Quick question just read on sto wiki about itand im tempted to buy it but where it sayscommands as a way to fly your mini shipsfrom hangars how do you give commands?
I have the Jem'Hadar dreadnought. Took me awhile to get it set up the way I want and get my BoFFs and such set up, but now that I have, it's amazing.
I have mine set up as a beam boat (I'm an engineer so I can offset the energy problems a little bit) but it can also mount cannons.
I've got mine running two hangars of Rare Danube Runabouts. Once I max out my New Romulus rep, I'll switch over the Ultra Rare Scorpion fighters instead.
It's a very slow turning ship, not manueverable at all, but it has a huge hull, okay shields, and the hangar bays, consoles, weapons, and boff layout are all good. It's also a lot of fun watching your little swarm of gnats attacking a target.
The AI is horrible, no ship counter in the UI to keep track of pets.
They are bad, just like any other.
Considering it has the firepower and hull of a tactical cruiser, the hangar pets are just added firepower and occasional tanks that don't need much baby sitting. It's not going to do damage like a top of the line escort, but short of that, it's going to DPS and tank like a champ.
no seriously though, Carriers are great if you do them right, yea sure the counter would be a damn good idea and the AI needs a bit of tweeking, but they do so much more, they can survive longer, hit harder and they can be great for pretty much any situation.
Considering it has the firepower and hull of a tactical cruiser, the hangar pets are just added firepower and occasional tanks that don't need much baby sitting. It's not going to do damage like a top of the line escort, but short of that, it's going to DPS and tank like a champ.
oh come now don't you know its ALWAYS the ships fault its never the awful captain flying it /end sarcasm
Good point. If a ship doesn't seem to work out for you immediately, there's no way it can ever be good.
I wouldn't go that far, I managed to take an Intrepid refit (im a tac captain) and turn it into a DPS boat (clever use of 2 fleet photon torps and my special blend of weapons) all the while using its powers at the right time.
hell I am probably the only person in the game to somehow turn the Galaxy Refit into a useable ship...it was like riker using the constellation class he got in that wargame excersise against the enterprise...in the sense that it is an old beaten up dead in the water ship turned usefull for a little bit.
but as for the dreadnought, freaking love it, I have full MKXII Jemmy set, dominion polaron beams from Boldly they Rode, and it is just a general powerhorse.
Neither would I. I thought the sarcasm was obvious.
Some people (not you, the original "All carriers suck" poster) are too quick to assume that if something doesn't work immediately, it's not because they need to adjust, or if something doesn't work the way they want it to, that the fault is not with them.
Half the fun of this game is the trial and error of trying to make a certain ship or concept work. You're going to end up killing tens of thousands of enemy ships, might as well turn that "grind" into a laboratory of pain.
Sure, there's no way for me (an engineer in a Dreadnought) to do more DPS than a tactical captain in a Jem Bug, Kumari, or Fleet Defiant (at some point, the math is just not on your side), but I can always find a way to improve my performance from where it's at right now.
Very good indeed. It might not be your cup of tea but i like it. They are slow but my eyes are not good so i have trouble with nimble Tac ships so it suits me. My friend shared an Aux 2 Bat build and it is quite impressive. It takes a real beating before it goes down. Also the little bug ship are so cute flying around. The only thing that would improve the set up is if wings of player controlled bugs would pop out and help me... lol.
The AI is horrible, no ship counter in the UI to keep track of pets.
They are bad, just like any other.
When "kewl kidz" give advice.... lol
In all seriousness the Jem-Dread has some drawbacks (It's like trying to turn a damn whale in tar) and it's a bit more micromanaging since you have to worry about all your BOFF Abilities as well as flipping between Carrier commands for your pets (going between Attack Mode to Intercept Mode in PVP has saved me countless times.)
But the benefits you get.... My god :eek: First off the Jem-Dread is one of THE BEST tanks in the game. That's not opinion, those are statistical facts, look it up on STOWIKI and find me a ship with better Hull Rating then that. And with enough Engineering slots you can armor it to be one hell of a sexy beast. It can mount cannons (But with the turn rate, you might have to compensate with consoles) so you won't be THE best DPS member of your team, but your not gonna be ignored either.
I fly with Elite Scorpions so right off the bat, putting 2 of them in any carrier is about 3,000-4,000 extra DPS. If you wanna make the Dreadnought rediculously tanky, I can't recommend this enough, ALWAYS FLY WITH 2 PIECES OF THE BORG SET! Everyone keeps whining about how the Shields on a Dreadnought aren't great.... Your not suppose to tank with it's Shields, your suppose to tank with it's Hull. Combine the 2 Piece Borg Set bonus with a Very Rare Space Nurse, maybe a Repair Rate Console, and your looking at about 20% healing every 6 seconds WITHOUT even touching your Engineering abilities.
