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Doff Trader guide. This is for starters.

comashcomash Member Posts: 29 Arc User
This is a generalization of current market conditions. I am a doff trader, I have issues...

Current Rate for Master keys up to 1.7m, at it's current exchange rate expect it to stable out at 17.3m give or take .5m. As the cost of Zen goes up so does the keys repectively. This effects the cost of Doff reassignments as the most common means of Dilithium to Zen to EC.

Doff reassignments, break even point is 5800 for commons, there is no break even point for the other reassignments, you will never come out ahead with the dilithium costs being as they are. Under no circumstances should you EVER reassign uncommon and rare. It is cheaper to buy the exact doff you need, than get a random doff from the reassignment. Just so you know as a reference.

Total Reassignment cost:

Commons: 63,366
Uncommons: 778,764
Rare: 2,065,795

Each average 1 ec doff you buy under 5800 you can profit about 5k ec. Doff trading isn't easy money contrary to popular belief, it takes work. You can use reassigning to raise the prices of worthless doffs to make additional ec.

These are based on cost of dilithium + Doff value, based on current exchange rate, cost of Master Keys, average common doff value.

As you can see by obtaining a very rare through reassignment, it will cost over 2m in resources for a random. It is usually better to buy the exact doff you need. I strongly urge to never do any reassignment except for common doff reassignment. Hence, reassignment cost are absurb and rediculous. I have made an excel worksheet to enter daily doff prices, exchange rate, and current master key rate.

To give you a rough idea on how extreme this is,
First, all common doffs will need to triple in price
Second the Dilithium exchange for zen will need to triple as well to depreciate dilithium value even further. And then, you will profit about 500k ec from a rare reassignment for random purple doff. This is only because of the dilithium costs they added in season 7.

Exchange Doffs for commons:

Current Average Radom common Doff value: 31000 (rounded down for quick sale)
(Buying under this will give profit of the dfference on Average)

Value of Uncommon Doff: 93,000
Value of Rare Doff: 277,000
Value of Very Rare Doff: 831,000

By no means purchase near these numbers, typically you can find doffs half the cost. Thus double your money.
Misc:

Value of Contraband: 54,400 (This is used to change EC to Dilithium)
Dilithium Required for Key 12,500 (current rate of 100 * 125 "Single")

Keep and eye out for these Doffs do not exchange these check market first:

Uncommon Doffs to sell:
Technicians
Refugee
Traders

Rare Doffs to sell:
Damage Control Engineer
Technicians
Explosives Expert
Development Lab Scientist
Research Lab Scientist
Refugee

Very Rare Doffs to Sell:
All Engineering
All Tactical except Shield Distribution Officer
Armor Officer
Deflector Officer
Explosives Expert
Tractor Beam Expert
Development Lab Scientist
Nurse
Diplomat
Trader

All other Very Rare Doffs are deamed worthless and can be exchanged down into profit. (Because of these a random purple doff is not worth getting, they lower your odds enough to cost you big).

For Rare and Very Rare doffs match their abilities and their profession. For example, a Nurse that gives 75% to crew recovery will cost 3x as much as the cheap ones.

There is some very rare doffs that sell for as much as 36m ec, It will take you about 5 months and in exchanging one per day to purple at 5000 dilithium. You then will likely to have gotten one. For me, the risk is too great and the cost of doing it everyday for 5 months is a lot more than just buying it for 36m. No matter what you will be buying the ones you need, not trying to actually make them yourself.

These figures are based on Todays current market and will change over time, even if one department of commons jumps 20k in cost has little impact on these numbers, all departments must have an increase for the impact to be significant. For now, you can rest assure these are very close.

Recommended Current Pricing:

Tactical 30k (Expect this to remain constant)
Security 50k (Expect this to decrease)
Engineering 30k (Expect this to Increase)
Operations 55k (expect this to decrease)
Science 6k (Reassigning at 5k is profitable over dilithium cost, 6k is not)
Civilian 7k (same as above)
Science and Civilian doffs run close together as far the market goes.

Exceptions to the Pricing

Consultant 95k
Colonist 17k
Astrometric Scientist 20k
Refugee 50k

Beware of promotions that involve Doff packs, at these times Science and Civilian doffs are bottom of the barrel cheap from 1k to 3k. Giving a min profit of 10k to 20k. each time you do it. Also at these promotion times, all doffs are cheaper including the uncommon, so you still can make some profit, it won't be as good however. Personally 20k ec profit every 5 seconds is worth it, in a minute you can make a good 100k ec like this. Doff Traders are a special breed and they have hospitals for us.

Doff Assignment Colonization:

All System like Arcanis Arm offer a Colonization line of doff assignments, they will yield a rare or very rare doff when you complete the chain. This is how many obtain their purple doffs and can make alot of ec doing this. It is the best way to obtain purples at this time. It requires more patience than anything.
Easy way to find the systems, is look under available missions, the systems that have Diplomatic Relations offered are the same systems that contain Colonization Missions.
Post edited by comash on

Comments

  • talientalien Member Posts: 712 Arc User
    edited April 2013
    Mostly good info, except for this.
    comash wrote: »
    Doff Assignment Colonization:

    All System like Arcanis Arm offer a Colonization line of doff assignments, they will yield a rare or very rare doff when you complete the chain. This is how many obtain their purple doffs and can make alot of ec doing this. It is the best way to obtain purples at this time. It requires more patience than anything.
    Easy way to find the systems, is look under available missions, the systems that have Diplomatic Relations offered are the same systems that contain Colonization Missions.

