Ok. Dilithium is great thing for many things. But there is just one big problem. Let's say when you finish Cristaline catastrophe, you get 50.000 dilithium. But they should be nice and give you refined dilithium but not unrefined. So, frst you must wait 14 days to collect all christal shards to get your reward, and than you must wait another 10 days to refine all the dilithium that you got as reward. So that's almost month of playing to "Get reward". That's not fer.
And also, why can't you refine all dilithium at once but yust 8.000 per day? When you get it it's yours, so that is your problem how much you spend it or how you spend it. They should fix this. I've collected all chrystal shards and expected to get refined dilithium to buy myself a new better ship. Now i'm quite dissapointed, becouse I have to wait another 10 days.
Limiting you to 8k per day per character is how they keep the game's economy somewhat under control. The Dilithium Exchange spiked last week just due to a Foundry exploit - and that's continuing on with all the free Dilithium coming in from the CE even now.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Ok. Dilithium is great thing for many things. But there is just one big problem. Let's say when you finish Cristaline catastrophe, you get 50.000 dilithium. But they should be nice and give you refined dilithium but not unrefined. So, frst you must wait 14 days to collect all christal shards to get your reward, and than you must wait another 10 days to refine all the dilithium that you got as reward. So that's almost month of playing to "Get reward". That's not fer.
And also, why can't you refine all dilithium at once but yust 8.000 per day? When you get it it's yours, so that is your problem how much you spend it or how you spend it. They should fix this. I've collected all chrystal shards and expected to get refined dilithium to buy myself a new better ship. Now i'm quite dissapointed, becouse I have to wait another 10 days.
They much rather you just buy 50,000 Dilithium from the exchange using cash than taking 24 days to grind then refine it.
Ok I understand about this 8.000 per day. But for such events as christaline catastrophe, they should give you refined dilithium. Becouse you've deserved it. In other way why they didn't gave us more shards pre day like borg nodes in borg missions? That would be exapteble for why they didn't give us refined dilithium. Maby I want too much, but In this way I'm very dissapointed. And I've played STO for two years now and didn't have any comments about the game, but this realy sucks.
You "deserve it" for doing a 10-15 minute event 14 times? So you should get 50,000 refined Dilthium for spending roughly 2.5 hour playing the game over 2 weeks. Yes, I think maybe you want too much.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
If I don't deserve bonus rewards for sticking through a 1v3 ground pvp match for 56 minutes and winning 30/21 (which I don't, really), then I don't think spending 10 minutes a day across 14 days means anyone deserves anything special either.
Besides, the CE is a big waste of time outside of potentially getting some nice purples at the end; the math of the dilithium adds up to about earning 3k ore a day. You could easily get that, more and refine it before the CE bonus event ended. Same with fleet marks, people are drowning in those now.
Joined: January 2010
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You "deserve it" for doing a 10-15 minute event 14 times? So you should get 50,000 refined Dilthium for spending roughly 2.5 hour playing the game over 2 weeks. Yes, I think maybe you want too much.
Unforuantely we don't deserve anything. STO is free to play and therefore playing is a privledge.
Dan wrote how he felt players should only receive 2,000 dilithium per hour of play, or about 16 cents an hour.
The event only takes about 2 hours and 20 minutes and you receive a total of 56,720 dilithium or about $4.54 USD or $1.94/hour.
So the event bonus is a definite gift to pay for the upcoming warp core expenses.
Ok. Let's drop this. I was just asking. But you guys does anyone know how the drop rewards are given to players. Let's say you play one mission and when you destroy enemy sometimes they drop an item (example. regenerative shield). Sometimes you just click "take item" and the item is yours. But manytimes you click Take item and than you have a choice on left side of screen: GREED, TAKE and something else (leave I think). How does this work? Who decides who will get an item and in what way (what depends on who gets an item)?
Ok. Let's drop this. I was just asking. But you guys does anyone know how the drop rewards are given to players. Let's say you play one mission and when you destroy enemy sometimes they drop an item (example. regenerative shield). Sometimes you just click "take item" and the item is yours. But manytimes you click Take item and than you have a choice on left side of screen: GREED, TAKE and something else (leave I think). How does this work? Who decides who will get an item and in what way (what depends on who gets an item)?
Picking Need generally means you want to use the item.
Picking Greed generally means you want to sell the item.
Picking Pass means you have no interest in the item and do not want it.
The computer gives preference to those how Need over those who Greed. So in a group of 5 if 3 people pick Need and 2 pick Greed the computer will roll a random chance between the 3 players who picked Need to see who gets it. If no one picks Need the computer will roll a random chance between those who picked Greed. The person who picked Pass never gets the item.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Picking Need generally means you want to use the item.
Picking Greed generally means you want to sell the item.
Picking Pass means you have no interest in the item and do not want it.
The computer gives preference to those how Need over those who Greed. So in a group of 5 if 3 people pick Need and 2 pick Greed the computer will roll a random chance between the 3 players who picked Need to see who gets it. If no one picks Need the computer will roll a random chance between those who picked Greed. The person who picked Pass never gets the item.
