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STO 2.0 what would you do?

hawkwing43hawkwing43 Member Posts: 1,701 Arc User
edited March 2013 in Ten Forward
Lets say you have the money, the people in place, and the equipment to use. You been given the goal to make a STO 2. So what would you do with your new version/ vision of a new game?

I will tell you mine a little later. :D
Post edited by hawkwing43 on

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  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited March 2013
    I would make a game with huge ground maps all maps from the Series and Films like the Aenar City ...

    http://www.ditl.org/gpaf/GAenarCity1.jpg

    and ... i would have high quality canon ship models.
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  • jcswwjcsww Member Posts: 6,835 Arc User
    edited March 2013
    Get the licensing for the CryEngine 3, hire some Dev's from the Crysis series, hire some of the various Star Trek novel writers, and make sure Cryptic and PWE never get anywhere near the game! :D
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited March 2013
    Rage. A lot. Until a movie is made of it.

    Then use the funds to pay for a Kickstarter that uses all of the above ideas. :D


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  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited March 2013
    I would include an actual ground game.
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited March 2013
    I would make sure I secured a license with Paramount.
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  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited March 2013
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • darimunddarimund Member Posts: 318 Arc User
    edited March 2013
    id make sure the game was in no way associated with craptic or pwe.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited March 2013
    I really wouldn't know, other than stuff you could change in the current game. (expand the doff system, more minor factions, pvp rewards, more planets to visit, ground combat revamp etc...)

    Most of the things that would come to mind, would probably kill the game within a few months. For example if the game were to use a high-end graphics engine, it would sure look nice ony my machine, but it would cut off customers with average or below-average computers, whose numbers are usually rather high in an mmo.

    Reintroducing a sub-only model didn't work out financially, so it'd have to be a F2P model, which would have to include some means of money generation, e.g. lockboxes or the likes.
  • ambassadormolariambassadormolari Member Posts: 709 Arc User
    edited March 2013
    1. Address the balance issues I keep hearing about, re: make cruisers less gimped.

    2. Add Romulans, Cardassians, and/or POSSIBLY the Dominion as playable factions.

    3. Make the storyline missions less redundant! I keep find myself playing the same formula of "space combat, followed by ground combat, followed by yet more space combat." I'd like to see more missions that have an emphasis on problem-solving, or science, or diplomacy or ethical dilemmas. Basically, I'd like the game to reflect what makes Star Trek great, and that is transposing real world issues/dilemmas/philosophical questions into a sci fi setting. Don't get me wrong, space/ground combat is nice, but I don't think it should be the totality of the game.
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  • lordvalecortezlordvalecortez Member Posts: 479 Arc User
    edited March 2013
    I'd add in a lot of elements from SFC III. Being able to have a warp core, separate shield generators per facing, boarding parties so you can attempt to take over other ships or damage components. I'd make tractor beams integrated into the ship instead of Boff ability.

    I'd throw out the KDF-Fed "war" or at the very least have advancing time of sorts. Each story arc would take place in its own year. Real advancing time would be great too if the content team could put out a full story arc per year (12+ missions minimum that is).

    Oh I'd throw out the Fed can't use cloak on their ships thing. I know everyone has their opinion on that but the OP asked what I would want/do in STO 2 if I could and that's what I would do so lets please leave it at that.

    Expand the KDF some. At least levelable and selectable from the get go. I might not like them that much but it's only fair-ish. I'd make them at least 3/4 of a faction instead of the 1/2 we have now.

    Fold Cardassians into the Federation making them playable.

    That's all I could think of for me. :)
    Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
  • derrico1derrico1 Member Posts: 282 Arc User
    edited March 2013
    i believe everyone would just do everything cryptic refuses to do ...its the players that can make or break a game and the developer who should keep up with the demand to improve it .... even the littlest thing such as your crew having same uniforms can make the player happy for a long time .yet when you ignore the little things it screws up the larger picture the developer may just have....
  • idronaidrona Member Posts: 0 Arc User
    edited March 2013
    hawkwing43 wrote: »
    Lets say you have the money, the people in place, and the equipment to use. You been given the goal to make a STO 2. So what would you do with your new version/ vision of a new game?

    I will tell you mine a little later. :D

    As I see it there is no versioning like that on online games. I would put those resources in:

    1. Bug annihilation, this would include "issues and undocumented features" (even if it would mean rewrite major parts of code).

