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Could someone do something about "Ground Zero"

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
Just played Ground zero and i have never been so annoyed by a mission. First theNebula, lighning and other flickering gave me an headache. especially that giant purple nebula at the lower right corner of the map. i coldnt see the Sitesh clearly because my screen was totally purple and like "Disco lights"

Then the Sitesh. Make ist weaker and fix it. i had to play three times to kill that thing. First time it was all flying around with full speed like forever always outside my weapons range, suddenly heading straight at me, tractor beam, deactivating my weapons, Plasma torpedoes, and i was dead.

Second time it was flying to the edge of the map and got stuck behind there. So it could still attack me i could not attack, not even target it or the plasma torpedoes the Sitesh fired at me. Had to restart.

Third time IRW Sitesh was stuck in Hobus I and unable to move or to fire. so i could sit there and fire till i won.

But it is not only the sitesh, i saw many BoP, Escorts stuck in Planets, Stations, Asteroids from where they could attack me but i couldn`t even target them.
Post edited by willamsheridan on

Comments

  • phil13126phil13126 Member Posts: 2 Arc User
    edited August 2012
    I just went elsewhere, leveled up and skipped it. I didn't even bother after the first four times I died instantly (with a heavy cruiser and explorer cruiser). Still, would be nice to look at the wreckage that destroyed the Romulan Star Empire...
  • mrgloubloumrgloublou Member Posts: 8 Arc User
    edited August 2012
    i know this prob but i made it with "eject warp core plasma" it helped alot and also Tyken rift/Gravity well those stuck in asteroids are easily killed with the plasma and the roft/well are used to destroy the torpedoes
  • ggg247ggg247 Member Posts: 0 Arc User
    edited August 2012
    This is the one mission I refuse to do on any of my alts, no matter their level. Extremely rustrating and NO FUN. I sometimes skip "Stop the Signal", too, although there are time when that one's do-able.
  • commanderkhancommanderkhan Member Posts: 21 Arc User
    edited March 2013
    I skipped this message as well. I figured I would wait till later when I was stronger to do it, that made it worse. I am vice admiral with a Jem H'Dar ship (hull is 45000) and still got wiped out quick. It got stronger too. So I will continue to refuse to do it as well. It would be nice to stay with the story line but I don't need it that bad. That mission must be scaled back a bit.
  • jivedutchjivedutch Member Posts: 357 Arc User
    edited March 2013
    Those Romulan plasmacrunchers can be incredibly annoying, and not all that hard to deal with.

    The plasma torpedoes they shoot have a tendency to help you alot if u fly close to the romulan ships, they seem very weak to their own plasma burn.

    When fighting them and get hurt alot, pack a engineering console to defend yourself.
    Plasma Damage
    Ablative <== most usefull early on, disruptor/phaser/plasma/tetryon
    Tetraburnium <== most usefull for end story mission enemies, plasma/tetryon/polaron/antiproton
    Electroceramic <== has the best defense against plasma & tetryon

    those big nasty Dexies ... fly close to them and their own torps will hurt themselves more than they hurt you
    When fighting anything that shoots plasma (romulan/undine/borg) Hazard Emitters are your best friend
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2013
    Yes, this mission can be annoying at first. It's really the first time you actually need some basic tactics to win. There are several ways to deal with these guys.

    I recommend picking up Polarize Hull. It makes you immune to tractor beams. Once they hit you with a tractor beam, hit polarize and then evasive maneuvers to zoom away when the torp spam comes. You can then safely shoot down all the torps as they come at you. You can also try to fly farther away than 5km as that is the tractor beam's maximum range. Having hazard emitters to help with the plasma burn is nice too. Both hazard and polarize will help when fighting borg as well.
    JWZrsUV.jpg
    Mine Trap Supporter
  • warkahwarkah Member Posts: 7 Arc User
    edited March 2013
    I just struggled with the same ship myself and getting wrecked. I thought I was doing myself a favor by keeping my distance, activating all of my shield abilities and laying into him with every weapon I have, but he kept tearing through my shields like paper. Finally, I charged him.