Incidentally, most people will hit Need since loot drops are the only way to earn Energy Credits.
So in practice, everybody needs drops if they want to earn money.
Incidentally, most people will hit Need since loot drops are the only way to earn Energy Credits.
So in practice, everybody needs drops if they want to earn money.
Which is why I generally don't use the Need/Greed system when I'm teamed. I simply let the drops come however they were meant to come.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Incidentally, most people will hit Need since loot drops are the only way to earn Energy Credits.
So in practice, everybody needs drops if they want to earn money.
Meh, I don't. In space I generally run with agreed rules of need/pass everything - but I don't bother with really low value vendor junk. The stuff that gets you 2-15k per item, it just clogs and junks up your inventory and means you have to spend more time offloading to vendors/recycling.
Shields/Deflectors/Anything with good modifiers which I can sell in the exchange for me!
They much rather you just buy 50,000 Dilithium from the exchange using cash than taking 24 days to grind then refine it.
Actually, if I were Perfect World, I would have left the Foundry exploits alone. You may be thinking this is because I have self-serving motives, but really, look at it from a market perspective. With an overabundance of ore, the price of Zen skyrockets because Zen holders can demand more Dilithium from buyers. As the price of Zen increases, Zen sellers can offload their stock for greater yields. This makes buying Zen for Dilithium conversion much more appealing, and could ultimately net them more money than the current low exchange rate.
Actually, if I were Perfect World, I would have left the Foundry exploits alone. You may be thinking this is because I have self-serving motives, but really, look at it from a market perspective. With an overabundance of ore, the price of Zen skyrockets because Zen holders can demand more Dilithium from buyers. As the price of Zen increases, Zen sellers can offload their stock for greater yields. This makes buying Zen for Dilithium conversion much more appealing, and could ultimately net them more money than the current low exchange rate.
Actually, if PWE were ran very greed based, dil should be very hard to get so PWE makes money on everything. One player pointed out that at 100 Dil to 1 Zen, a starbase costs about $3,600. But at 500 Dil to 1 Zen a starbase drops to only $720. Why sell starbases for $720 when you can $3,600?
I still am wondering when they will announce that Mk XII purple warp cores will be lock box only.
Actually, if PWE were ran very greed based, dil should be very hard to get so PWE makes money on everything. One player pointed out that at 100 Dil to 1 Zen, a starbase costs about $3,600. But at 500 Dil to 1 Zen a starbase drops to only $720. Why sell starbases for $720 when you can $3,600?
I still am wondering when they will announce that Mk XII purple warp cores will be lock box only.
Exactly. It's a comparatively low price, so more people will opt to spend money.
Comments
They much rather you just buy 50,000 Dilithium from the exchange using cash than taking 24 days to grind then refine it.
Besides, the CE is a big waste of time outside of potentially getting some nice purples at the end; the math of the dilithium adds up to about earning 3k ore a day. You could easily get that, more and refine it before the CE bonus event ended. Same with fleet marks, people are drowning in those now.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
Unforuantely we don't deserve anything. STO is free to play and therefore playing is a privledge.
Dan wrote how he felt players should only receive 2,000 dilithium per hour of play, or about 16 cents an hour.
The event only takes about 2 hours and 20 minutes and you receive a total of 56,720 dilithium or about $4.54 USD or $1.94/hour.
So the event bonus is a definite gift to pay for the upcoming warp core expenses.
Picking Greed generally means you want to sell the item.
Picking Pass means you have no interest in the item and do not want it.
The computer gives preference to those how Need over those who Greed. So in a group of 5 if 3 people pick Need and 2 pick Greed the computer will roll a random chance between the 3 players who picked Need to see who gets it. If no one picks Need the computer will roll a random chance between those who picked Greed. The person who picked Pass never gets the item.
Incidentally, most people will hit Need since loot drops are the only way to earn Energy Credits.
So in practice, everybody needs drops if they want to earn money.
Meh, I don't. In space I generally run with agreed rules of need/pass everything - but I don't bother with really low value vendor junk. The stuff that gets you 2-15k per item, it just clogs and junks up your inventory and means you have to spend more time offloading to vendors/recycling.
Shields/Deflectors/Anything with good modifiers which I can sell in the exchange for me!
Kirk's Protege.
Actually, if I were Perfect World, I would have left the Foundry exploits alone. You may be thinking this is because I have self-serving motives, but really, look at it from a market perspective. With an overabundance of ore, the price of Zen skyrockets because Zen holders can demand more Dilithium from buyers. As the price of Zen increases, Zen sellers can offload their stock for greater yields. This makes buying Zen for Dilithium conversion much more appealing, and could ultimately net them more money than the current low exchange rate.
Actually, if PWE were ran very greed based, dil should be very hard to get so PWE makes money on everything. One player pointed out that at 100 Dil to 1 Zen, a starbase costs about $3,600. But at 500 Dil to 1 Zen a starbase drops to only $720. Why sell starbases for $720 when you can $3,600?
I still am wondering when they will announce that Mk XII purple warp cores will be lock box only.
Exactly. It's a comparatively low price, so more people will opt to spend money.