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Warbird class. Forrunner to introducing Warp Cores into the game?

rustiswordzrustiswordz Member Posts: 824 Arc User
So Romulan ships aren't listed as Sci, Tac or Eng but it's own class: The Warbird. The warbird its suggested capability is tied to the singularity core of the ship.

How on Earth is this going to work? And is this the forerunner of the suggested idea of introducing various Warp Cores into ships to increase their flexibility. Myself who is mainly a cruiser captain is cautiously optimistic. By having various swappable/ modifiable core types Cruiser sized ships may finally be able to ramp up their turn and weapons power far greater than they are now.

Speculation?
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Post edited by rustiswordz on

Comments

  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited April 2013
    well the fact warp cores are already on Tribble doesnt change anything..
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited April 2013
    Well the Romulan faction ships arn't up yet on tribble are they. Plus they never release everything at once on Trib. (However I've not been on Tribble for the past several days so i could be wrong)

    What did you see on Tribble?
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  • vladdievladdie Member Posts: 117 Arc User
    edited April 2013
    Try reading the tribble patch notes. All vessels now have slots for warp cores. Romulan ships have singularity cores instead. Not M/AM like Fed/Klingon vessels.
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  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited April 2013
    vladdie wrote: »
    Try reading the tribble patch notes. All vessels now have slots for warp cores. Romulan ships have singularity cores instead. Not M/AM like Fed/Klingon vessels.


    Thanks vLaddie i wasn't aware of that. I'll do some digging.
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • hyplhypl Member Posts: 3,719 Arc User
    edited April 2013
    Warp cores are already out for testing on Tribble. Both matter/anti-matter for Fed/KDF and singularity cores for Romulans.

    They come in a wide variety, allowing you to tailor your ship to your liking. You can read more about them here.
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited April 2013
    Appreciated hypl. :)
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited April 2013
    Just had a good read, wooohohohooo niiice! :)
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2013
    Yeah, reading the descriptions of the singularity cores gives you an interesting insight into how Warbirds work. :)
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  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    This begs the question whether current or future Fed/KDF ships will follow a similar setup, of not being an "Escort", "Cruiser", "Science" ship.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited April 2013
    aexrael wrote: »
    This begs the question whether current or future Fed/KDF ships will follow a similar setup, of not being an "Escort", "Cruiser", "Science" ship.
    They will continue as they are. Warp cores are adding minor bonuses to ships now (and they are fairly minor).
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited April 2013
    Yeah, reading the descriptions of the singularity cores gives you an interesting insight into how Warbirds work. :)

    Care to elaborate? I can't get on Tribble for several days!
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  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    walshicus wrote: »
    Care to elaborate? I can't get on Tribble for several days!

    They don't have flat power bonuses like M/A cores, but they have an "up to" bonus to a single power system based on something called Singularity Charge. Better ones have skill bonuses, but some have 20% increased singularity charge build rate, implying that whatever singularity charge is it can be accumulated.

    Blue ones have a power attached. Many of these appear to modify powers rather than grant them directly, like Improved Plasma Shockwave and Improved Singularity Jump. Could be innate warbird powers, alternate Romulan versions of boff powers, or new boff powers (possibly even Romulan-only).

    There's a couple theories floating around, mine is that singularity charge is a sort of "mana bar" that builds with time and can be used for unique Warbird powers.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited April 2013
    They will continue as they are. Warp cores are adding minor bonuses to ships now (and they are fairly minor).

    true, but 7.5% power synergy bonus on a Mk X blue isnt that bad, can give a little more to another power level based on which one you get. have no idea what a blue Mk XII might do, 9% maybe?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    blue mk xi is still only 7.5%
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  • zztopperszztoppers Member Posts: 0 Arc User
    edited April 2013
    Warbird class. Forrunner to introducing Warp Cores into the game?


    Wait! What am I using for my Warp core now?
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited April 2013
    I'm pretty excited to check out the new warp cores. They have done a LOT of work on this season! I remember somebody pitching an idea that involved warp cores and computer cores, I guess they took some of the suggestion!
    Thanks for the expansion that had "as much content as the last"
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  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2013
    The Warbird is a big ship like a cruiser, so I don't expect much from it. :( Maybe it turns even worse than the galaxy! It would be very depressive to see :(
  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    rakija879 wrote: »
    The Warbird is a big ship like a cruiser, so I don't expect much from it. :( Maybe it turns even worse than the galaxy! It would be very depressive to see :(

    From tooltips and Ask Cryptic, "Warbird" seems to be the generic term for all Romulan ships, from the bird of prey up to the Scimitar and that nightmarish Scimitar variant that showed up on the Tribble foundry, whether they're fast, slow, or whatever. The ship you're referring to would now be designated the more specific "D'derix Warbird." And, yeah, it might be big and slow, but others like, say, this warbird may not be.
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2013
    hevach wrote: »
    From tooltips and Ask Cryptic, "Warbird" seems to be the generic term for all Romulan ships, from the bird of prey up to the Scimitar and that nightmarish Scimitar variant that showed up on the Tribble foundry, whether they're fast, slow, or whatever. The ship you're referring to would now be designated the more specific "D'derix Warbird." And, yeah, it might be big and slow, but others like, say, this warbird may not be.