    2. Ground rewamp, make ground combat more smooth. (not sure how)

    3. Remaining resources I would put into shaping up customer service and making a working in/out of-game platform that works, including live support from the website.
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2013
    I would not make STO as an MMO. Star Trek works better as a SPG, that way you can focus on the crew and the single ship - you can more closely emulate the IP. Most of what people want from a Star Trek game is not what MMOs are about. Trekkies want to talk to their 1st Officers, and Engineering Officers, and Medical Officers, and so on. Trekkies want the stories to be about the people rather than the events. They want to live on their ships. There is no need to try and satisfy 2 million players all trying to be the best at once - and all failing because MMOs are not about individual satisfaction. In an MMO a Tac Captain is a Tac Captain - there is no true individuality.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
    edited March 2013
    ok this is what I would do with my STO 2.0.

    #1 Have my story begin with the events of Romulus being destroyed, but instead of war breaking out, I will have the Cardassins reaching out to the survivors. The new union would be a combo of the Romulans and Cardassins forming the Union Star Empire.

    Newer more powerful ships will be made in this new faction, along with all the older ships to be used by players. The new ships will be a combo of both techs, so you can picture some wild designs.

    #2 Start off with 3 factions. The United federation of Planets, The Klingon Empire, and the Union Star Empire. Each faction will have you start off at the Academy, and you will do 10 missions before your sent off from that Academy. ( basics of shooting and flying will be included)

    #3 All players will serve of 1 or 3 different ships to start your career, the ship you get will be based of your profession of choice, so if your Science then your get a science ship to start off on. Each ship will be a setup like you see now with earth Ship dock, meaning you will have players running around doing tons of mission arcs. Oh and of course you get to meet the Captain in their ready room, when you 1st get on ship. To make it work you will see a short clip of the ship coming and going from different areas, and you will get missions that match what needs to be done in each area. So you will get the feeling of the ship moving, without it going anywhere. Then you have the transfering you to a damaged version of your ship, if your in a combat mode of your mission arc. It's a WoW thing I would do here.

    #4 Your career will start off with your as ensign, so you don't get your own NPCs to start, but once you gain rank, you will get assigned NPCs to help on different missions. At the begining you will be part of the away team, later on you will lead the away team. Also, there will be tons of missions that require the use of a shuttle craft, so this will be your 1st ship to use. You will get load screens for landing on and talking off on planets, but bottom line you will have free flight of this craft away from the ship.

    #5 You will get your 1st Starship at the rank of captain. Commanders will get the use of ships if the mission calls for it, but a ship to call your own will be limited to captains and up in rank.

    #6 I would have tons of on ship and off ship episode type missions. Meaning outside of the mission arcs you would play from day to day, I would have a story driven missin that would play out as an episode on TV. It would be a month to month type thing, and keep you looking forward to what will happen next.

    #7 No cross over ships to use. Ok it's all cool or whatever, but in the current game I am just seeing too many non-federation ships in the spacedock area, and it just don't feel right lol. My thinking is, if you want that type of ship, then join that faction to use it. But I know that's not an option right now, so it is what it is.

    #8 PvP would have meaning. if I did have a war going on, I would have sectors of space where you can take control of it. Then you can build up faction bases and defences. While you control the sector, your side would gain faction bonuses, be in on away mission, or warping around in space. But PvP would have meaning.

    #9 Fleets/ guilds would play a bigger role. I would let the fleets join up with each other to do epic projects in the game, and single fleets would get small things that they could do togther. Mainly there would be epic type missions that needed to get done, and fleets would need to band together to get it done. I would making it so that event would change how the game would play in the future, and make it a pass or fail type with a 3 strike system. example: The Borg are invading, and you need to stop the invasion, you fail too many times as a group, the borg advance into the area and control more worlds.

    #10 Add a civilian class to the game. not everyone wants to join the factions, so I would make a places for non-military types. And add the profession to boot. Example; Science in photonics and AI. This person wouuld make new life based on this tech. Also, Ship building, with a few limits, this person will make ships that can be sold on the action, from Shuttles to non-military Starships. I see about 10 different profession that can work if done right.

    #11 Tie my game to Computers, Tablets and Iphones. The Computer will have the core of the game, The Tablet will be scaled back, but you can do simple missions, and a few dailys from that touch screen, the iphone you can send your crew off to do missions like you see now in STO.

