Problem I've seen with people using the 10% rule in ISE: They tend to forget that rule hinges on having enough concentrated firepower to take down the transformers before the nanite ships get within range. On more than a few occasions, the PuGs don't.
Then they complain as though the force of their whining alone will blow up the Borg.
^ where it gets to be a problem is when the PUG-randomizer puts four carriers and a single escort on the same team, or even worse... all cruisers. Those are long fights, especially if it's all-nOOb and no one knows how to deploy science-powers.
Another issue: One person per generator please! It's very hard to judge when to let off the kill-button if three people are firing all at once. I know about how long to sustain fire to bring the generator down to 5-10%... At that point a HYT is all it takes to TRIBBLE things up.
I have never been in a PUG that hasn't been able to blow a transformer if everybody shoots at when the generators all blow within 1-2 seconds of each other. Nobody can be that bad when it's a stationary target that doesn't shoot back.
Just curious. I am using a cookie-cutter escort build running dual cannon and torp AoE Bridge abilities. Are these safe to use on Conduit, if my damage bleeds over to the transformer will the healing cubes heal it and cause the optional objective to fail, or does it only fail if the healer cubes are destroyed improperly and a healing sphere gets too close to the transformer?
Just curious. I am using a cookie-cutter escort build running dual cannon and torp AoE Bridge abilities. Are these safe to use on Conduit, if my damage bleeds over to the transformer will the healing cubes heal it and cause the optional objective to fail, or does it only fail if the healer cubes are destroyed improperly and a healing sphere gets too close to the transformer?
The optional objectives fail if either of 2 things happen:
1) You fail to complete the main objective within the time limit.
2) If a Nanite sphere/probe heals the transformer. Theses nanite spheres/probes only appear after 1 of the small generators is destroyed. Healing done by the small generators does NOT fail the optional objective.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
after downloaded game client of 3.XXGB..... can I play it straight away? or is thr additional patches??? I ask because my connection have monthly quota....
Summary: Follow your team through the starbase. Kill workers first if your team is trying to complete the optional. Kill the mini-boss Manus of Borg. Make your way down to the last room. Activate the 3 consoles at each corner of the room. Destroy generator. Defeat Rebecca. Win.here.
I have a question. I've been gone from the game for ages, and had never done that ground infected mission, and when we got to the last room i got yelled at by someone saying "Get away!" when i was standing next to someone. So i moved to a platform away from him, and three borg spawned on another one, basically killing me before the boss had a chance to. So is there something you didn't mention or was that just how other people do it?
I have a question. I've been gone from the game for ages, and had never done that ground infected mission, and when we got to the last room i got yelled at by someone saying "Get away!" when i was standing next to someone. So i moved to a platform away from him, and three borg spawned on another one, basically killing me before the boss had a chance to. So is there something you didn't mention or was that just how other people do it?
Just a note about Rebecca's attacks - she uses a chain attack. The attack will bounce from 1 player to another if they are within range of each other, doing more damage each time it bounces. If you are all within range of each other, and it bounces between all of you, the last person that gets hit is basically toast. So it's best to spread out around the room. I've edited this into the post.
Also, the borg respawn on a timer around the room. On 'normal', I think this is around 10 minutes. After you kill one, another one respawns in it's place in 10 minutes. On elite, I think this shortens down to 5 min. But don't quote me on the times. I haven't confirmed this by timing it myself.
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
are there any videos one could watch to see since the launch of the borg update. The last time I played was when the borg queen instance was the just about the last thing you could do. I see alot of new stuff and don't know exactly where to start.
I am newbie in stf (i play when i can... about 1 or 2 times in a month) i do my equipment is not the better for stf elite then i can try for stf normal (i have a level 2 in rep syst) in stf normal i find some trouble:
- the marks are a few 15-20
- in queued is HIGH TROUBLE!! the last time i wait for about 40 min for infected space a lot people i think play only in elite... but in normal... in normal i understood i can learn and get some good stuff (omega mk x at least) for try to begining some stf elite
Well, how i can learn and get some marks if the people dont run stf normal?
>Please move to correct forum location where appropriate for this content if this is the wrong location - thanks!<
Please believe me, the following is not about ego in anyway! It's about helping those groups called pugs (pick up groups - or noobs as some people call them in their frustration) to minimize mistakes so 'everyone' in the game knows their - stuff!
Foundry Mission 'Infected Ground Training' (custom mission) is an EXCELLENT mission for showing both new and veteran people where NOT to cross over the timer line locations to save crewpersons. Once you know where not to go past - you can save ALL crewpersons and win OPTIONAL. There are tactics in here even some veterans don't know.
