One thing I found out with STO compared to CO is that I actually need to spend more of the zen to get good stuff, and because of that, I decide against buying the expansion slot for bank and inventory.
Which means I need to clean out the consoles that I had stockpile
From what i can gather on the forum, there are a few consoles that are essentially useless:
-Anything to do with crew, since it is insignificant to hull healing
-EPS console - you are not going to do power transfer in the middle of battle.
-Any science console /science-oriented deflector for captain that have no science ability
-Turn rate console for carriers
-Polaron weaponries and its associated
I know that many people say crew consoles are useless, but I have been able to test the very rare purple ones (XII ones which are now really cheap in the market) and found them useful for a science "bubble" ship. That is shield tanking.
Using covariant shields, the 10% bleedthrough can be nasty for your ship. But if you manage to keep your shields up most of the times, with a full crew, the hull regeneration can be a blessing while your hull healing powers are on cooldown.
Additionally, because science depend on thier powers alot when there is not much DPS through weapons, a strong crew can lessen borg crew damage, boarding parties and torpedoe crew damage so that all your boff powers do not get disabled.
Perhaps I favour these consoles because of my more defensive playstyle.
Polaron is usable, not so much for its power drain (which is mostly useless in PvE and relatively easily countered by passive bonuses in PvP), but for its damage with the Jem'Hadar Mk XII set. Which is also crazy-good if you're using one of the Dominion ships due to the Victory Is Life buff.
Additionally, because science depend on thier powers alot when there is not much DPS through weapons, a strong crew can lessen borg crew damage, boarding parties and torpedoe crew damage so that all your boff powers do not get disabled.
The boff powers don't get disabled by low crew unless they have a crew requirement (such as your own Boarding Parties), but by Boarding Party/Assimilation itself (it's a specific proc for Boarding Party, that sets everything on a short but pesky cooldown). Flying at 0 crew doesn't do anything other than kill your passive regeneration (which is usually pretty small anyway unless you specialize in it, which admittedly is easier to do now that Leadership works) and disable specific powers (Boarding Party is honestly the only one I can think of).
Polaron is usable, not so much for its power drain (which is mostly useless in PvE and relatively easily countered by passive bonuses in PvP), but for its damage with the Jem'Hadar Mk XII set. Which is also crazy-good if you're using one of the Dominion ships due to the Victory Is Life buff.
Both of you need to stop posting about PvP issues.
1)True EPS console might not be as useful as other consoles, but you should be transferring/switching powers as need in PvP and PvE.
2)Polaron is very Very VERY useful even w/o the jem set in PvP. The power drain in great!
I am horrified that EPS would be listed as a useless console, it is infact one of the most useful... It doesnt just affect power transfer rate between system, but also power regeneration from firing weapons... If you have a lot of weapons on one facing, EPS consoles are critical to not having your DPS killed by weapons power loss.
I am horrified that EPS would be listed as a useless console, it is infact one of the most useful... It doesnt just affect power transfer rate between system, but also power regeneration from firing weapons... If you have a lot of weapons on one facing, EPS consoles are critical to not having your DPS killed by weapons power loss.
so true, plus if you are having energy syphon or any other power drain power used on you then having EPS console will regenerate your power levels more quickly, my tac never leaves home without one, your obviously a noob if you think most if not all those consoles are useless, trust me in pvp I got swarmed by syphon drones nearly 0 power levels throughout the whole match, and that was before I had my EPS console,
I am horrified that EPS would be listed as a useless console, it is infact one of the most useful... It doesnt just affect power transfer rate between system, but also power regeneration from firing weapons... If you have a lot of weapons on one facing, EPS consoles are critical to not having your DPS killed by weapons power loss.
Absolutely! I'll never pilot an escort without an EPS console.
-Any science console /science-oriented deflector for captain that have no science ability
This isn't entirely true, there are a number of science skills that provide either passive bonuses or buff non-science abilities. The key ones are Starship Shield Emitters which buffs the shield heal from the ever popular Emergency Power to Shields (and RSF for Engineer captains) and Starship Shield Systems buffs the number of hit points that your shields have as a passive effect.
Additionally Starship Power Insulators, Starship Inertial Dampeners and Starship Sensors all provide resistance to various debuffs and controls although they aren't as critical.
I am horrified that EPS would be listed as a useless console, it is infact one of the most useful... It doesnt just affect power transfer rate between system, but also power regeneration from firing weapons... If you have a lot of weapons on one facing, EPS consoles are critical to not having your DPS killed by weapons power loss.
Nah. Those consoles haven't done that since June 2010.
If you are equipping EPS Flow Regulators because you think it regenerates weapons power, you are wasting valuable console space.
