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Directed Energy Modulation Problem

aentaaenta Member Posts: 0 Arc User
edited April 2013 in PvP Gameplay
ok something is wrong between 2 of my toons in terms of the dmg they deal with this skill at the same power level, same training, and no additional buffs.

http://www.stowiki.org/Ability:_Directed_Energy_Modulation

Tactical toon, 99 ship weapon training 99 ship energy weapon training, 125 weapon power
directed energy modulation 1 = 40 per pulse
directed energy modulation 3 = 80 per pulse

engineer toon 99 ship weapon training, 99 ship energy weapon training, 125 weapon power
directed energy modulation 2 = 38 per pulse.


how is the tact toon's directed energy modulation 1(which is an engineer skill btw) higher than the engineer's directed energy modulation 2. when both ships have the same stuff.

and this is WITHOUT any of Tactical's dmg boost from skills.
Post edited by aenta on

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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    the one that showed more damage you were proboly using phasers with, it displays more damage with them. the tooltip for DEM is unreliable, doesn't seem to show what your actual damage is.
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    aentaaenta Member Posts: 0 Arc User
    edited April 2013
    you sure? tact toon was using phasers yes.
    and engi was using phased polaron.

    but when i clicked to make the skills active and hovered over the weapon's window it showed
    Tact:
    DEM 1= 60 per pulse
    DEM 3= 120 per pulse
    Engi:
    DEM 2=40 per pulse.

    just making me even more confused
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    aentaaenta Member Posts: 0 Arc User
    edited April 2013
    ok the answer was found. a fleet member of mine @wiipe found out that Phaser Relays boost DEM damage.

    why do they boost the damage and other dont? idk. guess it another of many things Cryptic decided to not mention, or if it a bug, fix.


    can someone update STO wiki and put that info in.:mad:
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    antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    Its a long time display error.

    The actual damage is the same. Only the tool tip is broken.
    [SIGPIC][/SIGPIC]
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    darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    aenta wrote: »
    ok the answer was found. a fleet member of mine @wiipe found out that Phaser Relays boost DEM damage.

    why do they boost the damage and other dont? idk. guess it another of many things Cryptic decided to not mention, or if it a bug, fix.


    can someone update STO wiki and put that info in.:mad:

    Tested it a week or two ago, the actual damage between Phasers/Disruptor is pretty much equal.
    MT - Sad Pandas
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    Its a long time display error.

    The actual damage is the same. Only the tool tip is broken.

    This is true.

    DEM deals additional damage of whatever energy type weapon is used to activate it, but the tooltip always displays the Phaser damage figures, for simplicity. The alternative would be to have it display all damage types, which would be even more confusing since only the one(s) that match your outgoing energy type actually get applied to your target.

    In other words, if you use Disruptor weapons and activate DEM, the additional damage it adds will be Disruptor damage and will be properly influenced by Disruptor consoles. The tooltip, unfortunately, cannot display this.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited April 2013
    DEM deals additional damage of whatever energy type weapon is used to activate it, but the tooltip always displays the Phaser damage figures, for simplicity. The alternative would be to have it display all damage types, which would be even more confusing since only the one(s) that match your outgoing energy type actually get applied to your target.

    In other words, if you use Disruptor weapons and activate DEM, the additional damage it adds will be Disruptor damage and will be properly influenced by Disruptor consoles. The tooltip, unfortunately, cannot display this.
    So if using Phased Polarons, does DEM do twice the dmg? For both the Phaser and Polaron aspect? or just the latter?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    So if using Phased Polarons, does DEM do twice the dmg? For both the Phaser and Polaron aspect? or just the latter?

    Only the damage-dealing energy type in hybrid weapons is affected. In other words, you deal polaron damage.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    This is true.

    DEM deals additional damage of whatever energy type weapon is used to activate it, but the tooltip always displays the Phaser damage figures, for simplicity. The alternative would be to have it display all damage types, which would be even more confusing since only the one(s) that match your outgoing energy type actually get applied to your target.

    In other words, if you use Disruptor weapons and activate DEM, the additional damage it adds will be Disruptor damage and will be properly influenced by Disruptor consoles. The tooltip, unfortunately, cannot display this.


    Wait, that's pretty significant.

