With Warp Cores out for testing on Tribble and talk of possibly adding "armor slots" to cruisers, what if science vessels were allowed to hold another deflector piece? A handful of science vessels in-game are shown to have two of them, such as the Intrepid, the Nova, and the Luna (although I think it's not supposed to have another one according to the designer of the ship).
well captiangeko did speak of secondary deflectors being a item added to the game for science ships, so if it works out they will eventually have this item.
I think the consensus for the armor thread (and it's just my opinion) was that people preferred having an armor slot on all ships, with cruiser-specific armor available for that slot.
In that vein, I don't think having a secondary deflector slot for science vessels is a good idea. But it might be interesting to have special deflectors you can only mount on science vessels, like DHCs...
With Warp Cores out for testing on Tribble and talk of possibly adding "armor slots" to cruisers, what if science vessels were allowed to hold another deflector piece? A handful of science vessels in-game are shown to have two of them, such as the Intrepid, the Nova, and the Luna (although I think it's not supposed to have another one according to the designer of the ship).
Thoughts?
never thought about actually adding a second slot for an item but heck yeah! It's only fair considering most of the science ships come with 2. Intrepid/Bellerophon/Nova/Luna/and yes the Vesta's have them too even tho they were designed by Cryptic you can clearly see a second one on the ships design on the top front saucer section.
I was originally proposing that they reduce the cooldown of deflector abilities by half and the global cooldown to a quarter in these ships.
Right now a sci is a sci is a sci there's no real difference between any of the non-carrier type sci ships so we definitely need something. There's not enough sensor powers to increase the stacks of sensor analysis to max quickly and there are no doffs that let us do that. There's nothing really to help sci captains in sci ships.
In addition I'd love to see them change the armor consoles to separate pieces. Add three armor slots to cruisers, two to science and one to escorts so that it will directly affect the effectiveness of the balance of the game. Right now there is no distinction between the ships roles. If they made these consoles armor enhancements rather then consoles. made them slotable only in the armor slots thus limiting them, and gave them an appropriate bonus to defense for each type of armor we'd see a completely different game popup. Balance to the cruisers and science ships would be restored instantly.
A second deflector would be nice to boost sci abilitys.
Or double the Deflector effects on a Sci vessel. (In that Case no second deflector is needed)
The other idea with a reduced cooldown i dont like very much. If i pvp against 2 sci vessels of my fleet the gravity and tyken spam is insane.
On the Other hand the Armor Consoles on Cruisers should be more Effective. Because DHC are more Effective then other Weapons.
One specific ship type having access to an additional set piece slot, and thus being able to carry more set bonuses, is never going to happen.
There's a very easy work around for this though. Don't add a second deflector slot. Make a new one that only slots a new item called Secondary Deflector which comes in all rarities but no set bonuses. It would give science ships some extra oomph and help separate them from some of the more science oriented hybrid ships or carriers. And yes, I mean carriers should not have this slot. They receive hangar bays instead.
And yes, I mean carriers should not have this slot. They receive hangar bays instead.
The vesta for example already outshines all science ships (z-store) and fleet science ships. Nailing another deflector to it would push it into OP-country. Measured in relation to the other science ships, its already a total outlier, more of an escort than a science ship.
To make sure that doesn't happen, the effect of any deflector will have to be almost neglectible to prevent that. That in turn will be bad for the real science ships.
Escorts already have their perk. It's called extra defence bonus.
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I'm all for additional itemization. I'm looking forward to RoL's Warp Cores. I like the idea of all ships getting armor slots (with Cruisers having access to specialty/better versions). So I like the idea of ships getting a Secondary Deflector.
Of course the question stands should it be all ships or just Sci Ships? Hmm... I don't know the canon answer. For game play "balance" though, I think similar to armor: All ships get them, but only Sci Ships can mount the specialty/better variety.
For certain, I think these should be a different type of item. Existing Deflector Dishes (possibly now renamed "Primary Deflector") could not fit into an SD slot. Further, the SDs would be inherently weaker than the PDs, say be 50%-75% the value of a PD. Enough to add some buff, but not double-up.
So if Cruisers have mo/bettah Armor, Scis mo/bettah Def, what item would all ships get that Escorts could have the mo/bettah version? Auxiliary Impulse Engines, maybe? Point Defense Systems? Inertia Control Systems (buffing inertia/turn rating)?
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Armor slots that fit what was currently armor consoles, 2 for carriers/cruisers, 1 for science, 0 for escorts. Remove the current system that gives defense, and make most of the defense of the ship come from speed and these armor slots and the number of personnel on a ship above a certain amount say 500+.
I support the removal of the tactical bonuses to damage to sci and engi abilities that have caused the devs to nerf these abilities causing problems for people who sometimes find the need to fight solo.
I have posted an idea that should improve beams and torpedos so that we no longer are required to put all points into cannons/turrets (which breaks canon entirely) read it here
I support removal of a certain number of trait points so that players are no longer able to max out weapon damage and still keep defenses like power drain/max hull/immunity to CC/perfect shields without sacrificing DPS so Escorts will return to their glass cannon state.
