The major difference would be in the console layouts, but tweaking the balance of shields, hull, crew, and maneuverability could further differentiate the ships.
These are the console layouts:
4 Tactical, 3 Engineer, 3 Science (currently the Hoh'SuS)
3 Tactical, 4 Engineer, 3 Science (currently the Fleet B'Rel)
3 Tactical, 3 Engineer, 4 Science- This one should also be equipped with the sensor analysis ability that the Odyssey Science Cruiser and Bortasqu' Command Cruiser have. I recommend the Fleet Qul'Dun Refit have this layout.
4 Tactical, 4 Engineer, 2 Science- This is what the Fleet Norgh/Ning'tao Refit should have.
Other layouts also came to mind as I was pondering:
Suffice to say, there are many different arrangements that could be made to appeal to the varied player preferences. Also, there is no reason NOT to have every BOP skin useable at Tier 5
Sensor analysis could be potentially too strong on a Bird of Prey, as it would be able to loiter (cloaked!) until it has several stacks of Sensor Analysis, then decloak-alpha with a massive bonus to damage.
The Fleet Norgh sacrifices the 10th console to upgrade one of its Universal Lt. seats to Universal Lt. Commander.
Q: (wilbor2) Is there going to be new KDF C-Store store ships when legacy comes out?
STO Team: Yes! There will be new Tier 1 and Tier 2 Bird-of-Prey refits, each with their own unique costumes and consoles. Additional Klingon C-Store ships are being considered for after launch, as well.
You know, potentially with these low-tier BoP C-store refits, it'll open the gates for them to have Fleet versions since they would they qualify for the Fleet Module discount.
Just a thought.
Member since November 2009... I think. (UFP) Ragnar
You know, potentially with these low-tier BoP C-store refits, it'll open the gates for them to have Fleet versions since they would they qualify for the Fleet Module discount.
Just a thought.
Only T5 ships provide a discount
Play my missions on Holodeck! Return of Ja'Dok Series (6 Part Series) Enemy of the Exile Series (4 Part Series) Task Force Ja'Dok Series (3 Part Series)
Sensor analysis could be potentially too strong on a Bird of Prey, as it would be able to loiter (cloaked!) until it has several stacks of Sensor Analysis, then decloak-alpha with a massive bonus to damage.
The Fleet Norgh sacrifices the 10th console to upgrade one of its Universal Lt. seats to Universal Lt. Commander.
A possible fix to that passive ability is that it does not activate while the ship is cloaked.
Sensor analysis could be potentially too strong on a Bird of Prey, as it would be able to loiter (cloaked!) until it has several stacks of Sensor Analysis, then decloak-alpha with a massive bonus to damage.
Uh ... this sounds me *EXACTLY* how the ability ought to be used ... as an "assassin strike" from the shadows. This is totally a "stalk then surprise" sort of tactic strategy that makes sense militarily, particularly on ships with cloaking devices(!), even if it makes Tactical captains in Escorts weep enough tears to float their own ships (which, quite simply, should be the point).
Besides, there's built in limitation to keep this from being "too easy" ... which is the time delay needed to let the ability build up, during which you can't change targets (meaning you can't do things like play Hidden Healboat while Sensor Analysis is charging up). The time span necessary to max out the bonus of Sensor Analysis "isn't exactly free" in terms of situational costs, since it basically involves a "deferral" of DPS that could be getting done NOW for an improved (surprise) Spike Damage later on in the future. Or to put it another way ... hold your fire "now" so as to do greater damage "later" on.
Corpse Blasting can happen to starship captains too you know ...
Sensor analysis could be potentially too strong on a Bird of Prey, as it would be able to loiter (cloaked!) until it has several stacks of Sensor Analysis, then decloak-alpha with a massive bonus to damage.
The Fleet Norgh sacrifices the 10th console to upgrade one of its Universal Lt. seats to Universal Lt. Commander.
It also sacrifices a boatload of hull strength. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
You know, potentially with these low-tier BoP C-store refits, it'll open the gates for them to have Fleet versions since they would they qualify for the Fleet Module discount.
Just a thought.
Although they wont be eligible for the discount, I still look very much forward to them because they will bring 2 new KDF consoles ( crossing fingers for some really good ones:) ) and also would be open to fleet versions at a later date. I like to think the KDF will be given the specialization in battlecruisers and raiders as selling points to the faction and would like to see more additions to these lines of ships, especially the raiders.
