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"Escape to Holodeck #23" by kn1138 (Fed, Any Level)

kn1138kn1138 Member Posts: 2 Arc User
Title: Escape to Holodeck #23
Foundry ID: ST-HDSMY9CDR
Author: kn1138
Allegiance: Fed
Level: Any
Language: English

Est. Time to Complete: 25 - 35 mins (w/o exploration)

Description: Life as a starship captain is rough. Treat yourself to some "relaxing" shore leave in Holodeck #23!

Feedback of any kind would be greatly appreciated! It's primarily a role-playing mission with lots of branching dialog and no combat. Let me know if there are any typos (I'm sure there are) or bugs or places where the story just gets weak, and I'll try to fix it up as much as possible.

Thanks!

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Post edited by kn1138 on

Comments

  • donkyhotaydonkyhotay Member Posts: 38 Arc User
    edited April 2013
    A good story, I really liked it. the beginning was a little strange but it made sense when the mission proper was introduced. Only real recommendation I would make is to put the initial contact in the mission description. It's too easy to lose it when it's just in the "accept mission" dialog.
    Do not be afraid to joust a giant just because some people insist on believing in windmills.

    Check out my foundry mission "The Writers of History".
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    edited April 2013
    I also really liked this mission.

    It does start a bit unfocused (but that's to be expected when it's billed as a 'open/explore at your leisure' vacation). However, once it gets going (after you find a number of clues), it's VERY immersive.

    I highly recommend playing it.

    The only thing I would tell the author to improve is the beginning. I hate to suggest 'railroading' your players to certain areas, but maybe that's whats needed to help focus the start a bit. :)

    Anyway thanks for making this - it was a lot of fun!
  • kn1138kn1138 Member Posts: 2 Arc User
    edited May 2013
    Wow! Thank you both for playing and leaving some notes. I agree with you about the beginning; it is a little too open and might not be what the story needs. I'll think on this and see what I can do to change it. I just added a big patch a few days ago that sort of makes that first area a little more dense, but it might require something a little more drastic.

    Thanks again! :D
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited May 2013
    Holodeck #23? Does any starship really need that many holodecks? :P

    (OK, maybe an Odyssey...)
  • kn1138kn1138 Member Posts: 2 Arc User
    edited May 2013
    lol! Some of my favorite ST episodes involved the holodeck, so my ship would probably have more than that. xD

    Actually, the whole project started out because I really, really wanted a working holodeck on my ship when I first started playing. Sadly, nothing. So, when I started, I broke down and had it set in Starfleet Academy. I'm sure even they don't have that many, but I needed a foreboding number (as silly as that might sound).
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