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[Bug] Klingon Scout Force

aexraelaexrael Member Posts: 0 Arc User
The two ridiculous delays during the first two stages could use a fix or two. There's both too few spawns, and the respawn timer is too long.
Post edited by aexrael on

Comments

  • vesolcvesolc Member Posts: 244 Arc User
    edited April 2013
    Thats on purpose. Just to waste our time.
  • edited April 2013
    This content has been removed.
  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    Seems to be just purely a lack of initial spawns to cover the amount of required kills, and the respawn delay before new spawns appear.

    Though it's a good point, the turrets shouldn't be up from the beginning, this just confuses players. They should spawn after the Cruiser section.
  • satangel6667satangel6667 Member Posts: 8 Arc User
    edited April 2013
    I think people prematurely shoot the turrets thinking it effects their overall placement, so when cruisers do it I can somewhat understand. Still I always place second and my fleet mate gets first everytime and we never shoot them before being told to do so.
  • deathspeedmkdeathspeedmk Member Posts: 32 Arc User
    edited April 2013
    I don't like doing that one due to that

    Than knowing my luck they spawn right around me, very fun :eek:

    Its had it for a VERY long time now.
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