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Let's talk Aliens.

ussultimatumussultimatum Member Posts: 0 Arc User
For the most part, I think the changes to the trait system on the whole are a positive direction.


Things that are positive:

  • More freedom of choice, and more choices for standard races (finally!)
  • Better overall traits.
  • More traits per character (yes there is mudflation, but honestly I like more traits).
  • Previously impossible combinations such as an Elusive Liberated Borg are now possible.




However, with all good things, there are some negatives.




Many players, including myself, were relegated to making aliens to fit our needs in the old system due to the many restrictions and poorly balanced racial traits.





My concern is now, that the benefits of being alien in the new system are severely diminished.




Standard races now get nearly all of the trait advantages of an alien, with much wider access to traits than previously (a former Alien advantage) ,as well as getting a single megatrait for their race that is easily worth several lesser traits on its own.




Recreating a character, or worse several, is not really a realistic option in a game with dilithium bound gear, single character unlocks like lockbox ships, fleet gear, rep gear, rep unlocks, fleet ships, etc.





So in order to at least keep the playing field even, here are some possible compromises:




1) Aliens can select 1 trait from the standard race pool of new megatraits. This would be particularly welcome for players who created "fake" Vulcans, or Andorians or who wanted to create hybrids. (I prefer this idea, personally)

or

2) Aliens receive 1 bonus trait selection. That is to say, 1 extra trait total to balance vs. the single mega-traits that have multi-trait value.
Post edited by ussultimatum on

Comments

  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited April 2013
    Or we could just get a re-race token.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    Or we could just get a re-race token.

    Well, maybe it's in the cards. Maybe it isn't.


    I'd rather focus on a solution that is possible now and fairly minor in the greater scheme of things.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    Id say simply a free Re-race / re-species token. (And purchasable on Z-store.

    It was a stupid idea overall to assign different fixed traits to different species, it significantly drops the freedom of choice if you want to aim more at a Ground PVE toon or a PvP Space toon.

    It has always been a bad idea.
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  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited April 2013
    All races get 8 traits not counting racial traits aliens already get to pick 4 traits at start so you can pick 9 traits instead of 8 +1 locked
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited April 2013
    Of course Cryptic could just run with the whole "flexibility" idea and allow players to select their racial trait as they choose, regardless of which species it was originally attached to.

    Obviously that would require some flavor text re-writes, but I don't see it taking all that long.
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    People were mostly picking aliens as an exploit, it goes without saying that wasn't going to last forever.


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  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited April 2013
    I'm in the camp that Aliens should not be superior (or rather, have them possibly inferior) to canonical races. I play Star Trek Online to see Vulcans, Andorians, Klingons, and Gorn, not Homer Simpson, Spider-man, and Zoidberg.

    Prior to Legacy of Romulus, aliens had a lot of advantages in the trait department. I would welcome the ability to have re-species tokens implemented, but don't think we need to buff back Aliens to being arguably the best race.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    I'm in the camp that Aliens should not be superior (or rather, have them possibly inferior) to canonical races. I play Star Trek Online to see Vulcans, Andorians, Klingons, and Gorn, not Homer Simpson, Spider-man, and Zoidberg.

    Agreed. Let's not forget Na'vis and ridiculously small characters. :rolleyes:
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  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited April 2013
    I'm in the camp that Aliens should not be superior (or rather, have them possibly inferior) to canonical races. I play Star Trek Online to see Vulcans, Andorians, Klingons, and Gorn, not Homer Simpson, Spider-man, and Zoidberg.

    Prior to Legacy of Romulus, aliens had a lot of advantages in the trait department. I would welcome the ability to have re-species tokens implemented, but don't think we need to buff back Aliens to being arguably the best race.

    Why not Zoidberg?
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  • andyxvers2andyxvers2 Member Posts: 122 Arc User
    edited April 2013
    Reman head should listed under "Base Complexion" instead of Head type. this will allow for greater alien customization options as opposed to forcing characters to choose a generic reman head.

    I recommend Leaving the head under "head type" maybe this can just be the pre-set shape of the head without the reman skin/texture overlay. and then leave the "Base Complexion" field in when that head is selected. as it stands right now selecting a reman head for your alien removes the base complexion field, as well as forehead detail and nose detail.

    Another possibility too is to leave the reman head type as is, and enable the complexion and detail fields, this would allow for the appearance of reman hybrids and or new alien races that somewhat resemble the reman skin texture/tone
  • andyxvers2andyxvers2 Member Posts: 122 Arc User
    edited April 2013
    The Alien preset Faces, really need to have a way to be hidden after the face you want is selected. mouse-over on the faces still bothers me as i don't want to select a different face, especially when i'm editing the uniform.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    Id say simply a free Re-race / re-species token. (And purchasable on Z-store.

    I'd rather they just give me free zen (about 2500 of it) instead of a re-race/re-species/re-gender/re-class-choice token. Free zen can help me rechoose the ship I'm flying based on the traits I select. That's more impact.
    People were mostly picking aliens as an exploit, it goes without saying that wasn't going to last forever.

