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future warp core

origcaptainquackorigcaptainquack Member Posts: 614 Arc User
with the expantion coming next month, all ships will require a warp core. does anyone have an idea of the cost of these warp cores and what currency are we going to need? energy credits? dilithium? fleet credits? zen? sometype of marks or gold pressed latium?
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  • sjameshsjamesh Member Posts: 0 Arc User
    edited April 2013
    All ships already have warp cores. How else could we fly around the galaxy?
    Say NO to ARC!!!!!
    [SIGPIC][/SIGPIC]
  • packer3434packer3434 Member Posts: 0 Arc User
    edited April 2013
    Everyone will be given a free warpcore once LoR is released but this warpcore won't be very good.
    Better warpcores will be available via the dil store. There will be different warpcores for each level but the lv50 cores will cost about 30k dil.

    Warpcores will also drop from enemys via standard gameplay but I don't think the droprate has been told to us by Cryptic.
    Well I can't forget a face but I won't remember y'all.
    Bleed Green and Gold
  • origcaptainquackorigcaptainquack Member Posts: 614 Arc User
    edited April 2013
    I like the idea of everyone receiving a free one at first and buying upgrades for dilithum. 30k dil. is not that much.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2013
    sjamesh wrote: »
    All ships already have warp cores. How else could we fly around the galaxy?

    Not sure if trolling or...

    Ok.. I will bite...

    Warp-cores are another element of your build, that will be introduced next month with the LoR expansion (also known as "not-season-8").

    Warp-cores / Singularity cored add another level of personalizing and customizing your ships power-output and distribution.

    Some warp-cores add bonus to system X, some to system Y, others allow for faster power transfer (if memory serves)...

    If what cryptic is telling is true, there are several thousand potential mods for the cores, all altering your build in one way or another.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • voyagerfan9751voyagerfan9751 Member Posts: 1,120 Arc User
    edited April 2013
    Think of warp cores like Shields or impulse engines currently in game. You get a basic one attached to your ship, Some are available as mission rewards early on (at least with the sing core there is at least one mission that rewards a core), others drop via drop rewards. As far as droprates go, they seem to follow a similar rate as any other drop iteem. Looks like they are just rolled into the standard drop table. Still others are offered in the Dil store.

    As far as high level rep/fleet/etc warp cores. I have not heard anything, which leads me to believe at launch there will be no Fleet or Rep level cores. I know they said that set bonus ones are not currently planned, but I imagine they will pop-up somewhere down the line.

    bottomline is like any item in the game (Shields/impulse engines/deflector dishes) you don't have to buy anything to "Have" a warp core, but chances are if you go that route, you aren't going to have a particularly great or helpful warp core.
  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited April 2013
    Personally I'm not happy about this. For those of us who dont grind this game 24 hours a day, 30k dilithium is a hefty amount. In the past month, I've only made 30k dilithium spread out between 3 characters. The crystalline entity event, of course, will reward quite a bit (if you've been keeping up with it) - but it doesnt seem like much of a reward when you're forced to suddenly drop it on a new piece of equipment you didnt need before instead of being able to purchase the items you were saving that dilithium for in the first place.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited April 2013
    For reference, here's how M/AM (Fed & KDF) warp cores are currently implemented on Tribble:
    Warp Cores:
    • All ships in the game now have a Warp Core slot.
      • All KDF and Starfleet vessels use Matter/Antimatter Warp Cores.
    • The way in which Warp Speed in Sector Space is calculated has been updated.
      • It is now based off the level of your ship's Warp Core, instead of off your captain level.
      • Additionally, the scale of Warp Speed throughout the game has been recalculated to allow players to go faster in Sector Space but maintain Warp 10 as the fastest displayed non-Transwarp speed.
        • A speed that previously displayed as Warp 7 now displays as Warp 5, but is actually the same speed.
        • This means captains moving at Warp 10 will now reach their destinations more quickly than they could before.
    • Warp Cores of every rarity now drop from space combat throughout the game. As your Warp Core increases in rarity, it gains additional pools of possible enhancements to add to your ship.
      • All Matter/Anti-Matter Warp Cores increase the Maximum power of either Shields, Engines, or Auxiliary by 5.
      • Uncommon quality Warp Cores add a bonus of 15 to an Engineering-related skill.
        • There are six possible enhancements you can receive on a green warp core:
          • Driver Coil
          • Starship Batteries
          • Warp Core Efficiency
          • Subsystem Repair
          • Electro-Plasma Systems
          • Starship Engine Performance
      • Rare quality Warp Cores add a synergy bonus between one power system and another.
        • For example, one possible Rare enhancement will give you bonus Weapon power equal to a percentage of your current Engine power.
        • There are twelve possible enhancements at the Rare level.
      • Very Rare quality Warp Cores add a new power to your useable powers, a Capacitor.
        • Capacitor powers function as reusable batteries that don't occupy a device slot, but have a longer cooldown and lower magnitude of effect than a standard battery.
        • There are four enhancements at the Very Rare level, one for each battery type.
    • Mk XI and XII Warp Cores of all qualities gain one additional travel-related enhancement that increases the usefulness of your Slipstream or Transwarp abilities.
    • A selection of Warp Cores can be purchased from Energy Credit vendors in most social hubs, as well as through the Dilithium store.
    • All told, the Warp Core slot is designed to add a lot of choice in how you configure your ship's power settings and Engineering abilities.
      • There are tens of thousands of possible cores out there to find and use, and tons of new builds to make with them, so good luck and happy hunting!
    Singularity Cores (for Warbirds only) work differently: instead of raising the power cap on the designated subsystem, it instead gives more power to the subsystem as your Singularity meter increases (up to +7.5 power). The Uncommon modifier can include (instead of just Engineering skill modifiers) abilities to modify how the Singularity core charges up (increasing charge speed, decreasing singularity cooldown time, etc.), and the Rare modifier improves one of the Singularity powers... and none of the Singularity cores available for dilithium on Tribble have the power synergy modifier.

