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Please consider adding disable VFX on weapons

ds9fan81ds9fan81 Member Posts: 17 Arc User
Could we please have an option to disable the VFX on weapons.

I greatly enjoyed the game for some time now, but have not been able to play for months anymore, as the ship to ship combat does not resemble what is shown on TV. If you cannot emulate what is show on the TV and movies, then what was the point of getting the IP.

Examples : Defiant - primarily attacks were ONLY the quad phaser cannon/ torp vollies
I would like to not see turrets firing, dual/ dual heavy cannons firing, just my Quad cannons.

If you simply don't equip them, you are completely underpowered.
Starfleet vessles. - only fire ONE beam. 99% of the time. If you brought a one beam loadout into the game/ stf ect, you are completely useless.

Jem hadar assault ship. - As depicted in the series, attacked with ONE single beam. No cannons. (and polerons were light blue color, not purple incidentally). I you had that load out in game, you would be a detriment to your team.

The standard that has grown from the in game mechanics are not likely to change at this point.
beam boats with 6-8 beams broadsiding,
cannons everywhere, when the were generally limited to Klingon vessels, or one off such as defiant class, and where do turrets come from..

So. if you could say have Starfleet escort with
Forward torp/ quad cannon/ DHC/DHC/
AFT TURR/ TURR/ TURR But DISABLE
vfx on everything but the quad cannon and torpedo, you would still be in line with what is 'standard' in game and not hinder teams, but have the show accurate look.

Im trying to make what is available in game work for those that simply want a fun space shooter, and those that would prefer the Star trek MMO combat match what is shown on TV/ Movies.

Finally, I started another thread a couple weeks ago that was along the same topic, and one reply made was that many would consider that this game is emulating what is show on TV already. I ask you to put in an episode of DS9 or STTNG or hit up YouTube. The vessles simply did not act as they do in game currently, with the multiple vollies and different weapon systems firing concurrently, I have checked. ( I will glady admit, that in the massive galaxy wide war in DS9 the usually forgot that starships had shields, I would not be a fan of adding that part to our combat :eek:)

Thank you for reading .
Post edited by ds9fan81 on
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Comments

  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited March 2013
    I would actually support this. Especially beamboats look extremely silly in this game when they fire a multitude of beams from one single spot on the saucer. Same is true for turrets, which are apparently fired from INSIDE the ship. There is already the option to disable visuals for other equipped items, so why not for weapons? Shouldn't be that difficult to implement.
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2013
    Man, this would really help with the clusterfudge of VFX some encounters are plagued with (coughSTARBASEDEFENSEcough), provided we have the option to disable VFX seen from other players too. Maybe cycle at one random weapon VFX at a time for them.

    While we're at it, how about the option to turn off ability visuals too?
  • zerobangzerobang Member Posts: 0 Arc User
    edited March 2013
    i agree that the pure amount of bullets from cannon Escorts looks a bit silly at times.

    in the begining turrets were firing from front and aft hardpoints.
    that was changed so turrets would only fire from the front / rear hardpoint so the bullet doesn't travel through your own ship, but in the same moment they changed it from using random hardpoints to just using that one centered hardpoint which looks really silly if you have, say 7 turrets on a cruiser, they all shoot from the same one weapon hardpoint,



    but my biggest annoyance factor in STO are the silly Helloy Kitty, circles, glows and obsolete icons, and signs that glow and pop up all over your ship.

    I really do not know which Dev thought it would be "cool" if a Starship would glow PINK on Brace for Impact.
    I don't need no additional glows on my weapon Hardpoints, i do NOT need any rings whirling around my character or ship...
    and the icon popups are so obsolete it is a waste of framerate to have them pop up all over the place.

    the joke is, it doesn't even help you to know what your enemy is using because all you see is a glowing ball of neon, and as soon as you start shooting the glowing shields and bloom of that obscure everything else too.

    So PLEASE remove all of that FX stuff, at least optional (like the Shield Rings).


    SOME FX are actually good, the ones that look like it is something your ship is doing, like for example Emergency Power to Shields, that the shield glows up... that is TREK.
    Or when you press Self Destruct that there are little escape pods... that is TREK.

    But a purple hexagon around my ship and an Omega letter above my Ship... that i have never seen in the Show.

    And no it does not make your game look better... that is pure Hello Kitty blink blink stuff.

    Oh yah... and those loot containers in Space... same thing. Just push that stuff directly in my inventory, i sort it out later (i take the lockboxes too... if i dont have to see them flying around in 3D).