    All blue/purple doffs gained from those missions are bind on pickup. Of course, you shouldn't want to get rid of them anyway because all of them are top of the line for their profession as far as using them in doff assignments. You can even have multiple copies of the purple ones to use as active crew as well.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited April 2013
    You can exchange the bound purples for 3 blues and still make a killing.
  • talientalien Member Posts: 712 Arc User
    edited April 2013
    That's assuming you get blues that are worthwhile, which is far from guaranteed. You may very well end up with useless blues that leave you with little choice but to grind them down to whites and hope you get something usable for SB projects.
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited April 2013
    I feel a little sad for people that play MMOs as if they were a game of Monopoly.
  • dabelgravedabelgrave Member Posts: 979 Arc User
    edited April 2013
    comash wrote: »
    I have made an excel worksheet to enter daily doff prices, exchange rate, and current master key rate.
    I recommend making the spreadsheet on Google Drive and sharing it so others can benefit.
    comash wrote: »
    Recommended Current Pricing:

    Tactical 30k (Expect this to remain constant)
    Security 50k (Expect this to decrease)
    Engineering 30k (Expect this to Increase)
    Operations 55k (expect this to decrease)
    Science 6k (Reassigning at 5k is profitable over dilithium cost, 6k is not)
    Civilian 7k (same as above)
    Science and Civilian doffs run close together as far the market goes.
    You forgot to mention Medical, which last I checked was close to 75k. The reason for the price variations (at least with common doffs) has to do with departmental demand for fleet projects. Many of us tend to buy the personnel packs from our starbases, and then contribute the doffs back. However, the required amounts vary from the expected results from opening packs. This is especially true with medical and science, where the attempt to obtain the greater numbers of required medical officers results in glutting the market for science officers.

    My fleet doff data: https://docs.google.com/spreadsheet/ccc?key=0Asc_VtvL64z4dGp4d3JPSlpRbXFCNGoyS2ZnVl9Zb1E&usp=sharing
  • mattimeo97mattimeo97 Member Posts: 0 Arc User
    edited April 2013
    talien wrote: »
    That's assuming you get blues that are worthwhile, which is far from guaranteed. You may very well end up with useless blues that leave you with little choice but to grind them down to whites and hope you get something usable for SB projects.

    Every doff I can get rid of is worthwhile. I have an entire roster of blues and purples, and multiples copies of the ones I need from the colony chains. Every single one that I get now hits the grinder, and every doff I get back puts more EC or fleet credit in my pocket than the bound purple they replace. Your roster gets to a point where every new doff you get from a mission is useless other than for converting, in one way or another, to EC/fleet credits, regardless of how much or how little they bring.
  • evendzharevendzhar Member Posts: 209 Arc User
    edited April 2013
    No matter how I look at it, running the colonization assignments, grinding down the doffs and selling them on the exchange just takes too much time for the EC I get in return. I certainly wouldn't recommend anyone to try make money that way, unless they already own a Tuffli.
  • comashcomash Member Posts: 29 Arc User
    edited April 2013
    Oh your right I did miss medical, very sorry, and medical is one of the best sellers.
  • comashcomash Member Posts: 29 Arc User
    edited April 2013
    I feel a little sad for people that play MMOs as if they were a game of Monopoly.

    I loved Monopoly, and this part of the game is actually relaxing while making ec for me. It also helps me help the fleet projects as i make new common doffs I donate what I can. Usually, I still come out ahead even if i donate 1 or 2 departments to fleet projects. It's not just the ec I am after it's the fleet credits too, which...for 25000 you can buy purple doffs :P.
    Don't feel sad for us, our activities helps regulate the market prices on doffs, without us we would have tons and tons of science and civilian doffs selling for 1 ec, your medical doffs would be hundreds of thousands of ec. Try completing projects then at that rate, before season 7, 2 or 3 departments were over 100k. Imagine the prices of those if there wasn't doff traders. heh. yeah the good ol days, when I averaged 3.5m per hour from doff trading, of course...I won't mention how much a master key was...It's all relative relationship. Now I need to upgrade my 4 houses to a hotel on Science doffs.
  • interestedguyinterestedguy Member Posts: 0 Arc User
    edited April 2013
    Nice guide. All in all though, I think it is too time consuming to make ec off of doffs. This is still a good framework though and if the prices increase it may be worth the time involved.
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited April 2013
    Nice guide. Thanks for the posts.
    [SIGPIC][/SIGPIC]
    Former/Cryptic Name: Captain_Hans_Langsdorff
    Founding member, Special Service Squadron
    "Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
  • voxinvictusvoxinvictus Member Posts: 261
    edited April 2013
    Thanks for posting this. A very interesting read. Some information I hadn't thought much about before.

    Much more interesting than another argument about Romulans or T5 Connies.
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