    Also, synergy bonuses give a bonus to one system's power level according to the other's power setting, so if you have a [W -> E] core that gives +7.5% synergy and 125/100 Weapon power, you'll get a 7.5 bonus to Engines.

    When Legacy of Romulus hits, all your current ships will be awarded a Common M/AM Warp Core Mk X, and the best warp cores available for purchase will be Rare Mk X cores. Your ships will perform as before (excepting other LoR balance tweaks).
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    For reference, here's how M/AM (Fed & KDF) warp cores are currently implemented on Tribble:

    Singularity Cores (for Warbirds only) work differently: instead of raising the power cap on the designated subsystem, it instead gives more power to the subsystem as your Singularity meter increases (up to +7.5 power). The Uncommon modifier can include (instead of just Engineering skill modifiers) abilities to modify how the Singularity core charges up (increasing charge speed, decreasing singularity cooldown time, etc.), and the Rare modifier improves one of the Singularity powers... and none of the Singularity cores available for dilithium on Tribble have the power synergy modifier.

    I haven't had a chance to do a full survey, but it seems Singularity cores give Science bonuses rather than engineering. I have seen [EPS] on singularity cores as well as Grav Gen, Particle Gen, and power insulators.

    I have yet to see a single Very Rare QS core. (haven't seen any Very rare M/AM cores either, though. Seeing as I have only collected a few common cores so far, I doubt I will ever see any before this goes live)
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited April 2013
    with the expantion coming next month, all ships will require a warp core. does anyone have an idea of the cost of these warp cores and what currency are we going to need? energy credits? dilithium? fleet credits? zen? sometype of marks or gold pressed latium?

    Common Cores are free.

    Uncommon are purchaseable at the Shipyard for EC.

    Rares are purchaseable at the Dilithium Store.



    And lets not forget that they are drops as well, so be worth it to do Events and STFs, you might get a Very Rare one as a reward.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited April 2013
    Sounds like getting the Very Rare Mk XI core you really want will be a huge pain and fat stacks of EC, let alone a Mk XII core.

    I would like to see what Rare Mk XI cores are available on the Dilithium store, though. Somehow I doubt they'll have the best combinations up for sale (like +5 to Aux, Warp Core Efficiency, and Bonus Weapon Power from Aux power).
    [SIGPIC][/SIGPIC]
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    The drop rates might need to be boosted for a little while.

    While I don't mindh having to work to get good gear, I have seen maybe a half dozen white cores playing on tribble thus far. Now, while I am not on every day, in the same amount of playtime, I have seen that many blues and greens of other items.

    This is escpecially bad since we should be testing on triblle and it';s hard to get our hands on said items in order to actually do that.
  • kobayashikumihokobayashikumiho Member Posts: 8 Arc User
    edited April 2013
    If they are unbound when they drop, why not get a warp core off the exchange? Let someone else do the grinding for you.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited April 2013
    If they are unbound when they drop, why not get a warp core off the exchange? Let someone else do the grinding for you.