Combine this with MACO mk XII Shields and you can just basically laugh at people trying to shoot you since you get bonus Proc's when people hit you with energy weapons that add's to all your Power levels (getting to 125 Shields is when it just becomes a joke for people to fire on you.) Every time I get into PVP, it usually takes 4 ships unloading EVERYTHING they got just to take me down (which buys more then enough time for my team to trade my 1 death for 4 kills.) And god forbid if your a Dreadnought with Reverse Shield Polarity, people are really gonna hate you lol
My personal opinion, it is hands down one of the best tanks in the game, and it has above average DPS for a tank class ship, and of course 2 hangar bays, you can't go wrong with 2 hangar bays
Fell free to drop me a line for anything! @jonnyreload :biggrin:
First off the Jem-Dread is one of THE BEST tanks in the game. That's not opinion, those are statistical facts, look it up on STOWIKI and find me a ship with better Hull Rating then that. And with enough Engineering slots you can armor it to be one hell of a sexy beast.
It has a higher hull rating but a lot less engineering/science stations than many other ships. It's a fine ship but calling it one of the best tanks is a stretch when it can't even get Aux2SIF 3 or HE3 for example.
It has a higher hull rating but a lot less engineering/science stations than many other ships. It's a fine ship but calling it one of the best tanks is a stretch when it can't even get Aux2SIF 3 or HE3 for example.
Engineering/Science Stations also don't make a ship Tanky either, it's the Sum of all it's components that do. All you need is a station with Reverse Shield Polarity 1, some Hull/Shield heals which is quite easy with it's layout. Mind you it's Shield Modifier is 1.15, that's alreayd .15 higher then the average Cruiser. It also has a Crew of 3500 so it's innate Hull Regen is gonna be pretty solid throughout most combat meaning you don't even need half the hull heals your talking about (Unless your the type of guy who likes to park in combat and just stay still without even using Tactical Team.)
Tanky, in it's most simplest definition, means to be able to sustain a large amount of damage without dying. Just because it doesn't fit YOUR IDEAL of what a Tank should be, doesn't make it any less Tanky, and saying 60,000 Hull (after bonuses and etc.) is a stretch to be called one of the best Tanks, I can see there's clearly no appeasing your sense of Tankiness unless it's exactly what you envision :rolleyes:
Fell free to drop me a line for anything! @jonnyreload :biggrin:
Comments
I may try saving up for one later, but honestly I don't know, check out the Shipyard subforums though, they have a lot of information on the ships.
The AI is horrible, no ship counter in the UI to keep track of pets.
They are bad, just like any other.
I have the Jem'Hadar dreadnought. Took me awhile to get it set up the way I want and get my BoFFs and such set up, but now that I have, it's amazing.
I have mine set up as a beam boat (I'm an engineer so I can offset the energy problems a little bit) but it can also mount cannons.
I've got mine running two hangars of Rare Danube Runabouts. Once I max out my New Romulus rep, I'll switch over the Ultra Rare Scorpion fighters instead.
It's a very slow turning ship, not manueverable at all, but it has a huge hull, okay shields, and the hangar bays, consoles, weapons, and boff layout are all good. It's also a lot of fun watching your little swarm of gnats attacking a target.
Considering it has the firepower and hull of a tactical cruiser, the hangar pets are just added firepower and occasional tanks that don't need much baby sitting. It's not going to do damage like a top of the line escort, but short of that, it's going to DPS and tank like a champ.
no seriously though, Carriers are great if you do them right, yea sure the counter would be a damn good idea and the AI needs a bit of tweeking, but they do so much more, they can survive longer, hit harder and they can be great for pretty much any situation.
oh come now don't you know its ALWAYS the ships fault its never the awful captain flying it /end sarcasm
Good point. If a ship doesn't seem to work out for you immediately, there's no way it can ever be good.
I wouldn't go that far, I managed to take an Intrepid refit (im a tac captain) and turn it into a DPS boat (clever use of 2 fleet photon torps and my special blend of weapons) all the while using its powers at the right time.
hell I am probably the only person in the game to somehow turn the Galaxy Refit into a useable ship...it was like riker using the constellation class he got in that wargame excersise against the enterprise...in the sense that it is an old beaten up dead in the water ship turned usefull for a little bit.
but as for the dreadnought, freaking love it, I have full MKXII Jemmy set, dominion polaron beams from Boldly they Rode, and it is just a general powerhorse.
