrifice 25 aux power to get there because plainly I'm not suicidal enough to set my shields to 25.
    So with the Aux cannons I'm getting lots more punch than I ever would with a normal weapons setup on a regular Sci ship. With Warp Core & Weapons System skills, Jem'hadar engines and an efficient Saurian BOFF my weapons energy is 53/25 and whatever that squeezes out of the one Phaser turret and Kinetic beam I have in the rear I gladly take as an added bonus.
    Because of the limited weapons power I decided against a 2nd Turret, 53 ain't enough to fuel 3 weapons effectively, instead I put in a Tricobalt Torp... makes for a nice Kiss goodbye if you have to turn tail and run against the big guys ;)
    For those Situations where you need extra DPS there's always the Quantum Field Focus Phaser Console (which gets boosted by the Phaser Relays, too btw.) I'm getting 3000+ DPS out of that one for 12 seconds straight and the 3 min cooldown is just right to put it to use against both Transformers in Infected: Conduit.
    That one saved the day more than once helping to bring those things down in time.
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited May 2013
    Fleet Excelsior... Thank me later...

    or Fleet Assault... the Odyssey did not impress me, looks like the "Love Boat".
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited May 2013
    Whatever makes you happy.

    I will give the Vesta my full support though. It's a wonderfully flexible ship that can handle whatever job you throw at it, and do it well. Provided shield-ignoring weapons aren't involved(it does have a fragile hull), it's by far the tankiest ship I have. My kinetic specialist can tank elite tac cubes indefinitely and clear a side of KASE, while also covering probes, by themself.

    My main advice for the ship is to not fall into the trap of trying to fit it like a traditional escort - it will always be inferior to actual blaster-boats. As a torpedo boat, it has the potential to match all but the most elite pvp escort builds. Alternatively, there are very few ships that can match it in a support role(Fleet Corsair is the closest KDF counterpart, they're both up there with the Ambassador/Kamarag).
  • adabisiadabisi Member Posts: 260 Arc User
    edited May 2013
    As with what others have said.....depends on what you like doing...I have 12 toons...1 engineer flies the Vesta and i tank it like no other......on the other hand the Oddy i fly with another engineer can do more dps and sustain itself more efficiently with repairs and energy boosts/subsystem repairs

    I can tank almost identically on both ships but with massively different styles...


    The Vesta is 24k shields and builf to shield tank anything plus 125 aux is pretty peachy too

    The oddy is also a tank but approaches it from polarize hull and Aux to inertial dampeners and pure massive hullking hull points to survive a slug fest....

    My vesta sits in one place and tanks...my cruier always moves. Both rely on jevonite hardpoints too

    Edit....the consoles are pretty nifty but I find they gimp the ships more then they help them for both classes
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
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