    That really depends on what price people set for the Warp Cores.

    As Cryptic said, there will be tens of thousands of combinations. Given the apparent drop rate, the likelihood of finding the awesome combos like I said (basically, the BIS cores for Escorts, Cruisers, and Science ships) are quite low.

    It's entirely possible that the Very Rare Mk XI cores that you actually want will cost tens, or possibly hundreds of millions of EC, nevermind the Mk XII cores.

    Obviously this all depends on the drop rates, and exactly how much benefit some of the core stats really have. Still, just buying cores off the exchange could be tricky if the price for the core you want becomes comparable to Lockbox ships.
    [SIGPIC][/SIGPIC]
  • kobayashikumihokobayashikumiho Member Posts: 8 Arc User
    edited April 2013
    thratch1 wrote: »
    Still, just buying cores off the exchange could be tricky if the price for the core you want becomes comparable to Lockbox ships.

    Why not have the MK XII cores only be in lock boxes?

    That would generate a lot more money for PWE.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited April 2013
    Why not have the MK XII cores only be in lock boxes?

    That would generate a lot more money for PWE.

    :|

    /10char
    [SIGPIC][/SIGPIC]
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    If they are unbound when they drop, why not get a warp core off the exchange? Let someone else do the grinding for you.
    I do get a lot of stuff off the exchange since it isn't always fasible to keep trying to get something yourself (that's the whole purpose of being able to buy sell and trade gear), but it is nice to be able to pick up stuff myself. In addition, drop rates have an effect on price (ever noticed how two consoles, one a mark higher but one rarity step lower, thus having the same numerical bonus have different prices despite essentially being the same thing?), as I said, I am getting white warp cores at the rate I get blue and green gear, and have yet to find a warp core above green. With drop rates like that, the price of a blue Mk X (ie, what could be considered mid to low end gear for end game) will be expensive, and I shudder to think how much a purple MK XII will cost with the current drop rates.

    Also, on tribble, the exchange is worthless.


    I also think it might be nice to have alternate sources of cores. Crafting needs a revamp for starters, and I would love to see fleet versions with unique affixes. I also think they should add set piece cores and move the sector space bonuses from the impulse engines.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2013
    Why not have the MK XII cores only be in lock boxes?

    That would generate a lot more money for PWE.

    Bad idea, even as a joke, is still a bad idea.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • thratch1thratch1 Member Posts: 0 Arc User
    edited April 2013
    I also think they should add set piece cores and move the sector space bonuses from the impulse engines.

    Sector space bonuses still exist on impulse engines (like the Borg or MACO engines)?

    I thought they were moving those bonuses from the engines to the warp cores.
    [SIGPIC][/SIGPIC]
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    thratch1 wrote: »
    Sector space bonuses still exist on impulse engines (like the Borg or MACO engines)?

    I thought they were moving those bonuses from the engines to the warp cores.

    Yes they said they were doing that, but I haven't seen such a change hit tribble yet. hence adding set warp cores. For example, add a MACO warp core and remove Asynchronus warp field (warp speed bonus) from the Impulse engines and add it to the new MACO warp core. Now, the only sticky bit is how to fit Rumulan Singularity cores in with the sets (they could make Omega sets M/AM cores and the Romulan and Reman Sets QS cores, but that might cause problems. If they did do that, though, I vote for the Borg core being a Transwarp coil that fits to EVERY ship in the game, regardles of whether it uses M/AM or QS cores).

    If they don't remove the sector space bonuses from the engines we end up having the same proble the devs are trying to fix: an impulse engine for warp travel and one for actual combat.
  • thratch1thratch1 Member Posts: 0 Arc User
    edited April 2013
    Yes they said they were doing that, but I haven't seen such a change hit tribble yet. hence adding set warp cores. For example, add a MACO warp core and remove Asynchronus warp field (warp speed bonus) from the Impulse engines and add it to the new MACO warp core. Now, the only sticky bit is how to fit Rumulan Singularity cores in with the sets (they could make Omega sets M/AM cores and the Romulan and Reman Sets QS cores, but that might cause problems. If they did do that, though, I vote for the Borg core being a Transwarp coil that fits to EVERY ship in the game, regardles of whether it uses M/AM or QS cores).

    If they don't remove the sector space bonuses from the engines we end up having the same proble the devs are trying to fix: an impulse engine for warp travel and one for actual combat.