    I got right up under his nose, still laying into him with all of my weapons. When my shields dropped, I got under him and kept at him with mines and turrets. He was still doing a lot of damage, but I used the time to throw up my defensive abilities to keep myself alive. Called in a holo fleet. Apparently, there is a blindspot under the ship, so I waited there while my shields got in better shape. When I looked up and saw her hull at 50%, that was all the confidence boost I needed. Came out and ended her.

    Best piece of advice I can give is to get close.
    [SIGPIC][/SIGPIC]
  • kothor0kothor0 Member Posts: 2 Arc User
    edited April 2013
    The grief this mission causes is not worth it. Immunize hull does not work. The ship is over powered. Some very skilled or lucky players may be able to beat it, but most won't. The point of a mission is to be challanging and fun. This was neither. Save youself some time and frustation and skip it.:mad:
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    Yeah, the Sithesh is a bit overpowered. But in my opinion, that just makes killing it so much fun. :cool:

    Most of the NPCs in the game are so easy. It's nice to have an enemy you have to outsmart for a change.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited April 2013
    I used the "get close and let it kill itself" strategy when I did it. :P Actually, it wasn't even intentional: I was really close to it when it fired the plasma torpedoes and it just exploded. I was like: "... yeah."
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    Weird ... during the final battle it killed me, I respawned, and now it just sits there, not doing anything while I blow it up. :confused:
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • asassinx0asassinx0 Member Posts: 30 Arc User
    edited April 2013
    kothor0 wrote: »
    The grief this mission causes is not worth it. Immunize hull does not work. The ship is over powered. Some very skilled or lucky players may be able to beat it, but most won't. The point of a mission is to be challanging and fun. This was neither. Save youself some time and frustation and skip it.:mad:



    I play all my missions on Elite difficulty. I have 2 tarfleet Sci chars, 1 pure, 1 crossed, 2 eng...also 1 pure 1 crossed.

    I have a KDF Tac Also

    And in all my gameplay here I never found a mission unplayable simply cause the opponents were too strong.

    Yes I know about the nice atttacks from the big rommy ships when you get too close..I learned the hard way..

    But heres what confuses me.

    Polarize hull doesnt work?? You have to be joking. try putting a little aux power before casting sci skills. yes Aux makes a BIG difference to how sci skills work. Youu wont shoot and kill an enemy if your running on 25 weapon power...well sci abilities work exact the same.

    Heres a few solutions to been tactored aqnd bombarded from those nasty romulan ships you claim are so impossible.

    Beam Fire At Will - Will target all targetable objects

    Torpedo Spread - Same as above

    Tractor Beam Repulsors - Will destroy all incoming plasmas

    Jam Target Sensors - Will tempararily stop you been targetted and fired upon. Use when the Tractor first catches you

    Scramble Sensors - Same as above - Affects Multi Targets



    You can pretty much kill these with ny class..you just need a little practice

    And if you STILL think Polarize hull does not work...Try killing yor enemies with 25 weapon power then tell me after that your weapons dont work.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited April 2013
    Another suggestion is to level up and then come back to this mission. Makes some more ships and options available to you. Tried this one in an Akira and got my head handed to me repeatedly. Went and did enough patrols to level up and earn a Galaxy class. Made a big difference. Tactics are important with this one as well. This mission is one of the first times charging directly into the muzzles of the enemy's weapons won't work. Sitesh has enough hull points to absorb a first attack and return fire. Below are some ideas that should work.

    - Stay at least 5km away so you can't get tractored.

    - Stay off to the sides instead of the front and rear. So you are outside of the 90 degree firing arc for torps.

    - Don't assume your buffs can soak up the damage from the large plasma torps. Shoot them first, then go back to shooting Sitesh.

    - Adjust your Boff skills to emphasize healing instead of damage output. Your DPS is exactly 0.0 when you're dead.