These things all would vastly improve the game immediately and return balance to the game so we aren't pigeonholed into a certain cookie cutter weapon/trait layout and prevent abuse (escorts being super powerful and too defensive or Cruisers being tanks with 0 power to their weapons layout without having ALL cannons on them science ships that are specced into CC/disabling who can't disable anyone because they're all immune.)
not sure about that one.
however, if you watch caretaker, the intrepid class seems to have an aft facing deflector of some kind
The Intrepid class has two deflectors true, but none are aft facing.
There's the Primary, the glowy blue bit on the secondary hull and the secondary, the indentation at the front of the saucer.
The other class that has been shown with a secondary deflector is, damn i can't remember the name of it, but it was the same class of ship as the Equinox.
With ship armour it would mean you could actually slot an engineering console other than armour or universal which would be nice.
With an extra deflector maybe the would come in flavours like boosting shield strength, regen etc so your science slots are used for actual science boosting console without having to slot a certain number of shield boosting consoles. Or you could have them do exotic things like reduce sci power cool downs or increase the rate sensor analysis builds up/ no degradation on switching target.
Many possibilities that will help them be good at what they do, CC debuff (though APB is still the best) and annoy. Oh and if you think I'm missing out heal, go look at science skills, only 3 out of 18 abilities heal. That's ~16% of skills so it is clearly not the healer.
The Intrepid class has two deflectors true, but none are aft facing.
There's the Primary, the glowy blue bit on the secondary hull and the secondary, the indentation at the front of the saucer.
The other class that has been shown with a secondary deflector is, damn i can't remember the name of it, but it was the same class of ship as the Equinox.
That would be the Nova class
On topic, it would be a nice perk that slotting a second deflector increases the arc of certain sci powers. Like TB, GW, TR, etc. all have 90 degree arcs. Increase that to ~130-140 degrees.
Edit: another option would be that doff specialties increase in chance of triggering. Like a purple gravimetric scientist would look like
50% chance: Create an additional Gravity Well after 12 sec
30% chance: Create an additional spatial anomaly after 14 sec
20% chance: Create an additional spatial anomaly after 16 sec
15% chance: Create an additional spatial anomaly after 18 sec
or
25% chance: Create an additional Gravity Well after 6 sec
20% chance: Create an additional spatial anomaly after 7 sec
15% chance: Create an additional spatial anomaly after 8 sec
10% chance: Create an additional spatial anomaly after 9 sec
It's totally time for Cryptic to figure out ways to balance ship classes so fewer players feel like their only real choice is an escort. I think it would be cool for science vessels to have two deflector slots and for cruisers to have more armor slots than escorts.
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It's totally time for Cryptic to figure out ways to balance ship classes so fewer players feel like their only real choice is an escort. I think it would be cool for science vessels to have two deflector slots and for cruisers to have more armor slots than escorts.
Agree. I'd love to see the following:
Second deflector slot and double science console slots for science ships
Double engineering console slots for cruisers
I'd definitely like to see it; I think instead of going to the trouble of adding a new class of deflectors just make the slot a secondary deflector slot, which causes it to only apply bonuses from the item itself (set bonuses are ignored).
I mean, some special secondary deflectors which can only be added to that slot would be nice too, but I'm just thinking of keeping it simple as we already have a bunch of deflectors to pick from so there's no need to add redundancy.
Although that said, it really depends on the power level of warp cores and cruiser-specific armours (if they're being added), as having access to an extra set bonus may not be over-powered, as the best you can do is gain the two-piece bonus from two different sets; if you want the three-piece bonus then you need to pick a lone deflector from some other set (or non-set item).
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however, if you watch caretaker, the intrepid class seems to have an aft facing deflector of some kind
In that vein, I don't think having a secondary deflector slot for science vessels is a good idea. But it might be interesting to have special deflectors you can only mount on science vessels, like DHCs...
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never thought about actually adding a second slot for an item but heck yeah! It's only fair considering most of the science ships come with 2. Intrepid/Bellerophon/Nova/Luna/and yes the Vesta's have them too even tho they were designed by Cryptic you can clearly see a second one on the ships design on the top front saucer section.
I was originally proposing that they reduce the cooldown of deflector abilities by half and the global cooldown to a quarter in these ships.
Right now a sci is a sci is a sci there's no real difference between any of the non-carrier type sci ships so we definitely need something. There's not enough sensor powers to increase the stacks of sensor analysis to max quickly and there are no doffs that let us do that. There's nothing really to help sci captains in sci ships.
In addition I'd love to see them change the armor consoles to separate pieces. Add three armor slots to cruisers, two to science and one to escorts so that it will directly affect the effectiveness of the balance of the game. Right now there is no distinction between the ships roles. If they made these consoles armor enhancements rather then consoles. made them slotable only in the armor slots thus limiting them, and gave them an appropriate bonus to defense for each type of armor we'd see a completely different game popup. Balance to the cruisers and science ships would be restored instantly.
A second deflector would be nice to boost sci abilitys.
