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Question for Vesta captains

nursedonutnursedonut Member Posts: 5 Arc User
edited March 2013 in Federation Discussion
Ok, I'm pretty sure I'm going to buy one. I'm down to the Tac or Eng versions. I'm a science captain. And I'm looking for versatility in group PvE.

Basically, it's down to the Tac's Quantum Field Focus Phaser versus the Eng's 3rd engineering console.

So, do you find you use the QFFP often? Is it really powerful? Or really satisfying to use? Is it worth losing a more balance console arrangement?

Thanks in advance,
Post edited by nursedonut on

Comments

  • jadensecurajadensecura Member Posts: 660 Arc User
    edited March 2013
    If you can only get one you should definitely get the tac version. The QFFC is easily the most useful of the 3 consoles, and is a great transformer buster. And an extra eng console on a sci ship is one of the most useless things you could possibly have. The only eng consoles worth having for PvE are armor ones (EPS doesn't help weapons anymore and any ship that needs RCS doesn't benefit from it appreciably) and even they are insignificant on the weak hull of a sci ship. I always use any eng console slots on a sci ship to dump universals in, but if you want an extra universal enough you could sacrifice your 4th tactical console for it just as well. The difference is that the tac console is actually useful as a non-universal.

    Of course, you should get the whole pack if you can, it's nice to have access to all the consoles and skins, and the slipstream boost is huge.

    If you want a build suggestion, what I'm currently using is working pretty well, although with the new bugs on PSW I'm thinking about replacing it with a second Energy Siphon: http://www.stoacademy.com/tools/skillplanner/index.php?build=Secura04_2511 My doffs are 3 of the cannon ability CD reduction ones (those are likely too expensive, they were a lot cheaper when I got mine), a Gravimetric Scientist for my GW, and a Conn Officer for Evasive Maneuvers (the last is really only for guarding both sides of KASE, for other duties feel free to consider something else).
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited March 2013
    I second the vote for the QFFP, as it's the one element I use most.

    Good ship.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2013
    The QFFP is absolutely useful.

    Keep these things in mind:

    Each Particle Generator and Phaser Relay on your ship buff its damage.

    Being skilled into Particle Generators and Energy Weapons buffs its damage.

    The Vesta's (really all RA+ Sci Ships) shield mod is wholly sufficient to not require the use of Field Generators. So, don't worry about slotting them, just grab Particle Generators.

    It's damage is based on Aux power.

    It has a 45 degree cone of fire so be careful not to turn away from a target you're firing (Tractor Beams are your best friend here).

    At some point you'll fire it at [Target] and [Dumb Player] will Repulsor/Grav Well/Shockwave/cause the target to cloak/otherwise make target leave your field of fire.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited March 2013
    Yep the QFFP is nice, just make sure to save it for targets that actually absorb the full duration so it is not wasted.

    This is for example:
    ISE: Gate and Tac Cube (I wouldn't use it on the transformer honestly, unless you are in a horribad pug and don't get it down in time otherwise)
    KASE: Tac Cube at the start, Soloing the add cubes, Gates, Donatra (careful, even as a Sci ship this will often draw her aggro)
    CSE: Cubes, Carrier

    In fleet actions, only use it on dreadnaughts.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited March 2013
    you should get the tac version for the plus tac consoles. the qffp is the best of all the consoles on the vesta. that does not make it as useful as other consoles that you could fit to your ship, but if you want to use flashy stuff on the battlefield, chose that, atleast this will give you some dmg bonus (but with the cooldown it has, the dps on it is just low in any stf)

    10k DPS Vesta threads: 1; 2
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited March 2013
    I say get all three of 'em. For all of your toons. Then figure out which one performs best for your toon. I find my opinion on QFFPh is a little different from others who have posted here. I don't use it as much now as I did when I first purchased the Vesta. I use the heal and herd abilities more than anything else. For Doffs, I have exactly what has been suggested above. After all she is a Sci ship so the Doffs and Boffs should support this.
    A six year old boy and his starship. Living the dream.
  • nursedonutnursedonut Member Posts: 5 Arc User
    edited March 2013
    Thanks guys / gals!

    Looks like I'll get the tac version.
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited March 2013
    Ok, I'll be "that guy". I don't find the deflector phaser to be all that exciting. Yes, it has it's place, but mostly against relatively stationary targets.

    The Multidimensional Graviton Shield is the one I get the most use out of, especially against the Breen and others who favor tractor beams. Since the Vesta's hull is somewhat lacking, I find this very helpful.

