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best BoP set pieces

ursusmorologusursusmorologus Member Posts: 5,328 Arc User
edited March 2013 in Klingon Discussion
I'm spec'ing the sets and pieces for my ships and they're all pretty simple except the BoP. I dont see anything that really works, since they are all designed to boost cruisers and/or science and the BoP just needs moar hull. All these things boosting turn rate, the damn thing is already squirrely. Any suggestions?
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  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited March 2013
    The fed maco deflector and khg shield. The. The engine to match. I recommend khg for the power boost and torp dmg bonus.

    The fed maco deflector has the largest hull and shield boost.

    I had the complete khg set. And pitting the maco deflector on instead gave me 2k+ hull and 1300 shields.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    Just reviewing your suggestions and it looks like some really good advice. I wont benefit any/much from the 2-piece KHG bonus since I dont have torpedoes on that ship anymore (DHC/DBB) but the individual pieces are very appropriate
  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited March 2013
    Just reviewing your suggestions and it looks like some really good advice. I wont benefit any/much from the 2-piece KHG bonus since I dont have torpedoes on that ship anymore (DHC/DBB) but the individual pieces are very appropriate


    The id go for fed maco deflector and engine. The bonus for the 2 piece maco is a bonus to recharge speed. Help those cannon abilities out a bit.

    If you dont care about bonus's the borg engine is fantastic. Flat bonus to engine power.
  • brataccasbrataccas Member Posts: 57 Arc User
    edited March 2013
    I'm spec'ing the sets and pieces for my ships and they're all pretty simple except the BoP. I dont see anything that really works, since they are all designed to boost cruisers and/or science and the BoP just needs moar hull. All these things boosting turn rate, the damn thing is already squirrely. Any suggestions?

    I use two-piece Omega (Deflector/Engine) for the Tetryon Glider (got a Plasmonic Leech too plus specced into Flow Caps) and the Elite Resilient Shields - although I'm sort of an anomaly amongst B'rel captains - I actually use Disruptors :D
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Disruptors and Antiprotons are amongst the best weapon types nowdays.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    heck yeahs, I use disruptors on all my klingons... so easy there, fed has to struggle with what is justifiable in canon lore and klingons just click the disruptor filter
  • thisslerthissler Member Posts: 2,055 Arc User
    edited March 2013
    I'm spec'ing the sets and pieces for my ships and they're all pretty simple except the BoP. I dont see anything that really works, since they are all designed to boost cruisers and/or science and the BoP just needs moar hull. All these things boosting turn rate, the damn thing is already squirrely. Any suggestions?


    https://www.youtube.com/playlist?list=PL2NN_gbMYrUU3_dDgV8TxIjjV_qNBo8WS

    This was all when the Fleet Norgh topped out at about 22k hull. You really don't need more hull. KHG 3 piece is nice. More than nice really.

    Unless of course this is strictly for PVE. In that case you really don't even need a BoP.

    Suggestions of Maco, or more hull, or whatever that was about, are really interesting and relevant for escorts. Or something. Not a BoP.

    You will never, in any way possible inside the mechanics, beat the defense bonus that you can gain from the KHG 3 piece. Just by the way. In case anyone was thinking that a couple thousand shields points was better. It isn't.

    Cheers
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    Little serendipity here: I moved an Aegis set to the BoP until I finish the Omega grinding, and its a really delicious match up. The deflector gives a nice boost to hull and shield regen, and the engine w/ 2-piece set bonus gives a 10% defense boost. The shield gives further boost to regen, and the 3-piece bonus boosts multiple types of resistance simultaneously. I'm yawning through content now. Lack of agility and sci boosts are irrelevant because BoP. May have found a ship that the set is good for

    edit--mistaken about the hull regen, that is the MACO/Adapted KHG deflector
  • edited March 2013
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    patrickngo wrote: »
    I keep looking at Omega, but I can't make myself sit for the endless grind necessary either to craft it (Dilithium and traces) or buy it (EC cost).
    I assume you meant Aegis there^^. Crafting is 15k dil per item during the crafting hour, so the whole set is less than two pieces of omega gear will cost. Easier to buy them though, the pieces sell for about 3 mil on the exchange, which isnt hard to do if you are recycling top-end loot from STFs. I made 2 of the 3 pieces and bought the 3rd.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2013
    Little serendipity here: I moved an Aegis set to the BoP until I finish the Omega grinding, and its a really delicious match up. The deflector gives a nice boost to hull and shield regen, and the engine w/ 2-piece set bonus gives a 10% defense boost. The shield gives further boost to regen, and the 3-piece bonus boosts multiple types of resistance simultaneously. I'm yawning through content now. Lack of agility and sci boosts are irrelevant because BoP. May have found a ship that the set is good for