    And please do not forget, this whole statement is true for Space AND Ground.


    The game is suffering from "FX drop" as dStahl says....
    well it would not be so bad in busy scenes if all these Hello Kitty FX were reduced to the bare minimum, then we might actually see those invisible instakill Borg Torpedos coming at us.

    Also... huge B'Ger or Borg Cubes... that are glowing in all kinds of Neon.... and burning in so much plasma fire textures that the framerate drops to rock bottom... NOT COOL!
    [SIGPIC][/SIGPIC]
  • inosaskainosaska Member Posts: 0 Arc User
    edited March 2013
    This is a great idea and would be more fitting to Star Trek. I'm also hoping for ship damage effects. Not the current one where your ship looks more damaged with less HP. I'm talking real ship visual damage based on where you are hit on the hull a visual ship a tiny explosion and leaves hull mark and possibly making a hole in the target if its a crit which would be really cool same could be said about torpedoes. The torpedoes punch through the hull on a crit and then continue and if another target is on the other side then it hits them and if its a crit again it just keeps going and so forth. You could also do the same with cannons and beams when firing them a crit happens it goes through and hits the next target that is in the path of the attack after the crit.

    I'm also tired of ships just exploding and would like to see debris left over from a ships destruction. A ship should only fly into a ton of pieces based on a crit from a beam or cannon but torpedoes should cause a visual of heavy damage done and with a crit explodes. This would require a huge update on the engine though and possibly rag doll effects being added to the game.

    I know most the stuff I mention is just a dream but I'm hoping to see at least the hull damage effects appear in the game at some point.

    EDIT: Here are a couple of examples for ship hull damage and debris.

    http://www.youtube.com/watch?v=ZOVlgVKt1EU&playnext=1&list=PL7B6FACB18E9F3F7D&feature=results_video
    http://www.youtube.com/watch?v=dbGs93JFfb0
    http://www.youtube.com/watch?v=zLeKaIAFcGo
  • tangolighttangolight Member Posts: 777 Arc User
    edited March 2013
    And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

    Yeah, this is a bad idea.
  • auriciusauricius Member Posts: 0 Arc User
    edited March 2013
    tangolight wrote: »
    And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

    Yeah, this is a bad idea.

    Not a fan of PVP, but yes this would be pretty obvious an exploit. Seconded.
  • rjcfoxtrotrjcfoxtrot Member Posts: 109 Arc User
    edited March 2013
    tangolight wrote: »
    And in PVP, I would disable the VFX of every single weapon, so no one would even realize that I was the one firing at them, and not someone else. Or if I had to have at least one weapon visible, I'd leave a single turret visible that's unlikely to be noticed.

    Yeah, this is a bad idea.

    This wouldn't be a server-side setting. It would just be client side, which wouldn't affect anyone outside of the person making the change to their own VFX.

    No problem here for PvP.

    EDIT: For example, changing my draw distance doesn't mean the opposing ship can't see me until the distance I specify.
  • zztopperszztoppers Member Posts: 0 Arc User
    edited March 2013
    I don't mind youre ideas folks. But really think they need to fix whats broken forst. Like my 1600x1200 16:10 resolution is gone after the last update. My monitor does not do 1080p that great. So now I am stuck with 1680x1050. A real bummer! I am going to switch monitors soon anyway.

    But really I do love the Bling and effects in the game.

    I understand the need for a canon experience. I agree it should be implemented if there is not to much work involved!
  • morkargh117morkargh117 Member Posts: 231 Arc User
    edited March 2013
    I have wanted this for a long long time, same thing with being able to disable the engine trails.
  • tangolighttangolight Member Posts: 777 Arc User
    edited March 2013
    rjcfoxtrot wrote: »
    This wouldn't be a server-side setting. It would just be client side, which wouldn't affect anyone outside of the person making the change to their own VFX.

    No problem here for PvP.

    EDIT: For example, changing my draw distance doesn't mean the opposing ship can't see me until the distance I specify.

    From a game balance issue, I don't have a problem with that, but adding it in that way doesn't seem worth the time to me. It would only benefit those who have more interest in seeing certain effects from their ship, and nothing else.

    The people who want it to reduce the load on their graphics cards and CPUs wouldn't find it sufficient since they can't disable anyone else's weapons, or the enemies' weapons or effects like the plasma on Borg cubes that zerobang mentioned.

