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What is the max Kinetic resist?

born2bwild1born2bwild1 Member Posts: 1,329 Arc User
edited April 2013 in PvP Gameplay
I fly a sci B'rel - Torp boat - all spec'd into torps

Primary is transphasic - putting out 5000 dmg before crits

Now I ran into a Fleet patrol escort - and kept hitting him with Breen clusters and trans

to a avg ship each mine does 2000 dmg or so.

This guy i was doing like 200 per mine - I was like WTF?

There was a tank oddy and I was taking him down to 40% hull with a Trans spread and dropping a breen on his hull

but I could not take 10% off this fleet patrol?

How is that possible?

Must have been using Jevonite hardpoints - but what other stuff - all Mono armour? and ++?

(no he was not using Aux to structrual when i was hitting him - so I count that out)
Post edited by born2bwild1 on

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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited April 2013
    How about BFI, PH or AtD(Yep, this gives kinetic resist)? HE also gives some resistance, iirc. Generally, neutronium stacking can also have a pretty big effect.

    Edit: Could also have been the Steamrunner console that reduces shield bleedthrough.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited April 2013
    scurry5 wrote: »
    How about BFI, PH or AtD(Yep, this gives kinetic resist)? HE also gives some resistance, iirc. Generally, neutronium stacking can also have a pretty big effect.

    Edit: Could also have been the Steamrunner console that reduces shield bleedthrough.

    Could be - but most times I was Subnuking him which should take away all BO buffs. Maybe that console, I just wondered how high you can stack a resist to a certain damage type.

    P.S is the Jevonite hardpoints only considered a no-no is tournement type pvp, or do a lot of people use it?
  • shookyangshookyang Member Posts: 1,122
    edited April 2013
    My B'rel has one MK XI blue Neutronium Allloy, and with just skill points (no abilities), I have about 23% resistance to kinetic damage. 27% to all other energy weapons.

    I can get that over 33% with a second Neutronium Alloy. You do not get that much of a gain stacking Neutroniums.

    On my Fleet Defiant, I have a Hazard Systems DOFF. My passive kinetic resistance is 9%. With the one hazard systems DOFF and BFI, I can get it to 61% kinetic resistance. I haven't tried hitting Ramming Speed (which also gets more resistance), but it would probably put me at about 80% kinetic resistance.
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    Could be - but most times I was Subnuking him which should take away all BO buffs.

    I don't think you can sub-nuc away console effects, like the Vesta invinci-bubble.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    Did the green diaper appear as your attacks hit?
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    Did the green diaper appear as your attacks hit?

    By 'green diaper' do you mean RSP? Because that's no longer green, and wouldn't matter against transphasic torps and mines.

    Or do you mean the 'reactive shielding' thingy off the three piece Adapted Omega set? (Borg torp, KCB, and Borg console)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    mimey2 wrote: »
    By 'green diaper' do you mean RSP? Because that's no longer green, and wouldn't matter against transphasic torps and mines.

    Or do you mean the 'reactive shielding' thingy off the three piece Adapted Omega set? (Borg torp, KCB, and Borg console)

    The 3pc secondary Borg set. It suggests that it makes you near invincible, resists hit 75% - but you'll often see 0 physical damage messages in the log.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    if i see a breen torp going to hit, and i know its from a tranny boat, ive been known to hit BFI, subspace device thing, AtS if i have it, and HE. all these things buff hull resist, and stack, with diminishing returns.

    i know the shield res for kinetic goes over 90%, extreamly stupid :rolleyes:
  • djdamcdjdamc Member Posts: 61 Arc User
    edited April 2013
    Damage specific shield resistances(innate kinetic resist in this case) seem to actually count separately from the general resist gained from power levels/EmPwr2S. They seem to reduce the base damage by a %(not sure how high it is). So not only does it affect shield damage taken but also the bleedthrough, whereas the general resist affects only shield damage taken. So the bleedthrough bonus from transphaics is calculated from the reduced base damage. So an example would be:
    - a torpedo of base damage 50k hits my shields which are at full strengh
    - because my shields are up and the damage type is kinetic, the "new base" is calculated
    - new_base=(1-resists_innate)*old_base
    - damage taken by shields is calculated, with a modifier of 0.9 (i assume non-resilient shields and non-transphasic torpedo)
    - shield_damage=0.9*new_base*general_shields_resist
    - base_bleedthrough=0.1*new_base*
    - real_bleedthrough=(1-hull_resists)*base_bleedthrough
    Now, let's assume i max out general resist(the cap is supposed to be at 75%), the innate resist is also at 75%, and hull kinetic resist is at 25%, then:
    real_bleedthrough= 50000*(1-0.75)*0.1*(1-0.25)=937.5 (1,875% of the base damage!)
    Let's see how much damage the shields actually took:
    shield_damage=0.9*50000*(1-0.75)*(1-0.75)=2812.5 (5,625% of the base damage)

    I'd like to stress the fact that even though this theoretical model seems to explain quite nicely the damage in the logs, at least most of the time, it's not 100% confirmed (not to mention I've got little clue about the real value of the innate kientic shield resistance - most likely between 50-75%) and if you want, you can check it out yourselves and/or refine it.

    As for transphacis, I guess that the shield/bleedthrough modifiers are different(so that shields take less damage and hull takes more).
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    Sounds right... you ran into someone smart enough to slot one mono armour... there by making your build pointless.

    5k unbuffed tranny isn't that great... against anyone running any armor.

    People talk about neut armor and that works as a good general.

    However if you know the only person really bothering you is only using torps... Monos still do more resist. If he was really worried about you and slotted 3 monos you would never ever kill him with an all torp build.

    Even with out... Brace for impact will make your torps pointless while its up...

    He may have also been running aux to damp... I run aux to damp on all my fed escorts and frankly no torp only bop is going to kill one unless they suprise me and are wise enough to not attack while my damp is up. If they are harrasing me with torps all the time like most torp b'rels do... I am just going to roll my hazards / aux to damp / omega - delta / and hazards... meaning my kinetic reisst is never going to be under 50... and if they where well put together I would swap out a console for an extra mono unit.
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  • psonixpsonix Member Posts: 52 Arc User
    edited April 2013
    The only time I have ever considered using transphasics is when they are tac buffed to be of any signifigant damage(if that) Transphasic torp boats are gimmick builds and everyone has wised up to them. When I fight in FvK or KvK I stack armor resists because I know ill be running into transphasic bops ****ting up my screen with yellow torps. Go back to the drawing board.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited April 2013
    jem shield just by itself can reduce a lot those type of builds dmg
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