    That, and the Warp Cores are supposedly what's meant to determine our Warp Speeds, with Warp 10 becoming equivalent to, what... Warp 17 now? -- so we'll only be going even faster now with a Mk XII core and the Borg engines.
    [SIGPIC][/SIGPIC]
  • kobayashikumihokobayashikumiho Member Posts: 8 Arc User
    edited April 2013
    anazonda wrote: »
    Bad idea, even as a joke, is still a bad idea.

    Actually I was being serious.

    The more money PWE makes the more factions we get?

    If so, Mark XII warp cores should be in lock boxes.

    It's not like we have anything useful to use master keys on right now anyhow.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    Actually I was being serious.

    The more money PWE makes the more factions we get?

    If so, Mark XII warp cores should be in lock boxes.

    It's not like we have anything useful to use master keys on right now anyhow.

    I'm on the fence about this.

    This is a good idea for the next lockbox if it's an OPTION to get them this way.

    Namely that they add in good Mk XII warp cores, allowing them to get spread through the game more quickly. BUT you could still get them normally through other means.

    If they did that, it wouldn't be so bad. People would get plenty of cores very quickly, and it would keep the price from being quite so ridiculous at the get go.

    Having them ONLY in lockboxes is bad though, because it's already easy to say something is 'pay to win' in this game sometimes, and we really don't need more reasons to say that.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • mushariagainmushariagain Member Posts: 304 Arc User
    edited April 2013
    Every time I hear about the dreaded lock box monsters I end up rocking in a corner and muttering to myself. If they start giving them warp cores too I'm going to spend eternity hiding under my blanket!

    Seriously, it's a bad idea... Not just unhelpful... It's a baaaaad idea. ;)
    [SIGPIC][/SIGPIC]

    I'm not THAT difficult to please, I just have a very low tolerance threshold for stupid BS! - George Carlin.
  • kobayashikumihokobayashikumiho Member Posts: 8 Arc User
    edited April 2013
    Every time I hear about the dreaded lock box monsters I end up rocking in a corner and muttering to myself. If they start giving them warp cores too I'm going to spend eternity hiding under my blanket!

    Seriously, it's a bad idea... Not just unhelpful... It's a baaaaad idea. ;)

    Common and uncommon cores sound easy enough to get. Rares will likely drop as loot. The day they start dropping you are going to see them in the exchange for absurd prices. Wait a couple of weeks and they will be cheap. Look at how Dominion Lock Boxes started at 50K on day one and now you can get 20 boxes for less than 5K.

    If purple Mk XII cores were lock box only, how much of an improvement is that over a blue Mk XII core? Not a lot. Yet there are people who MUST HAVE the best of everything. If that generates hundreds of thousands in master key sales for PWE then for the rest of us it means free expansions.

    Really, unless you are a PvPer, against PvE having just blue Mk XII equipment is enough. If lock boxes paid for LoR and then some, why not keep the gravy train rolling for Cardassians and what not.

    I won't mention a Borg faction since that causes great grief for LTS people.
  • admiralandyadmiralandy Member Posts: 189 Arc User
    edited April 2013
    In addition to the dilithium store there are some warp cores from the ship requisition equipment and consumables.

    Like shields and deflectors they go 1, III, V, VII, and IX last I saw with top price about 40ishK same as impulse engine/deflector/shield more or less that you get from that store.

    Again there basic but maybe something to start with or to try out. The 'free' warp core has a special ability that allows you to travel Warp 10 in sector space. Er, that's it.

    the EC ones give you an ability/power boost but the MK IX only allows sector space travel Warp 9.4. roughly the MK equals sector speed travel.
    I believe Driver coil still affects this but am not sure of the sector space mechanics there tweaking with to say for sure.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited April 2013
    I'm goign to go ahead and say it, I'd happily pay for a Temporal Warp core from the Lobi Store for my Time ships.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    foundrelic wrote: »
    I'm goign to go ahead and say it, I'd happily pay for a Temporal Warp core from the Lobi Store for my Time ships.

    The name sounds cool and all, but what would it do?
    Actually, I wonder if it would be possible for them to include special cores on lockbox ships retroactively (ie. give them to everyone who has already claimed their ships)
    ===
    I have no problem with SPECIAL warp cores being in the lobi store as part of a set or somesuch, or coming with a ship, but they shouldn't be overpowered.

    We shouldn't have to pay for basic gear though regardless or rarity and mark.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    The more money PWE makes the more factions we get?

    Nope. That's not how that works.
    [SIGPIC][/SIGPIC]
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