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Can we get rid of captain trained only skills please?

ghennkinsghennkins Member Posts: 0 Arc User
I see them as an unnecessary hassle.

At first I had no problem with asking someone to drop everything their doing to come meet me some place and train my boff in a skill only players can train. It made it feel more 'mmo'.

But, as more time goes on, it just gets frustrating and feels like a stupid game design. These are people you have to ask to train you're officers and most the time, they're busy doing their own thing, and the rest of the time they forget you asked. Add on top of that the potential for theft and that it's forced interaction (I loathe being forced), it can quickly become a frustrating headache.

I know someone will say it's not 'forced' blah blah you can just gimp yourself and use the lower rank version of a skill, but I see that as proof of the problem. I also can't always ask someone I trust because I never trust someone in an mmo 100%. And the entire act of asking makes me feel like a nag.

Hey can anyone train my boff in blah blah?
Hello anyone?
Stop what you're doing and train my boffs please
...Okay it's been 2 days, can anyone help me?

Yea no thanks, I don't much like being a bother to people. I humbly request for an alternate method.
Post edited by ghennkins on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited February 2013
    Agreed.

    Currently, I'm playing with the idea of having [my girlfriend/father/cat/dog/psychiatrist/alternate ego]* set up a second account on my old laptop, so I can have one of my 8 alts train these skills for their co-alts. So far, that seems like the most convenient and safest route.

    *not sure what the EULA says about multiple accounts; clearly I wouldn't ever break such rules.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2013
    Yes and also make the skills that only come with boffs that already have them like torpedo spread 3 and others trainable too. Remove useless skills like APO2 or GW2 since nobody really bothers with these since you can get the 3 version at the same rank.
    Tala -KDF Tac- House of Beautiful Orions
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2013
    I beg to differ. Captain only trained skills are one of the few things that help keep the careers separate. And those differences also allow some captains to have advantages in certain areas. For example, one of the few things that allows Engis to keep Tacs in sight when it comes to damage is EPtW3. And so on and so forth.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited February 2013
    No, we need more class diversity, not less.
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  • causalityeffectcausalityeffect Member Posts: 178 Arc User
    edited February 2013
    No, we need more class diversity, not less.

    Are you dense ?

    Allowing people to train their Bridge Officers in more powers actually increases the diversity by allowing them to train MORE powers.

    The Bridge Officer training system sucked from the beginning but now the game has an increasing amount of untradeable officers so you cant get them trained even if you have friends that can train the skill without a lot of unneeded hassle.

    People like you argued against Cryptic streamlining the skill system so that you didnt have to specialise in a specific type of ship because it removed Diversity.
    Turns out that doing that allowed people to fly all kinds of different ships when they liked rather than have to respec every time they wanted to fly a new ship. It also increased Cryptics income because now people have more incentive to fly new ships.

    Doing the same with the skill system will allow people to fly the new ships effectively. The Profession trained only skills are a relic of the old skill system that needs to be removed.

    If a Tactical Captain has skilled into Emergency Power skills then he should be able to train the Emergency Power to X III that goes with it. Likewise if an Engineer has skilled into Weapons, let them train their officers in Cannon Rapid Fire III
    [SIGPIC][/SIGPIC]
  • smkismki Member Posts: 29 Arc User
    edited February 2013
    No, we need more class diversity, not less.

    No, we need no class diversity at all because we never needed arbitrary classes in the first place. All Captains should have access to the same powers and the ship should be the arm that strikes with the fury of those powers.
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited February 2013
    What about the possibility of them making something like holo training chips like they did in SWG for Astromech training


    Give people the ability to buy either by Dil or by C-Points a pack of Training Holo Chips
    Captains can "train" or programme the holo chips much like they can with Bridge Officers

    They can then be traded or sold on the exchange to train Bridge Officers up in those skills as some BO can not be traded and so cant be given certain skills from other captains or if its a slow day they can grab one from the exchange in whatever skill they want.
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited February 2013
    To me, it's mainly the abilities that can only be found on boffs that present an availability problem. The captain trained ones aren't half as hard to get with a good group of friends.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited February 2013
    ghennkins wrote: »
    I see them as an unnecessary hassle.

    At first I had no problem with asking someone to drop everything their doing to come meet me some place and train my boff in a skill only players can train. It made it feel more 'mmo'.

    But, as more time goes on, it just gets frustrating and feels like a stupid game design. These are people you have to ask to train you're officers and most the time, they're busy doing their own thing, and the rest of the time they forget you asked. Add on top of that the potential for theft and that it's forced interaction (I loathe being forced), it can quickly become a frustrating headache.

    I know someone will say it's not 'forced' blah blah you can just gimp yourself and use the lower rank version of a skill, but I see that as proof of the problem. I also can't always ask someone I trust because I never trust someone in an mmo 100%. And the entire act of asking makes me feel like a nag.

