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need / greed / pass

avengerkid1993avengerkid1993 Member Posts: 323 Arc User
how they works ?
Post edited by avengerkid1993 on

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  • mikepreditormikepreditor Member Posts: 18 Arc User
    edited April 2013
    I can has wiki

    http://www.stowiki.org/Loot_setting

    'Nuff information?
  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    how they works ?

    You press Need on everything, welcome to STO.
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited April 2013
    I can has wiki

    http://www.stowiki.org/Loot_setting

    'Nuff information?

    understood, thanks
    i think i'll press Need on everything :D
  • weltraumschafweltraumschaf Member Posts: 6 Arc User
    edited April 2013
    with the last update i bind need on the spacebar. like 10 of my skills :D

    i achieved the spacebar accolade on every char (pressing the spacebar 1000 times in an estf)
  • sasheriasasheria Member Posts: 1 Arc User
    edited April 2013
    I usually notice that in PUGs people just click need and so do I. But if I am with my friends, we hash it out on who needs what.

    There are some PUGs I just hit greed unless they are blue or higher.
    To grow old is inevitable, to grow up is optional.
    Please review my campaign and I'll return the favor.
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    I actually click PASS on dual cannons when I am playing as a cruiser.

    Really.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • nyniknynik Member Posts: 1,628 Arc User
    edited April 2013
    Three years ago when the game started many people who joined where from other online communities where the social consequences of being needers and loot ninjas could be dire.

    So for the first few months I found that groups I was in still behaved according to those established systems of ethics. People would pass, usually greed and ask to need. Even on batteries.

    Then when people really realized that we were all playing an online lobby game which didn't have the same competitive endgame held together by social contracts, it all changed.

    I wish they would just change it to Want/Pass. Theres nothing wrong with that. Don't pretend players will take the ethical choice if its not the easiest choice.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    aexrael wrote: »
    You press Need on everything, welcome to STO.

    OP should press 'Pass' on everything. Nothing of consequence drops anyways. It's all just mostly vendor fodder.
    [SIGPIC][/SIGPIC]
  • monshmonsh Member Posts: 114 Arc User
    edited April 2013
    while the current need/greed/pass mechanic is near pointless for PUGs, it still has a valid place in pre-made groups.

    There's really no logical reason to change it, as it works fine in either instance. I think I did prefer it back when it called out if the winner hit need or greed though. At the very least it gave the pretense of civility/accountability.
    [SIGPIC][/SIGPIC]
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2013
    YEah, I only push "need" on things that aren't vendor trash...
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited April 2013
    I used to be a bit more conscientious about it when the game first launched the 'new/improved Elite STFs; but once I saw 90%+ of a chance of someone just 'needing' everything - for PUGs now, I just hit need and let the random number generator sort it out.

    But even back in the day on other MMOs; once one person in a PUG hit need; everyone else would too - so it's honestly not like the STO community is all that much different per se. As others have said, it rare indeedx that you get a usable drop you'd really want to need on - but even pujrple MkXI or XII vendor trash can add up.
    Formerly known as Armsman from June 2008 to June 20, 2012
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    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited April 2013
    Three years ago when the game started many people who joined where from other online communities where the social consequences of being needers and loot ninjas could be dire.

    It really felt rather awkward at first to "need" everything...but at a certain point everyone notices that everything that drops is bind-on-equip and vendor trash.
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited April 2013
    If I'm in a random group, I usually need on everything. If I am with fleet-mates I usually go along with whatever they decide to do. Sometimes we all go greed on stuff, sometimes we will all go need.
  • voxinvictusvoxinvictus Member Posts: 261
    edited April 2013
    Considering you have a better chance of being killed by a falling elephant than seeing a truly valuable piece of loot randomly in a PvE encounter, it hardly matters. Just hit "need" like every one else does.
  • corax75corax75 Member Posts: 1 Arc User
    edited April 2013
    "Simple" way for the Devs to solve the "need-need-need" problem:
    Divide the roll by the number of items won on a "need" roll while in the instance...
    People will start thinking twice before "needing" an item they intend to sell and lose the chance to win something they actually need on the next drops. :P
    (Yeah...I guess one may dream...)
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2013
    corax75 wrote: »
    "Simple" way for the Devs to solve the "need-need-need" problem:

    There's no actual problem that needs solving. I'm sorry you didn't win that Green Mk X Flow Capacitor, but you can get about 20 of them doing just one farmer-ish Foundry mission.
    [SIGPIC][/SIGPIC]
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