Crew health actually affect the usage of your 3 team powers. Crew health effect the extra damage Tac team applies and maybe the shield heal but i don't know about that, for engineering team it effects how much hull it repairs, and for sci team it increases how much shielding you get when you use that power. And when you do the 2 vault missions with your shuttle craft your main heal is the passive regeneration you get from the 2-5 crew you have. So that bio function monitor may not be good for you but i fly with one on all my ships, especially since i spec for the ability to at least take a good hit even in an escort(you aint DPSing if your dead jim)
what the hell is up with the crappy "f" at the end of my name was never there on either website till the crappy change
I am horrified that EPS would be listed as a useless console, it is infact one of the most useful... It doesnt just affect power transfer rate between system, but also power regeneration from firing weapons... If you have a lot of weapons on one facing, EPS consoles are critical to not having your DPS killed by weapons power loss.
no, not true even in the slightest. it makes only sense to use one if you constantly switch powerlevels between systems or if you have a Beam overload in your setup. otherwise the console does not earn a place in a setup.
no, not true even in the slightest. it makes only sense to use one if you constantly switch powerlevels between systems or if you have a Beam overload in your setup. otherwise the console does not earn a place in a setup.
Crew health actually affect the usage of your 3 team powers. Crew health effect the extra damage Tac team applies and maybe the shield heal but i don't know about that, for engineering team it effects how much hull it repairs, and for sci team it increases how much shielding you get when you use that power. And when you do the 2 vault missions with your shuttle craft your main heal is the passive regeneration you get from the 2-5 crew you have. So that bio function monitor may not be good for you but i fly with one on all my ships, especially since i spec for the ability to at least take a good hit even in an escort(you aint DPSing if your dead jim)
tactical team is shown to be affected by able crewman, the weapon skill buffs get reduced. I logged into the game to check, lost all my crew (went to 0, all dead) and TT did exactly the same thing as it did with full crew, although i had lost 12 skillpoints in projectile and energy weapons.
i could parse all day, that doesn't make EPS do the things you claim it does, period. But if you have the feel it helps your build be my guest and continue...
just don't go around and say things that simply aren't true. The info on the console clearly states what the console does. Not more not less. Also the coresponding skill (starship electro plasma systems) does not have that effect on weapon power drain...if you care to read the skill description you will see.
Apparently you can lead a horse to water, but can't make him click a link. So I'll quote it here for all to read.
This is from the June 3, 2010 patch notes. That's almost three full years ago.
Weapon Energy Drain Mechanic Changes
The weapon energy drain mechanic will be changing once this build goes to Holodeck. Weapon Power drain is now instantly refunded at the end of a weapons firing cycle, instead of a slow return as was previously implemented. Multiple weapons being fired at the same time will still produce a significant drain and will affect their damage proportionately, but once the weapons stop firing, the weapon power level will immediately return to normal.
This change was primarily inspired by player feedback - specifically on the topic of the energy drain caused by firing multiple bursts of energy weapons. Players may now fire all of their energy weapons repeatedly burst after burst, but the damage for each weapon is still diminished during the firing cycle.
As a result of this change to the energy drain mechanic, the EPS Flow Regulator Station Mods, will no longer have an effect on DPS. They will continue to function to improve power transfer rates between different systems.
EPS Flow Regulators do not affect the regeneration of weapons power. And haven't since 2010.
If you are using them because you switch between power settings frequently and/or in combat, then they are helping you play this game. If you are using them because you think they help regenerate your weapons power, you are wasting valuable console space.
So this is what I understand:
-EPS console IS mostly useless, until a big "maybe" changes in the Romulan update.
-able crewman consoles is only useful in a Shuttrle/small craft, otherwise other consoles are significantly more useful
Are there other useless consoles that I can get rid of?
nothing wrong with turn rate consoles used a blue one 37 turn boost i think on the Ambassador free ship the turn wasnt too bad without the console it feels slow. with it feels alot better they are not useless. And yes i did use the set up for the ship from the mission on my one lol its not a bad build works pretty good in stfs alot of fun
Hate to burst a bubble but recently did a test with a ship build with and without an eps console. They still helped with the power drained from firing weapons. Remember that the decloaking bug was also stated fixed around 2 years ago yet it still remains. Do not blindly follow Cryptic patch notes, they have a habit of being "inaccurate."
So this is what I understand:
-EPS console IS mostly useless, until a big "maybe" changes in the Romulan update.
-able crewman consoles is only useful in a Shuttrle/small craft, otherwise other consoles are significantly more useful
Are there other useless consoles that I can get rid of?
all those tactical consoles that either buff only beams or cannons or torpedos...since they buff only about half of what weapon type specific consoles buff, they are worthless and utterly useless.
on the subject of turnrate consoles on cruisers: Ofcourse they increase your turnrate, but it is a questionable move to use a cruiser, and wasting a console slot for a slight increase in turnrate.