    Anyway i can go on and on and on. But that is a good start to what I would do in a STO 2.0
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited March 2013
    ah wait...there is one thing I'd build into a potential STO 2:

    I'd make it possible for users to modify their interface and create their own addons.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    this thread is making me LOl, clearly everyone thinks they can make a game, but most of you will be broke before you release your fantasy game.
    GwaoHAD.png
  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited March 2013
    Update graphics engine to the latest version available, fix current bugs, un-nerf things that have been nerfed and ad in a way to grandfather in players accounts and all items, though make them start a new character to unlock it...that way they can still relearn the game. and make more maps finish the klinkys to same level as feds...and instantly ban those that cry for nerfs:mad: you guys bug me. i could think of more but I'm busy.
  • felixhexfelixhex Member Posts: 0 Arc User
    edited March 2013
    There would be a core game in my dream of STO 2. What I mean is, STO like it is now, the mmo game. But what I would better since I am filthy rich is hire people, (actors, producers, what have you), to create weekly content not like what we have seen in real life STO. This would be like Netflix producing their own tv shows. Only It is STO 2, an MMO, and you play out the episodes that will most certainly have impacts on the core game. For example, In an episode where DS9 is taken over you would not be able to access DS9 and run around in it. Some people may die, ie vendors. Changes would occur that I would think would make the game feel like it is moving along a timeline.
  • felixhexfelixhex Member Posts: 0 Arc User
    edited March 2013
    also, my best friend would be the main guy running DCUO so he sells me the rights to their graphics engine and that is my STO 2
  • felixhexfelixhex Member Posts: 0 Arc User
    edited March 2013
    neoakiraii wrote: »
    this thread is making me LOl, clearly everyone thinks they can make a game, but most of you will be broke before you release your fantasy game.

    There have been some good ideas here. Many if not all I like better than what has happened since day one. Think about this. The Federation and KDF are at war, but in our tutorial we are fighting the Borg. This makes no sense to me. Replace the Borg with KDF and you automatically have two things, a better tutorial and a constant pvp game after you complete it. Im sorry 3 things, more content for Klingons. And why does the Borg have to attack ESD and Earth and the Federation as a whole. The Borg could have attacked Qonos. Just think about the cool tutorial for the Klingon faction if Qonos was being assimilated by the Borg. The possibilites are endless. And they are endless because so many people playing this game with imagination. This thread shows that amd hopefully the devs can understand the passion behind all this stuff. I know they must they are fans too.

    Also, now, we have Vice Admirals running around New Romulus scanning animals and other stuff. Yet I remember someone a long time ago saying they didn't want us starting off doing the typical run around and scan things as a newly created character. They wanted to put us right into the action and into a ship. Maybe most of these people who you say think they can create game actually can if they had the chance which is the purpose for this entire thread. If I was put in complete control I would completly rework tutorials for both factions. Nerf what is in place because a Lt. should not be flying around with thier own ship. And in end game, a Vice Admiral should not be running around anywhere scanning stupid stuff.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2013
    felixhex wrote: »
    There have been some good ideas here. Many if not all I like better than what has happened since day one. Think about this. The Federation and KDF are at war, but in our tutorial we are fighting the Borg. This makes no sense to me.
    And yet in DS9 the Feds and KDF were at war for a time, and still they fought the Dominion/Cardassians. :)

    As Americans have learned over the last 12 years, you can be involved in more than 1 war at a time. :)

    I'd also point out that you're not fighting a war in the Tutorial. You're responding to a Borg surprise attack. This leads to a war, of sorts, but the KDF war has been going on for some time and the Borg attack is new.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • felixhexfelixhex Member Posts: 0 Arc User
    edited March 2013
    thecosmic1 wrote: »
    And yet in DS9 the Feds and KDF were at war for a time, and still they fought the Dominion/Cardassians. :)

    As Americans have learned over the last 12 years, you can be involved in more than 1 war at a time. :)

    The reason why it makes no sense to me is that once you complete the tutorial the Borg hold no bearing on anything you do. They dissapear. All that while the KDF are left without a real tutorial.

    And for the last 12 years we have been fighitng one war with many fronts. One war because it is one enemy.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2013
    felixhex wrote: »
    The reason why it makes no sense to me is that once you complete the tutorial the Borg hold no bearing on anything you do. They dissapear. All that while the KDF are left without a real tutorial.

