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Compiled List Of Issues

ethoirethoir Member Posts: 122 Arc User
edited April 2013 in Tribble - Bug Reports
People have reported these and indeed I ran into them myself. So lets get this all compiled into a single list, eh?
  • Warbird Bridge - Engineering: You can jump off the rails and fall into the reactor. Noted by Dsthal in TTS chat as "I didn't know so many people would go into the light"
    [**]http://img.photobucket.com/albums/v125/markmccloud/Trek/Star%20Trek%20Online/screenshot_2013-04-18-21-46-41.jpg
  • When changing maps/zones, Bridge Officers may un-equip from your ship.
  • Some Bridge Officers may encounter "Ray Man" syndrome on the ground. Notable by the Boff lacking arms but still having hands.
    [**]http://img.photobucket.com/albums/v125/markmccloud/Trek/Star%20Trek%20Online/screenshot_2013-04-19-02-43-00.jpg
  • When teamed with another player, sometimes you can get "left behind". For example, aboard the Borg Cube and at the Iconian Gate after talking to Taris. In these situations, if one player activates the door or console to move on, the other player(s) won't map-move with you and will be stuck.
    [**]FIXED IN LATEST TRIBBLE PATCH
  • Don't click on the Traits button when viewing your ship. It causes a CTD.
  • Random CTD when turning in "Turning Point" upon completion.
  • The common Mk IV Field Stabilizing Warp Core thinks it is an uncommon Mk V Plasma Infuser if you mouse-over it while talking to a merchant.
    [**]http://img.photobucket.com/albums/v125/markmccloud/Trek/Star%20Trek%20Online/screenshot_2013-04-19-03-17-17.jpg
  • "Promotion: Subcommander" can bug out. If you log-out while doing the mission, it may become uncompletable. I talked to the ship vendor and bought the Mogai, then logged out. When I logged back in, I could not complete the promotion mission.
    [**] Update: This is ON PURPOSE. You can go to level 21, but no farther. If you speed level through content before the end of the testing phase, this will be encountered earlier than intended. The Devs have capped level progression at level 21 for this phase of testing. That also meant hacking the system to prevent the Romulan Content from granting any further XP.
  • The chat box has a bad habit of vanishing. It doesn't minimize, it just goes poof. You have to click in its general area to make it re-appear.
  • Assigning boffs to your away team while on a ground map makes them despawn (tested in "Smash and Grab" with a full group of 4. All 4 despawned and I had to soldier through all 3 freighters alone).
  • Elachi BB's shields are thick as vault doors. They regen quickly. Furthermore, only bleedthrough damage and DOTs are able to kill it thus prolonging the battle.
  • After "Mind Games" at level 20 I received a sub-mission called just "head to Numbus III". I went (Nimbus System), I arrived, but nothing was there, content wise. I was "orbiting" a system that didn't have any dialog popup to continue that mission. Assuming it is incomplete content and shouldn't appear for this phase of the beta. This mission had no details either besides "go to Nimbus III" and mentioning the sector block its in in green text, thus my assumption of it being not fully implemented when I got there.
  • Gasko Blues: After Hakeev's trap is sprung and you reach the transporter room, you have to fight a Romulan Captain and her minions. However if you engage them from the corridor instead of enter the transporter room, you can bug the mission and make it impossible to completable as-is. The only way to fix this is to return to sector space, start over from the beginning of the mission, and enter the transporter room rather than fight in the hallways.
    [**]FIXED IN LATEST TRIBBLE PATCH
  • Bridge Officers - Ground: You can tell them to be aggressive, passive, and to stand wherever, but you cannot tell them when to use their ground abilities like you used to. All you see in the UI is their faces and health status. Their power bars are gone so you can't order them to put a disruptor turret in a corner, for example.