In the very start you have a guide (the author) who helps you through the entire mission. Be careful to notice his second 'icon' at the very start on the left after the first one - or you will not be able to bring down the force field!
Finally there is UN-limited 'jump time' at the end - the author helps you perfect your jumps. You should practice on the run and not on the run jumps all over the Queens room.
Not in the custom mission, but -- Did you know that you could knock Borg OVER the center rails if you're close enough and crouched down (press letter C) in front of them with a pulsewave? Did you know that you can circle a target while shooting Borg - they can not target YOU easily or at all? Just circle around and fire at the threat and see - this also keeps you alive longer perhaps when a teammate or two (2) are down. Circling works in all ground missions!
IMHO - Best weapon for ground Borg - Fleet base ultra rare Tetryon Split Beam (and a backup Mk XII pulsewave of any weapon type - highest DPS). Tetryon weapons take down Borg power levels the fastest of any weapon I've seen the game - you can see levels go down while you shoot them and they are LONG RANGE - no need to get up close. If you're going for optional, this weapon will help a LOT to get it. DO REMEMBER TO REMODULATE as the Borg can now adapt to any weapon in the game! (A fleet team of 5 all had the tetryon split beams and we used it and laughed all the way from the beginning through the Queens room at how easy it all was!)
By the way ? Beam weapons (some others) are 'smart' weapons - they find targets faster than you can see them. No need to stop, look and point at a target - you can just fire and you will see how fast beams pick up your targets and by doing this the beams show YOU where the target is! People will wonder how you are getting targets so fast. Most of all - YOU LOOK LIKE YOUR PART OF A SEAL TEAM - Yes > that GOOD! I've seen people actually stop and look for targets I am already hitting! Smart weapons are good in any ground mission. Saves you time, keeps you alive longer.
Queens Room:
Do not setup turrets that shoot - medical/healing turrets are good. While turrets that shoot are great everywhere else, they simply wake up the entire room already full of Borg you may not be able to handle, depending on the experience of the team.
Some teams with tons of weapon power and knowing what to do and when - as a team can/will setup turrets - IN FLEET runs, but I do not recommend them for most 'pug' runs.
Do not go past the first ramp to be level with the Borg - YOU will aggro (wake up) the entire room of Borg and you will not survive it.
>Best way some already know to take down the Borg in the Queens room:
1. > Choose a weapon that will reach the Borg from the ramp and not loose it?s power - again the Tetryon Split Beam weapon will reach with no loss of power. Pulsewaves lose their power trying to shoot more than 5 meters!
2. > Once ALL are in the room - shoot at the left, then right platforms and then take down the Borg in the CENTER.
When the above is done STOP SHOOTING! I say again - - WE STOP SHOOTING! - - IF YOU'RE NOT SURE - STOP SHOOTING! Y?
Jumpers do not need to get shot while jumping. If you shoot after your fun hard work - you wake up the Borg in the back! THERE IS NO NEED TO DO THAT - just like all Star Trek episodes THEY are asleep - so let em sleep! Just relax and do nothing! Let the jumpers go and do the platform fields.
The platforms are on a timer! Borg will reappear on the platforms if you take too long - and the timing is lost and have to do platform(s) all over again - this takes away patience (perhaps after 2 times not following this plan) and some may leave to try again with another team.
3. > JUMPERS - DO NOT SHOOT ANY BORG at all while on the first 2 platforms - just get the field down! If you're fast with platforms, you can finish 2 long before any new Borg show up!
Check with the other 2 jumpers and/or simply HEAR THE SOUND that tells you someone clicked the 'sequence' then hit yours! DO NOT MOVE until the UPDATE button is clicked. You may miss it and lose precious time! Experienced people can move and do the update.
4. > When jumpers are on the second platform - those (2) NOT jumping can shoot the 3rd platform - where you know jumpers are going next. Eyes on each other as the rest of the Borg in the room will wake up and shoot - you may need to get each other up (Borg may begin to beam in the center).
JUMPERS - DO NOT LEAVE THE SECOND PLATFORM yet! You can fire on the 3rd platform after the field is down before you leave where you are - again keeps you safer and alive! Less worry or mistakes when jumping!
5. >If someone falls in the plasma do NOT immediately try to get them up. Y? If you do rez them up and they don't make it - they get MORE injuries! Injuries they can heal WHILE THEY ARE DOWN. You can heal while you lay down in any ground mission.
Ask them if they are ready to get up. When ready to be helped up know where you are going to go and keep JUMPING to get there once you're up - you spend less time in the plasma.
Whatever your play in Elite Ground Infected - do it as fast as possible, but control yourselves! Some get in the shoot mode and begin to forget they have more than just a weapon in hand. USE EVERY RESOURCE IN YOUR WEAPON BOX as soon as you can if the Borg are attacking in large numbers - or not.