    And for the last 12 years we have been fighitng one war with many fronts. One war because it is one enemy.
    Well, the Borg make a surprise attack and, get beaten back. That's why you don't see them again until a later date in the campaign - they're regrouping and getting ready for a bigger assault which you encounter at a later stardate.

    The KDF are getting a Tutorial in Season 8.

    I think the Iraq and Afghanistan consider themselves to be two different countries, and thus it is two different wars with two different enemies. :) You can't group all Muslims together any more than you can say having a war with England while also having a war with Spain are the same war simply because they are both predominately Christian countries. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • felixhexfelixhex Member Posts: 0 Arc User
    edited March 2013
    thecosmic1 wrote: »
    Well, the Borg make a surprise attack and, get beaten back. That's why you don't see them again until a later date in the campaign - they're regrouping and getting ready for a bigger assault which you encounter at a later stardate.

    The KDF are getting a Tutorial in Season 8.

    I think the Iraq and Afghanistan consider themselves to be two different countries, and thus it is two different wars with two different enemies. :) You can't group all Muslims together any more than you can say having a war with England while also having a war with Spain are the same war simply because they are both predominately Christian countries. :)

    This is getting way off topic but in the interest of a fair debate I will say this... you can group them together. They are all Muslim and comprise of terrorist groups such as Al Qada and many others. The countries themselves we aren't at war with. Only the terrorist groups within. Groups of only Muslims. If that means war in 10 conutries it does not mean we are fighting 10 wars, it only means ten fronts to one war. World War 1 and 2 was not called War Wars. I wont say anything else about all this only because I bet we are getting close to having a moderator say something maybe. But I will read the reply.

    Cant wait for Seaon 8 now!
  • captainstarcloudcaptainstarcloud Member Posts: 4 Arc User
    edited March 2013
    In my crazy world of STO 2.0, there would be more ship customization. Primarily you'd actually be able to paint your hull instead of having to choose from black, grey, or white or green for Klingons. Allow each section to be painted a different color, leave the patterns in.

    Throw in some cameos by the ground vehicles from Star Trek: New Worlds, probably with some vehicle-driving levels. 'cause you know if you show off a tank, someone at some point will want to play as one.

    Throw in some more small craft missions. Possibly a STF or PvP map where you have to destroy an enemy carrier or a mission where your small craft squadron takes on the Doomsday Machine.

    Playable Exocomps and Horta.
  • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
    edited March 2013
    Oh and in my version of STO 2.0 There MUST be the Orion Home world added in game, and I would have a few missions based out of there.

    I would have the faction mission along with CIV neutral ones. The CIV ones will have you poking around the crimal under world of the planet. It would still be open to fation players, but you have to be in your plan cloths to do it, you know undercover type stuff. :D
  • lady0mysterylady0mystery Member Posts: 1 Arc User
    edited March 2013
    neoakiraii wrote: »
    this thread is making me LOl, clearly everyone thinks they can make a game, but most of you will be broke before you release your fantasy game.

    this is just a "what if" scenario. Nobody really thinks that they can make a game like sto.

    Anyway for me...

    I'd keep STO mostly the way it is, but do things like allow players to customize the main uniform for their ship that all of their crewmen will be wearing.

    Also.... I would like for the player to be able to control their bridge crew on ship and on ground more effectively. for example if you were on the ship and wanted to make some roleplaying screenshots... you would want your number one to leave her/his chair and follow you around, right?

    So you order your number one to come with you... and then you can make him/her sit down with you at the dining room/bar section of your ship. this way you can take screenshots and the like to tell a story about you and your bridge crew, etc.

    It would even be more great if you could also select the emotions/actions you wanted them to do.

    Before you say that kind of thing is impossible, I've seen it happen in other mmo games where you had npc followers. granado espada, anybody??

    I'd also want Quarters packs like they do for bridge packs, where you select the look of how you want your quarters to look. Maybe add on quarters for your Bridge crew too. (for added roleplay factor).

    I would also make it so that If a player were so inclined, they could actually start out as an ensign for real instead of being the master of your own ship right away. They would work in a ship mastered by a npc captain, and do missions that the captain gave you in order to earn promotions. and when you finally earned his full trust, then it would basically cut to the default "the borg are attacking the ship and your captain is out cold! commander this ship and become a captain" start of STO.

    That way you would had really earned your captain status, and basically showed STO how much of a bad TRIBBLE you were for doing everything so well when you weren't even a captain. XD
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