Uh ... this sounds me *EXACTLY* how the ability ought to be used ... as an "assassin strike" from the shadows. This is totally a "stalk then surprise" sort of tactic strategy that makes sense militarily, particularly on ships with cloaking devices(!), even if it makes Tactical captains in Escorts weep enough tears to float their own ships (which, quite simply, should be the point).
Besides, there's built in limitation to keep this from being "too easy" ... which is the time delay needed to let the ability build up, during which you can't change targets (meaning you can't do things like play Hidden Healboat while Sensor Analysis is charging up). The time span necessary to max out the bonus of Sensor Analysis "isn't exactly free" in terms of situational costs, since it basically involves a "deferral" of DPS that could be getting done NOW for an improved (surprise) Spike Damage later on in the future. Or to put it another way ... hold your fire "now" so as to do greater damage "later" on.
Corpse Blasting can happen to starship captains too you know ...
Also, if a captain sits there getting debuffed and is not taking steps to find you, they deserver a de cloaking bird of prey up the tailpipe.
The time span necessary to max out the bonus of Sensor Analysis "isn't exactly free" in terms of situational costs, since it basically involves a "deferral" of DPS that could be getting done NOW for an improved (surprise) Spike Damage later on in the future. Or to put it another way ... hold your fire "now" so as to do greater damage "later" on.
I'll gladly trade in 300k damage that doesn't lead to a kill for 50k that does. The PvP meta is already heavily spike-centered, it doesn't need a Sensor Analysis-buffed BoP to become the new ultimate spike killer.
There are enough bird of preys. What KDF need are more raptors. there are currently only 2 of them. But since the Fleet Qin is quite bad, there is virtually only the Somraw.
Also, if a captain sits there getting debuffed and is not taking steps to find you, they deserver a de cloaking bird of prey up the tailpipe.
Except that only science officers can see cloaked ships. Unless you have the console from the Tier 2 Exeter. Even then, if the cloaked player has maxed out the ship stealth skill and has the consoles that boost this further, it is darn near impossible for even the sci officer to see the cloaked ship.
Comments
The Fleet Norgh sacrifices the 10th console to upgrade one of its Universal Lt. seats to Universal Lt. Commander.
You know, potentially with these low-tier BoP C-store refits, it'll open the gates for them to have Fleet versions since they would they qualify for the Fleet Module discount.
Just a thought.
(UFP) Ragnar
Only T5 ships provide a discount
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Task Force Ja'Dok Series (3 Part Series)
Ah, my mistake.
(UFP) Ragnar
A possible fix to that passive ability is that it does not activate while the ship is cloaked.
Uh ... this sounds me *EXACTLY* how the ability ought to be used ... as an "assassin strike" from the shadows. This is totally a "stalk then surprise" sort of tactic strategy that makes sense militarily, particularly on ships with cloaking devices(!), even if it makes Tactical captains in Escorts weep enough tears to float their own ships (which, quite simply, should be the point).
Besides, there's built in limitation to keep this from being "too easy" ... which is the time delay needed to let the ability build up, during which you can't change targets (meaning you can't do things like play Hidden Healboat while Sensor Analysis is charging up). The time span necessary to max out the bonus of Sensor Analysis "isn't exactly free" in terms of situational costs, since it basically involves a "deferral" of DPS that could be getting done NOW for an improved (surprise) Spike Damage later on in the future. Or to put it another way ... hold your fire "now" so as to do greater damage "later" on.
Corpse Blasting can happen to starship captains too you know ...
Protonic Kool-Aid Down The Drain Cruiser
Immortal BOff Skills combo for Ground
It also sacrifices a boatload of hull strength. :P
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Although they wont be eligible for the discount, I still look very much forward to them because they will bring 2 new KDF consoles ( crossing fingers for some really good ones:) ) and also would be open to fleet versions at a later date. I like to think the KDF will be given the specialization in battlecruisers and raiders as selling points to the faction and would like to see more additions to these lines of ships, especially the raiders.
Also, if a captain sits there getting debuffed and is not taking steps to find you, they deserver a de cloaking bird of prey up the tailpipe.
Except that only science officers can see cloaked ships. Unless you have the console from the Tier 2 Exeter. Even then, if the cloaked player has maxed out the ship stealth skill and has the consoles that boost this further, it is darn near impossible for even the sci officer to see the cloaked ship.