Finally, you have your favorite weapon(s) - but they may be holding you back in terms of being a better player, so try every weapon you can get your hands on - see what takes em down best.
Please don't let ego mess up the team in Queens room. Try not to yell at someone for a mistake, you are only human - just adapt!
Thanks for reading.
<Dev's > Programmers; please try not to change the fun above - for a while? <grinning> and my personal thanks!
I have a question for the Space missions and using a Science Captain: would using Photonic Fleet or Fleet Support be useful?
yes. especially since they are fixed now (didnt test them, so I am only citing the patchnotes). tho make sure not to spawn them when there is a rule to follow (they can mess up low dps groups' 10% rule)
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
As someone who can be called a Noob to borg STF's am trying to find a team that I can join or other Noob's to create a team to run through all STF's, ground and space.
Starting in normal to get used to the run throughs and then moving onto advanced.
Have found info around run throughs useful but now need to actually run them.
PM me if you have a team or if you want to join me karun@gybon42
Comments
Then they complain as though the force of their whining alone will blow up the Borg.
ROLL TIDE ROLL
Another issue: One person per generator please! It's very hard to judge when to let off the kill-button if three people are firing all at once. I know about how long to sustain fire to bring the generator down to 5-10%... At that point a HYT is all it takes to TRIBBLE things up.
The optional objectives fail if either of 2 things happen:
1) You fail to complete the main objective within the time limit.
2) If a Nanite sphere/probe heals the transformer. Theses nanite spheres/probes only appear after 1 of the small generators is destroyed. Healing done by the small generators does NOT fail the optional objective.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
ROLL TIDE ROLL
I second that!
i need to ask....
after downloaded game client of 3.XXGB..... can I play it straight away? or is thr additional patches??? I ask because my connection have monthly quota....
I have a question. I've been gone from the game for ages, and had never done that ground infected mission, and when we got to the last room i got yelled at by someone saying "Get away!" when i was standing next to someone. So i moved to a platform away from him, and three borg spawned on another one, basically killing me before the boss had a chance to. So is there something you didn't mention or was that just how other people do it?
Just a note about Rebecca's attacks - she uses a chain attack. The attack will bounce from 1 player to another if they are within range of each other, doing more damage each time it bounces. If you are all within range of each other, and it bounces between all of you, the last person that gets hit is basically toast. So it's best to spread out around the room. I've edited this into the post.
Also, the borg respawn on a timer around the room. On 'normal', I think this is around 10 minutes. After you kill one, another one respawns in it's place in 10 minutes. On elite, I think this shortens down to 5 min. But don't quote me on the times. I haven't confirmed this by timing it myself.
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
Really appreciate it, thank you.
- the marks are a few 15-20
- in queued is HIGH TROUBLE!! the last time i wait for about 40 min for infected space a lot people i think play only in elite... but in normal... in normal i understood i can learn and get some good stuff (omega mk x at least) for try to begining some stf elite
Well, how i can learn and get some marks if the people dont run stf normal?
>Please move to correct forum location where appropriate for this content if this is the wrong location - thanks!<
Please believe me, the following is not about ego in anyway! It's about helping those groups called pugs (pick up groups - or noobs as some people call them in their frustration) to minimize mistakes so 'everyone' in the game knows their - stuff!
Foundry Mission 'Infected Ground Training' (custom mission) is an EXCELLENT mission for showing both new and veteran people where NOT to cross over the timer line locations to save crewpersons. Once you know where not to go past - you can save ALL crewpersons and win OPTIONAL. There are tactics in here even some veterans don't know.
In the very start you have a guide (the author) who helps you through the entire mission. Be careful to notice his second 'icon' at the very start on the left after the first one - or you will not be able to bring down the force field!
Finally there is UN-limited 'jump time' at the end - the author helps you perfect your jumps. You should practice on the run and not on the run jumps all over the Queens room.
Not in the custom mission, but -- Did you know that you could knock Borg OVER the center rails if you're close enough and crouched down (press letter C) in front of them with a pulsewave? Did you know that you can circle a target while shooting Borg - they can not target YOU easily or at all? Just circle around and fire at the threat and see - this also keeps you alive longer perhaps when a teammate or two (2) are down. Circling works in all ground missions!
IMHO - Best weapon for ground Borg - Fleet base ultra rare Tetryon Split Beam (and a backup Mk XII pulsewave of any weapon type - highest DPS). Tetryon weapons take down Borg power levels the fastest of any weapon I've seen the game - you can see levels go down while you shoot them and they are LONG RANGE - no need to get up close. If you're going for optional, this weapon will help a LOT to get it. DO REMEMBER TO REMODULATE as the Borg can now adapt to any weapon in the game! (A fleet team of 5 all had the tetryon split beams and we used it and laughed all the way from the beginning through the Queens room at how easy it all was!)