    edit--mistaken about the hull regen, that is the MACO/Adapted KHG deflector

    The Aegis Set gets ragged on alot on these boards, but I think it's a magnificent set if all you care about is defense. The shields are large capacity Covariant types, but the adaptable resists to any type of energy damage is nice. It's not like the Fleet Shields with Res A or B that will leave big resist gaps. It's not like the magnificent resists on the Jem'Hadar Shields that have a terrible shield point capacity. Also, if you notice on the Aegis Set's engines, they're made for ships where you're frequently at good engine power levels.

    The Aegis Set is good for anything, IMO. They're also more easily accessible than some of the ridiculous grind you have to do for gear out there. There's always Aegis pieces for sale at the exchange, usually floating around 3 million EC a piece.

    I love the Aegis Set, and with the many alts I have, almost all have a complete set. I change out time to time, but when I'm in doubt and I need defense, Aegis does the job well enough. I've used it for PVP and PVE, so in my eyes, Aegis is good to go.
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  • wifflecondomwifflecondom Member Posts: 0 Arc User
    edited March 2013
    thissler wrote: »
    https://www.youtube.com/playlist?list=PL2NN_gbMYrUU3_dDgV8TxIjjV_qNBo8WS

    This was all when the Fleet Norgh topped out at about 22k hull. You really don't need more hull. KHG 3 piece is nice. More than nice really.

    Unless of course this is strictly for PVE. In that case you really don't even need a BoP.

    Suggestions of Maco, or more hull, or whatever that was about, are really interesting and relevant for escorts. Or something. Not a BoP.

    You will never, in any way possible inside the mechanics, beat the defense bonus that you can gain from the KHG 3 piece. Just by the way. In case anyone was thinking that a couple thousand shields points was better. It isn't.

    Cheers

    100% agree. Some people focus on the +25% torpedo damage as the only use of KHG, which is shortsighted. If one wants to use a Bird-of-Prey to its fullest advantage, KHG full set is the way to go. (Read as darting in and out of battle, delivering massive damage and making a clean getaway.) Its shields and engines are some of the best in the game for any ship class, and while it can be argued that you might get a little more from a Positron deflector, having a free copy of Mask Energy Field is super useful. Man up and join the Honor Guard.

    If allergic to KHG, I'd say perhaps Borg set for the excellent and useful defensive buffs on each individual gear and the assimilated tractor beam.

    Good hunting.

    P.S. @thissler: your Alpha Strike videos always get my adrenaline pumping. Make more! :)
    "Nihil aliud scit necessitas quam vincere." -Syrus
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    KHG set is obviously for carriers, and that is where I will use it. I'm not convinced that it is appropriate or even good for any other ship class.
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited March 2013
    while i am in a b rel atm, i will be going back to an alpha bop. i submit that aegis defense bonus may be worth looking at. defense is the most important stat for a bop. sheilds meh you dont need em. its better to not be hit at all. thoughts?

    i also think fleet elite sheilds are a waste on a bop. you basicly get in fast, alpha, speed away an cloak, bops arent there to stick around and fly fedcircles. leave that to the pay2win bug pilots and op fedscrubs in fleet defiants.
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited March 2013
    KHG set is obviously for carriers, and that is where I will use it. I'm not convinced that it is appropriate or even good for any other ship class.

    how is it "obviously for carriers" do you mount torps on a carrier? khg 25% torp dmg.

    built in placate best suited for a giant carrier? i think not

    my zombie voquv uses fleet elite sheilds and borg 2 piece for regen.....not khg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    how is it "obviously for carriers" do you mount torps on a carrier? khg 25% torp dmg.

    built in placate best suited for a giant carrier? i think not
    Start with the set bonuses: The group cloaking perk is excellent for carriers and their pets. Also, torpedo boosting is also good for carriers, since they should not be getting close enough for maneuverability to matter, and projectiles yield the most bang for the buck for ranged attacks. And look at the individual bonuses: deflector boosts aux-dependant skills, engine boosts low-throttle setups (low-manueverability setups), and shield compensates for loss of Defense % from low-throttle ships. These are all carrier traits. They can add to other ships too, but it is clearly designed to boost carrier class.
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