    What you are saying then is that when I'm using Polaron weapons with Polaron consoles + DEM the amount of damage listed is actually inaccurate as it is not displaying the Polaron console boosts.


    So in effect, the Phaser is the only accurate tooltip and the rest are underrepresented visually.



    Up until now I had always, erroneously, thought that the Phaser relays + DEM were simply displaying more damage than would be actually delivered. Fascinating.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    the only way to see what its actually doing is for you is to log. its heavily dependent on the rate of individual shots fired, energy level, and tac buffs. CRF singles, DCs and turrets get the best return, beam weapons get next to no return at all, its pointless to use DEM with beams. with a lot of tac buffs stacked DEM3 can crit and get over 1000 damage, buts thats pretty rare.

    the DEM damage is the same type as the weapon it was fired from, so disruptor is the best DEM energy type, with that hull debuff proc.
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    bareelbareel Member Posts: 3 Arc User
    edited April 2013
    It deals a % of the weapon's damage after modifiers but (I suspect) before the damage roll and then has it's own damage roll.

    By damage roll I mean weapons will deal +/- around 15% of their damage even ignoring the crit aspect.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »
    It deals a % of the weapon's damage after modifiers but (I suspect) before the damage roll and then has it's own damage roll.

    By damage roll I mean weapons will deal +/- around 15% of their damage even ignoring the crit aspect.

    incorrect. it does not mater if the DEM is applied by a DHC or a turret, its the same amount of extra damage added to the shot that hits the hull directly.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    Straight DEM's straight damage, right?
    It's the Nukara Rep DEM that's going to be a percentage, no?
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    the only way to see what its actually doing is for you is to log. its heavily dependent on the rate of individual shots fired, energy level, and tac buffs. CRF singles, DCs and turrets get the best return, beam weapons get next to no return at all, its pointless to use DEM with beams. with a lot of tac buffs stacked DEM3 can crit and get over 1000 damage, buts thats pretty rare.

    the DEM damage is the same type as the weapon it was fired from, so disruptor is the best DEM energy type, with that hull debuff proc.

    I thought DCs were worse than DHCs for DEM, since DEM is dependent upon Weapons Power and DCs aren't as power efficient as DHCs? Or does the double firing rate compensate for that?
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    bareelbareel Member Posts: 3 Arc User
    edited April 2013
    incorrect. it does not mater if the DEM is applied by a DHC or a turret, its the same amount of extra damage added to the shot that hits the hull directly.

    Sadly you are right but not completely.

    It is a flat damage per pulse but appears to be modified by the weapon's damage bonuses (Rank/Rarity/Dmg Mod) along with other mods (Consoles/Skills/Wpn Power) although not 100% sure if the tooltip is being truthful.

    DEM1 says 61.7 and tooltip over weapon stated 138.4 @ 125 weapon power and the DEM tooltip does vary when I activate tac team or move consoles around. Not 100% sure on the math.

    Oh and yes DHCs do (supposedly) double the damage per pulse since they have half the pulses of regular cannons, or was that with Tetryon Glider, meh.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    praxi5 wrote: »
    I thought DCs were worse than DHCs for DEM, since DEM is dependent upon Weapons Power and DCs aren't as power efficient as DHCs? Or does the double firing rate compensate for that?

    thats sorta tongue in cheek, but proboly true if you your not overcaping a bit to manage the drain. singles drain like DCs, and ive been know to burn half an escorts hitpoints with fully tac buffed DEM on a single cannon excelsior. before half the power creep and human boffs though.
    bareel wrote: »
    Sadly you are right but not completely.

    It is a flat damage per pulse but appears to be modified by the weapon's damage bonuses (Rank/Rarity/Dmg Mod) along with other mods (Consoles/Skills/Wpn Power) although not 100% sure if the tooltip is being truthful.

    DEM1 says 61.7 and tooltip over weapon stated 138.4 @ 125 weapon power and the DEM tooltip does vary when I activate tac team or move consoles around. Not 100% sure on the math.

