Here is the conclusion to my Gorn series that started with "Here Today, Gorn Tomorrow" and "The Hegemony Strikes Back". This contains my first fully custom interior map!
You MUST read the dialog in order to progress through this mission.
If you find any bugs or have any critique's please either reply here or message me in-game, I would love some feedback! Thanks!
ID: ST-HQ7JQ5IID
Title: Never Count a Gorn Out
Author:
@Maziken
Faction: KDF
Playtime: 40 to 60 minutes
Difficulty: Tough
Description: A secret Federation starbase has been revealed and you are ordered to infiltrate it to gather as much data as you can. Will you sneak your way through the installation, only alerting those Starfleet Officers that you must, or will you eradicate every last one of them from the starbase?
Comments
My character Tsin'xing
Thanks! I finally got out of the Review stage, thanks to everyone! Gonna re-publish soon with some new respawn points since I forgot to add them in space; oops!
Thanks!
Klingon Mission - Never Count a Gorn Out
Author: Maziken
Allegiance: Klingon
Project ID: ST-HQ7JQ5IID
Report Start
Summary: This is a good mission with excellent map designs, several tough, but glorious battles, and great story dialogue. There were a few issues with the layout of the optional dialogue triggers on the "Federation Starbase" map discussed below. The fact that you used trigger able dialogue as a means to move the mission forward is great but the execution of them needs some work. Despite that I thoroughly enjoyed the mission and would highly recommend the mission to other players.
Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is a good detailed description. I noted no spelling or grammatical errors with this description.
Grant Mission Dialogue: This is good grant dialogue. I noted no spelling or grammatical errors with this dialogue.
Mission Task: Consider adding the start location for the first custom map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
Donatu System, Eta Eridani Sector: This is a good map design with several tough but glorious battles. The story dialogue is well written. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-You need to add a respawn point closer to the broken planet or scale back the number of enemy mobs.
Federation Starbase: This is a good map design with several tough but glorious battles. The story dialogue is well written and I liked the use of optional dialogue, however you need to consider reworking the way they are deployed. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The setup of the Gorn life signs being detected in the south corridor needs better setup. If the player goes down and rescues the Gorn nothing happens until much later, so it seems to be pointless until later. You should set up the triggers so if the enemy mob guarding the Gorn is killed the Gorn starts talking. As it is now that does not trigger until after the player goes to the door to exit. Having the player run back and forth on the map is pointless and annoying.
Donatu System: This is a good map design with several tough but glorious battles. I noted no spelling or grammatical errors with this dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. You did a good job developing this mission. I look forward to playing/reviewing more of your work in the future.
Brian
This critique report also filed 05/05/2013 on forum posting for: In depth mission reports upon request.