    People who want to RP with 'canon' setups would be disappointed that other members of their RP circles can't see their ships how they see it, nor they theirs.

    And speaking of canon, many in the past in these forums have complained about the ships not having enough weapons. After all, the Galaxy class itself is supposed to have 12/14 phaser arrays, and 2 torpedo launchers while the Defiant class has 4 phaser cannons, at least 3 phaser emitters, at least 4 forward torpedo (photon and quantum torpedo) launchers, and at least 2 aft torpedo launchers. And on top of all this, this is 50 years later and stuff can change.

    As well, this would be less intuitive for people, as when you disable visual effects such as body armor, ground weapons, ship shield, deflector, or engine visuals, you are doing it for everyone, not just yourself. Having just ship weapons work differently would be confusing.
  • ussweatherlightussweatherlight Member Posts: 16 Arc User
    edited March 2013
    Not a fan. There's a reason for all those effects.
    _____________________________________________

    "Second star on the right, and straight on till morning."

    U.S.S. Weatherlight
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    Not a fan. There's a reason for all those effects.

    Yes, because I can determine what my enemy is based on what shade of purple they are from ten kilometers away, while they're surrounded by purple, shooting purple, and leaving billowing orange exploding gas in their wake? While I'm glowing yellow, surrounded by blue, firing orange and leaving green exploding gas in my wake?

    Oh, please do inform me as to what that reason may be? [/sarcasm]




    I've determined that less is more when it comes to MMO's. I finally took the effort to disable much of the gobbledygook that plastered all over the screen. Enemy names, player names, ship names, fleet names, all gone. It took a little while to get used too, but not only has my survivability gone up, I've gained a couple of IQ points, and my faith in humanity!

    I never have to see the half naked, purple cat lady named Lady Precious Sparkles McHax0rs any more.

    I would very much like to see half of the visual effects go entirely.
  • darkelfofficerdarkelfofficer Member Posts: 6 Arc User
    edited March 2013
    ds9fan81 wrote: »
    Could we please have an option to disable the VFX on weapons.

    I greatly enjoyed the game for some time now, but have not been able to play for months anymore, as the ship to ship combat does not resemble what is shown on TV. If you cannot emulate what is show on the TV and movies, then what was the point of getting the IP.

    If this is truly a reason you "have not been able to play for months", you're never going to be happy with the game anyway.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2013
    Thye really need to fix the Odyssey firing from the nacelles I mean really ??? really?
    3ondby_zpsikszslyx.jpg
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited March 2013
    It is a game, not a TV show or movie, something to be watched. You have to interact. When I see a big A on a ship, I know that I can sub nuke it (when I am a science officer of course) and neutralize it.

    Perhaps, when we fly real starships, the captain and the officers will be sitting on a bridge, looking at a screen, showing enemy ships, when in a battle situation, with all the visual gimmicks we have in the game, because it proves to be system where we can see in a blink of an eye, what the enemy is doing and what is happening.
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited March 2013
    I support this, so long as it is totally client side. Otherwise I see major abuse of it in PvP. One's tactics can completely change based on what type of weapon you see the enemy using.
    EnYn9p9.jpg
  • srafaoraspsrafaorasp Member Posts: 0 Arc User
    edited March 2013
    This is a big can of worms to me. if we want to talk about details from a star trek tv show POV then i have only this to say

    it is called a uniform not a diversity. (ie. there should be 3 uniforms and maby a few dress uniforms etc. with the rest being offduty clothing) oh and for the record i don't support this just making a point

    as for performance issues. well you have 2 choices. lower your graphic settings or upgrade your computer. graphic settings exist in PC games to take in to account older PC's. and if you can't run a full settings then it is your fault not the games fault.
  • zerobangzerobang Member Posts: 0 Arc User
    edited March 2013
    srafaorasp wrote: »
    it is called a uniform not a diversity.

    ...

    as for performance issues. well you have 2 choices. lower your graphic settings or upgrade your computer. graphic settings exist in PC games to take in to account older PC's. and if you can't run a full settings then it is your fault not the games fault.

    uniforms -> 100% players choice what we do with that, we are not forced to run around in clown outfits or look like Homer Simpson... we can, we don't have to.


    performance -> yes i totally agree, so just give me the options to disable the things that i do not want to see. or are you asking me to lower my shadow setting that i want to keep to see Hello Kitty blinky blink effects that i do not want to see for 2 more FPS?