Feedback:
  • Romulan ships have a -5 to shields, engines, and aux power settings, gimping their shield resists and science abilities. Perhaps this power deficiency can be removed? Or changed to +5 weapons, -5 shields, -5 engines, +5 aux. Being xenophobic and distrusting in the past and given the science lean of a few warbirds (two ensign sci on a t2 warbird), having an aux bonus for abilities like a low rank tyken's rift wouldn't be a bad thing. They sacrifice engines and shields for their weapons and stealth.
    [**] This can be expanded. Each ship should get +5 to 2 systems and -5 to the other two depending on its purpose. For example, if a D'dridex is heavily reliant on its defense, it could get +5 to shields and aux, but have -5 to engines and weapons.
  • Tal Shiar Tachyon Deflector Array gives +10 to Stealth Values, but it already has +10 to Starship Stealth. Combine them. +20 Starship Stealth seems fair enough.
    [**]It also apparently disabled Science Boff Powers in space when equipped. This has been fixed in the latest tribble patch.
  • Covert Trait (Ground): This is only really useful for Tactical captains. Yet it is auto-selected for both Science and Engineer captains. They don't have any access to stealth kit powers and can't use anything remotely like Stealth Module until level 50 when they can start grinding for the Omega Set. So why bother giving it to non-tac Romulans?
  • With help of a teammate that had taken down a shield facing of a D'Dreidex, I (in a Mogai) can very dang near one-shot the sucker from point blank with a HYT1 plasma torp. What the fudge, beef? Awesome, but shouldn't happen. It wasn't even a critical hit. Not sure what happened there. Target was at 100% HP, unscratched (except for losing a facing shield) and dropped to 5% hull after I hit it with my point-blank torpedo at a range of 0.2km. And no I wasn't cloaked so I didn't have the damage bonus. Imagine if I was, though. Holy TRIBBLE.
Post edited by Unknown User on

Comments

  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited April 2013
    Here is something I noticed off the bat. The text in the dialog windows need re-alignment. The leading edge of the paragraph is hidden under the edge of the window. I will post a screenshot when I can.
  • g8472hgg8472hg Member Posts: 39 Arc User
    edited April 2013
    I made till level 11 my new romulan toon. I found sometimes the chat box disappearing for some minutes, then comes back. Ally choosing optional (talking with diplomats) is inactive. The ship usually goes to other destination, then the selected from the map.
    The skill tree is resetting after level 10.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited April 2013
    scififan78 wrote: »
    Here is something I noticed off the bat. The text in the dialog windows need re-alignment. The leading edge of the paragraph is hidden under the edge of the window. I will post a screenshot when I can.

    The top 10% of the top line of text and the left half of the first letter of each line of text in every dialog window is cut off for me.

    Makes it impossible to tell the difference between "out" and "but" if they're the first word on a line.
  • merlinfx1merlinfx1 Member Posts: 1 Arc User
    edited April 2013
    After I have reached the Level 10 and select the Federation as alliance the loading Panel stopped at 72%, I got the message Server not responding and I can close the game only over Task Manager.
  • ethoirethoir Member Posts: 122 Arc User
    edited April 2013
    I've updated the list with a few more things including a UI change on the ground that bugged me: inability to click Boff powers for on-demand use.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited April 2013
    1) Even for a Romulan level 1-character, the dilithium store shows the Federation contact for ship equipment.

    2) Weapons and PADs of my away team are sometimes not displayed on the character selection screen.

    3) Minor typo: Romulan race description @ character creation: 1st line, 2nd paragraph: "a" --> "an". Also the word "Vulcan" is used three times in the opening sentence of the description, which sounds a bit clumsy. You should consider rewording that.

    4) Character selection screen: On the starships in the background, the front ends of warp nacelles (e.g., the red bulbs of Nebula/Galaxy nacelles) are opaque whereas they should be slightly transparent and glowing. (This issue is independent of any graphic settings)
  • auron552auron552 Member Posts: 5 Arc User
    edited April 2013
    I've been trying to create a Romulan character on Tribble but it will not give me the option. When I put my cursor over the Romulan ensignia, it says I need to have a level 25 Federation captain. I have a level 50 Federation captain already on Tribble and 5 unused character slots. Any ideas? And for whatever reason I cannot create my own thread in the forums, so sorry for tagging onto this thread.