Neither would I. I thought the sarcasm was obvious.
Some people (not you, the original "All carriers suck" poster) are too quick to assume that if something doesn't work immediately, it's not because they need to adjust, or if something doesn't work the way they want it to, that the fault is not with them.
Half the fun of this game is the trial and error of trying to make a certain ship or concept work. You're going to end up killing tens of thousands of enemy ships, might as well turn that "grind" into a laboratory of pain.
Sure, there's no way for me (an engineer in a Dreadnought) to do more DPS than a tactical captain in a Jem Bug, Kumari, or Fleet Defiant (at some point, the math is just not on your side), but I can always find a way to improve my performance from where it's at right now.
Very good indeed. It might not be your cup of tea but i like it. They are slow but my eyes are not good so i have trouble with nimble Tac ships so it suits me. My friend shared an Aux 2 Bat build and it is quite impressive. It takes a real beating before it goes down. Also the little bug ship are so cute flying around. The only thing that would improve the set up is if wings of player controlled bugs would pop out and help me... lol.
When "kewl kidz" give advice.... lol
In all seriousness the Jem-Dread has some drawbacks (It's like trying to turn a damn whale in tar) and it's a bit more micromanaging since you have to worry about all your BOFF Abilities as well as flipping between Carrier commands for your pets (going between Attack Mode to Intercept Mode in PVP has saved me countless times.)
But the benefits you get.... My god :eek: First off the Jem-Dread is one of THE BEST tanks in the game. That's not opinion, those are statistical facts, look it up on STOWIKI and find me a ship with better Hull Rating then that. And with enough Engineering slots you can armor it to be one hell of a sexy beast. It can mount cannons (But with the turn rate, you might have to compensate with consoles) so you won't be THE best DPS member of your team, but your not gonna be ignored either.
I fly with Elite Scorpions so right off the bat, putting 2 of them in any carrier is about 3,000-4,000 extra DPS. If you wanna make the Dreadnought rediculously tanky, I can't recommend this enough, ALWAYS FLY WITH 2 PIECES OF THE BORG SET! Everyone keeps whining about how the Shields on a Dreadnought aren't great.... Your not suppose to tank with it's Shields, your suppose to tank with it's Hull. Combine the 2 Piece Borg Set bonus with a Very Rare Space Nurse, maybe a Repair Rate Console, and your looking at about 20% healing every 6 seconds WITHOUT even touching your Engineering abilities.
Combine this with MACO mk XII Shields and you can just basically laugh at people trying to shoot you since you get bonus Proc's when people hit you with energy weapons that add's to all your Power levels (getting to 125 Shields is when it just becomes a joke for people to fire on you.) Every time I get into PVP, it usually takes 4 ships unloading EVERYTHING they got just to take me down (which buys more then enough time for my team to trade my 1 death for 4 kills.) And god forbid if your a Dreadnought with Reverse Shield Polarity, people are really gonna hate you lol
My personal opinion, it is hands down one of the best tanks in the game, and it has above average DPS for a tank class ship, and of course 2 hangar bays, you can't go wrong with 2 hangar bays
I would've thought that A2B is counter-productive when the ship already has 6 tactical powers and low aux means really long hangar cooldown.
It has a higher hull rating but a lot less engineering/science stations than many other ships. It's a fine ship but calling it one of the best tanks is a stretch when it can't even get Aux2SIF 3 or HE3 for example.
Engineering/Science Stations also don't make a ship Tanky either, it's the Sum of all it's components that do. All you need is a station with Reverse Shield Polarity 1, some Hull/Shield heals which is quite easy with it's layout. Mind you it's Shield Modifier is 1.15, that's alreayd .15 higher then the average Cruiser. It also has a Crew of 3500 so it's innate Hull Regen is gonna be pretty solid throughout most combat meaning you don't even need half the hull heals your talking about (Unless your the type of guy who likes to park in combat and just stay still without even using Tactical Team.)
Tanky, in it's most simplest definition, means to be able to sustain a large amount of damage without dying. Just because it doesn't fit YOUR IDEAL of what a Tank should be, doesn't make it any less Tanky, and saying 60,000 Hull (after bonuses and etc.) is a stretch to be called one of the best Tanks, I can see there's clearly no appeasing your sense of Tankiness unless it's exactly what you envision :rolleyes:
Fine. Let's just call Vo'quv the best tank in the game since it has even more hull and crew.
I can live with that