    And "FX drop" is a pure STO engine thing, not a hardware thing. There is so much FX spam in an STF that the important things just turn invisible... or am i imagining all the hate about the invisible instakill Torpedos? And no amount of Hardware will fix engine issues. ALSO didn't i hear dStahl say that PWE said that STO is too hardware hungry?
    It is an MMO, it needs to run better on low end machines, not telling the dude with the overclocked 4,6GHz Quadcore, GTX 460 and 8GB Ram to buy MORE Hardware (and yes i'm aiming at an GTX680 anyway... that 460 is getting old, but i don't expect it to help STO a lot... and it won't make the Hello Kitty effects go away either).
    [SIGPIC][/SIGPIC]
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    Very good thread and very good viewpoint. Beyond the op status of tactical skills and escorts is the notion that these weapons are essentially wrong for the ships they are on. A complete rebalance needs to be done beams need to be redone entirely because they are so weak you can't use them for anything cept subsystem targeting and even that is nerfed to oblivion.

    Fire at will should fire from multiple points on the saucer section not just one, should come from the pylons not the nacelles and should never come from the plasma ports or collectors on the nacelles.

    On the intrepid and galaxy class there was always the animation of the phaser power moving to the focal point and then firing a beam. What happened to that?

    What I propose they do, is further make it impossible to have multiple dhc on escorts or other ships. Make it so that if they have more then one then it reduces the damage output dramatically or uses more energy then it does now so that ships can't have more then one of those that would solve much of the OP nature and problems with escorts right now. They also need to improve the shield penetration of beam weapons so they act like they did in the shows. Beams didn't just hit up against the shields and stop they did have a penetration which is why the ships shook when they were hit with energy weapons. If beams has shield penetration they would be back to their normal values because they'd have the ability to cause ship damage and shield damage similtaneously.

    Finally, the Torps on this game are just all wrong. Transphasic AND Chroniton both should have shield penetration because believe me every ship in every fleet doesn't have that special temporal shield modification (which btw doesn't work for conventional weapons if we go by the Year of Hell part 2 on Voyager series) Take away it's slow ability fine but make it so they penetrate. Also, Torps should be doing more shield damage when they hit. Even if it's a portion of the kinetic damage they do when they hit an unshielded target they need to do that because it's more in line with what happened in all of the series, it's canon. Torps damage should never just be completely cancelled out entirely just because shields are up, they should do shield damage when they hit or are we to believe that shields never drain when a kinetic attack occurs, because that's just nonsense.

    And finally, if we're to believe that we can use the Neutronium alloy then why doesn't it provide better protection considering it was immensely more advanced then even the borg tech at the time of voyager's discovery of the Think Tank and also why doesn't it allow for the ship's hull to be gold in color when applied?

    Edit: Just thought of something else, why isn't there a beam science ability called a Parametric Frequency Modulation that uses the deflector dish to cause the torpedoes of the enemy ship it's hit with to explode inside the ship before firing? I'm not saying that it should instantly kill anyone but It should definitely by pass shields and do significant damage. Might make the science captains in science ships viable again.
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    Not a fan. There's a reason for all those effects.

    Then you could go ahead and leave them on.

    I am always amused by the attitude of "I wouldn't use the option, therefore you shouldn't have it either!"
  • ussweatherlightussweatherlight Member Posts: 16 Arc User
    edited March 2013
    Then you could go ahead and leave them on.

    I am always amused by the attitude of "I wouldn't use the option, therefore you shouldn't have it either!"

    That's ok, I'm always amused by people who decide their wants are more worthy of dev time than things that benefit all the players, or the company in general. You go on thinking your desires are more important than others.
    _____________________________________________

    "Second star on the right, and straight on till morning."

    U.S.S. Weatherlight
  • lizweilizwei Member Posts: 936 Arc User
    edited March 2013
    That's ok, I'm always amused by people who decide their wants are more worthy of dev time than things that benefit all the players, or the company in general. You go on thinking your desires are more important than others.

    That appears to be what you're doing.
    Me? I don't care either way. But I'm not going to yell that players should be denied options.
  • topsettopset Member Posts: 0 Arc User
    edited March 2013
    That's ok, I'm always amused by people who decide their wants are more worthy of dev time than things that benefit all the players, or the company in general. You go on thinking your desires are more important than others.

    There is very little that benefits "all players" - as there are so many niches in this game.

    Does that mean the devs shouldn't work on the foundry? Not everyone uses the foundry.