    What was the exploit you feel aliens were allowing people to do?
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    People were mostly picking aliens as an exploit, it goes without saying that wasn't going to last forever.

    What exploit?

    Aliens are currently the least changed in design, in fact they function almost exactly as they did - except they now have 9 traits due to the overhaul.

    So whatever you are imagining was "an exploit", is exactly that - your imagination.
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited April 2013
    I'm looking over Alien (Female) customization right now. To build a Romulan and find hints toward the Species itself when the faction is unlocked for further testing. I see:

    Head Type
    • Humanoid 1
    • Humanoid 2
    • Reman Female
    • Romulan 1
    • Romulan 2
    Eyes now offers a Reman specific choice. with a smaller cornea than standard humanoid.

    Under Tattoo, Scars, Etc. I do see a Romulan tattoo choice. However, upon selecting Reman or Romulan 1 and 2 this tattoo vanishes from the sorted list. I imagine this will be added? As both specific species might partake in the mourning associated with the tattoo.

    Forehead Detail offers:
    • Romulan 1 (which is flat as seen in The Original Series)
    • Romulan 2 (displays a distinct V ridge)
    • Romulan 3 (softer ridge)
    • Romulan 4 (softer ridge with cracked skin. Perhaps to complement and aged character?)
    Ears are not sorting alphabetically. But I do see a Reman choice (which may have been there all along. I hadn't checked Holodeck)

    Hair, I noted that all female hairstyles are available to the Reman Female head type. For original aliens, the hairstyles clip badly. Short being the only exception. I'm not sure if any are intended to be available at all.
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  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    In the current holodeck system (not the LoR redesign), having four space traits out of the gate with no ground traits is obviously an exploit and the main reason a lot of hardcore PvP people use aliens.

    Anyone that says otherwise is either not very smart, or hasn't played Star Trek Online.

    But it's really a broader issue of space traits being messed up in general, than anything players should be singled out or punished for. There need to be more space traits available in general, across the board. And accurate and elusive are crazy OP currently to the point that anyone not using them is voluntarily choosing to make the game harder.

    I actually think with the # of traits each character has getting opened up, it's much less of an issue now. Aliens should probably get an extra trait slot to make up for not having a racial trait, but otherwise it's mostly a dead issue now anyway.


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  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    In the current holodeck system (not the LoR redesign), having four space traits out of the gate with no ground traits is obviously an exploit and the main reason a lot of hardcore PvP people use aliens.

    Anyone that says otherwise is either not very smart, or hasn't played Star Trek Online.

    It is an advantage in space combat, to be sure, but it is certainly no 'exploit'.

    Anyone who says otherwise doesn't know what 'exploit' means in the context of MMOs.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    In the current holodeck system (not the LoR redesign), having four space traits out of the gate with no ground traits is obviously an exploit and the main reason a lot of hardcore PvP people use aliens.

    More imagination.

    In the new system you can now take every single space trait that exists including your career trait.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited April 2013
    andyxvers2 wrote: »
    Reman head should listed under "Base Complexion" instead of Head type. this will allow for greater alien customization options as opposed to forcing characters to choose a generic reman head.

    At least the female Reman head is a new headform (that is incompatible with most hair options), it's not just another texture.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    I play Star Trek Online to see Vulcans, Andorians, Klingons, and Gorn

    http://en.memory-alpha.org/wiki/Species_and_cultures

    I'm not going to bother counting all the various canon species listed. If you want to do that...knock yourself out.

    Almost every episode from each series...each of the movies...there were countless species encountered.

    Do people abuse the system? Yes, of course they do - but the ability for players to go through and create one of the countless canon species they want outweighs that in my humble opinion.

    Also, it is in the very spirit of Star Trek - that exploration is still taking place - and thus even more aliens will be encountered.

    ...just saying.
    People were mostly picking aliens as an exploit, it goes without saying that wasn't going to last forever.

    So wait, that's an exploit like picking a Tac Captain and piloting an Escort, eh?

    ...just saying.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    Hello!

    Im pretty sure the OP had the discussion of Traits in mind, and not some facial expression or w.e.

    Please stay on topic.
    MT - Sad Pandas
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited April 2013
    More imagination.

    In the new system you can now take every single space trait that exists including your career trait.

    Reread his post: He specifically clarifies that he's talking about the HOLODECK iteration of traits--NOT the redesign on Tribble.
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited April 2013
    People were mostly picking aliens as an exploit, it goes without saying that wasn't going to last forever.

    It was not an exploit but major game balancing faults from the game designers.

    For space but als ground, if you want to be competetive in PvP, you have to have traits like accurate, elusive, warp theorist and so on. It is not the player's fault, that some traits are just much superior to others.

    My "Alien" in fact looks like an Klingon, because Klingons can not select elusive as space trait, so I had to choose an Alien. However, I rather would like to pick Klingon as race, but was - from the point of game design - not allowed to.
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