You are still not going to outmaneuver anything and it doesn't help you keeping your broadside on target, or distribute heals. So this begs the question: Is it worth it? The answer is no if you care about efficency. If efficency is of no concern, then anything is worth it, even an EPS console or a beam weapon console.
anybody can actually check if the EPS cosnoles works or not. Fire all your weapons...preferable beams, and watch to what level your weaponpower drops.
Put an EPS console onto your ship, repeat and watch carefully to what level your weaponpower drops now.
In theory (actually tested it anyway) the test with the EPS should show a slightly higher maximum droppoint in weaponpower...
but in reality there is no difference. I tested it at starbase 234, single stationary target, great place to parse data too.
Comments
Using covariant shields, the 10% bleedthrough can be nasty for your ship. But if you manage to keep your shields up most of the times, with a full crew, the hull regeneration can be a blessing while your hull healing powers are on cooldown.
Additionally, because science depend on thier powers alot when there is not much DPS through weapons, a strong crew can lessen borg crew damage, boarding parties and torpedoe crew damage so that all your boff powers do not get disabled.
Perhaps I favour these consoles because of my more defensive playstyle.
well you can pretty much throw away all consoles you have since you already scrapped some of the best consoles for pvp :rolleyes:
Both of you need to stop posting about PvP issues.
1)True EPS console might not be as useful as other consoles, but you should be transferring/switching powers as need in PvP and PvE.
2)Polaron is very Very VERY useful even w/o the jem set in PvP. The power drain in great!
so true, plus if you are having energy syphon or any other power drain power used on you then having EPS console will regenerate your power levels more quickly, my tac never leaves home without one, your obviously a noob if you think most if not all those consoles are useless, trust me in pvp I got swarmed by syphon drones nearly 0 power levels throughout the whole match, and that was before I had my EPS console,
Absolutely! I'll never pilot an escort without an EPS console.
Additionally Starship Power Insulators, Starship Inertial Dampeners and Starship Sensors all provide resistance to various debuffs and controls although they aren't as critical.
If you are equipping EPS Flow Regulators because you think it regenerates weapons power, you are wasting valuable console space.
no, not true even in the slightest. it makes only sense to use one if you constantly switch powerlevels between systems or if you have a Beam overload in your setup. otherwise the console does not earn a place in a setup.
check again with a parser this time :rolleyes:
if you do a quick research on stowiki you will find out that you are mistaken. science team is only affected by starship shield emitters
Engi team is only affected by starship hull repair.
tactical team is shown to be affected by able crewman, the weapon skill buffs get reduced. I logged into the game to check, lost all my crew (went to 0, all dead) and TT did exactly the same thing as it did with full crew, although i had lost 12 skillpoints in projectile and energy weapons.
i could parse all day, that doesn't make EPS do the things you claim it does, period. But if you have the feel it helps your build be my guest and continue...
just don't go around and say things that simply aren't true. The info on the console clearly states what the console does. Not more not less. Also the coresponding skill (starship electro plasma systems) does not have that effect on weapon power drain...if you care to read the skill description you will see.
This is from the June 3, 2010 patch notes. That's almost three full years ago.
EPS Flow Regulators do not affect the regeneration of weapons power. And haven't since 2010.
If you are using them because you switch between power settings frequently and/or in combat, then they are helping you play this game. If you are using them because you think they help regenerate your weapons power, you are wasting valuable console space.
So this is what I understand:
-EPS console IS mostly useless, until a big "maybe" changes in the Romulan update.
-able crewman consoles is only useful in a Shuttrle/small craft, otherwise other consoles are significantly more useful
Are there other useless consoles that I can get rid of?
Hate to burst a bubble but recently did a test with a ship build with and without an eps console. They still helped with the power drained from firing weapons. Remember that the decloaking bug was also stated fixed around 2 years ago yet it still remains. Do not blindly follow Cryptic patch notes, they have a habit of being "inaccurate."
What Cryptic should consider before releasing anything.
all those tactical consoles that either buff only beams or cannons or torpedos...since they buff only about half of what weapon type specific consoles buff, they are worthless and utterly useless.
on the subject of turnrate consoles on cruisers: Ofcourse they increase your turnrate, but it is a questionable move to use a cruiser, and wasting a console slot for a slight increase in turnrate.
You are still not going to outmaneuver anything and it doesn't help you keeping your broadside on target, or distribute heals. So this begs the question: Is it worth it? The answer is no if you care about efficency. If efficency is of no concern, then anything is worth it, even an EPS console or a beam weapon console.
anybody can actually check if the EPS cosnoles works or not. Fire all your weapons...preferable beams, and watch to what level your weaponpower drops.
Put an EPS console onto your ship, repeat and watch carefully to what level your weaponpower drops now.
In theory (actually tested it anyway) the test with the EPS should show a slightly higher maximum droppoint in weaponpower...
but in reality there is no difference. I tested it at starbase 234, single stationary target, great place to parse data too.