Which is why the experienced leader always puts dependable people in charge when he goes to another game. No matter how good however, a leader should restrict themselves to no more than 3 guilds at the same time, because the effort required is an exhaustive drain, even if they're a no-lifer. I like Star Trek very much and lead the guild I founded here, 'XTERNITY', with 4 other equal leaders; but the guilds I founded in other MMO's like RS, continue to thrive thanks to the dedication I put into building them, the same dedication I bring to ST. Such actively prospering guilds are an asset to any game they're in by establishing large friendships. They keep players returning and enjoying the game longer, in turn making the game last longer than they might otherwise.
Quite possible. Multi game fleets are a recipe for failure, dissatisfaction and neglect.
Not necessarily. It all depends on how the fleet has their structure set up. My own fleet is multi-game and we do quite well.
For example, I am not the overall founder and leader of my little gaming community, however I am the STO chapter lead. We have different chapter leads in each game that our community plays. So we have chapter leads in STO, CO, NW (when the game launches), GW2, Tera, and some others I'm sure I'm forgetting. Our Chief hops around from each of the games once in a while to check on stuff, but he's a cool guy and lets each chapter run themselves as they see fit. We also made a custom channel to chat on when we play Cryptic games, since all Cryptic games share the same chat server and we can talk with everyone no matter which game they happen to be playing. I have no doubt that there are some badly set up multi-game fleets out there, but it really comes down to how each one is set to run.
Which is why the experienced leader always puts dependable people in charge when he goes to another game. No matter how good however, a leader should restrict themselves to no more than 3 guilds at the same time, because the effort required is an exhaustive drain, even if they're a no-lifer. I like Star Trek very much and lead the guild I founded here, 'XTERNITY', with 4 other equal leaders; but the guilds I founded in other MMO's like RS, continue to thrive thanks to the dedication I put into building them, the same dedication I bring to ST. Such actively prospering guilds are an asset to any game they're in by establishing large friendships. They keep players returning and enjoying the game longer, in turn making the game last longer than they might otherwise.
Wow is this FREE advertising?...talk about being altrusitic...For real there are lots of GOOD leaders out there...just look around and talk to them to get your OWN unbiased opinion.
Wow is this FREE advertising?...talk about being altrusitic...For real there are lots of GOOD leaders out there...just look around and talk to them to get your OWN unbiased opinion.
Indeed, which is why I said there are such types of guilds/fleets around. That is me being polite, which I have not seen in 99% of other cases involving other encounters with self-absorbed fleets. Fact is, everyone wants theirs to be best or thinks they are, the rest be damned. Makes for thoroughly nasty competition if you ask me, with the players paying the price. Though I don't believe it will be included, I advocate any measure that will allow fleets to ally for greater community unity. Until then, I will build our fleet as a free place for longterm players to call home and leave our doors open for alliance with any fleet who needs a friend.
Well if you are a looking for a self less and altruistic leadership...look no further (click on my signature) to find out about a good fleet where leadership is ENGAGED and there's no drama (at least we try to actively mitigate it)....It was mentioned free ads...so there
Comments
He might be from your fleet had the same story and said it was dead.
KDF and FED mega fleets herevif you need a safe haven everything is voluntary.
Quite possible. Multi game fleets are a recipe for failure, dissatisfaction and neglect.
Not necessarily. It all depends on how the fleet has their structure set up. My own fleet is multi-game and we do quite well.
For example, I am not the overall founder and leader of my little gaming community, however I am the STO chapter lead. We have different chapter leads in each game that our community plays. So we have chapter leads in STO, CO, NW (when the game launches), GW2, Tera, and some others I'm sure I'm forgetting. Our Chief hops around from each of the games once in a while to check on stuff, but he's a cool guy and lets each chapter run themselves as they see fit. We also made a custom channel to chat on when we play Cryptic games, since all Cryptic games share the same chat server and we can talk with everyone no matter which game they happen to be playing. I have no doubt that there are some badly set up multi-game fleets out there, but it really comes down to how each one is set to run.
Mine Trap Supporter
Wow is this FREE advertising?...talk about being altrusitic...For real there are lots of GOOD leaders out there...just look around and talk to them to get your OWN unbiased opinion.
Indeed, which is why I said there are such types of guilds/fleets around. That is me being polite, which I have not seen in 99% of other cases involving other encounters with self-absorbed fleets. Fact is, everyone wants theirs to be best or thinks they are, the rest be damned. Makes for thoroughly nasty competition if you ask me, with the players paying the price. Though I don't believe it will be included, I advocate any measure that will allow fleets to ally for greater community unity. Until then, I will build our fleet as a free place for longterm players to call home and leave our doors open for alliance with any fleet who needs a friend.
Um ... nope.