    /sigh
  • a3001a3001 Member Posts: 1,132 Arc User
    edited April 2013
    Tal Shiar deflector is defective; will not allow the use of Hazard Emitters for instance.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • shadowreneeshadowrenee Member Posts: 1 Arc User
    edited April 2013
    while the bug of being unable to retrait is fixed. characters that were already bugged from being able to activate traits are still bugged. i am still bugged
  • ethoirethoir Member Posts: 122 Arc User
    edited April 2013
    auron552 wrote: »
    I've been trying to create a Romulan character on Tribble but it will not give me the option. When I put my cursor over the Romulan ensignia, it says I need to have a level 25 Federation captain. I have a level 50 Federation captain already on Tribble and 5 unused character slots. Any ideas? And for whatever reason I cannot create my own thread in the forums, so sorry for tagging onto this thread.

    /sigh

    To ask the obvious: did you receive an invite to the beta of the first half of the romulan content?
  • messahlamessahla Member Posts: 1,160 Arc User
    edited April 2013
    a3001 wrote: »
    Tal Shiar deflector is defective; will not allow the use of Hazard Emitters for instance.

    In my experiance the tal shiar deflector disables all your sci boffs space skills i have a level 20 toon and a mogai and using the tal shiar deflector disables my sci boffs skill when on board my ship.
  • ayradyssayradyss Member Posts: 187 Arc User
    edited April 2013
    On the character select screen, ships that are wider than they are long are getting mangled. The starboard wing (generally happens to BoPs and Warbirds) gets mashed. Screenshot examples given here.
    Live long, and prosper.
  • ghlaghgheeghlaghghee Member Posts: 0 Arc User
    edited April 2013
    I have several times, since joining (excuse me, "allying with") the Klingons, had Tovan Khev's picture replaced by that of an unfamiliar Lethean in conversation windows.
  • ghlaghgheeghlaghghee Member Posts: 0 Arc User
    edited April 2013
    messahla wrote: »
    In my experiance the tal shiar deflector disables all your sci boffs space skills i have a level 20 toon and a mogai and using the tal shiar deflector disables my sci boffs skill when on board my ship.

    For me it disabled Hazard Emitters but not Science Team or Tractor Beam.
  • jam062307jam062307 Member Posts: 197 Arc User
    edited April 2013
    Here's a couple UI bugs I've been running into.

    1) Whenever I change maps, my chat box disappears. I have to click where it's supposed to be in order get it to reappear.

    2) My key binds spaz out and stop working. In order to get them all working again, I have to go into the key bind menu, and re-do one of them, and then they all start working again.
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • hebdahebda Member Posts: 58 Arc User
    edited April 2013
    ghlaghghee wrote: »
    For me it disabled Hazard Emitters but not Science Team or Tractor Beam.

    Yeah this is what happened to me as well.
    “In the strict scientific sense we all feed on death…..even vegetarians.” – Spock
  • wanderer89wanderer89 Member Posts: 0 Arc User
    edited April 2013
    The mission "Manhunt" will not let me go to the Vor system, instead it makes me go start the mission again from Rura Penthe

    Theres a weird "fuzzyness" around my character, even after I've turned up my settings. My PC can run these higher settings, but my Rommie is... fuzzy and clipping issues on textures

    The Tailor is, as many have said, too dark. Please can you up it :)

    Also I don't know if its a bug or a texture place-holder thing but, since I picked my allegiance I've lost the Romulan beaming and warping out effect and its been replaced with Klingon variations. It breaks my immersion a little to be honest, so if this could be changed it'd be great :)
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    TEN FORWARD FLEET
  • adzcriz1adzcriz1 Member Posts: 55 Arc User
    edited April 2013
    Aside fromt he bugs listed here ive only run into one other bug.

    • Shooter-Mode - When you highlight an ability With R or T and press the corresponding mouse button, it instead either activates melee attack or weapons alt fire. Currently Left mouse button works on highlighted items but not middle and right button
    • Also, the Klingon Mission on Qonos where you go to a Federation Spy hideout, Several hostile NPC's are trapped in walls and it is difficult to take them out, Fortunately i used a lvl 50 Klink sci with the Fire AOE Vent ability which dealt with it, but it was quite irritating and time consuming.
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  • calaminthacalamintha Member Posts: 0 Arc User
    edited April 2013
    Bridge officers seem to gain extra powers when beaming down.
    http://i.imgur.com/8G1DBQu.jpg

    A lot of clipping and other issues with Romulan-KDF uniforms.
    http://i.imgur.com/WDADDbP.jpg

    None of my Romulan Bridge Officers are eligible as Department Heads. Also I think it told me to visit Lt. Ferra to get my first Duty Officer complement.
  • divvydenddivvydend Member Posts: 131 Arc User
    edited April 2013
    a3001 wrote: »
    Tal Shiar deflector is defective; will not allow the use of Hazard Emitters for instance.

