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Take out Nadion Inversion, replace with Directed Energy Modulation

eraserfisheraserfish Member Posts: 0 Arc User
Neither abilities are doing anything in their respective slots, so why not just give DEM over to Engineering captains. It'll give them a useful damage-based ability that they do not have at present.

Nadion inversion only exists to compensate for flaws and is often used hand-in-hand with EPS, so why not simply combine the effects of the two?
Post edited by eraserfish on

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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2013
    NI would be useful if it lasted longer and recycled faster, it does put some pretty considerable damage out while its up, problem is, it is very rarely up, definitely not long enough for high pressure to do enough damage. You could add DEM to NI, that'd be interesting..

    EPS being throwable gives it some good multi-purpose uses right now
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    nicha0 wrote: »
    NI would be useful if it lasted longer and recycled faster, it does put some pretty considerable damage out while its up, problem is, it is very rarely up, definitely not long enough for high pressure to do enough damage. You could add DEM to NI, that'd be interesting..

    EPS being throwable gives it some good multi-purpose uses right now

    The problem I have with the ability is that essentially only exists to compensate for weaknesses inherent with cruisers and beam weapons.

    In any case, my intention was to merge EPS and Nadion, not Nadion and DEM. Nadion would be somewhat more useful if it was not only merged with EPS to provide power boost+resistance, but was also transferable. As for DEM, making it an Engineer Captain skill would give them something of a direct damage skill and by extension, would help out cruiser captains by giving them an offensive skill without having to give up the highly useful Lt Cmdr and Cmdr Engineering for it.
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    momawmomaw Member Posts: 0 Arc User
    edited March 2013
    eraserfish wrote: »
    The problem I have with the ability is that essentially only exists to compensate for weaknesses inherent with cruisers and beam weapons.

    And it's terrible at that because the cooldown is pointlessly long. Yay, I get to do as much damage as I'm supposed to be doing! For 30 seconds. Once per battle.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    momaw wrote: »
    And it's terrible at that because the cooldown is pointlessly long. Yay, I get to do as much damage as I'm supposed to be doing! For 30 seconds. Once per battle.

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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited March 2013
    DEM is worse than NI. The only time I would consider using it is in an Aux2Bat build with Marion Frances Dulmur.
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    sonulinu2sonulinu2 Member Posts: 0 Arc User
    edited March 2013
    momaw wrote: »
    And it's terrible at that because the cooldown is pointlessly long. Yay, I get to do as much damage as I'm supposed to be doing! For 30 seconds. Once per battle.

    ^^ Agreed! And don't get me started on BAs. Enough has been said about them. Eng/Cruisers need more love :(
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    momawmomaw Member Posts: 0 Arc User
    edited March 2013
    My suggestion was to make Inversion a toggle. You turn it on to gain a large resistance to power drain but your bridge officer abilities recharge slower. This mode stays engaged indefinitely, though there is a 15 second cooldown that starts both when you engage and disengage Inversion so that you can't flip back and forth instantyl.
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited March 2013
    eraserfish wrote: »
    The problem I have with the ability is that essentially only exists to compensate for weaknesses inherent with cruisers and beam weapons.

    In any case, my intention was to merge EPS and Nadion, not Nadion and DEM. Nadion would be somewhat more useful if it was not only merged with EPS to provide power boost+resistance, but was also transferable. As for DEM, making it an Engineer Captain skill would give them something of a direct damage skill and by extension, would help out cruiser captains by giving them an offensive skill without having to give up the highly useful Lt Cmdr and Cmdr Engineering for it.

    DEM is rather weak and hardly worth it by comparison to NI. Also you do realize that NI actually does more than just keep your weapons power maxed right? It stops enemies from draining your power and even lessons the effect of things like Tachyon beam on your shields. (I know it does not matter when players use their super nerfed Tickle Beam version but the Borg version still works.)
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    sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited March 2013
    sonulinu2 wrote: »
    ^^ Agreed! And don't get me started on BAs. Enough has been said about them. Eng/Cruisers need more love :(

    Even with an Aux2Bat build, DEM doesn't do enough bleedthrough damage to make it worthwhile, especially on a cruiser. Any decent build nowadays have at least some sort of self-heal ability, whether it be HE, ET, Aux2SIF, etc.

    The only time DEM is actually useful is if you put it on a DHC escort and kick it up to finish an opponent that throws up the "oh sh*t button" RSP Boff ability.
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    adabisiadabisi Member Posts: 260 Arc User
    edited March 2013
    nadion is my fav option on an engineer........Goof ole borg shield drains are negated or any shield loss due to drain. I does love it....i use it in conjuntion with broadsides to maximize my dps potential because I am not loosing muh power...OR on my ships that have special abilities like the lotus thingee...I dont loose as much...



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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited March 2013
    Even with an Aux2Bat build, DEM doesn't do enough bleedthrough damage to make it worthwhile, especially on a cruiser. Any decent build nowadays have at least some sort of self-heal ability, whether it be HE, ET, Aux2SIF, etc.

    The only time DEM is actually useful is if you put it on a DHC escort and kick it up to finish an opponent that throws up the "oh sh*t button" RSP Boff ability.

    Now days you can get "straight to hull" damage through a passive in the Rep system. That makes DEM even more useless because that proc can be more deadly.

    You are 100% right about DEM though. It deals so pathetically little damage that unless you are firing it on a serious cannon rapid fire barrage and stack on other DoT's and direct to Hull damage even the natural regen is likely to overwhelm DEM. You are FAR better off just getting their shields down and plugging them with a death shot from a Torp like everyone else does.
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    woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    DEM is actually not a really good skill, since you have to overcome shields when its used up. So why not use every bit of power of your beams to break through instead of doing laughably damage through them?
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    haravikkharavikk Member Posts: 278
    edited March 2013
    I like Nadeon Inversion; if it last a bit longer and had a shorter cool-down then it'd be perfect as it allows engineering captains to fire a full beam broadside with negligible power drain. I currently like to use it along with emergency power to weapons before firing a beam overload; it results in no discernible impact on my other weapons, alongside a hefty chunk of damage from a dual beam bank.
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    sasspectsasspect Member Posts: 0 Arc User
    edited March 2013
    No thanks. DEM is worthless for me and NI is quite useful, even on such a long cooldown.
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    marc8219marc8219 Member Posts: 0 Arc User
    edited March 2013
    Problem is DEM only works really good for tac captains maxing their crit bonuses out and with DHC, so its really only for KDF battlecruisers or escorts with Lt Cmdr Eng.
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    eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    hasukurobi wrote: »
    DEM is rather weak and hardly worth it by comparison to NI. Also you do realize that NI actually does more than just keep your weapons power maxed right? It stops enemies from draining your power and even lessons the effect of things like Tachyon beam on your shields. (I know it does not matter when players use their super nerfed Tickle Beam version but the Borg version still works.)

    I'm fairly sure that Nadion Inversion ONLY works on energy. As for the Borg draining power, that is suitably counteracted by simply putting 3 ranks into Power Insulators skill.

    If anyone has read the first post, I did not say anything about removing it completely. I said that its effects should be combined with EPS Transfer. In hindsight, I probably should have made the topic title "Merge EPS Transfer with Nadion Inversion".
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