By the way ? Beam weapons (some others) are 'smart' weapons - they find targets faster than you can see them. No need to stop, look and point at a target - you can just fire and you will see how fast beams pick up your targets and by doing this the beams show YOU where the target is! People will wonder how you are getting targets so fast. Most of all - YOU LOOK LIKE YOUR PART OF A SEAL TEAM - Yes > that GOOD! I've seen people actually stop and look for targets I am already hitting! Smart weapons are good in any ground mission. Saves you time, keeps you alive longer.
Queens Room:
Do not setup turrets that shoot - medical/healing turrets are good. While turrets that shoot are great everywhere else, they simply wake up the entire room already full of Borg you may not be able to handle, depending on the experience of the team.
Some teams with tons of weapon power and knowing what to do and when - as a team can/will setup turrets - IN FLEET runs, but I do not recommend them for most 'pug' runs.
Do not go past the first ramp to be level with the Borg - YOU will aggro (wake up) the entire room of Borg and you will not survive it.
>Best way some already know to take down the Borg in the Queens room:
1. > Choose a weapon that will reach the Borg from the ramp and not loose it?s power - again the Tetryon Split Beam weapon will reach with no loss of power. Pulsewaves lose their power trying to shoot more than 5 meters!
2. > Once ALL are in the room - shoot at the left, then right platforms and then take down the Borg in the CENTER.
When the above is done STOP SHOOTING! I say again - - WE STOP SHOOTING! - - IF YOU'RE NOT SURE - STOP SHOOTING! Y?
Jumpers do not need to get shot while jumping. If you shoot after your fun hard work - you wake up the Borg in the back! THERE IS NO NEED TO DO THAT - just like all Star Trek episodes THEY are asleep - so let em sleep! Just relax and do nothing! Let the jumpers go and do the platform fields.
The platforms are on a timer! Borg will reappear on the platforms if you take too long - and the timing is lost and have to do platform(s) all over again - this takes away patience (perhaps after 2 times not following this plan) and some may leave to try again with another team.
3. > JUMPERS - DO NOT SHOOT ANY BORG at all while on the first 2 platforms - just get the field down! If you're fast with platforms, you can finish 2 long before any new Borg show up!
Check with the other 2 jumpers and/or simply HEAR THE SOUND that tells you someone clicked the 'sequence' then hit yours! DO NOT MOVE until the UPDATE button is clicked. You may miss it and lose precious time! Experienced people can move and do the update.
4. > When jumpers are on the second platform - those (2) NOT jumping can shoot the 3rd platform - where you know jumpers are going next. Eyes on each other as the rest of the Borg in the room will wake up and shoot - you may need to get each other up (Borg may begin to beam in the center).
JUMPERS - DO NOT LEAVE THE SECOND PLATFORM yet! You can fire on the 3rd platform after the field is down before you leave where you are - again keeps you safer and alive! Less worry or mistakes when jumping!
5. > If someone falls in the plasma do NOT immediately try to get them up. Y? If you do rez them up and they don't make it - they get MORE injuries! Injuries they can heal WHILE THEY ARE DOWN. You can heal while you lay down in any ground mission.
Ask them if they are ready to get up. When ready to be helped up know where you are going to go and keep JUMPING to get there once you're up - you spend less time in the plasma.
Whatever your play in Elite Ground Infected - do it as fast as possible, but control yourselves! Some get in the shoot mode and begin to forget they have more than just a weapon in hand. USE EVERY RESOURCE IN YOUR WEAPON BOX as soon as you can if the Borg are attacking in large numbers - or not.
Finally, you have your favorite weapon(s) - but they may be holding you back in terms of being a better player, so try every weapon you can get your hands on - see what takes em down best.
Please don't let ego mess up the team in Queens room. Try not to yell at someone for a mistake, you are only human - just adapt!
Thanks for reading.
<Dev's > Programmers; please try not to change the fun above - for a while? <grinning> and my personal thanks!
rcelloman (forum)
@celloman (in-game)
yes. especially since they are fixed now (didnt test them, so I am only citing the patchnotes). tho make sure not to spawn them when there is a rule to follow (they can mess up low dps groups' 10% rule)
10k DPS Vesta threads: 1; 2
Be careful with those; they might aggro an enemy you're trying to avoid. Or destroy something before you're supposed to.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Starting in normal to get used to the run throughs and then moving onto advanced.
Have found info around run throughs useful but now need to actually run them.
PM me if you have a team or if you want to join me karun@gybon42
Thanks