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Reverse Shield Polarity needs to be removed has a skill

erraberrab Member Posts: 1,434 Arc User
Greetings All,

No I'm not hating on RSP but I do feel that in its current form it offers nothing to its user except a once every 2 minutes get out of pain free card.

I remember how OP the original RSP was and I was happy to see it get switch up to the way it is now but now it appears to be a skill that no one ever uses.

What I'd like to see happen is to have RSP removed has a skill from the Engineering Bridge Officers and made into a generic special console that could be picked up in the Dilithium Store available to all factions.

The console could more or less work like RSP3 and have its cool down adjusted to match most of the other special consoles.

I imagine that by now you must be thinking ok if they removed RSP from the Engineering Bridge officers what would they replace it with.

The new skill that I propose would work something like the technique that Reginald Barclay created to increase the kinetic resistance of the Enterprise D shields while he was under the influence of the Cytherians mind altering probe.

I envision a skill that would increase the Kinetic resistance of your equipped shields and also lower the amount of bleed through damage received by the user by a small percentage based of the level of the skill being used.

Off the top of my head I'd call the skill Auxiliary power to Shield Integrity Filed (Yeah I know)
Level one of skill would increase the Kinetic resistance of the users shields buy 10% and lower bleed through damage by 1% and have an 8 second active time.

Level two of the skill would increase the Kinetic resistance of the users shields buy 15% and lower bleed through damage by 3% and have a 12 second active time.

Level three of the skill would increase the Kinetic resistance of the users shields buy 25% and lower bleed through damage by 6% and have a 15 second active time.

Yes I'm aware that some shields only have a 5% bleed through.

The above numbers propose how the levels of the skill would work at base and perhaps their effectiveness could be further raised by skill points, consoles and power levels.

The proposed skill would not help to regenerate shield strength, it would only enhance the shields of the user and other skills would need to be used to help regenerate their hp like Emergency power to shields, science team or transfer shield strength.

I'm not quite sure what kind of cool down would be appropriate for the proposed skill; however, I'm leaning towards a 45 second cool down with a 30 second shared cool down with other copies of itself.

Just to go a little bit further into how I feel about RSP being made into a console, I think it could be further tweaked to work more like a group skill.

I'd like to see it work more like a Reverse Shield Polarity Filed and have the effectiveness of a RSP1 but have the range of a Scattering Field and benefit the user and all allies within range with a 10 second active time.

Thanks for your time!
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Post edited by errab on
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Comments

  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    umm, what ?

    I use it on all my toons.
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  • sollvaxsollvax Member Posts: 4 Arc User
    edited April 2013
    its a very useful skill (especially if you are about to Eat a FAW)
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  • ironphoenix113ironphoenix113 Member Posts: 0 Arc User
    edited April 2013
    It's also particularly fun to use just as an escort begins to use his alpha strike.
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  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited April 2013
    lordmalak1 wrote: »
    umm, what ?

    I use it on all my toons.
    Yeah, strategic use of Tactical Team to eat off all your shields, then RSP + Equal Redistribute will fully restore all your shield facings.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited April 2013
    It's also particularly fun to use just as an escort begins to use his alpha strike.
    That's why Premade vs Premade PvP tends to have 2 or 3 science captains to pop off your buffs while everyone alphas you.
  • covenantercovenanter Member Posts: 35 Arc User
    edited April 2013
    RSP great skill as is
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  • zachverantzachverant Member Posts: 111 Arc User
    edited April 2013
    Yes, we should get rid of RSP...right after we get rid of Escorts and those pesky STF Elite Bosses. RSP is a handy little power to have when you...TRIBBLE up in PvE or get over run by pre-mades in PvP.

    I do not think the OP is a PvPer and may even play PvE on..easy mode.

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  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited April 2013
    Why would we want to increase the kinetic resistance of our shields? It's already cut down to like 10%. :confused:
  • ricorosebudricorosebud Member Posts: 11 Arc User
    edited April 2013
    I find the skill very useful in it's current form. I use it in most of my ship builds. Thumbs down to this idea, sorry.
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  • erraberrab Member Posts: 1,434 Arc User
    edited April 2013
    So I take it no one like the idea :P
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited April 2013
    I'd rather pew-pew the Cytherians if you want some of their tech. It's STO after all! :D

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  • sollvaxsollvax Member Posts: 4 Arc User
    edited April 2013
    Its a skill used to deal with obscene damage attacks (like a defiant in full skev storm mode)
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  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited April 2013
    Nah, I don?t want to give up on RSP. Keep it as is. Very handy to restore the 62k shields you lost in the point blank grudgematch :)
  • genemorphgenemorph Member Posts: 404 Arc User
    edited April 2013
    Without RSP my Sci Vesta would be blowing up every few minutes in elite stfs. So no. This skill is a must for quite a few builds, esp low hull sci ships.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2013
    I use it in PvP all the time. :confused:
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited April 2013
    The OP is based on the false premise that no one uses RSP.