    True the D'deridex-class warbird yes I chose that pokemon :P
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2013
    zztoppers wrote: »
    Warbird class. Forrunner to introducing Warp Cores into the game?


    Wait! What am I using for my Warp core now?
    Nothing? At present you have a [Fused] warp core that is a common. Probably a Mk X.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited April 2013
    I remember somebody pitching an idea that involved warp cores and computer cores, I guess they took some of the suggestion!

    Well, not exactly.

    The suggestion you're thinking of basically worked a lot like Base construction in City of Heroes, if I remember it correctly.

    Warp Cores would provide a certain amount of Power and Computer Cores would provide a certain amount of Control (CPU was the term used, I believe). The kinds of Cores you could use would depend on the size, class, and rank of the ship.

    Every component that you wanted to slot in would have a power requirement and a control requirement, and deduct what it needed from the available Power and Control provided by the Cores. Once you used up all of the available Power and/or Control, you couldn't slot anything else.

    This could be a baby step in that direction, I admit. But I think I like this way better. A lot of room for customization and optimization, with less complexity (and headache from trying to put together a working configuration).

    Makes me wonder how they'd implement Computer Cores, IF they decided to...
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  • benovidebenovide Member Posts: 397
    edited April 2013
    aexrael wrote: »
    This begs the question whether current or future Fed/KDF ships will follow a similar setup, of not being an "Escort", "Cruiser", "Science" ship.

    Considering the Defiant wasn't considered an escort in DS9, I hope that's the way things will go.

    I would like to have all ship classes removed, and just be "This is this ship, that is that ship, this is what's awesome about this ship, etc".

    It creates greater dynamics to the game as a whole by doing so.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    bluegeek wrote: »
    Well, not exactly.

    The suggestion you're thinking of basically worked a lot like Base construction in City of Heroes, if I remember it correctly.

    Warp Cores would provide a certain amount of Power and Computer Cores would provide a certain amount of Control (CPU was the term used, I believe). The kinds of Cores you could use would depend on the size, class, and rank of the ship.

    Every component that you wanted to slot in would have a power requirement and a control requirement, and deduct what it needed from the available Power and Control provided by the Cores. Once you used up all of the available Power and/or Control, you couldn't slot anything else.

    This could be a baby step in that direction, I admit. But I think I like this way better. A lot of room for customization and optimization, with less complexity (and headache from trying to put together a working configuration).

    Makes me wonder how they'd implement Computer Cores, IF they decided to...

    I have no idea what-- *reads somewhat more carefully before continuing to type :o*

    I like it, I like it! :D

    Can we have this? Can we have this? Please?

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  • mavandaimavandai Member Posts: 16 Arc User
    edited April 2013
    I'm liking the warp core stuff!
  • roddy229roddy229 Member Posts: 64 Arc User
    edited April 2013
    The D'deridex may be one of the most venerable designs to ever come out of romulan shipyards, but personally, I'd take rather take command of a tac spec mogai. Faster turning rate, and they're simply sick looking ships. However, on the teaser site, they did show off a new design I'm quite keen on. I'm itching to see what they do in combat. And if the Scimitar class is brought in, I wonder what the devs will do to it's primary weapons (thalaron pulse)

    This whole expansion stuff almost has me chomping at the bit to see it all unfold
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  • originpioriginpi Member Posts: 0 Arc User
    edited April 2013
    zztoppers wrote: »
    Wait! What am I using for my Warp core now?

    You're using the same white matter-antimatter core that you'll be able to take out and replace when the update hits.
  • aexraelaexrael Member Posts: 0 Arc User
    edited April 2013
    I'm pretty excited to check out the new warp cores. They have done a LOT of work on this season! I remember somebody pitching an idea that involved warp cores and computer cores, I guess they took some of the suggestion!

    Suricata, among others, proposed an idea which separated engines/warp cores and had them controlling weapon layout among other things.
  • hevachhevach Member Posts: 2,777 Arc User
    edited April 2013
    benovide wrote: »
    Considering the Defiant wasn't considered an escort in DS9

    Yes, it was. Very first line spoken about the ship after everybody cleaned up their pants from Sisko's prank with the cloak. "Officially, she's classed as an escort."
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