when I go aux to battery and my power level in aux is max low, does that mean i'm getting full efficiency bonus in that system? which is also dumping the available power into weapons shields and engines? I keep trying to figure out myself but my power levels max to a number I can't read!
skill max in warp core efficiency
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
okay went to my kdf character and managed to answer my own question. power levels in lowest system was 74 after aux to battery 92 with max warp core efficiency bonus which is about 15 power when power in that subsystem is low. so that should be about 5 extra points in each system when using aux to battery.
new question. why does max warp core efficiency not max the bonus and transfer those available power points to weapons shields and engines? if that's true then the warp core efficiency bonus is NOT WORKING because I lose all warp core efficiency bonus when I transfer power from aux to emergency battery
and yes my battery skill is maxxed as well.
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
okay had another thought. is it that my warp core efficiency bonus is already calculated into what aux to battery is? with max skill in warp core efficiency and starship batteries my transfer bonus on aux to battery is 17.8 power per weapons shields and engines for aux to battery 1. is this the baseline for aux to battery 1? I can't tell because I've already maxxed my efficiency and battery skills.
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
I am quite sure you just had a full conversation with yourself, cheers!
Very Funny
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
You can set the base rating of any subsystem to an /X number. The lowest is /25, the highest is /100. You get no bonuses to efficiency from power levels at /75 and above. The closer the power level is to /25, the greater the efficiency bonus it receives.
Aux to Bat always dumps your Aux power level to 5 actual power (in the Y/X display you'll see 5/X). The higher your actual aux power (that is, the Y/ number) at the EXACT moment you use Aux2Bat, the higher the benefit.
Now lets say you have 2 copies of A2B and used A2B once, and tanked your power level. When the Effect of the first copy wears off, and the second copy becomes available to use, Your Aux power is STILL LOW. It has to recover from being tanked to where it should be AT YOUR EPS TRANSFER RATE. This means that if you immediately use A2B as soon as its available, you'll tank your Aux back to 5, from a low number, giving you little benefit to your other power levels.
If you're using A2B with 3 of the A2B power recharge Boffs, and don't really care about the innate A2B bonuses, just hit A2B as soon as you can.
Yeah I can understand people having difficulty if they try to read my post. I will try to be as clear as I can! What I'm trying to say is when I engage auxiliary to battery my auxiliary power level goes to 5 out of 125. Warp core efficiency skill states that if a power level is low (below 75 out of 125) it will receive a small bonus to power level. The lower the power level, the more bonus you will have. What I'm trying to understand is when I transfer that power to my emergency battery which then transfers it to weapon, shields, and engines I'm losing any warp core efficiency bonus because transferring auxiliary power to the emergency battery causes all power levels to rise above 75 meaning I am losing all warp core efficiency bonus power when I transfer the power to the emergency battery.
Thank you for guiding me to the aux2bat post, but what I'm trying to understand here is where my bonus power from my warp core efficiency skill is going and why. Seeing as I had power there before, there is no reason for it to just disappear.
I'm thinking the dev might have wrote in the code that the spare energy that was transferred is STILL auxiliary power points and I'm not getting as large a bonus when I transfer the power to the emergency battery as I thought I would.. meaning just because I see power is low in auxiliary due to transferring it to the emergency battery. It does not mean that auxiliary power level is getting a bonus of 16 power points from warp core efficiency.
hm...
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
What I'm trying to understand is when I transfer that power to my emergency battery which then transfers it to weapon, shields, and engines I'm losing any warp core efficiency bonus because transferring auxiliary power to the emergency battery causes all power levels to rise above 75 meaning I am losing all warp core efficiency bonus power when I transfer the power to the emergency battery.
While you're looking at the specific application of A2B, you're not discussing a mechanic inherent to A2B, but one specific to warp core efficiency (making most of the responses pointless, especially the less constructive ones like pointing you towards a generic thread on A2B).
Your question, as I understand it, is, how does bonus power to subsystems interact with warp core efficiency? For example, my escort offers +15 power to weapons, and 9/9 starship weapon performance adds another +10 to that. Under these conditions, if I set weapons power to 25, am I still receiving the full bonus from warp core efficiency, even though my bonus subsystem power brings me to the next breakpoint?
Essentially, in X/Y notation, does warp core efficiency calculate based on the X value or the Y value? If it uses the X value, then in the specific application you mention, A2B and warp core efficiency don't work well together, though this doesn't inherently mean warp core efficiency is useless for a A2B build (there's plenty of A2B downtime, for example).
meaning just because I see power is low in auxiliary due to transferring it to the emergency battery. It does not mean that auxiliary power level is getting a bonus of 16 power points from warp core efficiency.
If it's using the Y value in X/Y notation, then warp core efficiency shouldn't add any extra power to auxiliary while the auxiliary is drained due to A2B.
That would be my assumption for how warp core efficiency works; it relies on power settings, not on power levels. Essentially, they're two entirely independent systems.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
With points in Warp Core Efficiency, you set any power level, say Aux, to 25. You then receive bonus power in proportion to your WCE skill. This can then be dumped into the others via A2B, lowering your Aux to 5 while in effect. (The A2B power in fact 'sets' your Aux to 5 for the duration, does it not?)
