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Ability Consoles are Impractical.

centersolacecentersolace Member Posts: 11,178 Arc User
Star Trek Online is a very stat based game, particularly when it comes to PvP. This means that most ability consoles (and therefore ships) go unused and unpurchased outside of a handful of universally used ones.

This isn't good for Cryptic, because again, since they are't used, they aren't bought, and there's little incentive for the players to buy and experiment with them.

But we can't just go slinging tons of nice stats on them because that could lead to a very unpleasant place. So while we could slap stats on some consoles, we couldn't do it for all of them. For those, a lot of them would work better as devices rather than consoles.
Post edited by centersolace on

Comments

  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    Yes, there's been some discussion as to introducing more powerful devices into the game.

    The problem with switching them from consoles to devices is this: With universal consoles, you're giving up precious console space somewhere to use it. If I want to use an Impulse Capacitance Cell on my Hegh'ta BoP, I have to give up a science or engineering console spot. Some form of 'sacrifice' is implied. With devices. . .some choices have to be made, but not as many.

    I feel it would unbalance things further if we turned universal ability consoles into devices.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • suricattasuricatta Member Posts: 230 Arc User
    edited March 2013
    To be honest, I think most of the universal 'ability' consoles should actually be devices, this would definatly make more players use them, it would also make some ship types more favourable due to them having more device slots (like cruisers). Infact if this was done, it would actually buff cruisers and science ships over Escorts a bit, which could be quite nice to help even out the playing field a little bit.

    This change would also help drive C-store sales as well, since people would want to fill out thier device slots with useful activatable consoles, and as such would need to buy the ships that have them ;-)
  • mattgrantmattgrant Member Posts: 57 Arc User
    edited March 2013
    My isometric charge and the field of debris behind me do not agree.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2013
    I really like the idea of horizontal progression via consoles. Any thoughts on worthwhile consoles? I've got point defense and most of the lock box consoles on a captain level alt, but stopped using bio-neural warhead and graviton pulse recently. Most of the ones I'm using scale, or in the case of sub-space jumper offer a handy unique ability. Also, what space gear would you recommend for maximizing my active abilities?
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2013
    I already have a bunch of non-consumable devices. why add more?

    I do use a few of the "gimmick" consoles. Mainly PDS but sometimes others too. the Nadeon Detonator console is GREAT in shuttle missions.
    -=-=-=-=-=-=-=-
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited March 2013
    as a KDF there are a few needed consoles. The plasmonic leech and (imho) aceton

    There is one that is needed for canon ships and that is : subspace jumper and theta whatchamacallit


    There is a few that are needed for the 3/3 weapon slot ships: Isometric Charge and Point Defence

    There is IMHO only one type of ship that can take at the very max 5 special consoles and not feel cheated and that is the marauder and the corsair.
    Should I start posting again after all this time?
  • erei1erei1 Member Posts: 4,081 Arc User
    edited March 2013
    There are too many consoles in this game. I give you an exemple :
    Kumari set : 3 consoles (also with Vesta or Ody).
    Using cutting beam and 2 pieces set : +1console
    That's 4 consoles. Just using the romulan weapon set and the cutting beam 2 set bonus is already 2 consoles.

    And it's not even an exotic build, it's fairly common.
    [SIGPIC][/SIGPIC]
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited March 2013
    Some consoles should be a device for example Enhanced Plasma Manifold I also don't like that it seems to have a shared cooldown with batteries.

    Also the Cloaking Device on the Federation side should be a device after it is has Device in its name. Manheim Device as well.
  • talientalien Member Posts: 712 Arc User
    edited March 2013
    Personally I'd like to see any buff/heal console be changed to a device, and any that cause damage (including PDS) stay as consoles.
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  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited March 2013
    hm, on my KDF, i do have them all, and am using NONE of them in PVP.

    i just like the normal consoles powers better
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2013
    I think some would do well as devices, certainly.

    The Oberth console
    Transwarp computer
    Grappler (Both sides have the graviton pulse now, the grappler is beyond meh in comparison)

    That's the short list, I'm in a hurry, things to do... but I'm sure there are a couple others.

    Some of those consoles are bad. Hell, I might not slot them even if they were devices, I'd have to give up a useful device...
    I once again match my character. Behold the power of PINK!
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  • lianthelialianthelia Member Posts: 7,902 Arc User
    edited March 2013
    Some consoles should be a device for example Enhanced Plasma Manifold I also don't like that it seems to have a shared cooldown with batteries.

    Also the Cloaking Device on the Federation side should be a device after it is has Device in its name. Manheim Device as well.

    How about no, if you want to cloak with your precious defiant you use a console slot, same with the manheim device...to powerful to be a device slot item.
    Can't have a honest conversation because of a white knight with power
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited March 2013
    As a Vesta Captain, I do not even use the Vesta console set. The Powers, while cool and all, are unreliable and gimmicky. You are much better off equipping a stat boosting consoles.

    Even the universal consoles such as the Zero Point energy harness and a Taychokinetic converter are more popular because they boost stats.

    Suggestion??? Apply some small but basic stat boost to the ability consoles. Such as a plus phaser damage for the Quantum focus field. OR Plus Starship Shield Emitters to the Ferimon generator. Something that would make sense for that power, and would boost other abilities along side it. Lower the base stats of the ability, so that the boost applies to it.

    So, Minus X from the base stats, and then add X as a general stat boost. Same power. Same ability, but some universal boost as well.

    The X you switch over does NOT have to be a full MkXII purple console. Even if it was more the same stats as a MkXI Blue, it would help. You still have an opportunity cost, but it would appeal more to the general PVP community. And it would allow those three console Zen Ships you guys are pushing out would actually be used as a set ship.
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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited March 2013
    I think all ships should get an additional set of slots for armor. It is not logical for 'armor' to fit into console slots. Diminishing returns should also be eliminated for armors. This would open up more console slots for universals.
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