    -
    A six year old boy and his starship. Living the dream.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited April 2013
    At lt commander level this mission can be tough. As is said try to stay out of the 5 km range. If you have a problem to destroy it, I advise to nuke it with the Hargh'Peng torpedo. You can get it from the mission the Planetkiller.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited April 2013
    Honestly I find the Reman Captain to be far more aggravating than his ship. Warbirds are pushovers if you learn how to neutralize their tractor/torpedo/VM combo.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2013
    Yeah, I think the only thing that needs changing in this mission is the ground portion. I like collecting evidence against the Remans, but that whole part about trying to prevent a Praxis accident didn't really fit, in my opinion. And that shield around the base is visible on the mini-map, which makes it hard to navigate. Oh, and some explanation for why we found the truth so easily when the USS Voyager did not would be nice too.

    Actually, I think for the Sithesh they should go the whole way. Make it a Scimitar Dreadnought (maybe a bit less powerful, though), and for the boss battle have it cloak every 20% (we can fight off T'Varos and Scorpions in between decloakings). That would make an awesome boss battle, especially if they could get the Nemesis battle music in there. :D
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • cgjannekcgjannek Member Posts: 0 Arc User
    edited May 2013
    Yeah, I think the only thing that needs changing in this mission is the ground portion. I like collecting evidence against the Remans, but that whole part about trying to prevent a Praxis accident didn't really fit, in my opinion. *snip*

    Yeah... this is by far the most annoying and illogical Mission, especially the 2nd task of preventing the destruction of the Moon...
    WHY THE HELL SHOULD I SAVE THEM?!?
    Let's see if I can get that straight:
    They run an illegal mining operation for weapons grade material, so sneakily their own official Government doesn't know about in an uninhabited, already destroyed System.
    So:
    IF that Moon was to go BOOM like Praxis once did, what's gonna happen?
    - It'll kill enemies of the Federation (and nobody else)
    - Disrupt their production of weapons likely to be used against Federation targets otherwise
    - Expose their Plot to anyone around (since you got the evidence)
    Conclusion:
    Beaming out, sitting back and enjoying the Fireworks sounds like a win-win situation to me and is defenitely a lot better than getting my TRIBBLE shot off while trying to save theirs.
  • magniafazulla081magniafazulla081 Member Posts: 0 Arc User
    edited May 2013
    Hi,

    I just spent the last 3 hours trying to solve that mission, 2 and a half of which i spent trying to beat the IRW sithesh. First i died like 15 times until i even noticed the f-ing ship wouldnt take any damage whatsoever from my weapons. Just miss after miss.After logging out and back in i beat the thing in the first attempt.

    On the second encounter after the (silly) mission on the planet, that bug appeared again - after logging out & in this time, the ship was just sitting there idly, letting me shoot it to a pulp without putting up a fight.

    I'd say the fact that some people are experiencing trouble in beating the thing is not a lack of skill on the players side, but a completely buggy enemy....
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2013
    The Romulan version of this mission is very different. I wouldn't be surprised if "Ground Zero" and "Taris" are remastered in the near future to account for this.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • philson1philson1 Member Posts: 1 Arc User
    edited November 2013
    After playing this mission for the first time last night, I was curious to see what others thought of it. I guess there is mutual consensus that this one was tough!

    I had been leveling quickly doing the episode missions and with no problems until I got to this mission at lvl 46. After a few "Let try this..." strategies failed, I started keeping my distance, which gave me time to shake the tractor beam and use my own torpedo spread to counter his.

    My heart sank after the ground mission stuff and I beamed back, only realizing I had to fight that damn ship again! Especially with my wife hovering over me wanting me to run an errand. Luckily I was able to win the 2nd time with no deaths, granted it took awhile. But I have to say it was probably the most satisfying win to date.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited November 2013
    UMMMMM....... i have to be honest, i Half-A***d that entire mission, did it first round through.

    It was so not memorable that i had to actually look it up to remember which one it was.

    So either it was changed, between now and when i did it, or you have some very serious tactical issues. I will re-run it friday when i have time to and come back with more info.

    Will be using My Odyssey build as its the "best" one on my current toon. Even though its not close to complete yet. All my other builds are works in progress, as in a few weapons and such per.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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