What he wants to know is whether or not WCE skill then pads that '5' all over again, and adds it back in to the others. I'm pretty sure than answer is no. Any benefit you got from WCE to Aux power was factored in already when you used A2B, since it's based on what your Aux power was when you activated it.
If you had your Aux riding at 25 when you used it OP, then you're getting max use from your WCE points, even if you're not dumping max Aux. If you max out your Aux via power preset or batteries before dumping with A2B, you'll be getting no benefit from WCE points.
oh and i was factoring in use of the lobi store weapons/aux battery for using aux2bat but i wanted to see if i could skirt around that using warp core efficiency instead. that only time aux2bat makes a HUGE difference is running THAT lobi store battery. 3 crystals a pop which is equal to about let's say a mil EC which is a day's work for 10 seconds of glory!!
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
Comments
cause sometimes its party time!
new question. why does max warp core efficiency not max the bonus and transfer those available power points to weapons shields and engines? if that's true then the warp core efficiency bonus is NOT WORKING because I lose all warp core efficiency bonus when I transfer power from aux to emergency battery
and yes my battery skill is maxxed as well.
cause sometimes its party time!
cause sometimes its party time!
efficiency only gives a small boost to power under 75, if it goes over nothin wil hapen
Lol, indeed.
I've read this thread 3 times now and I still don't have a clue what you're asking so I don't think I'll bother a fourth.
I think you're simply misunderstanding what the skill Aux2Batt does.
All it does, is remove lots of aux power, and buff weapons shields and engines. That's it. Nothing more!
(Unless you have 3 purple technicians, then it becomes a god-ship :P)
Kirk's Protege.
R.I.P
Very Funny
You can set the base rating of any subsystem to an /X number. The lowest is /25, the highest is /100. You get no bonuses to efficiency from power levels at /75 and above. The closer the power level is to /25, the greater the efficiency bonus it receives.
Aux to Bat always dumps your Aux power level to 5 actual power (in the Y/X display you'll see 5/X). The higher your actual aux power (that is, the Y/ number) at the EXACT moment you use Aux2Bat, the higher the benefit.
Now lets say you have 2 copies of A2B and used A2B once, and tanked your power level. When the Effect of the first copy wears off, and the second copy becomes available to use, Your Aux power is STILL LOW. It has to recover from being tanked to where it should be AT YOUR EPS TRANSFER RATE. This means that if you immediately use A2B as soon as its available, you'll tank your Aux back to 5, from a low number, giving you little benefit to your other power levels.
If you're using A2B with 3 of the A2B power recharge Boffs, and don't really care about the innate A2B bonuses, just hit A2B as soon as you can.
Heh, my thoughts exactly.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Thank you for guiding me to the aux2bat post, but what I'm trying to understand here is where my bonus power from my warp core efficiency skill is going and why. Seeing as I had power there before, there is no reason for it to just disappear.
I'm thinking the dev might have wrote in the code that the spare energy that was transferred is STILL auxiliary power points and I'm not getting as large a bonus when I transfer the power to the emergency battery as I thought I would.. meaning just because I see power is low in auxiliary due to transferring it to the emergency battery. It does not mean that auxiliary power level is getting a bonus of 16 power points from warp core efficiency.
hm...
cause sometimes its party time!
Your question, as I understand it, is, how does bonus power to subsystems interact with warp core efficiency? For example, my escort offers +15 power to weapons, and 9/9 starship weapon performance adds another +10 to that. Under these conditions, if I set weapons power to 25, am I still receiving the full bonus from warp core efficiency, even though my bonus subsystem power brings me to the next breakpoint?
Essentially, in X/Y notation, does warp core efficiency calculate based on the X value or the Y value? If it uses the X value, then in the specific application you mention, A2B and warp core efficiency don't work well together, though this doesn't inherently mean warp core efficiency is useless for a A2B build (there's plenty of A2B downtime, for example).
If it's using the Y value in X/Y notation, then warp core efficiency shouldn't add any extra power to auxiliary while the auxiliary is drained due to A2B.
That would be my assumption for how warp core efficiency works; it relies on power settings, not on power levels. Essentially, they're two entirely independent systems.
With points in Warp Core Efficiency, you set any power level, say Aux, to 25. You then receive bonus power in proportion to your WCE skill. This can then be dumped into the others via A2B, lowering your Aux to 5 while in effect. (The A2B power in fact 'sets' your Aux to 5 for the duration, does it not?)
What he wants to know is whether or not WCE skill then pads that '5' all over again, and adds it back in to the others. I'm pretty sure than answer is no. Any benefit you got from WCE to Aux power was factored in already when you used A2B, since it's based on what your Aux power was when you activated it.
If you had your Aux riding at 25 when you used it OP, then you're getting max use from your WCE points, even if you're not dumping max Aux. If you max out your Aux via power preset or batteries before dumping with A2B, you'll be getting no benefit from WCE points.
thanks! .....:(
cause sometimes its party time!
cause sometimes its party time!
Hahaha... Awesome