    Hey can anyone train my boff in blah blah?
    Hello anyone?
    Stop what you're doing and train my boffs please
    ...Okay it's been 2 days, can anyone help me?

    Yea no thanks, I don't much like being a bother to people. I humbly request for an alternate method.
    Fully agreement here.
    I see this case exactly like you do and i wish the devs would finally make captain only trainable powers availlable to the BOFF trainer NPC.

    I think it's just annoying and a unnecissary risk to hand over your BOFFs to some completely unknown player.
    Especially if you just want to test something new for example. I think game mechanics like that are an relic of the early years of MMOs, but thats just dead weight IMO. No one needs and no one really wants stuff like that.
    So as i already said, i completely agree with the OP.
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  • claransaclaransa Member Posts: 1 Arc User
    edited February 2013
    I also agree with the OP, captain only boff skills suck.

    Just about everything you read in these forums is about people wanting to optimize the various "builds" whether its the ship build, the capt skills or boff layouts, even doffs used for space or ground. For people who take team play seriously and want to "do their part" in team play, all boff skills should be accessible to them.

    What we need, and i'll draw some fire here from my fellow forumites, is a dillithium bridge trainer who for a quantity of dilithium will train skills formerly only available from certain very rare boffs and certain captains with points in the related skill. With this approach very rare boffs are still valuable as would be the ability to train the skill yourself, as it would be a cost savings for the ever increasingly valuable currency dilithium!
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited February 2013
    claransa wrote: »
    I also agree with the OP, captain only boff skills suck.

    Just about everything you read in these forums is about people wanting to optimize the various "builds" whether its the ship build, the capt skills or boff layouts, even doffs used for space or ground. For people who take team play seriously and want to "do their part" in team play, all boff skills should be accessible to them.

    What we need, and i'll draw some fire here from my fellow forumites, is a dillithium bridge trainer who for a quantity of dilithium will train skills formerly only available from certain very rare boffs and certain captains with points in the related skill. With this approach very rare boffs are still valuable as would be the ability to train the skill yourself, as it would be a cost savings for the ever increasingly valuable currency dilithium!



    I agree with this - 5000d to train a lv3 skill would be a fair price for the luxury of having the very best skills without hassle, plus remove the possibility of losing your highly trained boffs (the number of tss3 trained boffs I've lost on my klink engie while asking for gw3 among others...) - far fairer than 5000d to upgrade a duty officer, at least...
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited February 2013
    It looks like the system as we have it gives an extra flair to specialisation, but that is false. Everybody can have Torpedo spread III, the Jem'haddar Boff, and everybody can have Rapid Fire III, trained by another Tac Captain that can train it.

    So, I think just as the OP, we can get rid of this cumbersome system and have all abillities be trainable at the Boff trainer.

    Another thing I would like to see. Once a Boff is trained in a certain skill, I don't want him to forget it. I mean, when I change ship and reallocate my Boffs, in most cases, one or two need some other skills which they are using now an I have to go to the trainer. When I swap ship again ... same thing again.

    I don't want a big thing, every skill on my boff, just a couple. It is like an sales agent that speaks french. You send him to France. Then you want him to go to Germany, but he has to learn German first. Then he goes again to France again, but first he has to learn french. That doesn't make sense, does it.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited February 2013
    ghennkins wrote: »
    I see them as an unnecessary hassle.

    At first I had no problem with asking someone to drop everything their doing to come meet me some place and train my boff in a skill only players can train. It made it feel more 'mmo'.

    But, as more time goes on, it just gets frustrating and feels like a stupid game design. These are people you have to ask to train you're officers and most the time, they're busy doing their own thing, and the rest of the time they forget you asked. Add on top of that the potential for theft and that it's forced interaction (I loathe being forced), it can quickly become a frustrating headache.

    I know someone will say it's not 'forced' blah blah you can just gimp yourself and use the lower rank version of a skill, but I see that as proof of the problem. I also can't always ask someone I trust because I never trust someone in an mmo 100%. And the entire act of asking makes me feel like a nag.

    Hey can anyone train my boff in blah blah?
    Hello anyone?
    Stop what you're doing and train my boffs please
    ...Okay it's been 2 days, can anyone help me?

    Yea no thanks, I don't much like being a bother to people. I humbly request for an alternate method.

    I agree something needs to be done with this. Introduce a new easy to use mechanic (tradeable BOff data pads the skill can be trained to perhaps) or completely dump the original concept and add everything to the current BOFF trainer.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2013
    Thats one point for sto being a mmo, and a point for fleets to exist. And if it takes you 2 days for a skilltrain, then sorry, you have joint a unfriendly fleet or are online, when no one else is. In our fleet, something like this takes a minute or two.

    And forced to.... xD
  • misslithanymisslithany Member Posts: 24 Arc User
    edited February 2013
    There are 2 problems with the sysyem as it is.