    They shouldn't work on the KDF? Not everyone plays the KDF

    They shouldn't work on FEDs? Not everyone plays fed.

    They shouldn't work on STFs? Some people hate STFs.

    They shouldn't worn on Doff missions? Some people don't like doffing.

    Do you see my point? I personally would like to see this change implimented as would the OP and a number of other posters in this thread. Don't be so selfish!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    That's ok, I'm always amused by people who decide their wants are more worthy of dev time than things that benefit all the players, or the company in general. You go on thinking your desires are more important than others.

    Agreed. Stupid idea, waste of money.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • ds9fan81ds9fan81 Member Posts: 17 Arc User
    edited March 2013
    Lots of good discussion so far, thank you for those that have mature thoughts, for and against.

    And it went much longer than I expected before "your idea is stupid and should not be done, because."

    This game should have been rethought at a ship combat lvl. Takes way to many effects/ weapons/ ect to meet the power lvl of a single weapon system as shown in canon.

    but that will NOT HAPPEN.

    to the post above, I don't recall saying ships need to be nerf/buffed/ that is another topic.

    Ships CAN easily be made to work in game, and still match what Star Trek looks like. With the option to disable extra cannon blasts/beams/ and especially turrets from drawing.

    beam boat : you like as is no change.
    TV fan : you can group beams together visually to display off of a primary beam emitter. (fore and aft)

    escort : you group your cannons /turrets together with a primary cannon.

    either way, your foe can see 'hey that guy is shooting me with beams, or a cannon for the visual reference of their abilities.


    hybrid theoretical example : escort with three cannons, one beam fore , turrets rear.

    you could group the cannons/turets together to display one shot, but since you also have one beam equipped, it would be reasonable to expect that one beam to shoot.

    then your ship would display one volley of cannon fire, but also the (one) phaser beam shooting. That would look good and more like the series, than six blasts from cannons /turrets along with the beam bank.

    I was not trying to suggest a pvp scenario where a ship could turn off ALL weapons fire, or only the one turret.

    Please, discuss.
  • ds9fan81ds9fan81 Member Posts: 17 Arc User
    edited March 2013
    Think of it this way.

    No reasonable fan can debate the USS Enterprise (connie) is 'weaker' than a galaxy class star ship, enterprise D.

    how many shots does each fire? one to two, more for a fire at will type scenario.

    so with the same amount of FX , one is still stronger, more warp power, larger weapons and greater coverage (arcs, this is what having more emitters is about, simple coverage of a larger area, not firing MORE shots at a time per attack run)

    Food for thought.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2013
    tpalelena wrote: »
    Agreed. Stupid idea, waste of money.

    This post and your signature tell me everything I need to know about you as a person. :D

    I want this to happen so bad. It would clear up so many of the VFX bugs due to so much being present on the screen at a given time.

    (I MEAN, WE COULD HAVE NO MORE INVISITORPS, BUT THAT WOULDN'T HELP ANYONE AT ALL, IT'S WORTHLESS AND STUPID AND TOTALLY NOT WORTHY OF DEV TIME.)
  • ussweatherlightussweatherlight Member Posts: 16 Arc User
    edited March 2013
    The invisitorps are easy to avoid if you know what you're doing. PLus, They're not so much invisible, as small and fast.
    _____________________________________________

    "Second star on the right, and straight on till morning."

    U.S.S. Weatherlight
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited March 2013
    I feel like it's an unnecessarily nitpicky idea born of yet another person way too attached to canon to enjoy a video game.

    That said, as long as it's purely client-side, I don't see the harm in it.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    This post and your signature tell me everything I need to know about you as a person. :D

    I want this to happen so bad. It would clear up so many of the VFX bugs due to so much being present on the screen at a given time.

    (I MEAN, WE COULD HAVE NO MORE INVISITORPS, BUT THAT WOULDN'T HELP ANYONE AT ALL, IT'S WORTHLESS AND STUPID AND TOTALLY NOT WORTHY OF DEV TIME.)

    Well you must then know that I am not a fan of something trivial that would take money and time from more important projects.

    You also must know that I am better then all the whiners who want their "auto-win" ships, especially not those that should be tanking.

    But... if you want to do this, you should go offer PWE to do it all by yourself, from your own funds, so that no Cryptic resources are wasted on such an insignificant and costly idea.

    Invisible torpedoes should be removed alltogether, since they do larger damage then the high yields, appear to be non-high yield, as in, non-shootable.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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