Or double the Deflector effects on a Sci vessel. (In that Case no second deflector is needed)
The other idea with a reduced cooldown i dont like very much. If i pvp against 2 sci vessels of my fleet the gravity and tyken spam is insane.
On the Other hand the Armor Consoles on Cruisers should be more Effective. Because DHC are more Effective then other Weapons.
There's a very easy work around for this though. Don't add a second deflector slot. Make a new one that only slots a new item called Secondary Deflector which comes in all rarities but no set bonuses. It would give science ships some extra oomph and help separate them from some of the more science oriented hybrid ships or carriers. And yes, I mean carriers should not have this slot. They receive hangar bays instead.
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The vesta for example already outshines all science ships (z-store) and fleet science ships. Nailing another deflector to it would push it into OP-country. Measured in relation to the other science ships, its already a total outlier, more of an escort than a science ship.
To make sure that doesn't happen, the effect of any deflector will have to be almost neglectible to prevent that. That in turn will be bad for the real science ships.
Of course the question stands should it be all ships or just Sci Ships? Hmm... I don't know the canon answer. For game play "balance" though, I think similar to armor: All ships get them, but only Sci Ships can mount the specialty/better variety.
For certain, I think these should be a different type of item. Existing Deflector Dishes (possibly now renamed "Primary Deflector") could not fit into an SD slot. Further, the SDs would be inherently weaker than the PDs, say be 50%-75% the value of a PD. Enough to add some buff, but not double-up.
So if Cruisers have mo/bettah Armor, Scis mo/bettah Def, what item would all ships get that Escorts could have the mo/bettah version? Auxiliary Impulse Engines, maybe? Point Defense Systems? Inertia Control Systems (buffing inertia/turn rating)?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Secondary deflector slots for science ships
Armor slots that fit what was currently armor consoles, 2 for carriers/cruisers, 1 for science, 0 for escorts. Remove the current system that gives defense, and make most of the defense of the ship come from speed and these armor slots and the number of personnel on a ship above a certain amount say 500+.
I support the removal of the tactical bonuses to damage to sci and engi abilities that have caused the devs to nerf these abilities causing problems for people who sometimes find the need to fight solo.
I have posted an idea that should improve beams and torpedos so that we no longer are required to put all points into cannons/turrets (which breaks canon entirely) read it here
I support removal of a certain number of trait points so that players are no longer able to max out weapon damage and still keep defenses like power drain/max hull/immunity to CC/perfect shields without sacrificing DPS so Escorts will return to their glass cannon state.
These things all would vastly improve the game immediately and return balance to the game so we aren't pigeonholed into a certain cookie cutter weapon/trait layout and prevent abuse (escorts being super powerful and too defensive or Cruisers being tanks with 0 power to their weapons layout without having ALL cannons on them science ships that are specced into CC/disabling who can't disable anyone because they're all immune.)
The Intrepid class has two deflectors true, but none are aft facing.
There's the Primary, the glowy blue bit on the secondary hull and the secondary, the indentation at the front of the saucer.
The other class that has been shown with a secondary deflector is, damn i can't remember the name of it, but it was the same class of ship as the Equinox.
With an extra deflector maybe the would come in flavours like boosting shield strength, regen etc so your science slots are used for actual science boosting console without having to slot a certain number of shield boosting consoles. Or you could have them do exotic things like reduce sci power cool downs or increase the rate sensor analysis builds up/ no degradation on switching target.
Many possibilities that will help them be good at what they do, CC debuff (though APB is still the best) and annoy. Oh and if you think I'm missing out heal, go look at science skills, only 3 out of 18 abilities heal. That's ~16% of skills so it is clearly not the healer.
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That would be the Nova class
On topic, it would be a nice perk that slotting a second deflector increases the arc of certain sci powers. Like TB, GW, TR, etc. all have 90 degree arcs. Increase that to ~130-140 degrees.
Edit: another option would be that doff specialties increase in chance of triggering. Like a purple gravimetric scientist would look like
50% chance: Create an additional Gravity Well after 12 sec
30% chance: Create an additional spatial anomaly after 14 sec
20% chance: Create an additional spatial anomaly after 16 sec
15% chance: Create an additional spatial anomaly after 18 sec
or
25% chance: Create an additional Gravity Well after 6 sec
20% chance: Create an additional spatial anomaly after 7 sec
15% chance: Create an additional spatial anomaly after 8 sec
10% chance: Create an additional spatial anomaly after 9 sec
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Agree. I'd love to see the following:
Second deflector slot and double science console slots for science ships
Double engineering console slots for cruisers
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I mean, some special secondary deflectors which can only be added to that slot would be nice too, but I'm just thinking of keeping it simple as we already have a bunch of deflectors to pick from so there's no need to add redundancy.
Although that said, it really depends on the power level of warp cores and cruiser-specific armours (if they're being added), as having access to an extra set bonus may not be over-powered, as the best you can do is gain the two-piece bonus from two different sets; if you want the three-piece bonus then you need to pick a lone deflector from some other set (or non-set item).
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