    Oh and yes DHCs do (supposedly) double the damage per pulse since they have half the pulses of regular cannons, or was that with Tetryon Glider, meh.

    as far as i can tell when your weapon crits, DEM crits. you also only see an entry for it on a shot that does not miss. DEM's stats do appear to depend on the mods of the weapon that they are fired from. it still does not mater if that weapon was a DHC or turret though. nether dem or glider do double damage for DHCs, my single cannon excelsior's best DEM hit isn't half as damaging as my DHC ktinga's best DEM hit. the tool tip for glider shows the same damage on both my turrets and DHCs too.
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited April 2013
    bareel wrote: »
    Sadly you are right but not completely.

    It is a flat damage per pulse but appears to be modified by the weapon's damage bonuses (Rank/Rarity/Dmg Mod) along with other mods (Consoles/Skills/Wpn Power) although not 100% sure if the tooltip is being truthful.

    DEM1 says 61.7 and tooltip over weapon stated 138.4 @ 125 weapon power and the DEM tooltip does vary when I activate tac team or move consoles around. Not 100% sure on the math.

    Oh and yes DHCs do (supposedly) double the damage per pulse since they have half the pulses of regular cannons, or was that with Tetryon Glider, meh.

    It's been ~ a year since I last tested, so things may have changed, the Tet glider damage was measured vs another player by observing shield drain on a non-targeted shield facing (ie the a side that wasn't being shot). The damage was the same regardless of the weapon type. The differences are the RoF of a weapon, weapon power, and how many shots/volley since Tet glider is based on # of hits not per volley. Again this was awhile ago and things may have changed.

    Edit: This was a non boosted test, eg no CRF, CVS, FaW, BO, etc.
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited April 2013
    praxi5 wrote: »
    I thought DCs were worse than DHCs for DEM, since DEM is dependent upon Weapons Power and DCs aren't as power efficient as DHCs? Or does the double firing rate compensate for that?

    The Dem Doff probably changes this, same w/Tet Glider since DHCs are 2 shots/volley and DCs are 4 (assuming you can keep the target in your 45 arc for that amount of time).
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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    eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2013
    Without the doff, DEM in my experience is quite a useless skill.

    If it were % based then we'd be talking, but DEM3 on a beam boat does essentially nothing with an engineer. For a commander lvl skill I feel it underperforms quite a bit.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    Without the doff, DEM in my experience is quite a useless skill.

    If it were % based then we'd be talking, but DEM3 on a beam boat does essentially nothing with an engineer. For a commander lvl skill I feel it underperforms quite a bit.

    Which is a shame, really. At the Cmdr level...

    EWP 3 is meant as a CC abililty which deals a decent amount of damage.
    Aceton Beam 3 is a debuff on energy damage.
    Aux to SIF 3 is arguably the best (spike) hull heal in the game (I think so at least)
    Extend shields 3 is the best selfless shield buff in the game.
    RSP 3 is...RSP 3.
    Boarding Party 3...ignoring the exploit/bug with it (has that been fixed?), it's not really that useful unless you're REALLY good at timing it between Tac teams. But if it go through, it can hurt pretty badly on a person.

    While DEM 3, without Marion is seemingly the most 'offensive' of abilities at the Cmdr level. But it kind of falls flat in the end, and is quite unfortunate. Like many other powers, a tac can get better usage out of it compared to a non-tac because of buffs.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2013
    This is true.

    DEM deals additional damage of whatever energy type weapon is used to activate it, but the tooltip always displays the Phaser damage figures, for simplicity. The alternative would be to have it display all damage types, which would be even more confusing since only the one(s) that match your outgoing energy type actually get applied to your target.

    In other words, if you use Disruptor weapons and activate DEM, the additional damage it adds will be Disruptor damage and will be properly influenced by Disruptor consoles. The tooltip, unfortunately, cannot display this.

    So why not create a 'universal' damage type for data entry/tooltip purposes, and have it display that. Then it'd benefit from your non phaser damage consoles without having to display all entries.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    If it were % based then we'd be talking, but DEM3 on a beam boat does essentially nothing with an engineer. For a commander lvl skill I feel it underperforms quite a bit.

    While I think it's interaction with BAs could be better, if what you said became true than DEM would be much, much better for the weapons that already output high damage (DHCs) as opposed to weapons like Singles and Turrets that actually get more out of DEM now.


    So a SC/Turret build with high time on target due to arcs can do quite well with DEM, and all T5 ships can slot both of them.
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