    Then he wants to monetize the skill, and move it into an already crowded arena.

    Fail, fail, fail.
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  • erraberrab Member Posts: 1,434 Arc User
    edited April 2013
    crusty8mac wrote: »
    The OP is based on the false premise that no one uses RSP.

    Then he wants to monetize the skill, and move it into an already crowded arena.

    Fail, fail, fail.

    It seems that I've made a bad assumption about RSP based on my not seeing it used much if at all in the time that I PVP or Team PVE.

    I'll be sure to get a broader view point of a skill next time before I tear into it.
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  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited April 2013
    Thanks for being a good sport about it. I have to agree with the other posters on this one...without RSP, it would be difficult to survive focused attacks in many cases in PvP as one would die even before the healers could respond. It is also a handy way to recover shield strength in elite space STF's. It is not an ability I particularly love, but it is one that I find crucial for certain situations.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,626 Community Moderator
    edited April 2013
    I use RSP all the time, even on my cruisers. Combine that with Tac Team and voila! Recharge of ALL shield arcs while under fire. Doesn't help with Plasma fire though, but still... handy for all ship types as it increases survivability. Got a big ship gunning for ya? Pop those two and you got time to GTFO with Evasive Maneuvers or distract while the team hammers it.

    Its especially helpful on Sci Ships and Escorts.
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  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited April 2013
    I don't know what the OP is talking about. RSP is one of the most useful and overpowered skills in the game, especially on an Aux2Bat build. I PvP'd 1 v 2 escorts this way. Because the Aux2Bat build I run reduces cooldown of my Boff abilities by 60%, the CD for my RSP is less than a minute.

    On the other hand, if the OP was saying that RSP is too good and needs some sort of nerf, I might agree... :rolleyes:
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  • radiowjtmradiowjtm Member Posts: 7 Arc User
    edited April 2013
    i do belive that that person is a tactical capt. who simple wants to do away with a defence against the alpha strike
  • pokinatchapunxpokinatchapunx Member Posts: 6 Arc User
    edited April 2013
    I'd have to go with others here on this, RSP is a very important skill for STFs and PvP. I think it is well balanced as it is now for these encounters. Granted, it isn't as useful in general gameplay. But not everything should be. Also, there are too many consoles already.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited April 2013
    errab wrote: »
    Greetings All,

    No I'm not hating on RSP but !

    except it smells like you are .....(sniffs) yup U are
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  • corgatagcorgatag Member Posts: 0 Arc User
    edited April 2013
    wildweasal wrote: »
    except it smells like you are .....(sniffs) yup U are


    Based on OP's post on page 2, it sounds like he wasn't hating on it. He just didn't think anyone was using it so he was trying to replace it with something he thought would be more useful.

    P.S
    +1 to "I use RSP on all my toons"
    +1 to "Shield resistence to kinetic is high enough"
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    That's why Premade vs Premade PvP tends to have 2 or 3 science captains to pop off your buffs while everyone alphas you.
    I think subnuke spam is not just for RSP. It's to make sure the target can't do anything to defend or buff it's attack. Making them target practice.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2013
    If you think RSP is nice, try using a full Aux2Bat build and RSP. It comes up so often, becomes a really useful ability!

    Restore ALL the shields! *insert meme*
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  • comic1996comic1996 Member Posts: 50 Arc User
    edited April 2013
    It helps so that you can sirvive for a longer time when you are batting borg or anything. Maybe along cool down or something would be helpful.
  • benovidebenovide Member Posts: 397
    edited April 2013
    Because it's not player bashing to compliment on another players ability, a person with a toon name of Andrew flying a Galaxy, solo tanked 9 Klink ships because of everything under the sun from shield buffs like RSP, and many others. He didn't get to kill any of us, but he did survive for almost 7 minutes before finally dying. :D

    But overall, RSP is very much worth it. And should remain a skill, if not, a passive ability for Cruisers.
  • deathspeedmkdeathspeedmk Member Posts: 32 Arc User
    edited April 2013
    What?

    I use it on all my toons as well and it has got all of them out of tight issues.. I use it if my shield is about to fail and I have no other means to bring it back up quickly.. Also ideal if surrounded.

    If used with tact team or something shield related it can recharge all shield facings very quickly.

    So I don't see the beef in it
  • erkyss2erkyss2 Member Posts: 0 Arc User
    edited April 2013
    If u want to have more kinetic res in shields just take jem hadar sheields, they have nice kin res bonus + crew/death, disable res. You are suggesting one more uni console in the game and we allready have tons of uni consoles to choose from.

    Btw, RSP is awesome in PvE or PvP. I saw lot of escort pilots (and me) using RSp to lock GDF and get few free kills.

    I`m sorry but your suggestion is.... LOL??
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