    But, if at all possible, I would be the three-pack as others have suggested. Then you don't have to choose. :)
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • william128william128 Member Posts: 14 Arc User
    edited March 2013
    Welcome newcommer into the mighty world of Vesta

    At first I was like oh god this ship is epic

    Then I built it like my Luna

    Then It sucked

    Then I did some reworking on my layout nad stuff

    Now I tank Dps and heal like a god

    Of course I droped 60$ for the whole set of the TRIBBLE, and Let me tell you the set bonus and the 3 items and extra cannons Are good

    My frontal barrage is on par with some escorts, with the crowd control of a science, and the durability of a low teir cruiser

    honestly if you can spring for it get the extra ships, for the consoles and cannons, lets you really pump up GW3, Tractor Repulsors, and heals while maintaining damage, but YOU MUST have a turn rate increase console the more rare the BETTER

    I wish I was making this up
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited March 2013
    william128 wrote: »
    honestly if you can spring for it get the extra ships, for the consoles and cannons, lets you really pump up GW3, Tractor Repulsors, and heals while maintaining damage

    You can get 20 Aux DHCs even if you only buy one ship, just dismiss and reclaim it to get as many as you want (you can only do the dismiss and reclaim thing with C-store ships, but with them you can always do it). Still worth getting the pack for the consoles, particularly since just getting a second one later would pay for the pack.
  • rustybladesrustyblades Member Posts: 25 Arc User
    edited March 2013
    I've parked my Vesta's and now am running a much tankier feeling Nebula refit. The Vesta always feels squishy.
  • marielangmarielang Member Posts: 93 Arc User
    edited March 2013
    Bought the whole pack. love the destiny trilogy and wanted the ship. Now please understand I'm almost a 3 year vet, and I have 27 toons 26 at VA. I am not a noob, having said that I am so so disappointed in the vesta I could weep. I have speced and respect armord to the nines and id still rather use a nebula refit or intrepid refit.

    Why they made such a beautiful ship With such cool gadgets so squishy is beyond me. Id gladly give a few deg. of turn rate or do with out aux cannon if they would increase power and hull strength. It is so so sad that a ship I so looked forward to owning. dose not even have one item I can take off it, and use on another ship.

    oh well back to the flying shoe or the sci oddy.
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited March 2013
    marielang wrote: »
    Bought the whole pack. love the destiny trilogy and wanted the ship. Now please understand I'm almost a 3 year vet, and I have 27 toons 26 at VA. I am not a noob, having said that I am so so disappointed in the vesta I could weep. I have speced and respect armord to the nines and id still rather use a nebula refit or intrepid refit.

    Why they made such a beautiful ship With such cool gadgets so squishy is beyond me. Id gladly give a few deg. of turn rate or do with out aux cannon if they would increase power and hull strength. It is so so sad that a ship I so looked forward to owning. dose not even have one item I can take off it, and use on another ship.

    oh well back to the flying shoe or the sci oddy.

    Well, if you're going to Atrox or Ody you're definitely looking for something different than the Vesta, or any of the more standard sci ships (clearly evidenced by the fact that you're so concerned about armor, which buys a sci ship with its low hull maybe 5 seconds of extra life). For a sci ship it has about average durability, the hull is standard and the shield modifier is slightly high, it doesn't have the eng slots of a Nebula so it is less durable than that, but you can run Lt+Ens eng without sacrificing sci, and with Aux DHCs you wind up significantly tougher than a Patrol Escort. It's certainly not a real tank, but it's decently durable and has hugely boosted offense, which is the main point.
  • nursedonutnursedonut Member Posts: 5 Arc User
    edited March 2013
    Thanks for all the advice!

    I picked up the tactical variant. I didn't want the whole Vesta pack since I'm probably also going to get a ship for my Klingon (and maybe even Romulan).

    Anyways, the Vesta is pretty darned fun. I spent a good chunk of time with it yesterday. With the 3 aux cannons I'm putting out respectable weapon damage during the very long science ability cooldowns. I noticed fleet actions and STFs taking considerably less time. And I don't have to worry about switching back and forth between weapon power and aux power every 30 seconds.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2013
    Heh, the aux cannons were the single least useful feature of the Vesta, for me, but I've been running my sci ships will near maxed weapons and aux power for so long it doesn't matter to me.

    The rest of your weapons still need weapon power, so unless you are sticking torps and mines on the back you are losing damage on your other weapons.

    When you fire aux cannons your aux power drops, eating from your sci abilities. Granted, this is a small amount, but it is non-trivial.

    I found it better to use real cannons with better stats and just run high wep and aux, because with aux cannons I was still running high wep and aux anyway, I got to use better cannons, and they didn't eat my aux power to fire.

    It was kinda nifty splitting the drain between the 2 subsystems, but not enough to really be worth doing.

    Edit: Not to mention using aux cannons precludes you being able to pop an aux2bat for cooldown reduction when your sci abilities are cooling down... Tho I don't run that way on my Vesta anymore.
    I once again match my character. Behold the power of PINK!
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