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FB & TSS Shared Cooldown

strorusstrorus Member Posts: 328 Arc User
Borty,

Please could you stop Feedback Pulse and Transfer Shield Strength sharing the same cool down.

I am not sure why the share the same cool down, but off the top of my head it is very strange that a defence / Offense power should share a cool down with a heal power.

Thanks of your consideration. :o
Post edited by strorus on

Comments

  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2013
    strorus wrote: »
    Borty,

    Please could you stop Feedback Pulse and Transfer Shield Strength sharing the same cool down.

    I am not sure why the share the same cool down, but off the top of my head it is very strange that a defence / Offense power should share a cool down with a heal power.

    Thanks of your consideration. :o

    The reason the cooldowns are shared is because Feedback pulse is a "heal" in a way. It functions exactly like reverse shield polarity. However, instead of healing your shields the damage gets reflected back at the damage dealer. Transfer Shield Strength III with Feedback Pulse III would make a science vessel almost invincible if they also cycled Reverse Shield Polarity I and Feedback Pulse II/Transfer Shield Strength II.
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  • abyssinainabyssinain Member Posts: 98 Arc User
    edited April 2013
    The reason the cooldowns are shared is because Feedback pulse is a "heal" in a way. It functions exactly like reverse shield polarity. However, instead of healing your shields the damage gets reflected back at the damage dealer. Transfer Shield Strength III with Feedback Pulse III would make a science vessel almost invincible if they also cycled Reverse Shield Polarity I and Feedback Pulse II/Transfer Shield Strength II.

    FBP reflects a percentage damage but doesn't negate any of it, say you get hit by a weapon that does 1,000 damage, and your FBP reflects .5, you'll still take 1,000 damage and the attacker will take 500.

    It can be seen as a defensive power as most high-damage dealers (in PvP, like escorts) will break off of a target throwing their own alphas at them, otherwise it doesn't actually give you any defensive advantage and is actually quite useless in PvE (as is the case with most science powers, if its good in one area its usually worthless in the other).

    Honestly I support slashing the cool-downs, it would allow sci ships to have a bit more teeth without sacrificing tankiness, which is something science desperately needs.
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited April 2013
    I can agree with this completly as a counter offer how about we put FBP and RSP on a shared cd. The work off the same system. But are mostly useful during alphas. And it's not like its the first time two different sections effect each others CD's. also it makes it easier for sci ships to put something in its Comander and lt commander slot. Because the Comander slot on sci is really lacking
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  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2013
    Would be nice if these two's CD was decoupled.

    It's not a heal or resist buff like TSS is, so shouldn't share CD, and is annoying when you can't fire off both at the same time.

    Tanking damage, you either have to choose survivability with TSS or offence with FBP.
    If you choose TSS you loose DPS being reflected back at enemy.
    If you choose RSP you do more damage but may pop.

    As an engineer I use FBP to good effect on my cruisers and can cover for this problem with EPtS3 and RSP reasonably ok, but for Sci's they will be hamstrung by having to choose between best shield heal or the passive aggressive ability, not both. When both is exactly what's needed when under fire.

    Sure they could cover with lower end EPtS (weaker, not much heal) or ST (takes away TT for a cycle which is crucial when under heavy fire) but those options aren't as effective.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Reason is, because both abilities were old "deflector field" subsystem. For some reason these powers weren't delinked.
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited April 2013
    dalnar83 wrote: »
    Reason is, because both abilities were old "deflector field" subsystem. For some reason these powers weren't delinked.

    ^^This.

    Also, PH and HE sharing a cd was way more justifiable from a gameplay standpoint. TSS and FB could logically be separated since those two were.
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