    1: Trying to find someone who not only has a toon of the right class, but also has put the 3 or 6 ranks in the right skill to unlock the ability to train in the skill your looking for. Which for alot of skills isn't a big issue since they are linked to skills almost all players are going to put ranks into, but for some skills you looking for someone who has a very rare/odd build.

    2: Having to trade a boff to someone. This has two problems, the first is it opens you up to having the boff stole, its rare but it does happen. The second problem is it requires the person to have a open boff slot to be able to help. All my toons use all my boff slots, for my ships and/or awayteam layouts. So even though I'd be more then willing to help someone i can't.
  • erawra1erawra1 Member Posts: 0 Arc User
    edited March 2013
    Forgive a noob his question but how does the process of someone else training your boff even work? I can't seem to move my boffs to inventory or anything for trade. Is there a separate special UI? A button to press? A key to hit?

    Can a person make a 2nd/3rd character and level up their skills enough to train the 1st character's boffs? Is it something you can mail between characters? Does it require a 2nd account with dual boxing to do it?

    *sigh* so confused...
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2013
    I dislike captain trained abilities, but if they made it so I didn't have to actually trade the boff to another player then I could live with it. As it is now, like what happened to me just the other day, I finally find somebody to train my eng boff, and they didn't have an empty boff slot. I did not have one either, and the system was not even intelligent enough to allow us to trade boffs to each other simultaneously so we wouldn't be over the limit... still no go.

    If you see me in my Ody and I'm only using EWP2, you can blame shoddy UI code...
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited March 2013
    If we could just mail our boffs to ourselves that would make me happy.

    Using a eng that has a sci that needs training? ... right in the mail.

    Train up,


    Right back in the mail.

    Heck i would even be happy enough to have to spend expertise points all over again on all skills if thats a limiting factor as to why we cant mail boffs :/
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited March 2013
    erawra1 wrote: »
    Forgive a noob his question but how does the process of someone else training your boff even work? I can't seem to move my boffs to inventory or anything for trade. Is there a separate special UI? A button to press? A key to hit?

    Can a person make a 2nd/3rd character and level up their skills enough to train the 1st character's boffs? Is it something you can mail between characters? Does it require a 2nd account with dual boxing to do it?

    *sigh* so confused...

    You can only trade boffs by meeting another person on a ground map and using the trade window. And note that to do that you have to have already removed all items from the boff (possibly only all bound items, but I always assume it's all items for safety). That means that there is no way to have different toons on the same account train each other's boffs except by going through a second party.
  • erawra1erawra1 Member Posts: 0 Arc User
    edited March 2013
    You can only trade boffs by meeting another person on a ground map and using the trade window. And note that to do that you have to have already removed all items from the boff (possibly only all bound items, but I always assume it's all items for safety). That means that there is no way to have different toons on the same account train each other's boffs except by going through a second party.

    oh for the love of...

    *long drawn out sigh*
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2013
    Well, with the game being F2P, a third party is a web-form away...

    But still, a wholly unnecessary inconvenience.
    I once again match my character. Behold the power of PINK!
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  • arcjetarcjet Member Posts: 161 Arc User
    edited March 2013
    Interaction in an MMO? Unthinkable!

    But I have to agree to a certain point.
    Currently it's not much more than a nuisance.

    I'd prefer it if the devs would make up their mind between having unique skills only available to a certain profession (or store item), or generally available skills.

    The current implementation is inconsequent, thus potentially annoying.
  • aspartan1aspartan1 Member Posts: 1,054 Arc User
    edited March 2013
    I would like to get rid of BOff only skills for pretty much the same reason - time and hassle. It takes a lot of time to farm the money to pay the insanely outrageous price some demand for BOffs on the Exchange. All skills for everyone at the same vendor so no one wastes what might be valuable to them as an individual and others with great luck dont unfairly benefit but what do I know....
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  • bareelbareel Member Posts: 3 Arc User
    edited March 2013
    Let us just say I have three captains at VA with the names Trainer T, Trainer E, and Trainer S precisely because of this stupid silly system. And it doesn't even help with the growing number of desireable bound boffs.

    This system adds nothing of value to the game especially when you factor in the annoyance factor that it does add. It reminds me of most bad forms of DRM, doing nothing but irritating me.

    In the past the defense was 'it promotes social activity and fleet bonding'. We have a grind for social activity now this system has now outlived any meager benefit it never actually added.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited March 2013
    Just when you think there's nothing left to whine about....
  • aexraelaexrael Member Posts: 0 Arc User
    edited March 2013
    Just when you think there's nothing left to whine about....

    It's not a whine. :rolleyes:

    It's a legitimate complaint to an archaic system which serves no purpose at all in STO anno 2013. But then again we've been saying this for over a year now, and Dstalh has yet to do anything about it.
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