    The Tal Shiar have a new policy regarding Hazard Emitters skill and all ship commanders should have received the following memo from Hakeev:

    "It has come to my notice that far too many of our ships are returning to base without any sign of a battle. As a result I have ordered the disabling of the Hazard Emitters system whilst commanders fly under the auspices of the Tal Shiar. Death with Pride. Hakeev"

    :D:D:D:D
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    divvydend wrote: »
    The Tal Shiar have a new policy regarding Hazard Emitters skill and all ship commanders should have received the following memo from Hakeev:

    "It has come to my notice that far too many of our ships are returning to base without any sign of a battle. As a result I have ordered the disabling of the Hazard Emitters system whilst commanders fly under the auspices of the Tal Shiar. Death with Pride. Hakeev"

    :D:D:D:D

    That sounds just like him!

    I have the disappearing chat window too.

    But it is possible to level up (I'm now 28) with patrols.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • thawitchking3thawitchking3 Member Posts: 0 Arc User
    edited April 2013
    this my first time posting a bug not sure if it a bug though, people keep dropping out of the team on the mirror universe and the team thing looked really mess up. http://i.imgur.com/eWgNXBf.jpg?1
  • saxfiresaxfire Member Posts: 558 Arc User
    edited April 2013
    ethoir wrote: »
    [*]Covert Trait (Ground): This is only really useful for Tactical captains. Yet it is auto-selected for both Science and Engineer captains. They don't have any access to stealth kit powers and can't use anything remotely like Stealth Module until level 50 when they can start grinding for the Omega Set. So why bother giving it to non-tac Romulans?

    Jem hadar 2 piece set? Jem hadar cloaking devices? omega 2 piece set? no cloak?

    well yep lvl 50 grind but It's not utter waste imo
    Say the word, it saves the world.
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  • edwolf3dedwolf3d Member Posts: 0 Arc User
    edited April 2013
    calamintha wrote: »
    Bridge officers seem to gain extra powers when beaming down.
    http://i.imgur.com/8G1DBQu.jpg

    A lot of clipping and other issues with Romulan-KDF uniforms.
    http://i.imgur.com/WDADDbP.jpg

    None of my Romulan Bridge Officers are eligible as Department Heads. Also I think it told me to visit Lt. Ferra to get my first Duty Officer complement.

    I've noticed this too. After looking closely at it, it shows both space and ground abilities that they have. There have also been a few times when beaming to a planet it would show the icons of all the abilities they had including the ones they needed to promote to use.
  • captwcaptw Member Posts: 492 Arc User
    edited April 2013
    divvydend wrote: »
    The Tal Shiar have a new policy regarding Hazard Emitters skill and all ship commanders should have received the following memo from Hakeev:

    "It has come to my notice that far too many of our ships are returning to base without any sign of a battle. As a result I have ordered the disabling of the Hazard Emitters system whilst commanders fly under the auspices of the Tal Shiar. Death with Pride. Hakeev"

    :D:D:D:D

    Are you sure your not Hakeev? but on the the topic it is only the Tal Shiar "Defector". << You can thank Quark for that one.
    lHut1H2.jpg
    "I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
  • ethoirethoir Member Posts: 122 Arc User
    edited April 2013
    Updated OP. Fixed bugs have subnote in bold green. The level cap issue is explained in red (not in all caps though).
  • vitzhvitzh Member Posts: 519
    edited April 2013
    List of issues I've found that I believe are significant
    -Neutral No More mission is broken.
    -Shooter Mode is broken

    Issue that I believe everyone is encountering but I haven't posted a bug report yet.
    -BOFF unseating
  • zaynarzaynar Member Posts: 138 Arc User
    edited April 2013
    Something interesting I noticed on Dewa III during 'The Search for New Romulus." Some of the creatures, I forget what they are called but they are purple and attack you. They look like they are running quickly but they are not actually moving that fast across the ground.
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