ok something is wrong between 2 of my toons in terms of the dmg they deal with this skill at the same power level, same training, and no additional buffs.
http://www.stowiki.org/Ability:_Directed_Energy_Modulation
Tactical toon, 99 ship weapon training 99 ship energy weapon training, 125 weapon power
directed energy modulation 1 = 40 per pulse
directed energy modulation 3 = 80 per pulse
engineer toon 99 ship weapon training, 99 ship energy weapon training, 125 weapon power
directed energy modulation 2 = 38 per pulse.
how is the tact toon's directed energy modulation 1(which is an engineer skill btw) higher than the engineer's directed energy modulation 2. when both ships have the same stuff.
and this is WITHOUT any of Tactical's dmg boost from skills.
Comments
and engi was using phased polaron.
but when i clicked to make the skills active and hovered over the weapon's window it showed
Tact:
DEM 1= 60 per pulse
DEM 3= 120 per pulse
Engi:
DEM 2=40 per pulse.
just making me even more confused
why do they boost the damage and other dont? idk. guess it another of many things Cryptic decided to not mention, or if it a bug, fix.
can someone update STO wiki and put that info in.:mad:
The actual damage is the same. Only the tool tip is broken.
Tested it a week or two ago, the actual damage between Phasers/Disruptor is pretty much equal.
This is true.
DEM deals additional damage of whatever energy type weapon is used to activate it, but the tooltip always displays the Phaser damage figures, for simplicity. The alternative would be to have it display all damage types, which would be even more confusing since only the one(s) that match your outgoing energy type actually get applied to your target.
In other words, if you use Disruptor weapons and activate DEM, the additional damage it adds will be Disruptor damage and will be properly influenced by Disruptor consoles. The tooltip, unfortunately, cannot display this.
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Only the damage-dealing energy type in hybrid weapons is affected. In other words, you deal polaron damage.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Wait, that's pretty significant.
What you are saying then is that when I'm using Polaron weapons with Polaron consoles + DEM the amount of damage listed is actually inaccurate as it is not displaying the Polaron console boosts.
So in effect, the Phaser is the only accurate tooltip and the rest are underrepresented visually.
Up until now I had always, erroneously, thought that the Phaser relays + DEM were simply displaying more damage than would be actually delivered. Fascinating.
the DEM damage is the same type as the weapon it was fired from, so disruptor is the best DEM energy type, with that hull debuff proc.
By damage roll I mean weapons will deal +/- around 15% of their damage even ignoring the crit aspect.
incorrect. it does not mater if the DEM is applied by a DHC or a turret, its the same amount of extra damage added to the shot that hits the hull directly.
It's the Nukara Rep DEM that's going to be a percentage, no?
I thought DCs were worse than DHCs for DEM, since DEM is dependent upon Weapons Power and DCs aren't as power efficient as DHCs? Or does the double firing rate compensate for that?
Sadly you are right but not completely.
It is a flat damage per pulse but appears to be modified by the weapon's damage bonuses (Rank/Rarity/Dmg Mod) along with other mods (Consoles/Skills/Wpn Power) although not 100% sure if the tooltip is being truthful.
DEM1 says 61.7 and tooltip over weapon stated 138.4 @ 125 weapon power and the DEM tooltip does vary when I activate tac team or move consoles around. Not 100% sure on the math.
Oh and yes DHCs do (supposedly) double the damage per pulse since they have half the pulses of regular cannons, or was that with Tetryon Glider, meh.
thats sorta tongue in cheek, but proboly true if you your not overcaping a bit to manage the drain. singles drain like DCs, and ive been know to burn half an escorts hitpoints with fully tac buffed DEM on a single cannon excelsior. before half the power creep and human boffs though.
as far as i can tell when your weapon crits, DEM crits. you also only see an entry for it on a shot that does not miss. DEM's stats do appear to depend on the mods of the weapon that they are fired from. it still does not mater if that weapon was a DHC or turret though. nether dem or glider do double damage for DHCs, my single cannon excelsior's best DEM hit isn't half as damaging as my DHC ktinga's best DEM hit. the tool tip for glider shows the same damage on both my turrets and DHCs too.
It's been ~ a year since I last tested, so things may have changed, the Tet glider damage was measured vs another player by observing shield drain on a non-targeted shield facing (ie the a side that wasn't being shot). The damage was the same regardless of the weapon type. The differences are the RoF of a weapon, weapon power, and how many shots/volley since Tet glider is based on # of hits not per volley. Again this was awhile ago and things may have changed.
Edit: This was a non boosted test, eg no CRF, CVS, FaW, BO, etc.
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The Dem Doff probably changes this, same w/Tet Glider since DHCs are 2 shots/volley and DCs are 4 (assuming you can keep the target in your 45 arc for that amount of time).
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If it were % based then we'd be talking, but DEM3 on a beam boat does essentially nothing with an engineer. For a commander lvl skill I feel it underperforms quite a bit.
Which is a shame, really. At the Cmdr level...
EWP 3 is meant as a CC abililty which deals a decent amount of damage.
Aceton Beam 3 is a debuff on energy damage.
Aux to SIF 3 is arguably the best (spike) hull heal in the game (I think so at least)
Extend shields 3 is the best selfless shield buff in the game.
RSP 3 is...RSP 3.
Boarding Party 3...ignoring the exploit/bug with it (has that been fixed?), it's not really that useful unless you're REALLY good at timing it between Tac teams. But if it go through, it can hurt pretty badly on a person.
While DEM 3, without Marion is seemingly the most 'offensive' of abilities at the Cmdr level. But it kind of falls flat in the end, and is quite unfortunate. Like many other powers, a tac can get better usage out of it compared to a non-tac because of buffs.
So why not create a 'universal' damage type for data entry/tooltip purposes, and have it display that. Then it'd benefit from your non phaser damage consoles without having to display all entries.
While I think it's interaction with BAs could be better, if what you said became true than DEM would be much, much better for the weapons that already output high damage (DHCs) as opposed to weapons like Singles and Turrets that actually get more out of DEM now.
So a SC/Turret build with high time on target due to arcs can do quite well with DEM, and all T5 ships can slot both of them.